RimWorld

RimWorld

MultiFloors
1,082 Comments
cloudust 1 hour ago 
Okay - I may have been understanding the "Flow rate" wrong?

My initial Flow rate was at 500 for the exporting pipe.

When I was messing around with it, I set the flow rate to 75 and suddenly the vat on B1 (receiving vat) filled up to max.

I'm not sure if that's supposed to be how it works, but either way I can work with it.
cloudust 1 hour ago 
Hey @telardo

It seems that there's an issue with the Pipe Connector.

I haven't attempted it with other resources other than Nutrient Paste, but it won't transfer the paste between floors. I have it connected with the "G" floor being the Exporter (producing paste) and the "B1" floor being the receiving floor (has a capacity of 75 paste).

The connector on B1 reads that G (floor above it) is connected and producing. It also reads that B1 has a capacity of 75. Fluid won't come out of the B1 connector though and the tanks won't fill. I don't know what to do at this point....
(WTH) era 7 hours ago 
@telardo I get them when there are caves near the edge of the map (removed the fog to check). Probably a mod incompatibility. Tried to figure it out yesterday but no luck. Perhaps Change map edge limit fucking something up.
Gebibaboy 8 hours ago 
Can't wait to see this in a new update or dlc
telardo  [author] 14 hours ago 
@(WTH) era Raids should not happen in underground, unless you remove the thick roof.
(WTH) era 21 hours ago 
Any way to stop raids from happening in lower levels? Or just fully stop events in other floors :YeShy:
Enger_xr Jun 12 @ 5:50am 
楼上如果不是在房间内就会有和楼下一样的看起来隔了层雾一样的渲染(或者叫空气透视?),导致二楼阳台一类的玩意看起来很怪,可以解决这个问题吗
Akenno Jun 12 @ 5:08am 
Would be cool if the levels of the floors somehow hook up with the planet layer... Space elevator possible? Maybe haha.
But would be cool for the underground aswell.
Giorgio Dibitonto Jun 12 @ 12:14am 
They also rewritten totally the pathfinding, it's now fully multytreadhed
tanyfilina Jun 11 @ 11:29pm 
"Planet layers are a new system which allows the world map to have multiple layers of tiled locations. The planet as it previously existed is now a new “surface” planet layer. In Odyssey, orbit is another new layer which can coexist with the surface." !
tanyfilina Jun 11 @ 11:25pm 
"Refactors to map portal/pocket map code to be more modder friendly.
Moved world pather into layer to prevent out of range exceptions in modded content. We previously had a global pathfinder, whereas in 1.6 we require you to specify the exact layer you want to pathfind on to prevent simple scripting mistakes."

