Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fingers crossed, you're doing a fantastic job at spicing up the medical side of Rimworld.
My colonist had a regeneration gene that was attempting to restore a cut shoulder. When the gene activated, it regenerated all the destroyed parts (fingers and arm sections) simultaneously, but these new parts initially appeared at 1 HP. This massive influx of extremely damaged body parts mess up Rimworld health calculation system, causing the pawn to instantly die from "wounds" despite no bleeding, no lethal injury.
This likely happened due to my mod combination (Combat Extended, "Very Fragile" trait, etc.). The high number of body parts from this mod definitely contributed to the issue.
Not upset at all - I found it hilarious that a healing ability could kill! Fixed it using another mod to edit and remove the original injury.
Great mod otherwise, will continue using it.
This is part of the version migration, and will only show up once for existing saves ;)
This update introduces research projects for unlocking advanced medical devices and procedures to introduce some progression to the mod. We've also added full localization support, along with a translation interface to help community translators contribute more easily. If you're interested in helping out, take a look at the new contribution guidelines or shoot us a message :)
Several highly requested quality-of-life improvements have been implemented, including automatic fracture splinting by doctors and an option to hide the tourniquet self-treatment gizmo. Take a look at the mod settings for these. Finally, our skilled texture artists have reworked many of the graphics from the ground up to better match RimWorld’s visual style, and we've made various balance adjustments, bug fixes, and asset cleanups.
The full changelog is available in the patch notes here on Steam and on GitHub.