RimWorld

RimWorld

MultiFloors
1,251 Comments
Thetaprime Aug 20 @ 10:29am 
Read the documentation. It's right at the top degen...
Please update this mod :)
maxxelc Aug 17 @ 6:57pm 
does it work for gravships?
:slimescared:
Reclusiarch Merek Grimaldus Aug 17 @ 7:43am 
does it work for gravships?
start20051119 Aug 15 @ 7:43am 
does have github link?
telardo  [author] Aug 14 @ 8:08pm 
@S U C C It's a known soft-incompatibility that prisoners in Prison Labor will only work on their current level, because it uses its own job giver.
S U C C Aug 14 @ 7:48pm 
from prison labor, forgot that wasnt from base game but yeah that basically locked the miner from mining in the mines lol
Hangover. Aug 14 @ 12:28pm 
@telardo Probably from the mod "prison labor"
Mac-Gyver Aug 14 @ 9:33am 
@telarod, what's a dev Branch
telardo  [author] Aug 14 @ 8:31am 
@Mac-Gyver See the dev branch.
telardo  [author] Aug 14 @ 8:24am 
@S U C C What is a .. prisoner zone?
S U C C Aug 13 @ 9:14pm 
so the problem was my forgetfullness with prisoner zones i think, ill update if the miner stops working in the basement again
Mac-Gyver Aug 13 @ 7:43pm 
will this be updated to 1.6 ?
S U C C Aug 13 @ 12:19pm 
i think the main problem is the prioritizing the current floor thing, there should be a ''work'' tab to say where they should work instead of it prioritizing the current floor because my miner wont get food from the ground floor while in the mine nor will he go back down if hes sent upstairs to eat
joelwinsagain Aug 13 @ 4:36am 
Maybe I'm overlooking something obvious, but I can't seem to remove transparent foundation on upper levels like I can the other foundations, even by removing the roof under it
S U C C Aug 12 @ 8:54pm 
they are working on other floors again apparently
潮虫 Aug 12 @ 5:16am 
大哥,快更新1.6,好想挖地道
Osama Bin-lagging Aug 12 @ 2:34am 
rip
S U C C Aug 11 @ 9:53pm 
i take it back, they stopped working on other floors again
S U C C Aug 11 @ 9:26pm 
fixed it by removing vertical progression
S U C C Aug 11 @ 9:05pm 
idk why but my colonists wont do shit in other floors
Latex Santa Aug 11 @ 12:47pm 
@stripedspot
Ah, I see. Scary. Hopefully it can be resolved without unfairly removing all of these mods.
stripedspot Aug 11 @ 12:41pm 
@latex santa nono that one is old news from what i have heard. This one is something else.
Latex Santa Aug 11 @ 11:53am 
@Noisy Koi
According to the rumor, some Chinese Hearts of Iron 4 group have gone on a false DMCA spree for... whatever reason. Maybe they're just idiotic trolls or something.
Noisy Koi Aug 11 @ 11:38am 
the DMCA is just spam, tons of mods across tons of games are all getting them.
Lattekahvi Aug 11 @ 11:08am 
if it's due to textures i could make you new ones
DarthBrawn Aug 11 @ 9:17am 
still an incredible mod in 1.5. The way pawns can switch levels so smoothly and without performance dip is crazy. They can even use underground tunnels for transportation. (Anyone worried about bugs, I've found work-arounds for most problems.)

The mod opens up so many possibilities for playing tall that I'm convinced it will become vanilla one day.

Only issue I have is not an error -- not sure how I'd report it. If there's a large number of building blueprints on a second floor or a ton of stone chunks in a basement, etc, my TPS takes a moderate hit and I start to see stuttering pretty bad. It goes away as soon as those projects are done though. For a mod that accomplishes magic without any other performance impact, it's fairly minor. Just wanted to let you know

