RimWorld

RimWorld

3,386 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.503 MB
Jan 1, 2021 @ 1:27pm
Jul 18, 2025 @ 1:44pm
64 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

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Popular Discussions View All (20)
201
May 15 @ 4:26pm
PINNED: -Error Reports-
BICKLEY
133
Jun 1 @ 10:13am
PINNED: Suggestions
BICKLEY
3
May 28 @ 3:54pm
Overtakes another mod
Трахну Алукарда
1,694 Comments
4 hours ago 
Also would be nice to be able to disable that transparent grey background on the colonist bar or maybe change it's opacity which when set to 0 would be the same as disabling it
Jun 12 @ 6:59am 
Is there a way to show prisoners on the main bar?

I know they are visible on the groups but i wish i could see them on the bar all the time since i use the prison labor mod so I have to keep an eye on them
Jun 11 @ 6:09pm 
Had a game breaking bug with vanilla expanded outposts when someone is in a group and I double click the group and they are in a outpost it will go to the map but its bugged with buttons bugged and I have to restart my game everytime
when a child grows up, they are not automatically assigned their group's jobs
May 29 @ 1:36am 
@BICKLEY, thnaks again for the mod, is by far one of the best QOL mods I use. I want to make a suggestion: would be possible to be able to use on the ICONs choices you have, the icons from ideology (and in turn, icons from mods to ideology)?
May 21 @ 1:13am 
Anybody else’s colony group icon and name getting reset after every grab launch?
BICKLEY  [author]
May 6 @ 8:50am 
Thanks for that true_mogician
May 5 @ 11:59pm 
For those looking for compatibility with Useful Marks , I created a dedicated mod to fix it, as both mods seem inactive now: Useful Marks in Colony Groups
May 5 @ 2:11pm 
When I add a pawn to a group said pawn settings in medicine, food and outfit are not overriden with the group defaults.
Is that intended or something on my end?
make compatible Useful Marks please