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I can clearly see that plasteel skin from Alpha genes disables bulletproof skin so I assume that toughness MUST disable robust.
The second mod option about biocoded weapons needs to stay "True" to show the majority of weapons aptitude genes.
That said I was not able to really figure out why a few modded weapons and the persona weapons are excluded
Just as an example in my game i don't see the eltex mace aptitude in your screenshoot
I also checked the mod options and disabled the 2 settings available but that is not the fix?
1 - Is the mod load order what I should edit?
2 - Is the gene list complete or chooses at random X number of weapons and you just have to get lucky to have within your game the specific waepon aptitude you are looking for?
2b - How do you regenerate this list if this is the case?
Thank you in advance