RimWorld

RimWorld

193 ratings
Research Papers
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Mod, 1.5
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309.604 KB
Jun 3 @ 10:38am
1 Change Note ( view )

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Research Papers

Description
Produce research papers from your research projects. Keep them safe or risk losing research!
Your library becomes the brain of your colony.


This idea has been on my mind for years, and finally got around to it! :)

It's a relatively lightweight overhaul, you don't need to modify your playstyle heavily. For example, there's no need to craft paper, and there's no need for your each of your pawns to individually learn the research. You just get to make ever-expanding libraries.


Features:
  • Pawns produce research papers when they finish a research project or a schematic.
  • Papers hold the knowledge of the research project and can be stored in a bookshelf.
  • Keep papers safe inside a library, or risk losing research to raiders and the elements!
  • Yes indeed, you'll be able to lose research! The game will notify you if it happens.

Existing saves:
  • Adding to an existing save will drop a research paper for each completed research project.
  • Removing mods from an existing save is never recommended, but seems to work after giving a one-time error.

Note: For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for us with over 500 active mods. Let us know if there's any issues, and please send logs and other relevant info! There could potentially be mean conflicts with other research-modifying mods.


Credits:
Concept & design by @Enrico
Programming by @eth0net
Thumbnail stock image by Tara Winstead @pexels


Check out my party game Minigame Madness!

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Popular Discussions View All (3)
3
18 hours ago
SPem Debug log
qux
2
1 hour ago
PINNED: Experiencing the Paper Duplication Issue? Report Here!
Enrico
0
16 hours ago
PINNED: FAQ
Enrico
135 Comments
HIM🐀 12 minutes ago 
V what this gigachad said.
N0rd1k 42 minutes ago 
Does this mod contain some kind of digital data storages?
qux 1 hour ago 
Do you think is it possible to have different textures depending on the technological level of the research? Perhaps a wooden tablet for Neolithic research, an ancient book for medieval research?
Nooctae 3 hours ago 
This is great because it even solves the illogical problem of losing your research when you do archonexus. If you sell all your blueprints, of course you lose the research.
KOTL Gaming 4 hours ago 
OH WAIT, THIS IS ACTUALLY REAL GREAT!

like, there is no way even a lv 20 crafter can craft a humongous amount things and not forget on how to craft that single anti material rifle they haven't been crafting it for like 10 years.

this with some of that research mods can make our rimworld life even miserable, great mods.
Sharkish 5 hours ago 
question before i dl this: does this apply to dark research as well?
Jet 5 hours ago 
This is very cool. its like the game norland except they also tie their research to the character that researched it, it just wouldnt be possible to pass it on if that character died, if the notes were gone.
batatafritada 6 hours ago 
gentleman, you're the best!
FacuPlay525 7 hours ago 
pretty cool mod i will give it a try, reading it feels very vanilla and adds little boost to research?? IM IN BABY, why didnt this come with the Anomaly DLC like the normal books? it makes so much sense and use the new mechanics
Enrico  [author] 8 hours ago 
@savage servant

not good, thanks for reporting!