RimWorld

RimWorld

632 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
20.815 MB
Sep 29, 2022 @ 7:24am
Apr 22 @ 11:51am
28 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (8)
5
Jun 19, 2023 @ 9:34am
Error with royalty room rank requirements.
Emberbuck
2
Jan 18, 2023 @ 11:25am
Conflict with VFE: Power
✶ Fitz001 ✶
1
Jan 17, 2023 @ 11:47am
Infinite Chemfuel Pump "Chemfuel produced" Notification spam
Adam Smasher™
290 Comments
ilovehorrorcats May 17 @ 8:36am 
Can there be support for Vanilla Temperature Expanded pls
-=GoW=-Dennis May 4 @ 2:32am 
Would a mod option to disable synthread / neutroamine recipes be possible? There is the Vanilla Chemfuel Unofficial Expanded mod doing that and many more things now, but deleting the patches in this mod gets annoying quickly given one has to use verify files for Rimworld regularly due to mod updates simply not wanting to download otherwise.
klvlt Apr 27 @ 7:22am 
This is a really great addition to Chemfuel Expanded. Thank you for creating it! One thing... Could you put a check for DLC Royalty before the Royalty patches? The way it is set up now, if Royalty is not loaded, every patch in the file is begun and then stopped with an error because the nodes aren't found.
DaniAngione Apr 25 @ 7:36am 
Also, for some reason in my game the "Chemfuel Grill" is called just Grill as well, which is a bit confusing :D
DaniAngione Apr 24 @ 8:57pm 
Love the mod! Just finished a playthrough with it and it was great!
Thank you very much for your work :)

One suggestion, though: I feel like the Infinite -- stuff are too easy to get on the tech tree, since Microelectronics is so coveted due to its other very important unlocks, you literally end up getting the Infinite Pump and Extractor before you get the proper Deepchem/Chemfuel infrastructure from Chemfuel expanded... The description sounds very advanced, you're literally making fuel out of thin air, so I'd say it should be pushed into Spacer tech, if not Ultra, honestly. IMO the ideal scenario would have the player extracting Deepchem from the ground for a while before they ever reach the Infinite stuffs

But that's just me! However I think if it remains this early I might hide these two items for my next playthrough :)
Scorpio  [author] Apr 22 @ 11:52am 
fixed load folders apologies forgot to save the file before sending to workshop
GwenBlanketSpecter Apr 21 @ 1:41pm 
having the same issue with the same solution.
Inglix Apr 21 @ 4:28am 
Looks like you forgot to update your loadFolders.xml to point to the 1.5 folders, so it was loading everything from the 1.4 folders. I updated the file locally and all the startup errors are gone.
Inglix Apr 21 @ 4:24am 
There appears to be a few issues with the update.

https://gist.github.com/HugsLibRecordKeeper/08660897037ded9a89ad603122fef3b9
WhiteJao Apr 21 @ 2:06am 
oh... the lights are all gone... :steamsad: