RimWorld

RimWorld

Vanilla Fix: Haul After Slaughter
96 Comments
Solarius Scorch May 29 @ 11:49am 
@Max Glycine It gets worse... They immediately start devouring them.
I was supposed to eat that!
FaTaL May 24 @ 4:22am 
@Max Glycine
absolutely hands down the best comment ive read in a long time! xD
Max Glycine Jan 13 @ 7:01pm 
Absolutely wild that this function isn't in vanilla. I look away from my chicken pen and I suddenly have 40 of them, need to auto-slaughter, and then my colonists just leave the dead chickens in their beds. Imagine the chicken next to it waking up and seeing their brother's cold, dead eyes staring at them. Heartless.
pureMJ  [author] Sep 22, 2024 @ 5:32pm 
@Nefere
I recommend you use the mod "pick up and haul" as well as "while you are nearby". That way, one trip of hauling plant will get all done and random hauling will be triggered when your pawn is nearby.
Nefere Sep 22, 2024 @ 4:39pm 
love this mod, super useful!
idk if it's possible, but I'd love a similar mod but for harvesting plants. getting real tired of marking a bunch of plants for harvesting, only to wonder why we have no food - cause nobody actually hauled anything and it got eaten by animals
o7 Jul 3, 2024 @ 12:23pm 
可算更新了,每次看到我的小人在食物不足的情况下把猎杀后的动物尸体一路搬到垃圾储存区就绷不住。:steamfacepalm:
truncate Jun 9, 2024 @ 1:57am 
so happy to see this updated ♥
听劝。 Jun 9, 2024 @ 12:36am 
哈哈哈趁热用
pureMJ  [author] Jun 9, 2024 @ 12:19am 
Updated to 1.5
ZX Zero May 28, 2024 @ 11:03pm 
yes still need this mod
PARTISAN May 27, 2024 @ 1:57pm 
@FubarXS That is incorrect. Pawns still leave corpses lying on the ground after slaughter.
FubarXS Apr 29, 2024 @ 6:59am 
I would say that this mode is no longer needed in version 1.5. I watched my colonists and after killing/hunting an animal they immediately took it to the appropriate place.
kimo之花 Apr 22, 2024 @ 2:41am 
这个新版本会出现友军动物无法宰杀的问题
In version 1.5, this mod will have an issue where it is not possible to slaughter friendly animals
RocketRacoon Apr 21, 2024 @ 1:04pm 
Looks like it's not working for me on 1.5
Dark Triad Apr 20, 2024 @ 2:57pm 
1.5?
TheCombatWombat Apr 20, 2024 @ 6:34am 
Does this mod still work or did the update break it?
泡泡茶壶 Apr 18, 2024 @ 7:51am 
1.5 ?
(^-^) Apr 16, 2024 @ 7:36am 
1.5
The Gunslinger Apr 12, 2024 @ 11:43am 
Plz update!
Filigumbo Apr 12, 2024 @ 6:02am 
where is 1.5 update
FubarXS Apr 11, 2024 @ 3:53pm 
1.5 update or it is finnaly in the base game?
hanami Mar 31, 2024 @ 11:08pm 
1.5谢谢?
Tonelico Dec 5, 2023 @ 12:14am 
o7
pureMJ  [author] Nov 12, 2023 @ 9:37am 
@Rubber Ducky
shearing or milking only gives a tiny amount of a stack, so it's less efficient to immediately haul them.

So no, this mod does not make them haul after sheering or milking.

I had plans to make a mod so pawns sheer or milk into inventory (especially with the help of "Pick up and Haul) but I haven't been playing rimworld for a while.
Rubber Ducky Nov 12, 2023 @ 8:59am 
does it work after shearing or milking?
Minirobomedic Aug 25, 2023 @ 10:27am 
@marco2000b
Vanilla bug: pawns are only smart enough to haul the MEAT, so any pelts and other byproducts will just be tossed on the ground
pureMJ  [author] Aug 15, 2023 @ 11:44am 
@marco2000b
The vanilla game already does "haul after butchering".
Check out the bill setting in your butcher table, there should be a checkbox for hauling.
marco2000b Aug 15, 2023 @ 10:36am 
Does a mod "Haul after butchering" exists ? It's the only worktype I think where pawn dont haul stuff after completing the bill (pelt and leather everywhere)
Giovanni Apr 4, 2023 @ 7:20am 
Can you do the same for milking? I hate when they just leave buckets of milk around the pen.
trexxet Mar 6, 2023 @ 8:39pm 
If only we could have the same for harvesting plants...
Zephyr Dec 12, 2022 @ 7:21pm 
thank fuck! I was getting tired of everything getting lung rot when some idiot decides to slaughter something in the barn, drop it on the floor in a sleeping spot, and just fucks off leaving it to rot! looking forward t using this so my chicken farm is more farm and less sensless animal cruelty.
Stellar Harbour Dec 9, 2022 @ 9:29am 
All this time I thought it have to work for hunting too lol, just realized...
pureMJ  [author] Dec 7, 2022 @ 10:55pm 
@Sego
"Put items into inventory" is not the samething as "haul".
It requires the mod "pick up and haul" or manual control, which is beyond the scope of this mod.

