RimWorld

RimWorld

5,111 ratings
DragSelect
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
198.925 KB
Sep 12, 2021 @ 1:05am
Jul 20, 2025 @ 3:52pm
16 Change Notes ( view )

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DragSelect

In 1 collection by telardo
Telardo's small mods.
12 items
Description
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

Special Compatibility with Trade UI Revised (Left or right dragging in trade window).

(1.5) Now it works on Work priority tab. You can also right drag to erase the priorities.
(1.6) Now it works for paste buttons in Work and Schedule tab.

FAQ:
It will not affect the vanilla classical click method, you can still click to select or adjust if you like it that way.
Safe to add or remove mid-save.
Tested with my small QoL mod list, let me know if you encounter any compatible issues.

If you like my mod, you can just rate it to support me. ^^
388 Comments
Jul 5 @ 10:55pm 
Would it be possible to disable the drag/select if you're dragging a scrollbar? I've mostly gotten used to it but still occasionally find that I've accidentally selected unwanted trade/caravan items when simply scrolling quickly through the list.
May 28 @ 2:50am 
This mod has an issue with the work tab that's especially noticeable with "Smart Priorities". The clicks to increase/decrease priority have received a significant delay of around half a second, so I can't quickly change the numbers on multiple work types.
Mar 24 @ 6:55am 
can you get the mod Vanilla Factions Expanded - Medieval 2 to work with yours such as the merchant faction as the dragselect doesnt work
Mar 9 @ 9:31pm 
谢谢,但我现在有好多猫工具箱了
Mar 3 @ 12:47pm 
体验了一段时间,简直就是神极mod…………再也不用一个一个点击了!!!
Feb 16 @ 6:29am 
Only downside I have is if you click the scroll bar manually, then drag down, you can easily accidentally select items while drag-scrolling.
Feb 8 @ 10:06am 
@Dagda

Yeah~, goodluck with seeing that make any difference.
Feb 8 @ 5:14am 
I'm dumfounded the devs have never added that themselves. Another reason not to buy the DLC in most cases since simple QoL features have never been present
Jan 26 @ 3:10am 
can you add compatibility with vanilla expanded medieval? it doesn't work with the traveling merchants for some reason
Jan 24 @ 1:26am 
god mod