RimWorld

RimWorld

MultiFloors
1,458 Comments
When I play with the "Dubs Central Heating" mod and place the stairs up or down, it creates a dimension, which breaks the "Dubs Central Heating" mod: the radiators stop giving heat, etc.
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A4BDCEB5]
at DubsCentralHeating.HygienePipeMapComp+<>c__DisplayClass30_2.<RefreshInternetsOnTile>b__4 (Verse.IntVec3 cell) [0x00000] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.HygienePipeMapComp.RefreshInternetsOnTile (System.Int32 tile) [0x0010d] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at DubsCentralHeating.HygienePipeMapComp.RegenGrids () [0x00036] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at DubsCentralHeating.Patches.HarmonyPatches_Plumbing.GridRegen_Prefix (Verse.Map __instance) [0x00006] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at Verse.Map.MapUpdate () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Dubwise.DubsCentralHeating: Void DubsCentralHeating.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00066] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX Krkr.RocketMan: Void RocketMan.Patches.Game_UpdatePlay_Patch:Postfix()
at Verse.Root_Play.Update () [0x00032] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
ODevil Nov 16 @ 5:44pm 
I'm getting a whole load of "tried loading IDs twice" when loading save from this mod.
Teimhnin Siridean Nov 16 @ 8:26am 
@Atlas I had the same problem. Every floor is basically its own map and you have to define a seperate home area on each floor-map. Maybe this might be your problem.
Atlas Nov 16 @ 1:21am 
Anyone else having the issue where pawns can't clean on other floors? Like, right clicking the messes don't do anything.
dc152863 Nov 14 @ 3:12pm 
Hello, thank you for the mod. I built a basement, and now raid events appear on the basement map. Is this normal? Or can I change the settings?
platinumhydra Nov 7 @ 2:56pm 
can you possibly add compatibility for WorkTab ive got an issue where my pawns keep doing work that ive disabled under specific work types and dont follow my specific work priorities
Imperialism Nov 4 @ 8:52am 
Is there a way to make colonists go to a library on the second floor of a gravship? I moved all my shelves and books to a second story but nobody ever seems to go up there to read. Preferring to instead drag books down to the first story.
Ranger Dimitri Oct 31 @ 10:00pm 
Okay, how does the transfer Link to other level thing work exactly? If say I want to make a smokepop pack and have steel in a shelf on the level my workbench is on, do I then need to also have the components and Chemfuel on that level too?
@Bearzapt34 how so? I have a 800+ mods modlist with prepatcher running with no errors.
Bearzapt34 Oct 31 @ 5:37pm 
the reliance on prepatcher is killing me, its screwing up so much in my mod list that a nunch of mods arent working
Lord Milkman Oct 31 @ 5:25am 
You should add trapdoors so you can drop people into pits
Arlington Oct 31 @ 4:02am 
@bee its a sphere and you are getting more space anyway
七·色人偶 Oct 31 @ 1:55am 
任务人物在地下层结束任务会导致回城出租车坠机:steamfacepalm:
Ranger Dimitri Oct 30 @ 11:11pm 
So, how do you set it to only X amount of a resource on a level at once? Like say storing only 100 steel on a basement floor with the rest on the ground floor?
Darkiazu Oct 30 @ 10:57am 
good advice, id suggest saving and see if it play nice :steamhappy:
Don't risk it
nine novem Oct 29 @ 6:58pm 
is it safe to add midsave
bee Oct 28 @ 9:15am 
trying to build the 2nd floor for my gravship hurt my brain so hard, i mean the grav extender's zone is awfully small even when it cover my ship completely in the first floor. It really make no sense
Maddoc06 Oct 25 @ 8:12pm 
My basement is getting filled by random items too, especially chunks from the ground levels.
Couldn't find any links to guides.
The stairs appear to be a combined item conduit and storage. Can I shut off unwanted items being moved between floors by re-configuring the stair storage? How does it work?
BEAN Oct 25 @ 1:15pm 
A numeric priority system for floor work (eg. work tab in 'manual priorities' mode) would be nice, rather than enabling and disabling work on certain floors completely
Commanderhotwheelz Oct 25 @ 11:19am 
my basement is getting filled with random loot from the over world. I don't know just yet what to do. so be carefulll
Commanderhotwheelz Oct 25 @ 11:12am 
its neat and its a learning curve. :steamthumbsup:
Emperor Oct 24 @ 7:33pm 
Where is the guide for pipe network and so on? I remember there was one.

