RimWorld

RimWorld

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Romance On The Rim
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.754 MB
Nov 14, 2021 @ 2:24am
Sep 24, 2025 @ 12:12pm
75 Change Notes ( view )

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Romance On The Rim

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Romance On The Rim
I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features
1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:
  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It's nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)
  • Read together. (Oct 2024)
  • Snowball fight. (Dec 2024)
If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:
  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Reunion: if they separate for a while and meet again
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Worry & Recovered: when one's lover is sick.
  • Resurrected

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there're four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they're moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What's your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves' marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.
  • Diplomatic Marriage
  • Diplomatic Marriage - Away
  • Orphan Lover
  • Bond of Freedom (Ideology)
  • Crush & Secret Admirer (Biotech)
  • Adoption Chance
  • Kidney Trader
  • A Heart's Return
  • From the Ashes
You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:
  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Known issue:
Pawns involved in romantic interactions cannot be selected in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. You can draft to force canceling their interactions before the ritual. I apologize for any inconvenience this may cause.

FAQs:
1. Is it safe to add or remove to an ongoing save?
A: I think it's fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don't want in this mod?
A: Yes, in mod settings you can disable need & interactions, thoughts or quests.

3. Why my colonists don't do romantic interactions automatically?
A: I've spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:
  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work? (They won't do that in assigned work time).

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don't use them personally. From the comment section, they're fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod's creator, @divineDerivative, for their exceptional work. If you're in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn't on creating a serious tone – and that's a deliberate choice. Instead, we're trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:
Preview generated by OpenAI's DALL·E.

Modding is my hobby, I don't need any donation for this. If you like my mod, just rate it to support me.
Popular Discussions View All (8)
206
Oct 12 @ 8:50pm
PINNED: Bug report!
telardo
94
Oct 14 @ 2:24am
PINNED: Any suggestion or feature request?
telardo
1
1
Nov 21, 2021 @ 7:17pm
PINNED: Compatibility Guide (For modder)
telardo
925 Comments
What's about 1.7 compat? Is it works rn?
Oct 13 @ 11:30pm 
孤坟之类的任务有时不会在大地图上生成地点,开发者模式似乎也没有手动生成这个模组的site的工具
Oct 13 @ 8:02am 
浪漫中的狗男女不知道飞船在开领导在演讲,殖民者活动界面也看不到他们
Oct 8 @ 11:56am 
can you add a option to disable the ring powers?
Sep 8 @ 10:22pm 
仰望星空可能有bug,当有小人刚好躺在门前或者屋檐前面,另一个小人在门中或者屋檐下的时候,2个人就会卡住,必须征召下才能解决。
Sep 8 @ 4:04am 
我a等级小人好几次莫名其妙的凭空消失,现在才发现连逆重飞船发射都无法打断打雪仗游泳。然后这浪漫行为期间连上船的判定都没有,导致没上船的提醒都没,飞船一发射人还在外面直接消失连弹窗都没,我人傻了。
Sep 8 @ 4:00am 
浪漫行为的优先级太高了而且不会被更重要的行为打断。袭击来了划好安全活动区,结果一起出门游泳打雪仗的过程没有被新活动区打断,然后顶着一堆敌人还要去游泳送死。还有逆重飞船都发射了结果因为正在进行野外的浪漫行为没上船一个没注意直接凭空消失。
Sep 7 @ 5:46am 
I can't imagne how to play without it now. So cute, so feeling. Some live in overhelming bloodtrace and deathness
Sep 1 @ 3:34pm 
Small issue, My game got stuck on the choose scenario screen until I removed this mod, not sure why this fixed it, no errors in the log

These are the only mods I have that I feel like could mesh with this mod

Vanilla Interactions Expanded
Talking isn't everything
Family is everything
Aug 29 @ 10:35pm 
This isn't exactly a high-priority thing, but when you open the tweakvalues menu with this mod installed, you get this error: "Field RomanceOnTheRim.ArtifactsDebugActions.day is marked with TweakValue, but is readonly; TweakValue won't work"