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It's a huge improvement over the vanilla game!
Now all we need is a way to press Ctrl+1 to select pawn-group 1, and so on.
It's astonishing to me that this is missing from the base game. Moving and clicking the mouse just to find my doctors when some crazy stuff goes down is pretty brutal, especially for a vim user.
It's the sort of thing that makes me consider getting into rimworld modding...
Maybe I should just do that.
Thanks for this, fantastic work!
1. Are they in group set to hide it's pawns on the main hotbar?
2. Are they wearing ghilie suit (from one of the Vanilla Expanded mods, if you use them)?
Would it be possible to look into a compatibility patch for MasterPNJ's Multi-Doctor Surgery mod? They've said that they've tried to implement compatibility but it seems impossible to achieve purely from their side.
I've played with 300-400+ mod list for so long i have completely forgotten what is vanilla and what is a mod in any play-through i do lol
游戏版本:
1.4.3542(64)
已加载dlc:
all
已加载mod:
Harmony
[LTO] Colony Groups
bug详细情况:
在选择着陆点时卡住,仅能移动视角,无法发放大或缩小视角
I have encountered a bug!
Game version:
1.4.3542(64)
DLC loaded:
all
Mod loaded:
Harmony
[LTO] Colony Groups
Bug details:
Stuck when selecting landing site, only able to move perspective, unable to issue large or small perspective
ie. Rebecca displays as Reb...
Ruben displays as Rub...
Stanley dispays as Stan...
is it possible to get a setting for changing max pawn name label width? +/- 50 px from default would be nice
WE NEED MORE ICONS
any help with this would be appreciated
Simply search for the group name in the save file and delete the entire <colonyGroups> section. It should contain <li>Map_0</li> inside.
And of course, make a backup before editing it.
The save file and mod config file is under
C:\Users\user_name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\
named Saves and Config\Mod_2345493945_TacticalGroupsMod.xml
1.When robot caravan return to the colony, they will automatic add to colony group. Don't know it normal or not.
2.The pawn select mark is offset in 1.25x UI, but normal in 1x
And sorry for my poor english.