2,702 ratings
Heat Map
Mod, 1.0, 1.1, 1.2
File Size
0.304 MB
Jun 16, 2017 @ 3:31am
Aug 22, 2020 @ 3:24pm
30 Change Notes ( view )

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Heat Map

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.

You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.

The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.

This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases
Popular Discussions View All (2)
May 2 @ 4:55pm
Bug Reports
Oct 8, 2020 @ 1:17pm
Customizable scales please
< >
Is this Halo? Jun 15 @ 1:09pm 
It just works! This is a must-have utility mod, I never play without it.
Napsterian May 31 @ 12:14am 
good Mod.
Panacea May 26 @ 1:46pm 
Would love to be able to move the location of the outdoor thermometer. I have TD Enhancements so my tile info shows up at the top right and is covered by HM thermometer. I know a workaround is to leave learning helper on but select the option for it to disappear when all are marked as learned. That moves the thermo to the perfect spot. To be able to relocate it there permanently would be splendid.
Space_Lettuce_OG Apr 15 @ 9:52pm 
A very needed mod for vanilla.
Thank you.
nhatanh0475 Apr 5 @ 7:36am 
Some times if not most when the heatmap overlay doesn't show. Only the number was show.
@mkdr I don't think this mods support Multiplayer game until the game itself has it. Else for now just use for single player.
mkdr Mar 7 @ 8:44am 
The outside temperature indicator in the right top isnt working for a multiplayer game. Can this be fixed? It shows some random bogus number for the temperature.
Mentat76 Feb 18 @ 4:49am 
excellent mod
Edgy Elf Jan 5 @ 11:07pm 
Me looking through the list of my mods: WHAT DO YOU MEAN THE HEATMAP IS NOT VANILLA?!

Falconne, I love you <3
pgames-food Nov 12, 2020 @ 6:04pm 
yeah it is useful
(maybe also on the SOS2 ship mod)

btw chepe, would you also forsake, the forsaken mods? :)
Chepe Nov 11, 2020 @ 5:33pm 
If I had to choose only one mod to never ever remove and I had to forsake all others, I would choose this one. I forgot it wasn't vanilla and I accidently forgot to load this in. Wondering how on earth anyone can play this game without it.