RimWorld

RimWorld

2,671 ratings
Muzzle Flash
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.905 MB
Jan 14, 2023 @ 12:07am
Jul 11, 2025 @ 10:31am
18 Change Notes ( view )

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Muzzle Flash

Description
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons.

Built-in patch for some mods, the patches list is shown in the discussion area

Compatibility:

Currently no conflict with other mods have been found, but some of the retexture mods may cause the gun muzzle and effects to not align properly.

Know issues:
The muzzle flash not display in the vacuum environment of Odyssey DLC

Q&A:

Q: Will this mod affect game performance?
A: No, this mod uses multi-threading and GPU instancing for rendering, and can handle 10k of gun flames on screen without lag. You don't have to worry about performance issues.

Q: Can I add this mod in the mid-game?
A: Yes, you can add or remove this mod when ever u want

Q: Can I make patches for other mods?
A: Yes, you can reference the XML of the built-in patches.

For modders who want to make the muzzle flash patch

The is a tool in the debug menu to hot reload the muzzle flash patches:
Debug Actions Menu -> Muzzle Flash -> Reload Safe Patcher
You don't need to restart your game to refresh your patches.

You can make a pull request to http://github.com/IssacZhuang/Rimworld-Mod-Muzzle_Flash if you want to make some patches as the built-in patches.
You can also integrate the patches in your own mod or publish the patches as an individual mod.

Credits:
IssacZhuang: XML, C#, art
thank for 3HST, Vhoiyder and Graf for the built-in patches
Popular Discussions View All (3)
33
Oct 19, 2025 @ 10:09am
PINNED: Compatibility & Built-in patches list | 兼容mod列表
IssacZhuang
1
Feb 23, 2023 @ 7:27am
Nasıl bir oyun
Teloxyy
0
May 20, 2023 @ 9:29pm
mod compatibility/integration
radekr5
268 Comments
Jul 18 @ 4:23pm 
@=Dark Seeks Light= for the sheer reason of you being pointlessly rude I will humble you and point out that Zombie is correct and you're uneducated. Modern firearms and more specifically bullets have oxidant inside them which would allow them to fire in the vacuum for one, and for the flash to exist too as the gases from the bullet are expelled and burned albeit slightly different from normal conditions.

In summary: Get educated and fact check yourself before being rude bozo.
Jul 13 @ 1:32pm 
Zombie wt hell are you skipped school? in space theres no flash cuz in space you cant have oxygen so....dude....learn something plz. You misunderstood it with flames in no-gravity situation, where fire is sphere
Jul 5 @ 3:48pm 
Apparently, muzzle flashes would be seen in space. They'd just appear somewhat different than standard muzzle flashes.
Jun 22 @ 9:01pm 
"Know issues:
The muzzle flash not display in the vacuum environment of Odyssey DLC"

Is that an issue? Shouldn't there be no muzzle flashes in a vacuum anyway?
Jun 7 @ 5:57am 
The muzzle flash position is misaligned with the gun muzzle when using CE
Apr 27 @ 10:41pm 
(The said bug appeared more than once)
Apr 1 @ 4:43am 
I had a funny bug where the flash was coming out from a random door when my pawns were shooting from 50 tiles away. LOL
Feb 28 @ 11:09am 
Does it also add bullet casings like in the animations? I am using another mod that does that and I'm worried that they are gonna conflict with each other.
Feb 26 @ 9:59pm 
Oh, it's in the first screenshot. I didn't see that. Just add it to the description.
Feb 26 @ 7:17am 
work by Combat Extended?