RimWorld

RimWorld

Dubs Mint Minimap
624 Comments
Zedd Apr 11 @ 7:01am 
Don't know how anyone lives without this mod! Does anyone get a blue exclamation point that can't be resolved? I don't see how to get rid of it in options either...I don't appear to have as many options as the screenshots show
benke Dec 25, 2024 @ 5:37pm 
ready
Mimrax Nov 28, 2024 @ 1:40pm 
seria bom se o mapa fosse redondo
Xeonzs Sep 3, 2024 @ 4:58pm 
Also thanks for adding the option for the minimap to only work once you have a comms console, and it going offline if you lose power (like a solar flare) very cool and immersive.
Reminds me in command and conquer where you had to build a radar tower if you want your minimap to work.
Xeonzs Sep 3, 2024 @ 9:19am 
If anyone else runs into the issue, just restart the game
Xeonzs Sep 3, 2024 @ 6:20am 
Is there somekind of hotkey that makes the minimap not interactable?
I don't know what I did but I can't click on the minimap anymore to teleport my cameraview there.
It also doesn't show the box anymore that reflects where you are currently looking.
I've tried reloading the save.
Xeonzs Sep 3, 2024 @ 6:19am 
@slink click the cog wheel for settings, there is a resize slider.
Slink Aug 18, 2024 @ 7:01pm 
Can you resize the map? I can't figure it out
VelxraTV Aug 3, 2024 @ 3:36am 
I believe the error relates to SOS2 and ship battle maps.
VelxraTV Aug 1, 2024 @ 8:43am 
I keep getting this error

Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref B8CC23DA]
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x00116] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x0001c] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
VelxraTV Aug 1, 2024 @ 8:43am 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
CaiMacCass Jul 31, 2024 @ 9:41pm 
Seemed to cause a crash for me on loading a map
-
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1765)
-
this was repeated several times in my log
removing this mod fixed the problem.
SamuraiBoomey Jul 30, 2024 @ 3:50pm 
separate color option for slaves?
Atomik Doctor Jun 9, 2024 @ 4:14am 
@nepcoha THANK YOU lol I had noticed this while I was testing my new modlist and had no clue where this came from !! also thank you @ruth for bringing this up !!
James Cougar Mellonballer May 19, 2024 @ 3:50am 
thank you!
Персона нон грата May 18, 2024 @ 1:21pm 
@Ruth Baader Meinhof Ginsberg this is a camera+, can be disabled in the settings
James Cougar Mellonballer May 18, 2024 @ 1:20am 
did this mod just add a lot of little marker dots around the edges of the screen for animals? if so, how do i turn that off?
'Zee Kat May 17, 2024 @ 2:53am 
@VitaKaninen Click on the cog icon, there should be a option there.
PMC_Zero May 5, 2024 @ 3:59pm 
BUG ERROR DISAPPEARED...
VitaKaninen May 2, 2024 @ 3:10pm 
The minimap shows areas behind fog, such as ancient complexes, the Labyrinth, enemy bases, etc. This used to not be the case.

