RimWorld

RimWorld

291 ratings
Ding On Game Loaded
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
830.039 KB
Mar 15, 2021 @ 4:14am
Feb 13 @ 11:45am
14 Change Notes ( view )

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Ding On Game Loaded

In 1 collection by Mlie
Developed by me
113 items
Description


When the game have loaded up to the main-menu a Ding is heard.
The sound can be changed by replacing the audio-file in the Sounds Directory.
For those with long mod-lists who might do something else while the game loads.

Added options for making different sounds if there were warnings or errors during loading.

Known issue: If the option "Run in background" is turned off and the mod BetterLoading is active the sound will be a bit early. This is because that mod adds a few steps after the vanilla loading is complete and since the main-menu is not generated if the background-option is turned off and the game is minimized the sound will play at stage 10 of the loading.

Idea by: Rasutei

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: background option, loading, sound
72 Comments
Aug 30 @ 4:15am 
eye of rah type ding
Jun 4 @ 8:31am 
Thank you for feeding the addiction
Feb 28 @ 9:15am 
WoW level up sound lol? Actually triggered my PTSD. Thanks.
Mlie  [author]
Feb 13 @ 11:46am 
@Eyre_S Should be fixed now
Feb 13 @ 6:14am 
I found a problem that, this mod uses Sound/Error.ogg to play ding sound when loaded with errors, but another mod Visual Exceptions , uses exact the same file name (well, it's Sound/Error.wav exactly, but the file extension seems do not matter). When these two mod are both installed, the sound file will conflicts and two mods always use the same Sound/Error sound, which depends on mods load order.

Changing the sound file name to another more specific name (like with "ding" prefix, or modname prefix) should fix this issue. I also want to take this issue to Visual Exceptions, but seems that author closes all the places that can be commented.
Dec 13, 2025 @ 2:10pm 
I did binary reduction until I had two mods left. It's Vanilla Framework Expanded that is causing the ding, but no error messages. Not asking you to do anything about it, just thought you'd find it interesting. :)

I added something to your code, so I could find out what was causing it.

During startup, ModSettingsFramework attempts to deserialize saved settings containing this node: <li Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings" />

When Vanilla Textures Expanded is not loaded (or the class name has changed), RimWorld cannot resolve the class and emits a real error.

This occurs during:
ModSettingsFrameworkMod.ReadModSettings()
→ LoadSettings()
→ ExposeData()
→ Verse.ScribeExtractor.SaveableFromNode<T>()

Because Log.Error(string) is called, Ding on Game Loaded correctly flags this as an error condition and plays the error sound, even though the in-game log window may appear empty afterward.
Mlie  [author]
Dec 13, 2025 @ 4:36am 
@Litcube Well, something called the logerror method. i cant really answer for what mod of yours did it
Dec 12, 2025 @ 11:15pm 
Nov 8, 2025 @ 9:30pm 
I literally jumped out of my seat wtf,,,, did not expect a jumpscare. Defo got my attention
Mlie  [author]
Aug 3, 2025 @ 1:56pm 
@Guineatown20806 It a raid-warning sound, also from wow. But you can turn off the alternate sound on error if you plan to continue to play the game with errors in your log.