RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5
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2.226 MB
Apr 16, 2023 @ 4:10am
Apr 23 @ 1:29pm
21 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
97 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
782 Comments
Dawid Jun 15 @ 6:35am 
Quick question about *Psychofluid wells*
It does say that you can build up to two wells for the same deathrest casket.
My deathrest casket has a limit of 3, i have 2 wells and one invocation matrix.
But wells does not seem to stack. From the description is says that for each hour of deathresting it should restore 5% focus, with two it should be 10, but in my case it is not.
Does every wel have their own timer for when the hour passes or are they sharing the same one?
Knight Jun 14 @ 6:30pm 
Having a weird issue where the Draincaskets arent draining blood and adding it to pipenet, no errors are being thrown?
mikester112 Jun 14 @ 6:58am 
Is there any possibility of the VE team possibly releasing higher resolution versions of VRE cosmetic parts? The resolution they're released in is fine for the most part for a lot of people but for people like me who use stuff like Camera+ and general hd pawn retextures, it kind of makes the lower resolution distracting. The Strigoi's bat parts in particular have been a particular pain point for me. It doesn't have to be included in the main mod, it could be its own separate optional thing.
t0panka Jun 11 @ 2:27am 
Seems that Bruxa ability "Filter infection" is not working on prisoners. Is this intended or am i doing something wrong? I tried on several prisoners but nothing is happening but he spends his hemogen

I have newest version with all DLC and mostly Vanilla basic mods and this Sanguophage mod

I love this mod BTW!
Sarg Bjornson  [author] Jun 6 @ 3:53am 
Only if they have the appropriate genes
✯ ZarKiiFreeman ☮ Jun 6 @ 3:48am 
@Ranger Dimitri
Check my previous comments, you 100% can get sanguophage hemogen from custom xenotypes.
Sarg Bjornson  [author] Jun 5 @ 11:02pm 
Yes
Ranger Dimitri Jun 5 @ 3:52pm 
So, is the extract Sanguopahge Hemogen only usable with the Vanilla and mod added Sanguophage? I got my own custom Bloodfeeder race and I can't extract the Hemogen from the one I got prisoner.
Sarg Bjornson  [author] Jun 5 @ 2:56am 
That's the neat part, you don't
Draxiss Jun 5 @ 2:55am 
Also, is it a known bug that the target hemogen level gets reset after loading a new save?