RimWorld

RimWorld

Vanilla Races Expanded - Sanguophage
753 Comments
Morcalvin 18 hours ago 
How do I withdraw hemogen from hemogen tanks?
mermader May 25 @ 6:23pm 
Can you add a mod that makes it so a regular sanguaphage evolves into one of the three after a certain amount of time. Like 2 years or so?
HKT May 25 @ 10:10am 
When using the ecstasy ability on a ghoul, the blood essence is fixed at 0 and an error log continues to be generated.
6262soudai May 24 @ 6:32am 
When the Bloodmoon event happened, my hemogenic pawn became hemohunter. And then, she used bloodfeed ability on Ghoul. After thtat, I made her use bloodfeed on Ghoul manually but she couldn't use it because Ghoul is non-bleeding creature right? So is this intended or possibly incompatibility with other mods?
Foefaller May 22 @ 12:39pm 
@Kaiser Gagius from what I can tell, all unique types of hemogen last until that pawn's next hemogen pack or bloodfeed use. Since they weren't cosuming any hemogen while deathresting, they kept the buff.
Kaiser Gagius May 22 @ 7:51am 
The "Consumed Sanguophage Blood" buff lasts for the entire deathrest? Or have I just not been paying anough attention
Foefaller May 21 @ 2:20pm 
Strigoi heart crush kinda trivializes revenants in Anomaly, thanks to being small enough to 1-shot.

Bottom-of-the-list issue of course (especially when I consider the lines of code that would probably be necessary just to balance this one thing.) But I thought it was kinda amusing to share.
Sarg Bjornson  [author] May 16 @ 11:13pm 
Hungry, hungry boyes
Draxiss May 16 @ 6:59pm 
Hey, the corpsefeed ability destroys the body, rather than exsanguinating it like I'd expect. Wouldn't it make more sense to add or increase the blood loss hediff on a corpse?
Keanu Christ Rizen May 16 @ 1:48am 
is there some kind of dynamic lighting idk about. its some times completely pitch black when no light is around
Ryuco May 14 @ 5:46pm 
not sure whats happening, but with 1.5 when i try to feed using one of the bites it causes it to subtract from the total hemo. only conflict i can think of might be the Belial race, anyone else have this problem?
Sarg Bjornson  [author] May 14 @ 1:17pm 
You can't
Bareback Hussein Obama May 14 @ 12:28pm 
i have a bruxa and a strigoi that im harvesting for vampire blood. How do can I automate the extraction of vampire blood from the strigoi? i put him in a bloodcasket with drain and vat and he doesnt produce any blood at all (he has 40 blood in him so i know he isnt empty)
BusyRaptor375 May 13 @ 11:50am 
Update to my issue, camera+ seems to be causing the issue, the new update partially fixed it
Sarg Bjornson  [author] May 12 @ 11:41am 
Likely not
Target May 12 @ 11:40am 
Could you make the Hemogen Vat and the Nutrient Paste Tank from the other mod, add their contents to the trading list automatically, as if they are a trade beacon?
War Craze May 11 @ 1:19pm 
We need a sub mod between this one and VE brewing so our Sanguophages can be all decadent and sip on various blood alcohols.
Sarg Bjornson  [author] May 11 @ 8:23am 
Sure
NovaMosh May 11 @ 8:01am 
Is it intended that Corpsefeeder can be used on Basic Androids from Vanilla Races Expanded - Android?
Extreme420BeastModeGamer69 May 11 @ 6:04am 
It happened on an old save too. I have tried deconstructing and reconstructing the casket. Sending the Strigoi off the map and back in. Tried toggling the power. Just don't understand why it keeps re-occuring.
Sarg Bjornson  [author] May 11 @ 12:55am 
No idea. They have no extra code for deathresting, they are using base game genes
Extreme420BeastModeGamer69 May 11 @ 12:50am 
Hi everyone. Having trouble with this mod. My Strigoi pawn refuses to deathrest. Her deathrest meter is at 3% so i direct her to go and lay in her casket which is attached to a single accelerator. But when she gets into the casket she instantaneously gets back out and goes about other tasks. I have got other mods installed but I uninstalled everything apart from this mod and it's dependants, but still having this issue. Any ideas on what is going wrong? Tried to deathrest her in her bed to with the same outcome. TIA.
Sarg Bjornson  [author] May 10 @ 10:53pm 
Ahhh, I see. To be honest I don't remember. You can check the code for the abilities on GitHub
Maximillionysis May 10 @ 3:37pm 
That's what I've been trying to ask. The ability just defines that it can drain from "other sanguophages." I was asking if it was a specific gene it looked for, or if it was the xenotypes that defined what is and isn't considered "Other sanguophages."

