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Changing the sound file name to another more specific name (like with "ding" prefix, or modname prefix) should fix this issue. I also want to take this issue to Visual Exceptions, but seems that author closes all the places that can be commented.
I added something to your code, so I could find out what was causing it.
During startup, ModSettingsFramework attempts to deserialize saved settings containing this node: <li Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings" />
When Vanilla Textures Expanded is not loaded (or the class name has changed), RimWorld cannot resolve the class and emits a real error.
This occurs during:
ModSettingsFrameworkMod.ReadModSettings()
→ LoadSettings()
→ ExposeData()
→ Verse.ScribeExtractor.SaveableFromNode<T>()
Because Log.Error(string) is called, Ding on Game Loaded correctly flags this as an error condition and plays the error sound, even though the in-game log window may appear empty afterward.
https://gist.github.com/HugsLibRecordKeeper/d853c5adead76f4c021b68b159d2410c