Any way to prevent the minimap from showing these areas until they are revealed?
Lord Zero Apr 30, 2024 @ 6:41pm 
if anyone like me is seeing the squares instead of the new icons while zoomed out, its not this mod its camera+ just turn it off on its settings
Bizzaro Apr 24, 2024 @ 9:16am 
I don’t know how people play without this mod
Epic Mushroom Apr 16, 2024 @ 2:38pm 
You absolute legend you. Your mods are among the most essential to optimal enjoyment of RW, this one in particular. Stay awesome (or don't, whichever you'd prefer)
Crafty Apr 14, 2024 @ 3:00am 
For some reason all of my colours are wrong. Caravans are red, colonists are blue, enemies are yellow
1trickPwnyta Apr 13, 2024 @ 7:49pm 
Is there a way to disable showing invisible enemies while still showing hostiles on the minimap?
ThronedRock Apr 3, 2024 @ 2:41pm 
How do i toggle on and off. I logged on today and my minimap was completely gone
JoeOwnage Mar 29, 2024 @ 8:39am 
I dont see the little square on the map representing the field of view, and I cant click on the minimap to move the point of view. Is that just a setting I've missed or a change to the mod?
shawyer Mar 27, 2024 @ 9:22am 
Thank you! Essential mod.
Seanbeag Mar 26, 2024 @ 3:05am 
A vital mod if ever there was one. Thanks
frame Mar 26, 2024 @ 12:53am 
Thank you!
Pos 4/5 Mar 25, 2024 @ 10:29pm 
Thanks for the update!
Calmf Mar 25, 2024 @ 2:59pm 
After updating rimworld to 1.5 I noticed that I don't know how to play without this mod anymore
michelsoetens Mar 15, 2024 @ 1:10am 
Not working in 1.5 (testing build v1.5.4034) :-(
Pvt. Conscriptovic Jan 21, 2024 @ 1:22pm 
Love the idea but absolutely KILLS fps.

colony of 16 mid-ish game went from avg of 92fps down to 15fps
Senior Peter Nov 1, 2023 @ 5:20am 
U a chad man!:hunterprofile:
Sudo Modding Sep 4, 2023 @ 11:10am 
I didn't notice a huge impact on performance, and it's really, really handy, thanks
NotNitehawk Aug 31, 2023 @ 3:05pm 
There's a weird incompatibility with the map and Camera+

If the minimap is closed, and I change the config for Camera+, the minimap is werdly broken, with most colors replaced with black, when it's reopened.

If I adjust Camera+ with the minimap open, the entire minimap and game (except for UI) becomes a gray square.
ShinUon Aug 19, 2023 @ 4:49pm 
Awesome, thanks @Enrico
Enrico Aug 19, 2023 @ 4:29pm 
Scroll down with cursor over the minimap to zoom out
ShinUon Aug 19, 2023 @ 4:11pm 
Really cool mod, but is there a way to make it so the minimap scales and shows the entire map at once?

Right now it only shows part of the map with the minimap centered on your camera. In traditional RTS games, the minimap shows the entire map at once.
Enrico Aug 1, 2023 @ 7:11am 
Keybind to toggle minimap visibility only works when hovering with the mouse over the overlay-toggles, for some reason. And it will never respond if the key is the same to the key for "Toggle Screenshot Mode". Please fix.
Klein Jul 19, 2023 @ 8:37am 
Any plans to add separate marker group for mechs like colony animals vs wildlife? Currently dlc mechs show as "friendlies" and they got mixed up with other factions pawns. Enabling "faction colors" doesn't really help, mechs mix up with colonists then...
Saxon Jun 7, 2023 @ 5:16pm 
Any idea why the fog colour keeps getting reset every time I load the game? Every other colour I changed stays the same as what I set it to, only fog for some reason reverts to the default colour.
345101738 May 21, 2023 @ 9:51pm 
跟Better Map Sizes不兼容
Jesus is Lord. Apr 20, 2023 @ 8:32pm 
edit* somehow reloading the game fixed the issue i was having. i am happy with this mod as is now :)
Jesus is Lord. Apr 19, 2023 @ 6:17pm 
yea i wish you could click the minimap to move to that area but with a smaller minimap. the size it takes to be able to jump around by click it has to take up 1/4 of my screen. plz fix
GULÉ🏠 Mar 10, 2023 @ 7:49am 
Okay, I was "zoomed in" xD That's why. Fixed.
GULÉ🏠 Mar 10, 2023 @ 7:48am 
Sometimes the map can be buggy, can't see the "square" on the minimap of where I'm looking, and can't click on the minimap to go to locations, know any reason this could happen or how to "reset" it?
TheRandomFox Feb 3, 2023 @ 3:36am 
@Atlas within reason of course :p