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Thank you for being so considerate and generous! I honestly agree with you on having consequences but I also think working through those and getting things done despite that makes for great story, too.
Making it toggle-able is a really nice idea. Lets people craft the story they want, be that overcoming your disabilities and achieving great things, or learning to make due and be happy with what you can do, instead of focusing on what you can't.
Could also tie it into a trait, or make it require a certain level of social skill. I have no idea how difficulty that would be, or if it's even possible.
Either way, thank you for continuing to work on this gem of a mod, It really has added so much enjoyment to my sessions.
Thank you for the kind feedback. I admit I wanted to leave it so that there were some consequences to mutism, but since this mod has only become more modular during development, I don't see why there shouldn't be another toggle for that.
I'll put it on my to do list. It might be a little while til I get to it.
I was wondering if it would be possible to let mutes in the role of a leader make speeches and perform conversion rituals? I feel like there are plenty of ways someone could do things like that without the ability to verbally communicate. Might up the difficulty of the speech/ritual but it shouldn't outright prevent it. They could use sign language, written language, perform a little mute play! Etc etc.
Absolutely, go ahead and use as much as you like. A line of credit somewhere would be nice if you end up using any chunks wholesale, but that's all.
I'd call this a moderately complex C# mod, so it might be a difficult starting point if you're not already familiar with C#. But I've always leapt in at the deep end, so I can't talk.
Sorry, but I want to keep the scope of this one pretty tight, so I won't be adding new thoughts. But thanks for the kind words and the suggestion.