I apologize if these questions seem roundabout or if it appears like I'm being difficult. I'm not trying to be, though I know sometimes I'm bad at wording my questions.
Sarg Bjornson  [author] May 10 @ 1:27pm 
Well, the ability defines what target it can apply to, so it's the same thing
Maximillionysis May 10 @ 1:23pm 
@Sarg Bjornson Hey thanks for the reply! But that's not quite what I was asking. I know the drainer/one doing the extraction needs to have the Sanguofeeder gene. But what I was trying to ask was if the target being drained/extracted from mattered, and in what way it mattered.

Apologies if I worded my previous comment poorly.
Sarg Bjornson  [author] May 10 @ 12:46am 
@BusyRaptor375: You'll have to discover which mod causes it. It won't happen with only this one
Sarg Bjornson  [author] May 10 @ 12:45am 
@Maximillionysis: Each bloodfeeder gene / ability acquires a different bloodpack type
Maximillionysis May 9 @ 5:01pm 
I have a question about the Hemogen (Sanguophage) packs; what classifies whether you get them vs normal Hemogen packs? The Hemogenic gene, or the Bloodfeeder gene? Or is it based on the Xenotype of the pawn?
BusyRaptor375 May 9 @ 2:17pm 
there seems to be an issue with draincasket, that prevents pawn model form being fully loaded,
I'm using camera+ and some race/body mods
https://imgur.com/4mYz5Cm
SaintWacko May 9 @ 11:40am 
Fair enough! (Posted that last message before I saw your response)
SaintWacko May 9 @ 11:39am 
Obviously it's not a huge deal, as I can just turn twisted meat into nutrient paste and feed them, it just feels inconsistent
Sarg Bjornson  [author] May 9 @ 11:38am 
Yes. You can headcanon it as draincaskets being very powerful or somesuch
SaintWacko May 9 @ 11:34am 
Even on Deathless pawns, though? That's the part that seems strange, that you can extract as much hemogen as you want without feeding or killing them, until you put them in a draincasket
Sarg Bjornson  [author] May 9 @ 10:49am 
No, part of the design
SaintWacko May 9 @ 9:59am 
Hm, that's too bad. Seems kinda odd
LossCoss May 9 @ 9:53am 
lol, ill just pretend that there is a metal cover over the person inside, like in star wars
Sarg Bjornson  [author] May 9 @ 9:16am 
Intended
SaintWacko May 9 @ 9:11am 
So this is a weird edge case, but I have some fungoid prisoners that I've been using for hemogen. Since they're deathless, they don't need to be fed, I just let them fall into a regeneration coma and be fed on forever. However, if I put them into a draincasket that's set to not receive any food, they don't produce hemogen, and they die instead.
Sarg Bjornson  [author] May 9 @ 8:00am 
There is probably indeed some reason!
LossCoss May 9 @ 7:51am 
for some reason when i use draincasket i cant see the pawn inside it
i remember being able to see them in the past, it says they are in it and it is producing blood
mountainofcheezo May 8 @ 10:18pm 
Hey! I feel like the corpsefeeders should not be disgusted by corpses - it's killing their mood!
b0nes May 6 @ 7:03am 
Okay, hear me out. The blood moon event lighting is powerful, those shadows are amazing. And with Anomaly out now, I feel like there is definitely some huge potential to mix it with some of its features.
Maybe I'm a bit brainrotted from Terraria, but it feels like the Blood Moon could be expanded upon and bring some sort of an outside threat to the Colony for it's duration. Optionally, of course, but it would definitely make it more interesting in my opinion.
Sarg Bjornson  [author] May 5 @ 11:22pm 
You have another mod messing things up if the filter is not respected
Sarg Bjornson  [author] May 5 @ 9:38am 
It's blacklisted by default
Sarg Bjornson  [author] May 4 @ 9:50am 
I'd say that's working as intended XD
SariusSkelrets May 4 @ 9:38am 
Just discovered the the blood moon event behaves in unintended ways with anything that reduces max hemogen, creating hemohunters that will drink your entire colony dry as they can't bring their hemogen over what is considered half by the code

So until it gets fixed never allow a sanguophage's max hemogen to be under 50 if the blood moon is enabled
Sarg Bjornson  [author] May 4 @ 6:14am 
No, it's intended
Galahad May 4 @ 6:03am 
That unfortunate I was hoping to farm vampire Hemogen if it not too much to ask is there any chance of adding more ways to get vampire hemogen? Ty for all the work all work u guys do these mods rock
Sarg Bjornson  [author] May 3 @ 11:56pm 
Yes