Potentially dangerous/useful changes in 1.6
SadPlastic Jun 11 @ 9:50am 
This is peak.. ;w; b
AGM767 Jun 11 @ 5:31am 
大佬能不能和核能适配一下,管子互联;能量武器消耗其他楼层的脉冲电池,或者手动调整电力在不同楼层的分配,把电力主要输出到武器楼层
lordvader12342 Jun 10 @ 11:42pm 
nvm i found the problem it was one of optimisation mods
lordvader12342 Jun 10 @ 11:39pm 
hi there i recently install and enabled this mod then when i load into my save my animals and my pawns become invisable causing lag when im trying to look at them
Giggles Jun 10 @ 6:34pm 
Thanks for the quick response! This mod is insane.
telardo  [author] Jun 10 @ 6:33pm 
@Giggles Yes.
Giggles Jun 10 @ 6:32pm 
Does trading account for shit stored on other levels? For example I have my storage on a lower floor, and a trade caravan on the ground floor. Could I trade shit from the lower floor?
AzoorFox Jun 10 @ 4:31pm 
Guys, my researchers are not going to the second floor anymore, It was working until recently, has anyone had the same problem?
Joe Jun 8 @ 9:21am 
@Bogdi It's better if I remember when I had to remove and reinstall the mod again to get rid of the pre-existing floors first before removing the mod. And it's better if you don't have any pawns in different floors to avoid losing them.
Bogdi Jun 8 @ 8:48am 
Is it safe to delete this mod in the middle of the game?
Pixel Jun 7 @ 10:06pm 
It's Adaptive Storage. Check that mod's comments, everyone's crashing.
ASTed_ Jun 7 @ 9:28pm 
@star Make sure you are using Adaptive Storage Framework mod
telardo  [author] Jun 7 @ 9:21pm 
@Star Try sort your mod list again. I added two rules to load it after WVC - Work Modes and RimFactory. Or you can place this mod at the bottom of the list as much as possible.
Star Jun 7 @ 6:27pm 
Is there a way to dowload older versions of mods? After the latest update my game no longer launches when previously it worked fine.
zyzyhasl Jun 6 @ 5:42am 
可不可以和Better Pawn Control联动一下,危险的时候可以一键让设置好的小人躲到特定层?
或者那个梯子上的召集功能,多个保存特定选取的功能
ZebraRabbit Jun 5 @ 6:00am 
我发现加入地上地下双层之后dub集中供暖mod中的空调会时不时地停止工作,但集中供暖不受影响。不知道这是什么原因。
Golden Jun 3 @ 12:42pm 
@Gun_Built I didn't, but based off the comment under me i'd assume it doesn't work
Recursos Humanos Jun 3 @ 12:24pm 
how can I capture enemy pawns to my basement? Seens I can't do it, the game don't recognize prisoners beds between floors
Gun Built Jun 3 @ 10:15am 
@Golden Did you ever test that? I was planning on using the two mods together
MK2-熄星 Jun 3 @ 5:40am 
可不可以删除不想要的楼层,我把3楼的建筑、地板(二楼天花板)和与二楼的楼梯全拆了,这一层什么物品和任何地板,只有虚空,然而仍然存在。我认为这可能类似新加一个殖民地,所以有没有办法可以像是遗弃殖民地那样遗弃最顶层或者最底层的楼层,比如拆掉楼梯后可以在任务栏进行遗弃选项之类的
陆天行 Jun 2 @ 3:19pm 
是否可能实现指定医层的功能,将伤者自动转送至位于其他层的医疗床,而非仅在本层搜寻可用床铺
Cough Syrup Jun 2 @ 11:00am 
@telardo It probably was, I moved a few mods around and it works now. Cheers!
美其名曰 Jun 2 @ 4:55am 
麻烦大大做个边缘核能的兼容吧,核能里头的磁轨炮是能做到跨层战斗,用开火指令就行。同时核能的东西都很占地方,配上多层相性会很棒的
联结零壹 Jun 1 @ 8:08pm 
在拥有多个楼层时,边缘工厂的搬运类型的无人机在开启时会消失
本间芽衣子 Jun 1 @ 3:36pm 
RIME Feller(边缘石油)模组的管道无法传送油,只能传送化合燃料,并且输入和输出的量不对等,举个例子,如果下层桶里有10k燃料,传送到上层可能会有10m的燃料,上层燃料疯狂增长,但是下层根本不减少。
ArtMinerCZ Jun 1 @ 10:28am 
how do i transfer water (dubs bad hygiene) between floors?
AF gaming May 30 @ 4:57pm 
i am honestly surprised i had to search for this amazing mod
Golden May 29 @ 11:38am 
Does this work with hospitality? like can the NPCs go up and down my hotel floors to get food and bedding?
o_cat_O May 29 @ 9:43am 
楼层间使用VE管道转接口连上营养膏管道后没法进行传输
telardo  [author] May 28 @ 7:57pm 
@Cough Syrup No idea. Sounds like it tried to generate the map but failed.
Cough Syrup May 28 @ 7:54pm 
Anytime I place a ladder or a staircase, my game crashes right as it is constructed. Are there any known mod conflicts? Thanks in advance
MiniKarma May 27 @ 1:57pm 
Hi, did anyone figure how to move animals across floors? I accidentally got some on my second floor and like... The pen is on the ground floor, so I'm trying to figure it out before they keel over lol
John DeWolf May 26 @ 1:35pm 
So is there a way I can keep raids from showing up on other floors, specifically basements? My prospective underground bedrooms have been caved in 3 times already by drop pods. I only didn't care because until recently it was only a hole in the rock not actual living space.
MarktheNerd117 May 25 @ 8:48am 
Maybe I missed it when I read through here and the guide but can someone please tell me how to make it so they won't stack things on the stairs preventing movement and staving each other out haha. I have wasted to much time fiddling with it haha. and maybe a dumbed down explanation on how to get them to keep the storage in the not main floors topped off. they seem to ignore them sometimes.
Nextshot May 24 @ 5:54am 
@Ranger Dimitri I just figured it out: The comms console needs to be on the ground floor, you will also need a beacon (as usual, to receive the items near it).

If you have this setup on the ground floor, your resources can be in any floor, they just need to be near a beacon too!
kearril May 24 @ 2:30am 
会加 在组建远行队时选择货物清单的时候能添加其他层的物品 的功能吗?
Ranger Dimitri May 24 @ 12:25am 
So, how does Orbital Trading work, like say you have an above ground entrance while the rest of your base is underground. I would assume you'd have it so there is an orbital trade beacon outside so it can land there. While any items stored underground could be used to trade with? Curious cause I want to try and underground vault scenario sometime but unsure if it'll really work that way or not.
月下誓约·予爱以心 May 23 @ 8:10am 
好,和远古废墟一起用,会吞小人,这俩只能用一个
月下誓约·予爱以心 May 23 @ 3:14am 
在地面造了电梯后,相应的地下位置怎么造不了电梯呢?