3,692 ratings
Heat Map
Mod, 1.0, 1.1, 1.2, 1.3
File Size
0.307 MB
Jun 16, 2017 @ 3:31am
Nov 13, 2021 @ 10:32am
33 Change Notes ( view )

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Heat Map

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.

You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.

The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay. You can move it by dragging it while holding Shift.

This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases
Popular Discussions View All (3)
Jun 2 @ 11:45am
Bug Reports
Dec 2, 2021 @ 7:30pm
Ability to turn off color
Oct 8, 2020 @ 1:17pm
Customizable scales please
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The Blind One May 22 @ 7:23pm 
This mod is the only mod I just can't play without. Tried to go complete cold turkey vanilla but ... I just can't live without this mod. This mod set off my crack addiction to more mods ... I hold you accountable ... but also ... thank you so much for this mod. Such an absolute gem of a mod. The only mod I can't live without.
WAKE UP May 13 @ 1:18pm 
@Syrus When turned off (I mean via UI) does it affect performance?
Legion, Duke of Rockford Mar 26 @ 4:13pm 
@SillyKitten, this mod is tagged 1.3 so most likely yes. I just subscribed to this mod now, though, so have not tried it yet. Just noticed what you wrote after I subscribed.
SillyKitten Mar 3 @ 8:55am 
does this mod still work for 1.3?
spam.this Feb 19 @ 5:46am 
Thx for the great mod.
Could you add a info to the lable if no atmosphere is present, e.g. "-100°, Vaccum" for save our ship?
Hack Feb 9 @ 10:59am 
MyJetpack Jan 17 @ 2:04pm 
This mod just saved my colony. A heat wave hit and I had to manage heat all over the base for two days. I could see EXACTLY where was a problem and respond.

It saves a ton of time every day as well. This is in my top 5.
airvine Jan 12 @ 11:57am 
This mod is so vital to the game, I forgot it wasn't part of vanilla...
IKM Jan 1 @ 4:11pm 
I spent ages looking for something like this in the base game, thanks for making it !
Traysis Dec 2, 2021 @ 3:54pm 
Best mod