RimWorld

RimWorld

993 ratings
Vanilla Fix: Haul After Slaughter
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
653.604 KB
Apr 29, 2022 @ 5:25pm
Jul 15 @ 1:51pm
5 Change Notes ( view )

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Vanilla Fix: Haul After Slaughter

In 1 collection by pureMJ
Vanilla Fix
2 items
Description
Colonist will now haul the corpse after slaughtering an tamed animal.



Background
In Rimworld colonist will:
  • Hunt a wild animal and immediately haul the corpse to storage.
  • Slaughter a tamed animal and leave the corpse on the ground, to rot...

It hurts my heart when I saw those rotten muffalo bodies in my ranch.

This Mod Adds
This simple mod fixed it. Now colonist will haul the corpse after slaughter.

F.A.Q
Does this mod affect performance?
No

Is this mod safe to add/remove mid save?
Yes

Is this mod compatible with Animal Harvesting Spot?
Yes. I specifically designed this mod to be compatible with those kind of mods.
Your colonist will now summon the animal to the slaughtering spot, slaughter, and then haul the corpse to the storage.

Updates
v0.4.0 Now supports 1.6.
v0.3.0 Now supports 1.5.
v0.2.1 Added a setting to control the max haul distance (can be used to disable hauling).
v0.2.0 Now supports 1.4.

Credits & Links
Many thanks to the members of the #mod-development channel on the Rimworld Discord server!

If you enjoy this mod, please check out my other Rimworld mods on Steam Workshop!
110 Comments
NooM Aug 18 @ 3:16am 
yeah I was about to ask too. Is it possible to include haul after fishing?
Rheyza Aug 7 @ 6:48am 
does this mod vicariously make them hall fish after they catch them?
Necromenta Jul 15 @ 7:46pm 
How is people commenting O7 lol I played today without this mod because it wasn't updated and my colonist went to base after killing an animal, just to return a few moments later for it, so much time lost

Many thanks for this amazing mod
Vartarhoz Jul 15 @ 2:30pm 
Weird that this still isn't in basegame.
pureMJ  [author] Jul 15 @ 1:53pm 
Updated to 1.6
Flynt Jul 13 @ 10:56pm 
This does seem to work on 1.6 as is. At the least, it doesn't throw any errors that I'm seeing in my games.
Commander Link Jul 12 @ 7:34am 
lmao, someone posted AzoorFox's comment on reddit saying don't be like this guy
I had no idea until I came here to check the 1.6 discourse and saw a familiar comment chain..
Tia Jul 11 @ 11:56pm 
We absolutely can report them. Not as a concerted effort, but I've certainly been doing it wherever I see them whining like a toddler. Modders deserve appreciation, not petulance. Thank you MJ.
Kowhaifan Jul 11 @ 10:17pm 
o7
Alihon Jul 10 @ 6:55pm 
No, we can’t. Even if he’s annoying and unpleasant, he hasn’t done anything over the line.