RimWorld

RimWorld

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Rimworld mods 1.5
   
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Description
mods i use for 1.5 update
Items (351)
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Vanilla Base Generation Expanded
Created by Oskar Potocki
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead. Vanilla Base Generation Expand...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
More Vanilla Biomes
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes. Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost y...
Geological Landforms
Created by m00nl1ght
Adds 43 landforms to the game, which generate biome-independently. You can see an example of each landform in the image gallery on this workshop page. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla exper...
Biome Transitions
Created by m00nl1ght
This is an add-on for Geological Landforms that generates maps with multiple biomes. Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes. For example, if you settle on a Temperate...
Map Mode Framework
Created by カタストロフ
Current Version: 1.1.2 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. ...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
ReGrowth: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 3.6-Mundi-rev10 https://i.imgur.com/MyICxlu.png Further refinement. After the recent updates ...
Sandstorms
There will be no 1.6 update for this mod. Ludeon has added their own implementation of a sand grid and weather that interacts with it, so this mod will not be needed in 1.6 Adds sandstorms, which naturally occur on desert and arid shrubland maps. Functiona...
MultiFloors
Created by telardo
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If somethi...
Basic Double Doors
Created by Sam_
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.5 mechanics. Includes simple door and autodoor variants. The cost to make them is double a normal sized door, except the double autodoor, which costs 1 less compone...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
[JPT] Open The Windows
Created by jptrrs
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW! Your base designs are never going to be same. Let natural light in! Once your pawns realize they've been cut off from nature's light cycles, they're going to crav...
[DHM]MyDogsHouse
Created by Drilled_Head
A small mod that adds a doghouse building for your animal companions. Requires Harmony. This mod gives our beloved pets a cozy home. Gift a warm shelter to our friends who have been sleeping under the cold wind. By modifying the vanilla logic, this mod tem...
Memorial Stele
Created by Pribovich
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on. If a pawn is resurrected, they will disappear from the list. Provides a "Morbid" meditation focus...
[SYR] Processor Framework (Continued)
Created by ViralReaction
Update of SYR's Processor Framework If the original author requests it, I will remove this update. A framework for processors to transform items and more, read player features! A processor takes a set of ingredients and turns it autonomously into a product...
Simple Utilities: Fridge (Continued)
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist. Rebuilt to support new 1.5 methods and tweaked to use public fields instead of private ones. Uses the same defs as the original mod so any mod affecting those should be comp...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Adaptive Simple Storage
Created by vin
https://i.imgur.com/yMY2n8Q.png This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron. Check out my other mod Adaptive I...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Don't Steal My Walls! (continued)
Created by 竹子
Original mod by Ron Popeil This is an 1.5 update. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2058688941 Everyone knows MinifyEverything. Everyone loves MinifyEverything. Even Raiders, because it makes it possible...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
Packable Containers
Created by Andromeda
Just pack shelf with all items inside and move it to another place. Thats all. No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside. You c...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Just Equip It
Created by Daddy Longlegs
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"? Or does your pawn with 20 plants refuse to hold a shovel for that +5% harvest yield? If so, then this mod is for yo...
Home Sweet Home
Created by Levka
About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip? With this mod, they can! Your pawns will now feel a sense of relief and happiness after a reunion with the people at home! And if they ...
Stonecutting Extended
Created by Scherub
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting. Additionally, it adds a few settings. Features Adds bulk recipes for stonecutting: 3 chunks at once = 60 stone blocks Gain XP again, the amount can be adjusted Cha...
Child Ghouls
Created by mayonnaise
I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone. This should fix that. :) ...
Hide Raid Strategy
Created by llunak
This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps. Description Hey! We will attack you by breaching your walls, okay? Also, we know where your tra...
Eccentric Extras - Flares
Created by Aelanna
Adds a number of illumination devices to help light up areas when it gets dark! Create temporary light sources to help mitigate movement, work speed, and surgery success penalties! Mod Contents This mod adds 10 new utility weapons: Torches - A primitive to...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Holsters
Created by Psyche
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv...
[LTS]Systems
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/RGhIPSh.png https://i.imgur.com/iMPn1au.png Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me ...
[LTS]Maintenance
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/9ZAO4L7.png https://i.imgur.com/iMPn1au.png https://i.imgur.com/0JsxVQ3.png Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such a...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Better Ate Without Table
Created by EnderMelody
Mod that aims the make the 'Ate without table' debuff more realistic by making it a smaller but stakable mood debuff. Eating without a table every once in a while isnt that bad, but doing it constantly can get on anyones nerves. Uses patch operations for b...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Do Recreation When Idle
Created by Xercaine
Note: Many people are commenting about the recreation loop incompatibility and RocketMan incompatibility. This was a commissioned mod, and my programming is limited, so I likely won't be able to make a patch myself. Seobongzu has made a simplified version ...
Smart Farming
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2619652663 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going! Original Description This is a quality of life mod which provides a numb...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Deconstruct First
Created by Fozzy
updated to work on 1.5 Inside the construction work type. Deconstructing objects and removing floors will be prioritised over constructing new stuff. Most important it adds no OP bullcrap of some sort. It´s a Quality of Life (QoL) mod. Deconstructing new o...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
(NWN) Real Fog of War (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Luca De Petrillos mod https://steamcommunity.com/sharedfiles/filedetails/?id=2560931731 - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wal...
Rimworld Exploration Mode
Created by TheLastBulletBender
Why is it that your lost and naked pawns know about the locations of every faction bases and landmark on the planet? Want to have a challenging experience exploring the planet for the first time? Rimworld Exploration mode now adds immersive exploration to ...
[SR]Raid Extension (fork)
Created by llunak
This mod provides 4 new hostile map incidents. These events expand the ways in which hostile factions interact with colonists, making them not limited to the form of raids. Description This is a fork of Raid Extension, with changes from Raid Extension Cont...
[SR]Factional War (fork)
Created by llunak
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight. You are just a bystander, and you can choose whether to be involved in the incident. Description This is a fork of Factional War, with cha...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
Realistic Rooms Rewritten
Created by Lucifer
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses...
Opened Doors Don't Block Light
Created by mlph
Light can pass through the opened doors. This mod uses Harmony. It can be added to existing save data. Removing this mod outputs error, but it seems no problems. NOTICE As This mod does frequent lighting update(a update per 5 ticks(1/12 second)), it may ca...
Move Interaction Cell
Created by Mlie
https://i.imgur.com/iCj5o7O.png Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step? This mod adds an option to move the interaction spot of buildings. Click it to rotate the spot, hold in Shift ...
Ground Targeter
Created by AncientGammoner
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift. Essentially, it allows you to disable snapping to enemies. Useful for dense...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Punch Button
Created by Fuko
An unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima...
Beat Your Prisoners (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Captain Muscles (Nathan Harbour)s mod https://steamcommunity.com/sharedfiles/filedetails/?id=2380798255 - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality. - The positi...
Simple Restraint Belt
Created by amefurashi
- INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker? -"don't have enough medicine to keep under anesthesia." -"It will be a while before can use MOD-made restraints." -"It's so barbaric to have to remove ...
Power Armour Slave Suppression
Created by N/A
Cataphract and Recon power armour now give slaves negative suppresion just like Marine armour. does the require royalty? yes, but technically no. if you don't have royalty it won't do anything...
