RimWorld

RimWorld

224 ratings
Beat Your Prisoners (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
399.656 KB
Dec 15, 2022 @ 12:57pm
Mar 20, 2024 @ 3:06pm
7 Change Notes ( view )

Subscribe to download
Beat Your Prisoners (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Captain Muscles (Nathan Harbour)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2380798255

- Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
- The positive torture precepts in War Crimes Expanded 2 Core now nullifies the bad thoughts of beating prisoners



[dsc.gg]
[github.com]



Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement.

As always, I appreciate any feedback you can give on this mod. For this one I could especially use feedback on balance aspects, such as whether beatings need to be more/less effective, are the mood penalties reasonable, do prisoners fight back or prison break too often, etc.

Details


Adds a new work type called "Break". Pawns set to break will occasionally go beat up prisoners who are marked for "Reduce Resistance". This will reduce the resistance of the prisoner in addition to any recruiting being done by wardens.

Prisoners may fight back depending on their traits and melee skill. If they fight back, the beating will last until they are downed.

If the prisoner should down their assailant, there is a 50% chance they will immediately trigger a prison break, so make sure your breakers are well armed and/or capable fighters.

When the beating is complete, the prisoners resistance will be reduced based on the pain received during the beating, the negotiation skill of the breaker, and the traits of both the prisoner and the breaker.

Beating prisoners gives a stackable colony-wide mood penalty to most colonists.

Prisoners will only be beaten when at full health, and breakers will deliver no more than 2 beatings in 24 hours.

Base chance of fighting back (checked on each attack received):
(5% + (2% x melee skill))

Traits that affect beatings:
Masochist - Loves to be beaten, will never fight back, easier to "break".
Wimp - Greater mood penalty from being beaten, less likely to fight back, less effective at breaking, easier to break.
Kind - Greater mood penalty when prisoner beaten, less likely to fight back, less effective at breaking.
Brawler - Loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Bloodlust - Mood buff when prisoner beaten, loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Psychopath - More effective at breaking, harder to break.
Tough - Harder to break.


F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Credits


Concept and design: PistFissed
Coding: Captain Muscles

Mods by Captain Muscles










  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


96 Comments
Mlie  [author] Apr 12 @ 8:57am 
@Rome You dont order it, they can do it if that interaction is set based on a few requirements listed in the description
Rome Apr 12 @ 8:51am 
Heya, not sure if this is a place to ask but if anyone knows, I've been trying to get my wardens to break prisoners, I have them checked on break but when I go to right click and try to find the option for them to beat my prisoners, I can't seem to find it, does anyone know what the issue might be? There also doesn't seem to be any log issues related to the mod.
Blueo Jan 20 @ 12:53pm 
any chance the positive execution precepts from base game Ideology dlc also nullify negative mood effects from beating prisoners for those who dont want to use war crimes 2? It would make sense because killing a prisoner with that precept increases mood and opinion
Mlie  [author] Jan 2 @ 10:19pm 
@SamsWrath This mod cannot know what overrides other mods have for melee combat to be able to block any extra damages.
SamsWrath Jan 2 @ 5:27pm 
There are certain OP skills from other mods that make beating a prisoner likely to result in death. Is it possible to include an option that restricts hits from beating to 1 damage per hit? Also, it would be nice to be able to also beat slaves and perhaps increase suppression.
Mlie  [author] Dec 14, 2024 @ 8:52am 
@西雪晴 You should probably remove all prisoners at least, but as indicated in the the description there are no safe ways of doing it
暗黑无敌暴龙王 Dec 14, 2024 @ 8:49am 
How can I safely delete a mod? After I deleted this mod, I encountered an error when entering the game. I can only see the planets in outer space but can't access the colonies. Nothing responds at all until I re-enable this mod.
zyzyhasl Nov 17, 2024 @ 11:20pm 
Knavish Unmerciful Keeper Kills Obdurate Loyal Oath
https://steamcommunity.com/sharedfiles/filedetails/?id=3143446594

Can it be compatible with this mod?this mod provided a method to break Unwaveringly Loyal.
a new interaction :Education
Mlie  [author] Nov 17, 2024 @ 11:06pm 
@zyzyhasl I guess, what interaction should it use?
zyzyhasl Nov 17, 2024 @ 11:02pm 
Well,so can we beat the Unwaveringly Loyal Prisoners just for train melee skill or fun?