RimWorld

RimWorld

2,074 ratings
MultiFloors
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Mod, 1.5
File Size
Posted
Updated
1.988 MB
Dec 14, 2024 @ 6:53pm
Jun 7 @ 3:35pm
59 Change Notes ( view )

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MultiFloors

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Multi-floors. My "spiritual successor" to the old Z-Level mod.
1.6 dev branch: https://steamcommunity.com/sharedfiles/filedetails/?id=3537626590

From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.

Current features:
  • Build above ground and underground
  • Simple cross-level pathfinding through stairs
  • Raiders can use stairs
  • Top view renderer on upper levels
  • Food, rest, joy, meditation works with level schedule
  • Pawn will do works automatically across levels
  • Automatic cross level hauling
  • Place blueprints at other levels
  • Haul to construct across levels
  • Heat, power, gas synchronized through stairs
  • Weather, outdoor temperature synchronized to upper levels
  • Game conditions synchronized between levels
  • CompAssignable can recognize pawns at different levels
  • Sell to trader at the ground map
  • Bestowing ceremony can take place on other levels
  • Pawns will fix broken-down building across levels
  • Mechs can go to other levels for charging
  • Level switching hotkeys N and M
  • Work with Dub's Bad Hygiene, and perhaps Hospitality
  • Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded


Limitations:
Due to considerations of performance and compatibility.
  • No cross-level combat.
  • Bills without enough ingredients on that level can't be finished.
  • Right-click float menu won't recognize other levels.
  • Things not on the ground level can't be selected when preparing caravans.

Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.

You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.

Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.

Credits:
Textures: 金兔子拉面
Popular Discussions View All (7)
349
12 hours ago
PINNED: Bug report!
telardo
167
1
Aug 15 @ 7:07am
PINNED: Ideas and feature requests
telardo
0
4
Dec 17, 2024 @ 5:04pm
PINNED: Guides
telardo
1,248 Comments
does it work for gravships?
start20051119 Aug 15 @ 7:43am 
does have github link?
telardo  [author] Aug 14 @ 8:08pm 
@S U C C It's a known soft-incompatibility that prisoners in Prison Labor will only work on their current level, because it uses its own job giver.
S U C C Aug 14 @ 7:48pm 
from prison labor, forgot that wasnt from base game but yeah that basically locked the miner from mining in the mines lol
Hangover. Aug 14 @ 12:28pm 
@telardo Probably from the mod "prison labor"
Mac-Gyver Aug 14 @ 9:33am 
@telarod, what's a dev Branch
telardo  [author] Aug 14 @ 8:31am 
@Mac-Gyver See the dev branch.
telardo  [author] Aug 14 @ 8:24am 
@S U C C What is a .. prisoner zone?
S U C C Aug 13 @ 9:14pm 
so the problem was my forgetfullness with prisoner zones i think, ill update if the miner stops working in the basement again
Mac-Gyver Aug 13 @ 7:43pm 
will this be updated to 1.6 ?