SlaveBar
Created by Temmie
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays. ...
Simple Slavery Collars
Created by TRIBeagle
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC. Caution! This mod is available with or without ideology DLC. However, unlike the Simple Slavery mod, the function of creating slaves is not included. Without Ideology D...
Introducing Slavery
Created by Axlit
Long time ago, pirate traders were buying your tribals and selling you rottweilers. Then, pretty long ago as well, Tynan broke something, and they are extinct orbital animals now. With this simple patch, "slave ships" (pirate traders) will appear without p...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Cash Register
Created by Orion
Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add t...
Hospitality: Spa
Created by Adamas
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene. Requires Dubs Bad Hygiene to do something! :) There is a Hospitality: Spa Lite addon for Dubs Bad Hygiene Lite here: https...
Hospitality: Storefront
Created by Adamas
Description This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register wi...
Hospitality: Casino
Created by Adamas
Want to squeeze some more silver out of the pockets of your guests? Build your casino and let them have a happy stay while loading your slot machines. Note: Hospitality mod is not mandatory anymore, the mod can run standalone. Description: This mod adds 3 ...
More Faction Interaction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362 - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below. Please ...
Visit Settlements
https://i.imgur.com/RfQ8REn.png Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of living a semi-nomadic lifestyle traveling from settlement to settlement? Do you just want to stop by a friendly ...
Settlement Inventory
Created by GimmeYoCookiez
Features Adds an extra window that will show you what a settlement will sell to you. Without having to go all the way there to check. It has options to require a first visit to the settlement or to have a comms console before it can be viewed. These can be...
Allies are Helpful
https://i.imgur.com/4uICsFS.png Have you ever wished your allies wouldn't ignore their comrades bleeding out on the floor? Do you find it frustrating that in a moment of need they choose to trample over your colonists' bleeding bodies instead of helping th...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Pawnkind Race Diversification (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Solid E. Wiress mod https://steamcommunity.com/sharedfiles/filedetails/?id=2460358429 - Will throw some errors if the alien age is not within generation range, should be okay anyway. - Will throw errors regarding t...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
Recon And Discovery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of SeveralPuffins mod https://steamcommunity.com/sharedfiles/filedetails/?id=935948526 - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare S...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
I will be back
Created by 骸鸾
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld. In Vanilla, having a colonist kidnapped is almost as bad as being dead. Now “I will be back” gives your kidnapped colonists the chance to return to the colo...
Callouts
Created by Profligate
Original mod for 1.2 and 1.3 by CaptainMuscles at https://steamcommunity.com/sharedfiles/filedetails/?id=2362736503. I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've ju...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Talking Isn't Everything
Created by cyanobot
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo? Does losing one's tongue really make it impossible to ever find love? This mod aims to make the inability to talk less crip...
Prisoner Arena (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Gl0b on Steams mod https://steamcommunity.com/sharedfiles/filedetails/?id=1668624708 - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be relea...
Stand Your Ground
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack. Separate settings for pacifist adults, adults capable of violence, and children. Children will automatically ch...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 2021: Mod marked as compatible with 1.3. Mod appea...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning (initial and major phases) to be an affliction worthy of bed rest (as prioritized ...
Choose Your Medicine
Created by Kopp
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg. So credits to both authors! Clarification: In vanilla (and in this mod) you do not set which exact medicine should be used, but which MedicalCareCateg...
Door Clearance
Created by Owlchemist
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid. The goal here is to prevent sensitive doors from being stuck open due to items suddenly being placed, such as tho...
Fireworks
Created by telardo
Add fireworks for celebrations. Current effects contain Brocade, Comet, Crossette, Peony and Strobe. From the author: This mod actually took me more time to implement than expected. I am also preoccupied with my busy real life. Anyway, Happy belated New Ye...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. No longer needed for 1.6 because eggs ru...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
Lasting Flowers
Created by NECEROS
Force the decorative plants (like roses and daylillies) to live longer. This means you can plant rows of flowers, and the flowers will stick around a lot longer. Also affects flowers in potted planters. Add and remove during a save. Just a patch operation....
Trees Don't Just Die
Created by Azuraal
Description Simple mod that removes lifespan from all trees, including bonsai trees. Are trees in reality biogically immortal? Sure are not, but in the timescales of Rimworld they pretty much are. And the biomatter contained within evaporating into thin ai...
Beautiful Water (Fork)
Created by nathanielcwm
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do? It assigns a beauty value to water tiles. Type of Water: Beauty Value: Shallow Water 1 Shallow Moving Water 1 Chest-deep moving Water 5 or 15 Shallow Ocean Water 5 Deep ...
Water is Cold
Created by Mo
Makes water cold, deep, and fun. All mod credits go to Cozarkian, I only updated it to 1.4...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
Nutrient Paste Dispenser Command
Created by pureMJ
Added commands in Nutrient Paste Dispenser to allow easy mass production of Nutrient Paste Meal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist can instantly craft a Nutrient Paste Meal when they are hungry. There is a hack in the vanilla ...
Reminders
Created by Madara Uchiha
Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update. I apologize for the inconvenience! Reminders RimWorld Reminder Mod - Set, unset and edit reminders to pop up ...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
Faster Projectiles
Created by Murmur
This relatively simple mod allows you to set a separate speed multiplier for bullets and arrows. Bullet speed defaults to x5 and arrow speed defaults to x2. Both can be anywhere from x1 to x20, although most things at or above x10 are nearly instantaneous....
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
[GMT] TicksPerSecond 1.5
Created by Grizzle
https://i.imgur.com/iBrxVfc.png Add actual ticks per second to the information display above the pause/speed controls. TPS values are now rounded off. For example 59.90 will now show as 60 I will upload another version that show's TPS that isn't rounded al...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
Trade UI Revised
Created by Hob Took
Description Now compatible with the mod DragSelect! This mod reorganizes the trade UI into a two-column layout to make it clear what items the colony has vs trader has, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to ad...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Categorized Bill Dropdown
Created by FlufflyKittens
Replaces standard bill drop-down menu with a multilayered categorized one. This mod has three styles of bill categorization. Generic bills get categorized by the research project that unlocks them Cooking bills are split twice into a Single/Bulk -> Quality...
Dropdown Production Buildings
Created by kongkim
Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods. Originally made by nmajask. Huge thanks to nmajask for the mod. Original mod. Have used the original mod for a long time, so will keep...
Choose Your Recipe (Continued)
Created by Zaljerem
Original mod by busted_bunny https://steamcommunity.com/sharedfiles/filedetails/?id=2613112847 If the original author requests it, I will remove this update. -- Original mod notes (1.4): Lets you disable any recipe on workbench using special window that ap...
Show Buildable Material Count
Created by BustedPretext
Display on-hand materials for buildables in the popup menu ...
Toggleable Readouts Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2661792499 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description Know that resource list in the top left corner? Thi...
Nice Health Tab
Created by Andromeda
https://i.imgur.com/C1gry4p.png I present to you a completely redesigned health tab for your colonists! Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to Extensive work has been done on redes...
WeaponStats
Created by bodlosh
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut...
Textile Stats: ingame crafting material database [1.1 - 1.4]
Created by Revolus
Adds an information database about crafting materials (textiles, leathers, etc.). Meant to be useful for users of mods that add animals or plants. Click headlines to sort. Click twice to reverse order. The source is contained in the workshop content. Suppo...
