RimWorld

RimWorld

1,903 ratings
Dubs Mint Minimap
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
3.568 MB
Feb 20, 2019 @ 8:47pm
Jul 19 @ 2:21pm
35 Change Notes ( view )

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Dubs Mint Minimap

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

Multiplayer ready

Click the minimap icon on the main tabs along the bottom, or set a keybind to open


[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]


All players see the ping tool in multiplayer.
Limit the map to working only with active comms consoles or Rimatomics TACS. Or just on all the time
Shows fires.
Shows downed colonists.
Shows predators.
Attack alert pings.
Tracks projectiles, drop pods, and small arms fire.
Customise markers and colours.
Customise map colours, switch to terrain mode, draw greenery.
Click the anchor to lock the position if the map is zoomed in.
Click the spyglass to highlight all things of the same type as your selection.
Popular Discussions View All (3)
3
Aug 22, 2020 @ 1:02pm
More options are needed
Krypt
3
Nov 17, 2019 @ 10:34pm
multiplayer?
minedragon400
1
Sep 30, 2020 @ 4:44pm
Error that caused game freezing issues
ianmplinares
< >
448 Comments
kjjkjo5 Aug 3 @ 8:23am 
( Google translation )
Why do all animals have this 'truef '?
Kaedys Aug 2 @ 8:33pm 
Seeing similar issues to a prior poster, where as I get into late game (which usually comes with a bit of chugging/tick-rate slowing down a bit), the map will often miss my mouse-up event and stay stuck to my mouse cursor. This is very clearly a lag-related even, since pausing the game (and thus all of the on-tick events hogging the CPU) fixes the issue. It feels a bit like the event for mouse unclick only gets seen if the minimap mod has a chance to run on that particular tick, and gets entirely missed otherwise. Windows 10, 1.2, for what it's worth (also, not really a new issue, just became sufficiently irritating on this play through for me to see if I could find a resolution for it). Love the mod, that one little thing is really my only "gripe", as it were.
Dubwise  [author] Aug 2 @ 1:49pm 
oh i was replying to a comment thats been deleted, as for non square maps, i'll take a look when i get a chance but its a pretty niche thing
Mavaki Korman Aug 2 @ 1:41pm 
My apologies, should have provided a clarification screenshot. There you go:
https://steamcommunity.com/sharedfiles/filedetails/?id=2564394409

As seen above, when played on a rectangle map, the main frame of the mini map remains square, the map image is 'fit' inside that square, while the dot coordinates are stretched to fill the square, thus being offset from the map image, as clearly seen by the poor colonist, downed between marsh and caves, while being inside the mountain if viewed on the mini map
Dubwise  [author] Aug 2 @ 8:08am 
not sure what you mean, the map is revealed in the game by default
Mavaki Korman Aug 1 @ 3:19am 
Would it be possible to add support for non-square maps? I am using custom map sizes to create a rectangle map (e.g. 350x600). The dynamic dots, the map iself and the camera window are all offset from one another.
BoringKobold Jul 22 @ 11:13am 
@Dubwise, didnt know that button was there
TheAndrew1987 Jul 22 @ 7:01am 
oh wow that was easy, cant believe i havent thought of that. thanks
Dubwise  [author] Jul 22 @ 6:28am 
scroll wheel to zoom in and out
TheAndrew1987 Jul 22 @ 6:23am 
its working in 1.3 but its not showing the full map unless i put the map size to max which isnt useful since i want it on all the time but it takes 1/4th of the screen