RimWorld

RimWorld

Vanilla Races Expanded - Sanguophage
938 Comments
Rigeios 13 hours ago 
is there any way to forbid corpsefeeders from prioritizing corpses over hemogen packs?
Xean Apr 29 @ 3:38pm 
I feel like Hemohunter sanguinophages with animalfeed should use it
Mac Apr 22 @ 2:45am 
The new blood textures are 64p instead of the VE standard 128p for items.
Xean Apr 21 @ 4:59am 
@gumboots
Maybe try a nutrient paste dripper like with beds?
gumboots Apr 20 @ 3:24pm 
Is there anything special I need to do for my draincasket to feed from the nutrient paste network? I have nutrient paste pipes on every tile around and under it, and four full nutrient paste tanks. I have nutrient paste meals permitted on both the pawn inside and on the casket itself. If I close the door to the room (so other pawns don't feed the casket), the casket food just runs down to 0. I've probably missed something obvious…
Sarg Bjornson  [author] Apr 20 @ 6:15am 
Description should indicate "Infection"
OSNX Apr 20 @ 6:13am 
Fair, in my opinion description should mention that (or maybe your comment is enough idk)
Sarg Bjornson  [author] Apr 20 @ 3:34am 
Malaria is a disease, not an infected wound
OSNX Apr 20 @ 3:27am 
Does Filter Infection ability not work against malaria? could it be some other mod messing with it ... any log i could see to find out?
Gariba Apr 16 @ 3:01pm 
When a Bruxa extracts a hemogen pack from another sanguophage, should that interaction completely drain the hemogen from the sanguo and give them extreme blood loss (99%)?
Vaarelsauce Apr 15 @ 12:47am 
There's no way to disable Blood Moon from occurring in Vanilla Events Expanded settings.
Every other events / world conditions shows up except that, strangely enough.
Emjaramillo Apr 13 @ 6:41pm 
I've gone through all my mods and taken every single one off except this one and the associated core mods. I am still facing the same issue where my colonists arrive at a sanguophage camp, only to find it completely empty. Since there are no sanguophages to clear, the mission cannot be completed
Xean Apr 13 @ 1:45pm 
Does the Draincasket produce one hemogen or one hemogen PACK per day? Because a single pawn can be farmed for around 14.6 hemogen per day via biting or pack extraction so if it's the former thats an order of magnitude less effective.
晓山alreShan Apr 13 @ 7:34am 
(╯_╰)OK...thanks for answering
Sarg Bjornson  [author] Apr 13 @ 7:20am 
No, that can't be changed with only XML
晓山alreShan Apr 13 @ 7:09am 
I want to make Ekkimian take normal hemogen pack first then corpses.
Can it be done by modify the insertPriority in this file?
\2963116383\1.5\Defs\ThinkTreeDefs\SubTrees_Misc.xml - line 23
If so, what value should I set to? (it's 100 currently)
Can anyone help?:waxquail:
Sarg Bjornson  [author] Apr 12 @ 5:34am 
Yes
Allachor Apr 11 @ 10:50pm 
Hello, I'm wondering if its intentional when you put a Sanguophage in a draincasket that they only produce regular hemogen instead of Sanguophage hemogen?
Kerem Çağlaroğlu Mar 27 @ 4:15pm 
You need to adapt this mod with Vanilla Psycasts Expanded - Hemosage.
Ravinglegend Mar 22 @ 2:41pm 
@CrispyCthulhu I asked this question a while ago. Apparently they are difficult to detect against regular corpses so it isn't going to be fixed.
晓山alreShan Mar 21 @ 3:02pm 
me too wondering how to disable this [auto drink corpses' hemogen]
CrispyCthulhu Mar 19 @ 1:55pm 
Is there way to stop Ekkimian from automatically drinking unnatural corpses?
Sarg Bjornson  [author] Mar 19 @ 12:57pm 
Working perfectly fine for me
Kailey Cartridge Mar 14 @ 6:21am 
Not a major issue, but I noticed that the blood tap and blood drain are in storage instead of the pipe network tab unlike the other taps and drains. good mod :HatHealth:
StockSounds Mar 8 @ 8:42am 
I was trying to add a custom type of blood for a xenotype by working off of this mod, like making them produce and use a different kind item as hemogen, but then I found out that's not how it works, and now I don't know how it works.
Emjaramillo Mar 7 @ 1:52pm 
Hey guys quick question. I'm going for a DawnGuard type run where I exclusively hunt vampires, and have mods that add in House Sanguine as a faction so I have an ultimate enemy.

I just started this colony and I've gotten the quest to destroy a sanguophage camp. I arrive at the location and find the crypt they are hiding in completely empty - no enemies to be found on the entire map. Why is this happening?
MaikRak Mar 7 @ 10:57am 
I have a date with a cute Ekkimian this weekend and alll I ever wanted was to serve her fresh corpseblood for our picnic to show interest in her hobbies and lifestyle, but she lives far very far away so I have to travel via droppod and I cant load it with myself, all the food for the date and the journey home AND also an additional corpse.