Power Tab 2
Created by Owlchemist
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components. New here? What...
Visible Wealth
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth? Did you know that your snowhare corpse is w...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
Quality Overlay
Created by telardo
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on. How to use this mod: There's a toggle button ("Qc icon") at the bottom right menu alongside with vanilla buttons like auto-home. Defau...
Quality Colors 1.5 - Forked
Created by tiagorbrodrigues
Colors the items in the trade window based on quality. Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select somet...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Tooltips in Dev-mode
Created by Mlie
https://i.imgur.com/iCj5o7O.png Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width. Mods often has a prefix to their definitions causing many buttons show the same text, forcing trial and error to find the right one. T...
Time As a Slave
Created by llunak
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn. Description The game provides per-pawn records such as 'Time as a colonist', 'Time hauling', etc., but when Ideology introduced slavery, it omitted adding 'Time as a ...
Research Tree (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Fluffys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1266570759 Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftcl...
Semi Random Research: Progression Fork
Created by Arodoid
Disclaimer This is a mod originally beautifully designed by Captain Muscles, lovingly maintained and added to by GrobmotoriGER, and ultimately forked by Arodoid. This mod would never have been possible without these excellent developers, and this is merely...
Research Papers
Created by Enrico
Produce research papers from your research projects. Keep them safe or risk losing research! Your library becomes the brain of your colony. This idea has been on my mind for years, and finally got around to it! :) It's a relatively lightweight overhaul, yo...
Crazy Cat Lady
Created by Uuugggg
Adds the colonist trait: "Crazy Cat Lady" Such a person will be very sad with no cats, but very happy with lots of cats. This person will also be distracted by cats every so often (when they are nuzzled) --- modded cats? Well, anything that uses "cat" in t...
Floors Are (Almost) Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: https://steamcomm...
Water Freezes (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of UdderlyEvelyns mod https://steamcommunity.com/sharedfiles/filedetails/?id=2728000958 Watermills should now just stop when frozen and not break down There is now a mod-option to let oceans freeze (at very low temper...
Some Things Float
Created by Mlie
https://i.imgur.com/iCj5o7O.png Let the river wash your trash away! This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things...
Ragdoll Physics
Adds physics around explosions to toss Pawns and Things! Includes options for magnitude (default 1 - adjusts overall distance) and adding an overall Stun after a toss. Includes option whether to include mass in toss distance calculation (on by default). He...
Medieval Signs
Created by Mewn Goddess
Description This mod adds 12 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in. The added signs are: inn, flophouse, tavern, stables, armory, archery, library, magic...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
Sand Castles
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Colonists can build sandcastles when it's warm out, as a recreation activity. Sand castles can only be built on sand, have a little bit of beauty, and will last for a few days before disappearing. Textures by Johny Commander...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Bad Hygiene - Buried Pipes
Created by SP4RTAN
Details I don't have sewage, water and air-conditioner pipes running all over my backyard, you probably don't either. Why should your colonists? Currently, the pipe graphic can be hidden in the mod options. However, they are still targeted by raiders and c...
Let Me Drink
Created by 👑KeirLoire
Tired of seeing your animals collapse from dehydration? Frustrated that a big water bowl can only serve one animal at a time? Say goodbye to those woes! With this mod, up to 6 animals can drink from a Water Trough simultaneously. Keep your colony thriving ...
Dress Patients (Continued) (obsolete 1.6)
Created by SP4RTAN
Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected pawn will f...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Colony Manager Fork
Created by We're in Heaven
Disclaimer This mod was created by Fluffy, if any new version is available by the original owner (Fluffy) prefer subscribing that version. Colony Manager Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sur...
1-2-3 Personalities M1
Created by Hahkethomemah
https://i.ibb.co/25p6B1F/Introduction-Purple.png 1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: https://i.ibb.co/VMTBHtg/designdark.png 1-2-3 ...
Where's Daddy Going?
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Sometimes daddy gets stressed out. Sometimes he goes out to get some milk and clear his head and he's gone for a long time... Concept and design by flo.vall Code by Captain Muscles Features Adds a critical mental break only ...
Melanin Matters
Created by Uuugggg
Human leather inherits the color from the, uh, donor --- Grab these other fine mods to make the game more realistic : Bloody Mess Stop Poking Me Crazy Cat Lady Errors Scream At You...
Optimization: Meats - C# Edition
Created by SeoHyeon
Save game compatible? - Basically adding or removing this mod from mid-save will cause hash collision error. But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method. Instructions 1. Add Mid-saver Saver in your mods list and ...
Alpha Animals
Created by Sarg Bjornson
Getting an error that bricks your game at the start? The latest update needed the load order to change, and Alpha Animals needs to load AFTER both VFE Insectoids 2 and VRE Insectors https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimwor...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
Dragons Descent
Created by Onyxae
https://i.imgur.com/Ce52Rxk.png https://i.imgur.com/5L22ET5.png https://i.imgur.com/JKC25Xv.png https://i.imgur.com/Adi0mNG.png Version Yay they fly again (Version 5.2) Dragons have a different code structure for abilities, so please use the Add Abilities ...
ABYSS
Created by yukiyuki
とある研究所で生み出された生物”ABYSS”と今後その仲間達を追加していきます。出現率は少ないですが比較的広範囲で出現する生物達です。彼女達は強靭な甲殻や射出器官を形成し高い戦闘能力を持ちますがその体組織補うため多くのエサを必要とします。エサの消費には気を付けて下さい。彼女達はみなキャラバンにも連れていけます。可愛がってください。("ABYSS," a creature born in a certain laboratory, and its companions will be added in the...
BORUM
Created by yukiyuki
白美な毛皮を持つ生物”BORUM”を追加します。針葉樹林など寒い地域で活動する生物です。所詮は混ざりものなので角は取れません。質が悪いのでしょう。 (Adds a creature with beautiful white fur "BORUM". It is a creature that is active in cold regions such as coniferous forests. After all, it is a mixture, so the corners cannot be re...
YAEMU
Created by yukiyuki
凶悪な捕食器官を持つ生物”YAEMU”を追加します。熱帯雨林や砂漠など温かい地域で活動する生物です。 よく食べる子です。エサの消費には気を付けて下さい。 特徴 ・大型動物以上の体力と耐性をもちますが無敵ではありません。 ・好奇心旺盛で懐きやすいですが。大食なのでご注意を(屍肉をあげて死体処理にするのもよいでしょう) ・巨体なためキャラバン使用も可能です。速度は人より遅いですが。 可愛がってあげて下さい(*´-`)  (feature ・It has more physical strength and re...
ASEBI
Created by yukiyuki
強靭な甲殻を持つ野生動物の”ASEBI”を追加します。湿地帯や熱帯雨林などで活動する動物です。 (Adds "ASEBI", a wild animal with a tough shell. It is an animal that is active in wetlands and tropical rainforests.) 特徴 ・スランボ並みの体力とそれ以上の耐性をもちますが炎や打撃に弱いです。 ・手なずけるのに失敗すると高確率で襲ってきます。ご注意を ・雑食で運搬まで可能です。速度は人より若干早...
