RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5, 1.6
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2.442 MB
Apr 16, 2023 @ 4:10am
Jul 13 @ 2:34pm
28 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
969 Comments
Sarg Bjornson  [author] 7 hours ago 
@Wrathless: You ain't getting shit unless you report it correctly

@Mr. Grey: Base game visual glitch
Mr. Grey 10 hours ago 
The body inside the draincasket vanishes if i zoom out too much.
Wrathless 15 hours ago 
I'm getting endless repeating blood moon events on starting a colony. Causes a crash. Any thoughts on what might cause the event to repeat forever?
Erron Black 22 hours ago 
@LASTSAMURAI same
Gandalf The Queen Jul 12 @ 1:54am 
@lastsamurai for now just eject them before liftoff
LASTSAMURAI Jul 11 @ 10:10pm 
I seem to be running into a bug where if I have pawns in the drain casket when my grav ship takes off it leaves the paws on the previous map.
Guinea Jul 6 @ 10:07am 
Oh, i understand. My bad! Thanks for the reply.
Sarg Bjornson  [author] Jul 6 @ 8:25am 
Probably because it's not an infection. "Infection" in RimWorld means a specific thing
Guinea Jul 6 @ 8:05am 
My filter infection ability doesn't seem to be working - still drains hemogen but there is no change in the infection progress. Unsure how to deal with it.
Hey how do I find the other sanguophage xenotypes out in the world or get them to raid me? Im trying to collect one of each but I cant find any of the other types and I dont want to cheat