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Like the code for slaughtering is still the same as vanilla one, the only difference basically is the timer, which can end up being longer with bad pawn, than timer of animal waiting in one place, when pawn reach it. Also about how vanilla Rimworld work, it still possible that pawn will try to work on a task that it might take too long too do, like with too low manipulation and any long construction. So such innefficiencies with ill pawns can happen normally too. While here it just more noticable, cause animals can run away, which can be also solved by locking animals on a spot, when they require slaughtering by zones like in mod Gifs or other animal mods.
Lore wise speaking it quite understandable how pawn without arm will struggle to do something with animal. Just give some love to this pawn and replace it missing arm, so it can regain it working capabilities.
Or at least it should be configurable. Don't see any config in game for this mod.
addendum : nope, the food thing was just pawns being stupid from the looks of it. They'd do things like eat the corpses and meat raw so I guess there was almost never enough food stockpiled for them to actually get around to cooking it or something. Still, the stone thing is really weird.