FLESHIA
Created by yukiyuki
とある研究所で生み出された生物”FLESHIA”を追加します。数は少ないですが比較的広範囲で出現する生物です。攻撃や保護のため常時使用する体液を補うため多めのエサを必要とします。エサの消費には気を付けて下さい。・遠距離攻撃能力を持ちます・キャラバンにも連れていけます。・耐久力はありますが無敵ではありません Caution Redistribution of this MOD data is prohibited. 注意(*´-`) 当MODの再配布を禁じます (このMODは動物MODを作るためのテンプレート...
SANKAandSOSIN
Created by yukiyuki
凶悪な毒棘射出器官を持つ生物”SANKA”と”SOSIN”を追加します。 熱帯雨林など温かい地域で出現する生物です。 体組織で生成され射出する毒棘を補うため多めのエサを必要とします。エサの消費には気を付けて下さい。 特徴 ・独自の射出器官によって凶悪な毒棘を高速で飛ばします ・高い体力を持ちますが無敵ではありません、特に火には気をつけてください。 ・上記にある通り一定数の餌が必要ですが割と何でも食べます 射撃SEのエラーが出て調査してます。作者はXML初心者なので対応に時間かかるかも。分かる人いたら助かりま...
Hats Display Selection
Created by Velc[JP]
を使用時に室内オプションを有効化したい場合は、 を使ってキャッシュを無効化してください。 When using and wanting to enable the indoor option, please disable cache using the . 帽子毎に表示設定ができます。このMODはHarmonyMODが必要です。 You can set display for each hat. This MOD is require HarmonyMOD. MOD load order with Ali...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[NL] Facial Animation - Experimentals
Created by Nals
Required Mod: Facial Animation - WIP https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197 The best body textures for this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2820615654 Bug fixes and feature implementations will be done ...
Facial Animation Eye Fix
Created by Pos 4/5
本模组用来修复面部表情模组有时候会出现的“黑眼圈”BUG。原理大致是游戏开始的时候,模拟点击了(直接调用相关函数)模组选项,面部表情模组里的"Re-draw Render Textures"按钮。 This mod is to fix the "black layering around eyes bug" for facial animation mod. The principle is to simulate the clicking on the "Re-draw Render Textures" ...
边缘孟德尔(Rimendel)
Created by Arae
===Info=== Babies' facial features, hair color, and eye color are now inherited from their parents. If the inherited facial features are not defined for the corresponding gender, a random one will be selected. Hair from Ponpeco Hair ===Q&A=== Q: Can this b...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
MoHAR framework
Created by Gouda quiche
Adds hediffs/comps/jobs/ meant for race mod creators. GitHub Wiki Race mod creators This mod comes with examples. To allow your mod to use these hediffs, you need to use Mohar framework as a dependency. Mods that use MFW Crystosentients Cyberpunk Cyberneti...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Ancot Library
Created by Ancot
Framework of Ancot's Races....
Shashlichnik Animated Pawns Framework
Framework with tools for animations. Changes nothing itself. See Animated Revia Tails, Animated Revia Ears and Animated Revia Ears - Retexture...
I can equip/wear this
Created by Ee
Every race can equip/wear every race's equipment/apparels. Only works when manually equipped. It is normal that some of the equipment may be not have image for the corresponding body type. Please don't bother other mod authors with this! Not valid for mach...
WRelicK's APP Utilities
Created by WRelicK
OVERVIEW FOR USERS: This does nothing on its own. It's used internally by extensions like THIGAPPE. APP Utilities is a developer utility extending the capabilities of Apparel Paper Pattern. Primary features include: Extending APP Defs to more than one race...
[NL] Apparel Paper Pattern
Created by Nals
Precautions This mod is a challenging mod and some of the specifications may change. If you find any bugs, please let us know. Depending on the settings, this mod may use a large amount of VRAM on your graphics card, which may cause your PC to become unsta...
THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
Created by WRelicK
OVERVIEW THIGAPPE is a graphical enhancement mod. It dynamically alters apparel graphics to look nicer on supported modded body textures. In theory, this bridges the gap between apparel and body textures that weren't made for each other. It accomplishes th...
Wolfein Race
Created by 瓜鸽
This mod adds content related to the Wolfein race and other related features. Race Introduction: The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the ...
Wolfein Race Facial Animation
Created by 瓜鸽
Facial Animation of the Wolfein Race Framework by: Nals 、 Facial Animation - WIP XML-related code:塔洛斯_Talos Wolfein Race Mod: Wolfein Race...
Wolfein Race Gene Patch
Created by 瓜鸽
The gene patch for Wolfein Race...
Wolfein Race Toddlers Patch
Toddlerステージに移行した際、ウルフェインの幼児のボディテクスチャが表示されない問題に対応したパッチです。 撮影用にPonpeco Furnitures : Kids' Roomの家具を使用しております。 【前提MOD】 Wolfein Race Toddlers Toddlerステージに移行した際、ウルフェインの幼児のボディテクスチャが表示されない問題に対応したパッチです。 撮影用にPonpeco Furnitures : Kids' Roomの家具を使用しております。 【前提MOD】 Wolfei...
Miho, the celestial fox
Created by PePeTan
Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you...
Miho Facial Animation
Created by 塔洛斯_Talos
使用Miho, the celestial fox內的美術文件進行修改為Facial Anime面孔。 因Facial Animation沒辦法指定面孔的生成,建議配合 character editor 進行臉孔的選擇, 例如他有 Arctic 這基因種,需將面孔都選擇為 Arctic 才會是原版的該種族面孔, 另外眼睛跟眼皮若是沒有使用到同一規格的可能會有破圖,這邊告知一下各位 因我只會簡易的改圖,圖片細節上可能會有些問題,請多多包涵。 感謝 PePeTan and Fortified_home 製作 M...
Miho spawn without psylink
Created by Sparrows
Applies xml patch to Miho race, so they will no longer spawn with Psylink and Miho Psycast Job. Already existing Miho unaffected if you're adding this mid-save, including Miho from other factions that you met before. Only new Miho will be affected. You sti...
Revia Race
Created by Fox with a Shotgun
A race mod for bloodthirsty foxgirls in RimWorld. Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong li...
Animated Revia Tails
Cute animated Revia tails Doesn't affects Rimworld performance. Compatible with Revia Race - Biotech and Revia Race - HAR...
Animated Revia Ears
Cute animated Revia ears Doesn't affects Rimworld performance. Compatible with Revia Race - Biotech and Revia Race - HAR...
Heyra the Horned Countinued
Created by Ruer
unofficial update for heyra the horned race The following are all machine translations origin mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2689852146 ALL RIGHTS BELONG TO THE ORIGINAL AUTHOR. IF HAVE ANY COPYRIGHT ISSUE, PLEASE TELL ME TO DEL...
Heyra Face FacialAnime
Created by 塔洛斯_Talos
使用Heyra the Horned內的美術文件進行修改為FacialAnime面孔,感謝Bando製作Heyra這MOD給大家使用。 因動畫面孔無法綁定眼睛跟眼皮,若眼睛跟眼皮的分配的編號不搭配請用"角色編輯器"進行調整, 我的面孔都有寫編號,01的眼睛需對印01的眼皮,其他有異常的部分請再留言告知。 2024/09/09 目前該FA支援 https://steamcommunity.com/sharedfiles/filedetails/?id=3301394895 12/2 優化圖檔及代碼 4/16 ...
Mincho, The Mint Choco Slime ~ HAR ver.
