RimWorld

RimWorld

662 ratings
T's Seal the Spirits : Tribal Anomaly
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Mod, 1.5, 1.6
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648.476 KB
Apr 20, 2024 @ 5:41pm
Apr 22 @ 4:22pm
10 Change Notes ( view )
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T's Seal the Spirits : Tribal Anomaly

Description
Seal the dark spirits!
This mod is a low tech Anomaly mod. Good for tribal or medieval starts as it does not need electricity. Currently there are a few basic techs that should help with containing dark entities.

*4/22/2026*
Fix no eat on Cauldron.

*4/6/2025*
Disruptor Torch has increased range and reduced area to balance it a bit and not selfstun pawn when tossing.

*4/1/2025*
Added Disruptor Torch. Simple torch made with bioferrite and wood to stun and reveal invisible enemies.

*8/22/2024*
Added 4x Bioferrite rendering. Hopefully fixed some tech tree issues people are having.

*5/1/2024*
Decided to remove anomaly requirement to unlock tech. It's confusing when adding this mod mid save. You'll just have to forgive the immersion breaking of knowing what entities and bioferrite are before finding them.

*4/23/2024*
Added cauldron and did a simple set of balance to some items.

This mod adds
Sealing Platform: Low tech containment platform. Does not disturb nature so it can be built outside near nature shrines.

Inhibiting Incense: This calms the entities and increases containment. Does not disturb nature so it can be built outside near nature shrines. Requires Smoke and Psychoid leaves.

Sealing Door: Sturdy door that is very slow to open.

Rendering Cauldron: Can create bioferrite with twisted meat and steel.

Disruptor Torch: This utility item stuns and reveals invisible enemies. Acts like the base dlc game flare item but with a smaller range. craftable at the crafting spot and smithy.

Compatible with
Simple FX: Smoke

Check out my other mod
T's Samurai Faction

Enjoy
Popular Discussions View All (2)
2
Feb 26, 2025 @ 7:03am
Suggestions
lol
0
Oct 7, 2025 @ 9:19am
ResearchPowl Error
Rudi Gauss
129 Comments
Sep 29 @ 9:09am 
This is the mod that made me regularly check your workshop page to see if you released anything else that tickles my fancy. I finally remembered to favorite and thumbs up it.
Apr 22 @ 4:25pm 
Thank you!
I love this mod, btw. It's so well designed and blends seamlessly with the vanilla Anomaly stuff such that it wasn't always obvious to me which were vanilla game anomalies and which were yours the first time I played through with Anomaly enabled.
Trickity  [author]
Apr 22 @ 4:22pm 
Ill fix that don't you worry
Apr 22 @ 3:11pm 
Is it intended that pawns will use the rendering cauldron as if it were a table and sit down to eat a meal at it?

If not, any plans to fix it? It's kind of annoying that pawns will eat in the kitchen, where I have the cauldron, instead of in the much nicer dining room 3 steps away.

It only requires changing a single line of the xml to fix that behaviour. (I patched it for my own game)
Feb 11 @ 6:46am 
Maybe add like a tripwire think idk
Oct 14, 2025 @ 6:38pm 
Please add some Japanese folk themed items! Ofudas and maybe have them keep Anomaly entities out of the buildings they are in? And Omamari's which are the amulets maybe give pawns some kind of psych protection/resistance against revenant kidnappings? Just throwing stuff out there, the mod is awesome! :steamthumbsup:
Sep 30, 2025 @ 2:50pm 
@Giant Metal Devil, isn't that normal for all the anomaly research. It's hidden until you encounter something that unlocks a specific research...
Sep 23, 2025 @ 3:52pm 
Any idea why the research tabs would be blank? I can click the "Seal the Spirits" tab but all the squares have no names
Trickity  [author]
Jul 29, 2025 @ 2:47pm 
it should be ok
Jul 25, 2025 @ 6:47pm 
can i add this mid save? trying to find out what broke my save