RimWorld

RimWorld

1,088 ratings
Maru Race
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
64.498 MB
Jun 6, 2022 @ 2:59am
Jun 27 @ 4:47am
175 Change Notes ( view )

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Maru Race

Description
One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement. He sat down on a chair with a hazy expression on his face and immediately began to tell a long story to the children who had gathered around the table as if he had regained sensation in his face. About the humans who hunted animals by jumping over rocks and cliffs, about the appearance and beauty that resembled those animals, about the hunters of white who glide through the snow-covered ruins and follow the bloodstains. Pausing for a moment, and brushing his beard, the explorer recalled his view of the mountain again. The real story hasn't even started yet, but he thinks it's time to tell their names at this point. A simple name he doesn't know who came up with it, about the people of the ridge, Maru.

1. About the race
"They were remarkably accustomed to the cold and rough terrain. Yeah, it would be accurate to say they were made to adapt."

-Stat Changes
Advantages
  • Sharpness
    Excellent movement speed and reflexes.
  • Imitation design
    It is resistant to cold and blends well into the landscape.
Disadvantages
  • Sharpened
    Their physical endurance is weak and they cannot sleep deeply.
  • unfamiliar culture
    Poor handling of plants and poor social skills.
Special function
  • gene stupa
    Periodically, the exclusive resource 'Sarira' is produced.
  • Unstoppable
    It is not affected by the movement speed reduction effect caused by the terrain.
  • Born loner
    The more settlers you have, the worse you feel.

2. About the equipment
"...so I said, 'That looks too heavy to run around with. Do you want to pretend you're falling and shake your ass?' She stared at me, and she slashed the pole five times as if it were worth it."

Weapons that can be modified
  • Adds 4 types of basic weapons + 16 types of modified weapons.
Various clothing
  • Add 27 types of clothing + 2 types of special trap equipment.

3.About the building
"From the ground, stems were coming out... it was blue. There's no other way to explain it."

MacGyver workbench
  • Add 2 production facilities.
    Gorgeous laboratory
  • Adds 1 research facility + 3 research auxiliary facilities.

4.About the Faction (need Royalty dlc)
"... Among them, there are two organizations that came together with a clear purpose, and they seemed to coexist with each other. They seemed to resemble each other, but the atmosphere was completely different."

Hunter Faction
  • A loose group centered on hunters.
    Tokens can be obtained by hunting animals and dyeing their hides, mainly for labor or support related to the defense of settlements.

Decipher faction
  • It is an organization by need, centered on deciphers.
    Tokens can be obtained through quests for ancestors and knowledge, and support mainly related to crafting or research.

How to earn trust
  • Add 2 production facilities.
    A sign of trust
  • Add 1 type of defense + 1 type of special facility.

5. The Journey Forward
"Wait a minute, let's drink some water and continue."

The hunting method of Maru
  • Updates on new animals and hunting methods
  • New materials, equipment and building updates
  • Alcohol production content update
  • Cultivation sub content update
Survivor of hyperborea
  • New wall and crop updates
  • Building and drug updates related to 'Breath'
  • Additional update of alcoholic beverage production content
On the other side of the earth
  • Special weapons, costumes, and pawnkinds updates
The end of the story
  • Additional update of faction-related content
  • Update the final raid and exclusive ending content
etc.
List of incompatible mods
  • Dual Wield : Disappears when changing weapon mode
addon mods
  • FuwaFuwaEdition(1.4)
    (If there is any mod that you want to mark additionally, please let me know in the comments.)
List of supported languages
  • 한국어
  • English (I used google translator. who make it...)
  • 日本語 - (from Lucifel)

[Created by] VAMV : planning, xml, textures, C# Roo : xml Amnabi : C# gguake : C# [Special Thanks] erdelf : make Humanoid Alien Races 2.0 mod. goudaquiche : make MoHAR framework. NukaFrog : provides useful assemblies. horsefry : testing, advice, offer ideas Nemonian : xml, art advice SutSutMan : C# advice Demi : xml advice
Popular Discussions View All (2)
85
Sep 17 @ 4:58pm
Please post any Bug Report here
VAMV
10
Aug 4, 2025 @ 7:12pm
Translations
Siveen
376 Comments
Sep 26 @ 11:57am 
i have a bug, all the maru hair are invisible (from mr_1 to mr_13)
Sep 20 @ 9:41am 
저도 대머리때문에 왔습니다. 저는 소집하면 대머리가 됩니다.
Sep 7 @ 10:34pm 
its not compatible with Vanilla races expanded androids
Aug 19 @ 9:12pm 
안녕하세요. 마루 종족의 림이 잠을 잘 때, 해당 림이 대머리(머리카락이 원래 있는데도)로 표현되는 현상이 있습니다. 혹시 어떻게 해결해야 할지 알려주실 수 있나요?
Aug 12 @ 2:29pm 
anything new folks?
Aug 12 @ 6:00am 
any way to change their haircuts?
Jul 22 @ 9:24pm 
극초반에 마루세력 조난신호 위치가면 생성오류로 이벤트 증발해버리는 버그가 있어요.

조난신호 이벤트에서 마루세력이 선택될때, 마루 폰그룹 최저점수가 100점부터 시작이라 그런듯.
임시로 xml만들어서 Settlement 풀에 Maru_Colonist 추가하니까 잘됩니다.
Apr 23 @ 4:17am 
very cute race:steamthumbsup:
Mar 22 @ 11:40pm 
I'm dying to see compatibility with "Fashion Wardrobe".
https://steamcommunity.com/sharedfiles/filedetails/?id=3117351706&searchtext=fashion

Currently, the pawn's hair is hidden even if the hat is set to be hidden/invisible instead of being fully removed. Would love to see a fix for this!
Feb 6 @ 4:09am 
마루 옷들 좀 더 없을까용