Created by SutSutMan
========== Info ========== Mod Version : 6.6.0 - 220729 This is HAR ver. Mincho mod. This mod add a mincho race. Mincho is a slime-like race whose whole body is made of mintchoco ice cream. ICEcRIM Co., a Rimworld food company, create a slime toy for adver...
Mincho FacialAnime
Created by 塔洛斯_Talos
Use the art file in Mincho to modify it to FacialAnime face. Thank SutSutMan for making Mincho . 使用Mincho內的美術文件進行修改為FacialAnime面孔,感謝SutSutMan製作Mincho,大家一起來Mincho~Mincho~ Use the art file in Mincho to modify it to FacialAnime face. Thank SutSutMan for makin...
Yuran race
Created by Roo
Translation information Default: English Support: Korean Yuranis an Ain race with the appearance of a rabbit, and its origin is not known precisely. As a minority race with a small population, there are genetic problems and males do not exist. It continues...
Yuran Facial Animation
Created by Ancot
Adds facial animations for Yuran Race, using functions from Nals Facial Animation mod. Also support Nals Experimentals mod. This mod contains a furless version face, so if you have the mod 'Yuran-fur shaved', the built-in furless mode will be loaded. Updat...
NakinRace
Created by Zayl
update to 1.5 Profile Nakin, a beautiful and brutal race.They are good at sneaking up on their targets and shredding the poor things with their sharp claws.The thick fat-bags on their heads make it possible for them to heal quickly after injury.But defecti...
Gloomy Dragonian race
Created by Roo
As a result of long-term testing, we discovered that 'Hats Display Selection' removes hair, ears, and antennae. 'Hats Display Selection' will now be specified as an incompatible mode R.E.A.D This If you report here, plz show me a error log and modlist. if ...
Ancots Dragonian Facial Animation
Created by Ancot
Attention! If Biotech DLC is enabled, the dragonian facial color will be influenced by skin color genes, if you don't like the current facial color, it can be changed in character editor. The copyright of art resources in this mod belong to the original dr...
No "Consume grass" Command
Created by Rabiosus
When a pawn is drafted, this patch suppresses the "Consume" option in the float menu for wild plant(or any item with ingestible.foodType set as Plant). This reduces the micromanagement that happens during combat when a player right-clicks on an area with g...
Vivi Race
Created by gguake
Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time. There was a time when they thrived, but now they have lost much of their technology and live scattered. They used to avoid contact with outsiders,...
Milira Race
Created by Ancot
The characteristics of this mod are raid, combat, research and mechanoid. I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it. An ancient species that soars through the sk...
Milira Race Facial Animation
Created by Ancot
Provide facial animation for Milira. Load order: Facial Animation Facial Animation - Experimentals (optional) Milira Race This mod Milira Race https://steamcommunity.com/sharedfiles/filedetails/?id=3256974620...
Milira Race Gene Patch
Created by Ancot
The gene patch for Milira race. Add xenotype to Milira. ...
Epona race Renaissance (Unofficial)
Created by 整天白日夢
Renaissance for Epona! Origin: https://steamcommunity.com/sharedfiles/filedetails/?id=2624033197 This mod is 1.5 unofficial version, and some properties are changed due to my personal preferences: Update(2024/06/12): -English translation has been updated &...
Epona Facial Animation (Unofficial)
Created by 整天白日夢
Renaissance for Epona! Origin: https://steamcommunity.com/sharedfiles/filedetails/?id=2873089116 The original author Ancot is busying with Ancot's own race mod, so I update this unofficial version for Epona unofficial version. The animation should work fin...
Project:Chromamera Race
Created by Millap
달 뒷편에서..그들이 탈출했습니다..! 나치 독일의 과학자들이 달 뒷편에서 연구한 완벽한 아리아인 프로젝트는 실패하였고, 모든 연구자료들은 소각 및 말소 되었으나 그 결과인 크로마메라 만큼은 살아남아 변방계에 도착했습니다. 역겨울정도로 강인하고, 엄살이 많으며, 심지어 머리가 날아가도 멀쩡히 생활하는 그들을 만나보세요. 변방계에, 당신을 위한 세스코는 없습니다. https://i.imgur.com/rV7C78D.gif https://i.imgur.com/...
MoeLotl Facial Animation
Created by YiQing
MoeLotl Facial Animation In addition to the basic facial animations, several special expressions have been added (sleeping, mischievous imp, crying). It is highly recommended to use these in conjunction with the MoeLotl race...
Maru Race
Created by VAMV
One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement. He sat down on a chair with a hazy expression on his face and immediately began to tell a long story to the children ...
Maru Facial Animation Continued
Created by おてんきゲタ
Maru Race用のFacialAnimationPatchMODです。 既存のが更新されなさそうだったので1.5用を作ってみました。 Facial Animation Patch for Maru in the Maru Race mod. May not suitable for marus younger than 17 years now It didn't seem like it would be updated, so I made a version for 1.5. Credits: N...
Moosesian race
Created by Waffel F.
PSA : Now available on 1.5, despite what the workshop or the game may tell you. Combat Extended Compatibility Patch is here! See also: Facial Animation Patch by Talos Not required but recommended: Show Hair With Hats or any similar mods. "Would you like a ...
Moosesian - Facial Animation
Created by Waffel F.
Provide facial animation support for Moosesian race. Not a requirement, but use Facial Animation - Experimentals if you wish to see more expressions such as teary eyes and gloomy face. Credits: Facial Animation by Nals Moosesian race by Waffel F. Original ...
Rakkle 1.5 (unofficial update)
Created by sunny
2024-07-25 · Removed planting restriction 2024-07-08 · Updated for 1.5 2023-11-12 · Reverted the HAR-Gender-Patch since it was fixed in the main branch · Apparel-issues shouldn't be a thing now · Added mod compatibility for 2023-06-05 Update Whats new http...
Rabbie The Moonrabbit race
Created by Runne
Moonrabbit rabbie Even in the Rim, there is a Moon shining brightly in the night. And there are inhabitants in such a Moon. Rabbie are a migratory, space-traveling species. Engineered with lepus (rabbit) genes and possessing a pair of large, floppy ears, t...
Rabbie Facial Animation
Created by hourai_haikus
A Facial Animation patch for Rabbie the Moonrabbit race mod with custom assets matching the race mod's artstyle. Available for both male and female, incase someone has the 'Male Rabbie' add-on mod in their game. Load Order: -> Facial Animation -> FA: Exper...
Heruan, Keepers of Memories
Created by Aelanna
Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end. The heruan are a race of genetically modified xenohumans hailing from a r...
Moonjelly Race (Continued)
Created by Zaljerem
*** NOTICE *** I don't currently have a lot of interest in updating race mods I don't personally use or have an vested interest in. It is likely a great many of these mods will not see a further update. Anyone is welcome to take what I have posted and cont...
Bun Race
Created by Spanky_H
************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them. Honestly, with all the different gene mods for Biotech out there at this point, they're kind of redundant, and I don...
Moyo2.0-Blood stained business(Beta)
Created by Nemonian
Moyo2.0-Blood stained business_Beta test pls share bugs and suggestions in the following area: -workshop comments and discussions -Discord:Moyo-Inside the lighthouse...
