RimWorld

RimWorld

2,569 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
15.894 MB
Jan 1, 2021 @ 1:27pm
Apr 12 @ 5:19am
61 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]





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Popular Discussions View All (14)
146
Jul 20 @ 11:53pm
PINNED: -Error Reports-
BICKLEY
108
Jul 12 @ 6:19am
PINNED: Suggestions
BICKLEY
4
Feb 26 @ 8:28pm
Sorting open maps
XenoTheStrange
1,328 Comments
Velxra Jul 22 @ 4:05pm 
as others have mentioned ghouls do not appear in the colony group bar.
Reidlos Jul 20 @ 2:14pm 
cant get some of the function to work, like slay all downed etc. is that a CE incompat thing?
tubros Jul 11 @ 12:23pm 
First game on 1.5 Colonist bar puts pawn in random posision on the bar when a game is loaded. I can sort but they are scrabled when loading the game again. Any solution is appriciated?
Eddard Stark Jul 10 @ 5:38am 
Great mod!! Is it possible to add an option which allows the display of utility items in the colonist bar? I like to really micro-manage my pawns during combat and this would be a tremendous help!
NothingToSay Jun 30 @ 2:01am 
unsubbed. Let me know when ghoul issue is fixed.
wi9390 Jun 22 @ 2:34am 
ghoul problem still persists.
Enigma Jun 13 @ 3:41am 
I also have a problem with ghouls.
Dosboy Jun 10 @ 5:28am 
I can't get the bar to take up more than 2/3 of my screen. I've tried tweaking all the settings. Have 23 pawns and would like to be able to see as much of their names as possible. Wonder what I'm missing. Thx.
Nox Jun 9 @ 6:02pm 
I have found a strange functionality issue with groups and mechanitors and work jobs.

When you assign a group of mechanitors to a gestation task, it lands with "any mechanitor" instead of the group name.

The justification for this feature would be if you had several mechanitors dedicated to a particular oversight, and you could group them and say "do this task forever if you're in this group" and they'll all gestate as many as they need up to and including capacity improvements.
Daex Jun 8 @ 12:23pm 
June 8th and the ghoul problem still persists.