Anyway, thanks so for your hard work
讨厌芥末 Aug 10 @ 9:50pm 
注意:已向STEAM发出一则 DMCA 版权侵犯通知。我将审议此投诉并与发布此物品的个人进行沟通,以及提供关于后续事宜的细节与信息。
cheep deer Aug 8 @ 9:56am 
Fixed it! Had to move the load order.
cheep deer Aug 8 @ 9:01am 
Hii! Since adding this, I can no longer see custom allowed areas! I wasn't sure if this is a bug or if it's intentional and I'm overlooking something
Charlie Aug 7 @ 6:25am 
Thank you so much @telardo You are the reason I still play rimworld ^^
telardo  [author] Aug 6 @ 8:12pm 
@LEGO® CITY Jesus Christ™ No.
@telardo ah that makes sense. But is it possible to try to make a version not on prepatcher to try to make the mod stable? For some reason It just wont let me manually install prepatcher for it to work
telardo  [author] Aug 6 @ 4:22pm 
@LEGO® CITY Jesus Christ™ The dev branch is stable. No known bugs and to-do list right now. This is not updated mainly because I don't want to be flooded by questions about installing Prepatcher in 1.6.
@telardo you have a good estimate when the mod will be out of beta?
dormdude Aug 6 @ 12:29pm 
I hope to god this gets updated
hagnat Aug 6 @ 5:34am 
all i want is to place bedrooms on the top floor, and deep storage on the underground. Crafting and priority storage will be on the ground floor. Hopefully this will work out.
@AstralStardust what you mean?
AstralStardust Aug 5 @ 8:37pm 
We don't even know if it's being updated
CrabFestIsBack Aug 5 @ 3:57pm 
@telardo worked perfectly thank you so much, absolutely game changing mod!!
Shoeeater25 Aug 4 @ 8:57pm 
@Sl0thESP Stop begging. It'll be out when it's out.
Sl0thESP Aug 4 @ 8:00pm 
Please 1.6
telardo  [author] Aug 4 @ 6:50pm 
@CrabFestIsBack An amplifier is needed on each upper level.
CrabFestIsBack Aug 4 @ 6:36pm 
Getting error that "Dangling Upper levels with no entrance will be deleted" when moving 2 floor gravship. It then deletes the second floor. I built the second floor within the bounds of the first floor supported by substructure, why might this be happening? it has no doors to outside on second floor and uses the gravship ladder/stairs. Thank you, awesome mod!!
l i m b o Aug 3 @ 10:17pm 
I know you have a lot to do to update the mod already, but have you considered adding an offset for the drawing of higher floors? The original Z levels mod had it and it made the higher levels look more in line with Rimworld's perspective
TheSquidThatDid Aug 2 @ 9:17pm 
Oh man I remember when I thought I could easily abuse the system for a peek-a-boo attack strategy but man I was dead wrong and before I knew it a flood of instectoids invaded my upstairs quarters. I keep having to remind myself this isn't Z-Levels
silfsy Aug 2 @ 11:05am 
RimWorld 1.6 Multi-floor Test Mod Install Guide

Subscribe on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3537626590

Go to the workshop folder:
...\steamapps\workshop\content\294100\3537626590

Move the PrepatcherTemp folder from there to your main RimWorld mods folder:
...\steamapps\common\RimWorld\Mods

If the folder contains a zip file, unzip its contents into the new location.

Launch RimWorld and enable "prepatcher" and "multifloor-dev" in your mod list.

IMPORTANT: Move "prepatcher" to the very top of your load order, above Core and Harmony.
无言独行. Aug 2 @ 7:40am 
转发之前作者的消息:
模组作者发了1.6的测试版,目前正式版还没更新,如果想用测试版的话,请搜索 https://steamcommunity.com/sharedfiles/filedetails/?id=3537626590
然后找到环世界此模组的本地文件(标准位置在\SteamLibrary\steamapps\workshop\content\294100\3537626590),
然后将其中的PrepatcherTemp转移至环世界本体文件的mod中(标准位置是在SteamLibrary\steamapps\common\RimWorld\Mods)
并解压到当前文件中(解压时创建文件夹,如果你不会导致出来一堆文件,就新建一个PrepatcherTemp文件夹,把<解压出的东西>丢进去)
在启动后在模组列表就能找到prepatcher和multifloor-dev了
然后把prepatcher扔到所有模组的最上方(包括核心和harmony)
然后就可以用了
如果评论被刷掉了直接复制这个就可以。
醉里挑灯看剑 Aug 2 @ 7:14am 
求更新,大佬
Reko Aug 1 @ 4:15pm 
ok thanks for the clarification ill wait to try when its 1.6 released