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I love this mod, btw. It's so well designed and blends seamlessly with the vanilla Anomaly stuff such that it wasn't always obvious to me which were vanilla game anomalies and which were yours the first time I played through with Anomaly enabled.
If not, any plans to fix it? It's kind of annoying that pawns will eat in the kitchen, where I have the cauldron, instead of in the much nicer dining room 3 steps away.
It only requires changing a single line of the xml to fix that behaviour. (I patched it for my own game)