Moyo Facial Animation Patch
Created by Aelflead Wayne
FacialAnimation Patch for both Moyo mods. load after the Moyo mods and FA mods. Works with moyo cheek spots NOTE: you don't need to install both Moyo mods for the patch to work. has in built patch for Facial Animation - Experimentals reworked texture thank...
Reese's Avali Race
Created by StockSounds
I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.5, so I got done sitting around with Biotech Avali and basically made Biotech Avali 2. So of course, much credit to Biotech Ava...
NewRatkinPlus
Created by NukaFrog
Mod Load Order Core AlienRace2.0 Show Hair ... This Mod New Ratkin Race mod This mod improvement of older versions and adds new content. Unfortunately, it is not compatible with old version. Please start with a new game. What is the Ratkin Ratkin is a huma...
Hyacinth's Ratkin Facial Animation
Created by Feng Xinzi
Adds facial animations for New Ratkin Plus, using functions from Nals Facial Animation mod. Recommend using with Camera+ and Nals Experimentals mod. Updates: 2022/8/24: Added starry eyes with another kind of lid. 2023/1/26: Added "> <" shaped emoticons whe...
Ratkin Apparel Layer Fix
Created by Corvenik
The ratkin outer layer apparels textures now display below the hair textures, and the backpacks textures are now shown above the outer layer apparels textures. Also fixes a texture file naming bug for the ratkin santa robe, now its north side texture can b...
Ratkin Gene Expanded
Created by 塞外散人
【Attention】!!!! *use this in new games* *HAR may cause some body part black,restart the game will fix it* 1.5 update complete,enjoy! Briefing :This mod adds some xeno types with different ability for the vanilla ratkin mod,like the Miho mod,To fix the prob...
Kiiro Race
Created by Ancot
A humanoid species with cat-like ears and cat-tailed limbs, kiiro race. As natives who have lived on this planet for thousands of years, the technology of the kiiros has developed slowly after reaching the medieval level: they always have more things to do...
Kiiro Race Facial Animation
Created by Ancot
Provide facial animation for Kiiros! Load order: Facial Animation Facial Animation - Experimentals (optional) Kiiro Race This mod Kiiro Race: https://steamcommunity.com/sharedfiles/filedetails/?id=2988200143...
Kiiro Race Gene Patch
Created by Ancot
Add germline genes for kiiros. DLC: biotech is required. Kiiro Race: https://steamcommunity.com/sharedfiles/filedetails/?id=2988200143 Introduction of new genes Lethargic: Carriers of this gene become sleepy easier, and have trouble concentrating while stu...
Oni of the Rim: Lite
Created by Tarojun
The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet. Worse still some are kept as livestock for their feathers, pelts and horns, all having practical and ...
Crowju Race
Created by 3HST有限公司
https://i.imgur.com/0E5AD4L.png This mod added a new HAR race, faction, equipments and a simple tech tree related to it (I intend to expand upon it later!) The crowju is an interstellar race known for ruthless and predatory nature. Based on their nomad fle...
Crowju Facial Animation
Created by Ancot
Facial animation patch for crowju....
[Aya]Solark Race
Created by Ayameduki
このMODは新しい種族・派閥・専用装備を追加するMODです。 【===================================更新==================================】 2021/11/29 化粧台関連改善 2021/9/22 公開 【=========================================================================】 ―――――――――――――――――――――――――――――――――――――――――――...
[Aya]Eveliet Race
Created by Ayameduki
このMODは新しい種族と専用装備を追加するMODです。 【=======================================================】 【更新】 2024/2/20 スキル追加 2024/2/14 装備、研究追加 2024/2/11 専用武器、研究追加 2024/2/6 種族特徴追加、衣装追加 【=======================================================】 【追加される種族】 ・イヴリート(Eveliet) ・Engli...
[Aya]Qualeela Race
Created by Ayameduki
このMODは新しい種族と専用家畜・専用装備を追加するMODです。 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 強力なボス枠の種族ですので導入の際には気を付けて下さい。 またクオリーラが入植者にいるとコロニー維持が難しくなります。 資産が安定・潤沢になってから味方に引き入れましょう。 ――――――――――――――――――――――――――――――――――――――――――――― 【追加される種族】 ・クオリーラ・ジーナス ・クオリーラ・ケテル...
[Aya]Xenoorca Race
Created by Ayameduki
このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/7/20 1.3に対応、一部の前提MODを推薦MODに変更 2021/6/4 派閥追加 2020/10/4 衣服カテゴリ追加 2020/9/11 衣装バグ修正 2020/9/8 装備の追加、オルキヌス旅団関連の調整 【===============================================...
[Aya]Idearn Race
Created by Ayameduki
このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【=============================================================】 【導入に際しての注意】 このMODは資材や人員が潤沢な人向けのエンドコンテンツ級MODです。 特に研究時間は非常に長いので脱出プレイの方にはおすすめしません。 【=============================================================】 【追加される種族】 ・イデアー...
[Aya]Neclose Race
Created by Ayameduki
このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【===============================更新===============================】 2021/12/28 イベント加入に選ばれる確率を上方修正 2021/11/29 化粧台関連改善 2021/7/20 1.3に対応、一部の前提MODを推薦MODに変更 2021/2/16 英語対応 2021/2/15 屍肉を食べたでも+の心情に   毒を独自のものに変更 【===================...
[Aya]Ayameduki Race Facial Animation
Created by Ancot
Adds facial animations for Ayameduki's Races, using functions from Nals Facial Animation mod. Also support Nals Experimentals mod. Thank Ayameduki for allowing using the original works for facial animation! Support Races: Silkiera Saclean Solark Xenoorca N...
WRelicK's English Ayameduki Race Translations - Eveliet, Chaoura, Idearn, Idhale, Littluna, Nearmare, NC, NX, QL, SL, SK, SA, XO
Created by WRelicK
Tags: Zoichor, Eveliet, Chaoura, Idearn, Idhale, Littluna, Nearmare, Neclose, Nexaga, Qualeela, Saclean, Silkiera, Solark, Xenoorca 5/21/2025: Zoichor translations added! OVERVIEW This is my own English translation pack for the race mod series produced by ...
Ayameduki Tweaks 2.0
Created by WRelicK
https://i.imgur.com/VEMdxnk.gif OVERVIEW Ayameduki Tweaks 2.0 is a collection of fixes, changes, rebalances and feature additions for Ayameduki's mods. There's hundreds of tweaks, and to name some of the coolest... Customizable race spawn settings giving c...
Race Hediff Fixer
Created by Rabiosus
This drug restores missing race-specific hediffs, but won't affect races without them. Craft it at the drug lab with two neutroamines; no research required. compatible with the following mods AOC The Cleanup Devil Gloomy Dragonian race Kurin, The Three Tai...
Scrollable Genelist
Created by Mlie
https://i.imgur.com/iCj5o7O.png When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason. This makes the selected genes-area just continue to grow causing it to push out the rest of the genes when edi...
Gene Bank Indicators
Created by Leoltron
https://i.imgur.com/Xy4ua7o.gif Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage. This means that in vanilla, 1 ...
[BT] SpawnThoseGenes!
Created by Neradon
https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif https://i.imgur.com/EAn6t4n.png This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exc...
Consistent Gene Inheritance (1.5 VERSION)
Created by RussianGolden
NOTE: You only need this mod, you don't need to have a 1.4 version installed as well. This is an unofficial 1.5 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it bec...
