620 ratings
Heat Map
Mod, 1.0
File Size
0.281 MB
Jun 16, 2017 @ 3:31am
Mar 18 @ 1:14am
17 Change Notes ( view )

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Heat Map

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

Unfortunately the overlay doesn't work on Linux due to an issue in the game code that prevents multi-coloured overlays working on Linux. For a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.

You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.

The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.

This mod requires HugsLib and must be loaded after it.

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases
Popular Discussions View All (2)
Mar 22 @ 12:42pm
Bug Reports
Jan 9 @ 6:52pm
Customizable scales please
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ClaudDamage Mar 21 @ 10:05pm 
falconne  [author] Mar 18 @ 1:16am 
@ClaudDamage: Should be fixed in latest update
Trunken Mar 17 @ 8:12pm 
Have the same Problem as ClaudDamage. Thx for your work in advance. Great Mod.
ClaudDamage Mar 13 @ 7:49pm 
Um or not, it was working for both colonies but when I switched back to the first one it had the heat map from the second one.
ClaudDamage Mar 13 @ 7:48pm 
Thanks falconne, I unloaded all my mods and then reloaded them and its working now.
falconne  [author] Mar 13 @ 12:33pm 
@ClaudDamage: Ah ok, I'll look into that
ClaudDamage Mar 12 @ 8:36pm 
Great mod. Only complaint is that if you have more the one colony the heat map only shows the values and location from the first one you enter after enabling the mod and on the other maps it doesn't change.
Theutus Feb 21 @ 11:42am 
great mod! only thing it's lacking is a way to move the ui toggle.
Proxyer Feb 17 @ 12:29pm 
Thank you for updating Japanese translation. =]
Bob Feb 16 @ 5:24pm 
I love this mod. Such an easy quality of life mod that I wouldn't want to play without. Thanks for making this!