1,869 ratings
Heat Map
Mod, 1.0, 1.1
File Size
0.287 MB
Jun 16, 2017 @ 3:31am
May 22 @ 6:15am
29 Change Notes ( view )

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Heat Map

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.

You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.

The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.

This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases
Popular Discussions View All (2)
May 22 @ 5:58am
Bug Reports
Jan 9, 2019 @ 6:52pm
Customizable scales please
< >
falconne  [author] Jun 20 @ 5:12pm 
@Krag I will take a look
Krag Jun 20 @ 10:15am 
It's a little nitpick but could you make it so the widget disappears when I press the "toggle screenshot mode" key?
falconne  [author] May 22 @ 3:44am 
Latest HugsLib update has resolved the widget clicking issue.
falconne  [author] May 20 @ 6:02pm 
Seems to be an issue with the latest HugsLib update. When I manually use the previous HugsLib version (from their Github releases), everything works again. I'll post a note on the HugsLib thread with the snippet of code that no longer works.
falconne  [author] May 20 @ 5:31pm 
I will take another look
Arnovitz May 20 @ 5:01pm 
Mod is no longer working for me; it only displays the outside temperature now.
Mindgamer May 20 @ 1:19pm 
First time user and came here looking for help. Clicking at the outside temperature display does nothing for me - not sure if it should.. Based on the other reports I assume its a more widespread issue..
otischamp May 20 @ 9:35am 
if it helps, there's another conflict with set up camp where the colour overlay stops showing in your main base but the temperature readouts don't if you set up a camp.
Elon Musk is God May 19 @ 11:49pm 
I'm still having issues with the button not working. No errors either. I'll try disabling other mods to see if something else is the issue.
falconne  [author] May 19 @ 10:18pm 
I couldn't reproduce the issue, but I've now built against the latest HugsLib update. Let me know if this fixes the issue.