Better Gene Graphics Framework
Created by telardo
A framework designed for AFU Cosmetic Gene Expanded . This mod is a tool for modders to provide better graphics effects (than vanilla) for their genes. For Players: Use it only when you have a mod using this framework as a dependency. You can place it ever...
AFU Cosmetic Gene Expanded
Created by 金兔子拉面
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change ...
Eccentric Tech - Core
Created by Aelanna
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series. Mod Contents Core adds the following content: Research Projects: Aurora Core - Enables construction of the Aurora Core...
Eccentric Tech - Cosmetic Modifications
Created by Aelanna
Across the long history and thousands of cultures of humanity, people have applied a dizzying array of modifications to themselves. Some were created to adapt people to a specific environment. Others were made to create better soldiers, pilots, or generals...
Vanilla Genetics Expanded
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, me...
Dragon Genetics
Created by Holgast
Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon. More hybrids will be added in the future. (n...
TendYourself
Created by Meower
Allows downed pawns to tend themselves. Makes solo runs possible. It doesn't matter whether the pawn is a doctor or not, the cut throat must be tended. Multiplayer compatible. Tested only on 1.5. Works for ANY humanlike pawns. Don't be surprised when raide...
ApplyPressure
Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling. Applying Pressure You can toggle the behavior of your pawn when downed. Instead of crawling all the way back to base and potentially opening doors for the ene...
New Limbs Needs Training
Created by Mlie
https://i.imgur.com/iCj5o7O.png When a pawn gets a new limb transplanted they will need some time until they get used to it. The efficency of the limb will be lower and increase with time up to the maximum value. Recovery-time is based on the tech-level of...
[Dizzy] Poor Sight Matters More
Created by Dizzy Ioeuy
This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.* -- I'm not the original modder, but will maintain this and have made a...
Deafness and Blindness (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Emmotes mod https://steamcommunity.com/sharedfiles/filedetails/?id=1261511017 - Changes Blindness and deafness to appear gradually - French translation added, thanks qux! https://i.imgur.com/pufA0kM.png https://i.i...
Toddlers
Created by cyanobot
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can b...
War Crimes Expanded 2 Core (Updated)
Created by Mersid
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him. Given that the original version appears to have been left on hiatus, this copy has been made to fix a handful of bugs in the original. * Mutilations for rem...
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Created by Victorique
https://i.imgur.com/7EMupXI.pnghttps://i.imgur.com/DADdOm0.png https://i.imgur.com/oF7vHe2.png Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back...
EPOE-Forked: Remove workbench patch
Created by Tarojun
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches. Any existing EPOE workbenches during mid-save will remain as they are and can still be used like normal. All recipes will now be added to the vanilla w...
[sbz] EPOE retexture
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings EPOE is one of RimWorld's great classics. While there's no serious issue with the textures of original mod, it wou...
A Dog Said... Animal Prosthetics 2
Created by Samuel_Bucher
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will...
Desperate Hunger(Continued)
Created by bblkepling
Update of Captain Muscles mod, please don't reward this mod, send them to the original instead. Desperate Hunger See original mod page for description. All I did was update obsolete methods and recompile for 1.4, also the source was omitted to reduce downl...
Predator Animal Patch
Created by Ruu
Adds a reduced bleeding rate to hunter animals when they go for a hunt so they don't bleed out after hunting. This mod is meant to fix the issue of bleeding predator animals, when you have a lot of animal mods unbalance is bound to happen so the predator b...
Corpse Desiccation Timer
Created by Arnovitz
Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket? Not sure how long you have until that rotting corpse turns into a skeleton? Just want to know when that damn rot stink will go away? Wonder no more! Feat...
Small Corpses Decay Faster
Created by Kopp
Once I was a chicken farmer... You know the rest of the story. A simple mod which makes that the time it takes for a corpse to drop from full health points to zero depends on the body size of the corpse race and its life stage. This is achieved by giving c...
More Descriptive Words and Names
Created by Holgast
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc. This mod does not edit any of the generators, just adds more words used. Almost every language file has ...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
More Ideological Words
Created by purpleyam
A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta". Expands the word banks for a lot of memes, rituals, concepts, b...
Vanilla Backgrounds Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/pb5R7kP.png 1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening https://i.imgur.com/uTK4la3.png Vanilla Backgrounds Expanded is a mod th...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Animal Variety Coats
Created by cucumpear
Ever wondered if animals really should all have the same shades? I sure did, so I utilized the assembly from Animal Collab Project to give vanilla animals a bit of variation. The assembly was created by thirite and has been updated by Xen. Some of you may ...
Shell FX
Created by LoggerC4
What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades and Incendiary launchers. In the future it is likely that I ...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Snowy Trees
Created by Alias
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow. Credits: Orange Peel Assassin Purple Gator Ninja Nandonalt Tejko Githu...
Cleansweeper Is Maid
Created by Noise
This mod puts a maid hat onto cleansweeper mechs, as a little treat. It doesn't do anything else. Upon installation all cleansweepers will be equipped with their hats, unless overwritten by a mod of higher priority. Mech allegiance colours are retained. As...
Sins Dryad Retexture
Created by SinnerPen
A retexture of the vanilla dryads, to make them look like real barky tree people! I saw Wolf478's retexture mod and thought the idea was really cool, but they didn't really fit in my highly-modded game aesthetic, so I spent a couple days making my own cute...
Assuming a spherical cow
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Cows and bulls are spherical and frictionless. No other functional changes. No changes to other animals. https://i.imgur.com/l9MY0LC.png Q. Do they walk on their udders? A. All rimworld cows walk on their udders. Q. Do they ...
Parka Retexture
Created by Tied
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures. Now also applies to the Ideology DLC's Spikecore Parka! Used Retextured Apparel for the screenshots...
Vanilla Hairs and Beards Retextured
Created by hourai_haikus
Overview A retexture to the hairs from the base game, and this is intended to be used with Facial Animation heads. May look right with vanilla or VTE: FA heads. All hairs are in 256px resolution. Update(04/17/2024) - I added retextures for the beards from ...
Erin's Hairstyles - Redux
Created by Erin
https://i.imgur.com/zufEPvZ.png A collection of hairstyles to add a bit more variety on the Rim. This is a reworked, redrawn version of my previous mod, with many more styles! While this mod is content-complete, there may be updates in the future, so keep ...
More Hairstyles for aya races
Created by hahahaha
There are too few short hairs in the original hairstyles of Aya races. I like girls with short hair, so I made some. The newly-added hairstyles won't spawn naturally. You'll have to order your colonists to do a haircut in a styling station. More may be add...
Snakes With Tophats
Created by EnderMelody
Changes the texture for cobras to have tophats. ...
UI Not Included: Customizable UI Overhaul
Created by GonDragon
https://i.imgur.com/3P5pttX.png Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information neede...
Better Linkable Colors
Created by drummeur
A RimWorld mod to make the lines drawn between linkable buildings easier to see. Safe to add and remove to your heart's content mid-game! Requires Harmony. Settings menu allows you to specify which of a handful of colors you'd like links to be. Future plan...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
[NL] Compatible Body 2
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! This MOD includes 5 body images, for Female, Male, Thin, Fat and Hulk. There are lots of attractive MODs to change colonist's figure. There are lots of wonderful MODs to add clothe...