I do have plans to make another mod for harvesting (not just trees, but more for crops) and putting the yields into inventory and then later upload them. That would be a much more complicated mod and there are many edge cases I need to sort out.
Stellar Harbour Dec 7, 2022 @ 10:39pm 
You don't need go to container till you full
pureMJ  [author] Dec 7, 2022 @ 7:38pm 
@Sego
Haul after cutting small trees are not efficient, even if you do not use pick up and haul.

For example, a cactus yields 15 woods. If you cut then haul, you would need to make 5 trips to harvest 75 woods. If you just keep cutting and haul later, you only need one trip to haul 75 woods.
Stellar Harbour Dec 7, 2022 @ 6:28am 
Can you make haul after cutting cactus/tree?
CarWashMeNot Nov 28, 2022 @ 3:20pm 
is there a mod like this, just for hauling biofuel after extracting it from a boomalope? or for hauling other animals fur and stuff?
pureMJ  [author] Nov 27, 2022 @ 8:35am 
@Hazrad

Yes, your opinion is understandable. We can take a look at how hunting works in vanilla game. Pawns will hunt and kill the animal and immediately haul the corpse. Some people would find that counter productive as well. So one way people "fix" that is to force the hunter to stay in a area that does not include any storage, so that the hunter will keep hunting and let someone else to haul.

In my opinion, hunting is skilled and takes time. It is more favorable to haul for slaughtering than hunting.

At the end of the day, if the hauling distance is short, it is in general more favorable to haul. You can set the "max distance" setting if you do not want your handler to walk too much.
HAZRAD Nov 27, 2022 @ 4:14am 
This actually is counter productive if you dont want youre pawn to do any hauling, and instead just want them to focus on slaughtering animals, and letting others haul the carcass, just sharing my opinion...
pureMJ  [author] Nov 18, 2022 @ 8:35pm 
@Aves
Thanks for the suggestion.

Thinking about it again, there are a few issues:
* Tending is usually already the highest priority. Not much value added by making a mod.
* Sometimes people set tending of certain pawns to low priority, because that pawn might be bad at tending. After all, medical skill matters a LOT in tending.
The Aves Nov 18, 2022 @ 6:23pm 
Such a simple improvement, but so valuable thank you. Have you considered making something like "tend after rescue" assuming that the rescuer is also assigned to medical work? I have no idea how similar the mechanics of that mod would be to this.
pureMJ  [author] Nov 16, 2022 @ 11:19pm 
@tri_idias
This mod didn't have settings in 1.3. The settings page only contained "show debug log" option which is only available at dev mod. It's working as intended.

If you want the new feature and settings added in v0.2.1, you have to upgrade to 1.4. New features won't be released to 1.3 anymore.
tri_idias Nov 10, 2022 @ 5:27am 
Hello, I'm not sure if it's this mod, but I noticed that the setting page is blank. Is that supposed to be like that? I'm staying on 1.3 though.
Victor Nov 2, 2022 @ 8:54am 
This is so god damm useful, thank you so much!
pureMJ  [author] Oct 30, 2022 @ 7:30pm 
@Ɑ͞ ̶͞ ̶͞ ﻝﮞ
现在你可以用“最大搬运距离”这个新选项来决定AI是否搬运了。
sffffffff Oct 30, 2022 @ 4:14pm 
Thank you for updating!!
Chaosstripe Oct 30, 2022 @ 2:44am 
Thank you soo much for updating this!
pureMJ  [author] Oct 30, 2022 @ 2:38am 
Sorry for the long waiting.

Updated this mod to 1.4

Will update my other mods soon.
sffffffff Oct 29, 2022 @ 1:34pm 
Love this mod, missing it in 1.4 especially with the lung rot issues - hope you can update it soon!
komang78 Oct 29, 2022 @ 5:32am 
anyone have a good recommendation to replace this mod with one that is 1.4 compatible?