Also, what can one do if a pawn locks itself in a loop of switching floors? (locking floor does nothing)
IronMeatCurtain Oct 23 @ 11:01pm 
I can't build or do anything on upper or lower levels; heard something about a prepatcher issue? Any ideas how to help?
@Star_Made_Knight yes.
Star_Made_Knight Oct 23 @ 4:37am 
is the prepatcher necessary?
Ascythian Oct 22 @ 5:27am 
@Wolfette Vehicle Map Framework has managed it.
VoidFP68n Oct 20 @ 1:30pm 
Don't have much knowledge of this mod but keep seeing it mentioned everywhere, if I install it on my mod list, will it change my gameplay by a big number or can I use it to a minimum (utility and decoration for gravship?)
Scrooge Oct 19 @ 7:38pm 
ladder drains all power from higher floor to lower floor
@Arlington No.

You'd need to render the lower/upper level maps simulateanously on 1 layer. Nothing to do with CE physics.
Arlington Oct 19 @ 1:46pm 
perhaps cross-level combat could work with in combat extended becasue CE has proper physics simulations and such
BenFD Oct 19 @ 12:37pm 
Hello,
How to make a roof to the second floor ? its open !
CNC Oct 19 @ 5:00am 
用着能和原版的逆重飞船兼容,带着飞船上的楼层飞走,有没有办法和SOS2的飞船兼容?让在sos2飞船上建的楼层也一起飞走?
独孤九剑 Oct 19 @ 2:26am 
发现一个有趣的,有心灵风暴事件的时候,风暴只会在最高层劈,不会再地面刷新,不知道算不算bug
Wolfette Oct 18 @ 6:27pm 
@Dwarvindoor Because extremely hard/probably impossible
Dwarvindoor Oct 18 @ 3:49pm 
why no cross level combat 😭
JJGarrido Oct 18 @ 10:24am 
I've found out that if you have pawns working on a higher level and you are viewing a lower level, they will freeze and not move, as if they were on a totally different timeline. Is that a known bug?
Wsufyrjd Oct 18 @ 7:16am 
@kev675243, No, it's already been checked, it doesn't work, the stairs are being installed, but it's impossible to build a 2nd floor.
kev675243 Oct 18 @ 1:12am 
So since multifloors gravships are a thing, is multifloors sos2 ships functional as well?
UntouchedWagons Oct 16 @ 12:01pm 
What's the doodad I need to build on upper floors of a gravship? I thought it was a gravship stabilizer or something like that but I can't find it.
Vril Oct 15 @ 4:49pm 
Would be nice to have support for clay foundation from medieval overhaul.
天哪,那是接近的 Oct 13 @ 11:29am 
话说卫生拓展的水可以跨层吗
ShadowH4nD Oct 13 @ 10:58am 
that is in the guide
Bjorn Oct 12 @ 2:30pm 
Does this mod work with hospitality mod with guests being able to stay in higher floors?
ShadowH4nD Oct 12 @ 12:56pm 
I am using it every day with prepatcher, both fully up to date. Can you state more details about what it’s saying to you?
PARSA TV Oct 12 @ 8:55am 
yes its not working.
MayzaTH Oct 11 @ 11:01pm 
This is currently not working because It has issues with prepatcher
Aney Oct 11 @ 10:31pm 
Is it possible to patch the Misc. Robot++ robots to work with multifloor? I'm having several issues with these mods, as it appears that single-floor robots can't return to their own floors, and even after restricting access, the robots continue to upload and download materials non-stop.