RimWorld

RimWorld

418 ratings
Allow Dead Animals
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.977 KB
Feb 21, 2021 @ 2:39pm
Apr 14, 2024 @ 3:47am
21 Change Notes ( view )

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Allow Dead Animals

Description
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones.
Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food.

IMPORTANT UPDATE:
Do you fancy human meat? Come in! >:D
Our rocket scientists developed something called "settings panel" and they say you can choose any types of corpses you want now (mind = blown!)

tl;dr: It's no longer about animals only :T


FAQ
Q: Is this compatible with X?
A: Yes, most likely.

Q: Can I safely remove it from my save?
A: Yes. Anytime.

Q: How to forbid an object permanently?
A:
1. Flag it as forbidden (red mark)
2. Wait a few seconds & let this mod allow it.
3. Flag this object as forbidden again. Mod won't bother you with this object ever again.

Q: Source code?
A: https://github.com/andrew-raphael-lukasik/rimworld-mod_allow-dead-animals


#Allow #Animal #Corpse #Vulture #FoodWaste #OffTheMenu #ILoveLeftovers
Popular Discussions View All (2)
9
1
Aug 6, 2021 @ 8:33am
[Idea] Menu for selecting animals
Teddy
102 Comments
LT_livetuber Mar 16 @ 11:04am 
Can you also allow enemies of ANOMALY?
ggfirst Mar 1 @ 12:05am 
It has somewaht incompatibility with some mod.
I used this mod since very long ago but never seen working.
I don't know why, but I just start new save with almost identical mod list
that probably this mod would work this time.
And this time, Ima try it again, hoping it would work.
G-Fiti Jan 18 @ 3:42am 
Are you open for suggestions? Would be neat if we could set the weight limit per category and not one for all. (So you could for example allow all mechs but only animals that provide plenty meat) ANd speaking about animals a option to disable the mod for rotten one would be neat as well!
chrisque1 May 25, 2024 @ 12:53pm 
roleplayer Apr 26, 2024 @ 1:33pm 
@Andrew R.L hey, sorry i didnt give more information lol i just kinda commented when i was scrolling through my mods and was sad it wasnt working, didnt expect it to go anywhere

Seems that when my hunters kill animals, or when a maddened animal event occurs, once the animal is killed the animal is disallowed. I'm running with all dlcs, latest update, and only mods that touch animals/animal related that I have are animals logic, not my fault, allow tool, pick up and haul, and white you're up. it worked fine in 1.4 but ever since 1.5 i noticed it being an issue. it may no longer be an issue since ive changed my modlist and started a few new worlds since I noticed it. i'll post again and give you a log/full mod list/whatever if needed
Andrew R.L.  [author] Apr 25, 2024 @ 2:11pm 
Hi @radoon, can you provide some basic details? Like, how can you tell that?
roleplayer Apr 24, 2024 @ 12:31pm 
not working for me either as of 1.5
Persomnus Apr 14, 2024 @ 4:56pm 
thank you for this mod, my guys are full on raccoons and thriving bc of this meat scavenging :D
tide{S}haper industries Dec 14, 2023 @ 1:07pm 
@the_mule

Not sure why you did those steps - but half of what you've described doing has gamebreaking potential by itself. Also no clue why you think adding a mod ABOVE core is a good idea to begin with.

Came here to investigate the mod's situation for my guide-collection - but with 'error reports' like this, there is not much anyone can take away from besides a long list of 'user errors'.
reecort Nov 29, 2023 @ 3:21pm 
@the_mule
I sport a large collection of mods. I added this mod into ongoing game. The game on load in immediately recognized and allowed two corpses with corresponding messages on top left.
Do you get messages at least?
Did you try new game entirely? The mods may bake in strange stuff.
Also sure it must not be before core.