Cute Yttakin-Yttakin furskin retexture and gene tweak
Created by 陈毒秀
Notice: I'm not a Furry fan, just the Vanilla Yttakin created by Tynan is so ugly. Every time they came to attack my base I feel I was fighting a bunch of unpeeled chestnuts. So I just tweaked it to my liking. What this mod do? 1.Modified the genes of the ...
Gnome Moles
Created by Harvest
Simply adds AFU's gnome ears to dirtmoles....
Cat Mates
Created by Harvest
Adds AFU Cat (Leopard) ears to Highmates with a matching tail....
Elven Genie
Created by Harvest
Gives genies elf ears using AFU's Cosmetics....
Cuter Biotech Cat/Dog Ear Replacer
Created by Chris_
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color. Safe to add midgame! Plans: - Add an option to make the inner ear pink Just made my new mod that alters the Vanilla Expanded Highmate race, check it out: https://stea...
Simple FX: Shinies (Continued)
Created by Zaljerem
Original mod by Owlchemist https://steamcommunity.com/sharedfiles/filedetails/?id=2893949454 If the original author requests it, I will remove this update. -- Unlisted and apparently not feature complete - but it was requested, so here it is. More detail o...
Simple FX: Splashes Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2889330414 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A graphical mod that helps sell the illusion of rai...
Perspective: Doors
Created by Owlchemist
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense. Compatibility with door-related mods These textures for modded doors are only loaded into memory if you have the relevant mods. Ast...
Simple FX: Smoke Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description https://i.imgur.com/rW1gtHK.gif Overview This mod m...
Simple FX: Smoke Patches
Created by MysticFelines
A collection of patches to add Simple FX: Smoke support for mods not already supported. Patches for Appliances Expanded Dubs Bad Hygiene Royalty & Ideology Helixien Gas Brazier Simple Utilities: Wall Vanilla Expanded Patches for Vanilla Expanded include VF...
Simple FX: Vapor...Revaporized
Created by Atlas
Updated to 1.6 based on unstable branch. So changes to the map occurred, so I had to update and recompile the original code. Looks to work the same from some testing. Let me know if you're getting any errors! _______________________________________________...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 *...
What's Today's Menu
Created by kaitorisenkou
I want you for suggest cooking names! at "Suggestion" discussion. Rename vanilla meals based on its ingredients. No additional items or respies. Just a flavor. For only 1.3, Harmony required. Compatibility Vanilla Plants Expanded Vanilla Fishing Expanded V...
Food Texture Variety Core
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Are you longing for some variety in their meals, without micromanaging a dozen different recipes that require a bunch of different ingredients? This mod contains the ...
Food Texture Variety - Replacement
Created by FaintingGoat
This mod updates the base game meals to use the Food Texture Variety Core graphics class! When a meal is created, it will now choose from a variety of meal textures, without changing a single recipe. Meal textures are chosen by ingredient, but the mod incl...
Food Texture Variety - Nutrient Paste
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Of course they are. But instead of doing something about it, you went and subscribed to this mod that simply adds yet more versions of the same unidentifiable round b...
Food Texture Variety - Cannibalism
Created by FaintingGoat
Are your colonists tired of eating the same unidentifiable round blob day in and day out? Are you longing for some variety in their meals, without micromanaging a dozen different recipes that require a bunch of different ingredients? And are you running a ...
Food Texture Variety - Beer
Created by FaintingGoat
Are your colonists tired of drinking the same kind of beer day in and day out? Are you longing for some variety in their drinking experience, without micromanaging a dozen different recipes? This mod uses alternate textures for beer, without any new recipe...
Food Texture Variety - Babies
Created by FaintingGoat
Are your colony infants tired of eating the same unidentifiable round blob day in and day out? Probably not. They're infants. That's all they can eat. But if you long for a little bit of variety in your stockpile, this mod will do just that! This mod uses ...
Food Texture Variety - Children Meals
Created by FaintingGoat
Our colonists can build spaceships but not batteries that don't explode - I mean - chicken nuggets shaped like dinosaurs? Ludicrous! This mod seeks to remedy this horrible oversight by adding meals meant for children. This is not baby food! This is a new m...
Muzzle Flash
Created by IssacZhuang
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons. Built-in patch for some mods, the patches list is shown in the discussion area Compatibility: Currently no conflict with other mods hav...
FirefliesTwo
Created by Scurvyez
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which add...
Blood Animations
Created by Fuko
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based ...
Medieval Repair
Created by 死萌
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style. If you see a picture of one hammer covered by another hammer. Please do not be surprised, this is a normal phenomenon, because this mod is too "Clea...
Music on the Rim
Created by Bishop
Credits: I did not create any of this music, nor am I endorsed by any of the creators. All creator credits and licensing can be found on the License page. If you are streaming or uploading gameplay that includes the use of this mod, please put a link to th...
Ambient Rim
Created by TrueBlueSwablu
About AmbientRim adds several new ambient sound effects to objects on the Rim Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses: Buzzing flies Grass: Cicadas Customization Turn audio effects on / off, switch between differen...
P-Music
Created by Peppsen
Adds 52 new fan made music tracks to RimWorld made by me(Peppsen), ZumZum and SpacekatTommy. You do not need to make a new colony and the mod should be compatible with everything. Works with all versions (it's safe to ignore the version errors). Here is th...
Actually Vanilla Music Expansion
Created by Billnotic
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed. Songs are also now on Spotify! UPDATE 2: 1.5 is now officially supported. You have my permission to use this mod's music however you like, just make sure it's tr...
Music Manager (Continued)
Created by Zaljerem
Original mod by Fluffy https://ludeon.com/forums/index.php?topic=16120 https://steamcommunity.com/sharedfiles/filedetails/?id=2229205672 MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will rem...
Character Editor
Created by VOID
last update: v1.6.0 build on 2025-06-16 for RimWorld v1.6.4492 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, app...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Log After Def Error
Created by 载入中...
Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of ...
Red's Performance Fixes (aka. Comp EggLayer Fix)
Created by RedMattis
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're se...
Performance Optimizer
Created by Taranchuk
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mo...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
RimStory (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Khaligufzels mod https://steamcommunity.com/sharedfiles/filedetails/?id=1713190031 Version 1.1 and 1.2 update by m1st4x https://github.com/m1st4x/RimStory - Spanish translation added, thanks El Bongo! - Updated Rus...
Desynchronized: Tales and News (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Vectorial1024s mod https://steamcommunity.com/sharedfiles/filedetails/?id=1573233249 - May be inompatible with RuntimeGC-mods. Depending on the settings it might remove pawns from history making news regarding them...
Research Reinvented
Created by PeteTimesSix
Consider inventing the humble mini-turret. In vanilla Rimworld, the process is: A colonist sits in front of a research table and stares at it for five weeks. With Research Reinvented, the process can include any of the following: Reverse engineer existing ...
Alpha Genes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - More than 300 new genes. Some are very low impact, while some are truly game changing. - 16 new xenotypes with wild mechanics. - A new "Custom random" xenotype that allows you to make new player created xenotypes,...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamcommunity.com/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
No More Big Boxes
Created by tbone -iwnl-
https://i.ibb.co/xqcfBkxh/border1details.png Hides the architect menu info box. It will only appear when a building is selected, and will disappear again if the selection is canceled. https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExbzd5ZjRnbW52azlwMTdleH...