RimWorld

RimWorld

375 ratings
Progression: Verticality
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Mod, 1.5
File Size
Posted
Updated
882.364 KB
Jan 27 @ 9:13pm
Apr 8 @ 6:27am
10 Change Notes ( view )

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Progression: Verticality

In 1 collection by ferny
The Progression Modpack | Ferny (1.5 ANOMALY)
900 items
Description

















FAQ
  • Architect icon? | Yup.
  • Save game compatible? | Yeah.
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.

Credits
  • Drilled_Head - Letting me modify his fantastic retexture. Thank you!

Compatibility
- Anything in my modpack
- Should work well with most other stuff too


[ko-fi.com]


[discord.gg]
tags just in case: z levels, multifloors, stairs, ladders
Popular Discussions View All (1)
0
Apr 21 @ 11:14am
Ancient Urban Ruins multifloor intergration
Gas Can
190 Comments
GeekyRaptorStudios 19 hours ago 
hey um... can you add back in the elevator you removed from urban ruins but only visually and industrial tech level made of steel. I kind of like the urban ruins elevator but don't mind if it's only brought back through the sprite.
pls. I like that elevator's graphic.
Nathan Apr 28 @ 5:25am 
Sorry for the trouble, but installation of the small wooden handrail stairs vertically appears to be flipped (when placed with the bottom stair to the south, the stairs as they appear on the second floor have shadows to the north even though that's where the landing should be).

Considering you fixed the horizontal flipping (thank you for that, by the way), would you be willing to look into rectifying this (and any other such cases that may be present)? Regardless, thank you for the mod!
Cubile Oddity Apr 11 @ 3:01pm 
i thought it was you my bad
ferny  [author] Apr 11 @ 5:57am 
@Cubile Oddity No idea man, that's a question for the multifloors dev
Cubile Oddity Apr 10 @ 3:00pm 
okay so it is just bad luck and do the vertical pipe transport plasma from the shield generator mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2540563802
ferny  [author] Apr 10 @ 3:05am 
@Cubile Oddity Pretty sure yep
Cubile Oddity Apr 9 @ 5:08pm 
are compacted mineral generated in sub surface level ? i didn't find mineral while strip digging under my base
ferny  [author] Apr 9 @ 12:41am 
@slayerofdemons Unfortunately no, you kinda just have to give up on that
slayerofdemons Apr 9 @ 12:37am 
If I have an existing multi-floor base made with the AUR system, will this allow me to transition that existing base somehow? I.e. build multifloors stairs between levels originally created with AUR?
ferny  [author] Apr 8 @ 6:27am 
v10 - added elevator research project, added smithing requirement for vertical pipe