RimWorld

RimWorld

2,317 ratings
MultiFloors
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.908 MB
Dec 14, 2024 @ 6:53pm
Sep 27 @ 2:10am
64 Change Notes ( view )

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MultiFloors

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Multi-floors. My "spiritual successor" to the old Z-Level mod.

From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.

Current features:
  • Build above ground and underground
  • (Odyssey) Multi-level Gravship
  • Simple cross-level pathfinding through stairs
  • Raiders can use stairs
  • Top view renderer on upper levels
  • Food, rest, joy, meditation works with level schedule
  • Pawn will do works automatically across levels
  • Automatic cross level hauling
  • Place blueprints at other levels
  • Haul to construct across levels
  • Heat, power, gas synchronized through stairs
  • Weather, outdoor temperature synchronized to upper levels
  • Game conditions synchronized between levels
  • CompAssignable can recognize pawns at different levels
  • Sell to trader at the ground map
  • Bestowing ceremony can take place on other levels
  • Pawns will fix broken-down building across levels
  • Mechs can go to other levels for charging
  • Level switching hotkeys N and M
  • Work with Dub's Bad Hygiene, and perhaps Hospitality
  • Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded


Limitations:
Due to considerations of performance and compatibility.
  • No cross-level combat.
  • Bills without enough ingredients on that level can't be finished.
  • Right-click float menu won't recognize other levels.
  • Things not on the ground level can't be selected when preparing caravans.

Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.

You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.

Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.

Credits:
Textures: 金兔子拉面
Popular Discussions View All (15)
429
Dec 20 @ 5:49pm
PINNED: Bug report!
telardo
193
1
Dec 13 @ 9:36pm
PINNED: Ideas and feature requests
telardo
1
6
Nov 29 @ 11:05am
PINNED: Guides
telardo
1,519 Comments
Genaeve 16 hours ago 
I just subscribed to this mod, I'm really excited to try it out! :MysteriaGodOfDeathHappy: Also - @LillyVanillie LOL That's so funny! My cat, Maggie, literally would rather starve than use the stairs IRL! LOL I'm so glad you figured it out though.
LillyVanillie 16 hours ago 
Okay...after almost starving, the cat managed to make it downstairs by itself. I actually think thats pretty funny. Very realistic xD
I'll leave the msg because of the crash but no cat rescue is needed.
Awesome mod!
LillyVanillie 17 hours ago 
Somehow my Housekeepercat ended up on the 3rd floor by itself. I wanted to send it downstairs via the "Enter Stairs"-Button but after I exited the window my whole game froze and I had to force quit. I tried it twice - same outcome :(
I'm not really sure what I can do now to get it downstairs again. I tried teleporting but that won't work through floors. Any ideas?
Love this mod a lot and thats the first bug I came across.
Twinkie Doge Dec 21 @ 7:00pm 
@telardo Will this be made compatible with Vanilla Gravships Expanded?
Reidlos Dec 21 @ 5:58pm 
Is there a way around added work types that are meant to be "filler never stop style?" for example I have the mod "Recreation Work Type" where it puts a work type at the end to do recreation, which has the 1-4 abilty as well. This is designed to do a few things, one is prevent idle. However even at teh tail end and set to 4, it will to my understanding prevent any LOW PRI work from being done on other floors, as even though its the lowest priority, on the GROUND floor it will always be "somthing to do". Looking for ideas, right now workarounds are just ensure people that have stuff to do on other floors have High Pri, or just turn off rec for some/all.
TTV ZacryZean Dec 20 @ 1:10pm 
Does this work with zetriths multiplayer mod?
Crimsoned Dec 19 @ 6:10pm 
when i slaughter animals, the meat moves towards the second floor even though i set no zones and transfer areas?
SliceAndDeice Dec 19 @ 3:12pm 
Is this safe to add to an existing save?
DreadNog Dec 19 @ 12:13pm 
Can you add explanation how item transfer work ???? Because jesus its annoying and does not work no matter what i do. whatever i click they just moving dead bodies from 1 floor to other.
tanyfilina Dec 18 @ 11:59am 
Unfortunately I don't know c# :( Only can make xml and texture mods.