I have tried desperatly to find a way to extract corpseblood from a dead body to take with me as a lightweight snack but the way to do such a thing eludes me ;(

PLEASE vanilla expanded team! Help me!
Dexter Mar 5 @ 3:35am 
Is there a way to make this work with medeival tech? For medieval mods.
Bookwyrm Mar 3 @ 1:42pm 
It still comes back and also gives the torment debuff like normal.
Bookwyrm Mar 3 @ 1:40pm 
Corpsefeeder pawns can eat unnatural corpses, and the only way to get them to stop is to forbid it, which makes it impossible to study. Is there a way for corpsefeeders to not eat or at least prioritize eating non-unnatural corpses?
Maxie Mar 2 @ 12:21pm 
draincasket's are hiding my pawns body's. Tried running just this mod and nothing else and it is till happening. Any idea why?
dzlockhead Feb 28 @ 12:57pm 
I think I'm dumb, how do you force prisoner into a draincasket?
Qlex Feb 26 @ 2:44pm 
submitted a bug report, pawns seem to "sink" into the draincasked, they are not show as before. Just with this mod enabled.
Anyone else experiencing this? Maby since pawn res is related to game config?
Ssjx7squall Feb 25 @ 8:20pm 
Funny enough..... i think the mods that are messing things up are a combination of this and scrollable gizmos (and probably the schmorgasborg of other mods i have overloading the hud).
Ssjx7squall Feb 25 @ 7:31am 
@sarg, thanks that's kind of what i was thinking too. i have been trying to reproduce it for a few days and it doesn't seem to want to happen until about mid game so that makes it kind of hard to track down the mod. still working on it. Do you guys keep a list of conflicting mods?
Sarg Bjornson  [author] Feb 24 @ 10:53pm 
You have a mod conflict, but the log gives no hints, you'll have to discover which mod is messing things up
Ssjx7squall Feb 24 @ 7:18pm 
Submitted a bug report but i guess i want to see if anyone else is experiencing this. When i try to use any of the abilities and hover over a pawn my hud disappears and i cannot use the ability. I also cannot cancel the ability and i have to restart to be able to do anything again.
Gimlon07 Feb 21 @ 3:19am 
In my oppinion the remove of hemogen cost of Heart Crush make them way to powerful. I would like if there is a mod option
Jonesy Fox Feb 11 @ 9:56pm 
I did increase the draincasket's hemogen drain per day to 10 (maximum) before this issue began. I ended up deconstructing the caskets and rebuilding them after I reset the hemogen drain level to 2 (default). This seems to have fixed the issue. I have raised the hemogen drain level back up to 10 after the captives were safely placed inside it. I'm not sure how much hemogen my caskets are draining right now.
Jonesy Fox Feb 11 @ 9:45pm 
Hello, I am having an issue where anyone placed inside a draincasket dies instantly. Can anyone help me figure out what's causing this?
Pasaway Feb 6 @ 6:09pm 
@Skhisma: Are their restrictions to the type of food the prisoner can eat? You may have to look for settings on either the drain casket or the prisoner. It has been a while since I used this mod, so I might be mistaken.
Winter Jan 26 @ 2:28pm 
@Skhisma Was the pawn starving when they were put into the casket? As far as I can tell, they stop updating once they're inside, so they would just retain their current state. It's more a situation where the casket itself is eating the nutrients.
Skhisma Jan 25 @ 1:21pm 
I've got a draincasket hooked up to nutrient pipes and it even shows 81 meals in network when I click on the casket but the pawn inside is starving to death. Nutrient paste meals are selected in the nutrition list for the casket. What am I missing?
Grim Jan 23 @ 5:21pm 
Other sanguophages can use both "Sanguofeed" and "Bloodfeed" on hemogenic pawns with "Animalfeeder" or "Corpsefeeder" gene. "Sanguofeed" drains the target's hemogen meter, "Bloodfeed" does not.
Sarg Bjornson  [author] Jan 22 @ 12:10am 
The update 15 hours ago was a patch to a single gene
TemporalandReaty Jan 22 @ 12:04am 
Getting a Crash when loading to the main menu with this and Geological landforms after the update 15 hours ago. turning off either of them fixes it.
Sarg Bjornson  [author] Jan 21 @ 2:39am 
You have a bug, they work for me
Tookatee Jan 21 @ 2:30am 
I've noticed that draincaskets seem to ignore the nutrition limitations you define. Had several instances now of pawns refilling them with stuff i explicitly forbade (at one point I even disabled everything to see if it was food specific, but it wasn't). Getting tired of my pawns randomly deciding that sure, the prisoner we're draining for blood 24-7 needs his casket refueled with legendary quality ambrandy rather than the raw food I asked for...
Nack Jan 20 @ 9:41am 
I love this mod and find myself returning to Blood Feeder playthroughs often. I did some research on the folklore behind vampires, and it seems like you guys basically covered everything that'd fit well into the game since there's a lot of repetition between cultures. That said, since Sanguophages are archotech-created, maybe there could be some additional Anomaly content based around the dark archotech fiddling with sanguophage archites. A void-based xenotype or something of that ilk.
Sarg Bjornson  [author] Jan 19 @ 11:22pm 
No. See, they enjoy it