RimWorld

RimWorld

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Integrated Genes
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Mod, 1.4, 1.5
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2.460 MB
Nov 3, 2022 @ 11:29pm
May 3, 2024 @ 11:11am
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Integrated Genes

Description
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, with 1 archite gene. Some are available with only Biotech installed, but others additionally require Royalty and/or Ideology.

Genes

Core Biotech
  • Blind - Carriers of this gene are totally blind, due to degredation of the occipital lobe. Their eyes still see, but their mind cannot.
  • Grandiose - Carriers of theis gene tend to develop delusions of grandeur, believing themselves more entitled than their peers.
  • Constant pain - Carriers of these gene experience constant pain. A feedback loop in the brain's nociception center causes a constant perception of pain, even when no physical injury is present.
  • Speechless - Carriers of this gene are mentally incapable of forming words in the context of verbal communication.
  • High Standards - Carriers of this gene are physically revolted by anyone they perceive as less attractive than themselves.
  • Duelist - Carriers of this gene have improved reflexes and deft hand-eye coordination, making them fearsome opponents in melee engagements.
  • Frail Digestion - Carriers of this gene grow a small, delicate stomach that struggles to digest unprocessed nutrients. Raw food provides them with less nutrition than usual, and can cause intense nausea.
  • Free Spirit - Carriers of this gene develop a strong sense of self-importance. They absolutely despise being confined, imprisoned, enslaved, or otherwise made to submit to others, and will compulsively react to such subjugation in the form of violent outbursts.
  • Natural Leader - (Requires Royalty OR Ideology) - Carriers of this gene develop a set of mental, emotional, and psychic traits that make them naturally adept at leading others.
  • High/Low Motivation - Carriers of this gene develop neural pathways that either encourage or discourage strenuous or monotonous work.
  • Crown of horns - Carriers of this gene grow a "crown" of horns above their brow.
  • Bright orange skin - Carriers of this gene produce a pigment that gives their skin a crisp orange color.

Royalty
  • Meditation dependency - Carriers of this gene experience an increasing emotional anxiety. They must meditate regularly to clear their minds, even if they lack a psylink.
  • Heat dispersal (Spectrum) - Carriers of these genes will either recover from neural heat more quickly, or more slowly.
  • Latent Psychic - Carriers of this gene have an innate psychic attunement. This attunement does not provide an immediate psychic link, but may allow the carrier to form one naturally at some point in life.
  • Archotech attunement (Archite) - Carriers of this gene have special archites in their neurons, maintaining and improving their psychic link to distant archotech intelligences.

Ideology
  • Certain/Uncertain (Spectrum) - Carriers of these genes have altered levels of neuroplasticity, and are either resistant or prone to adopting new beliefs.
  • Herd-minded - Carriers of this gene develop a compulsion to imitate their peers, allowing popular consensus to dictate their beliefs.
  • Streamlined anatomy - Carriers of this gene develop biological pathways specially designed to speed up biosculpting.
  • Biosculpter dependency - Carriers of this gene suffer from a degenerative illness known as "geneblight". This condition will flare up regularly, and worsen over time, unless treated by a biosculpter pod's medical cycle.
  • Gauranlen tuned - Carriers of this gene have a natural link to gauranlen trees, and find it easier to maintain a link with their queen.
  • Gauranlen dependency - Carriers of this gene have a natural link to gauranlen trees. They need to be soothed by the psychic emanations of a dryad queen, and will suffer from mounting anxiety in the absense of a tree.
  • Submissive - Carriers of this gene are given a sense of pleasure by carrying out orders, and by pleasing their perceived masters.
  • Terrified - Carriers of this gene have an overactive fight-or-flight response, and are easily frightened in many situations. They can't even handle basic combat without becoming overwhelmed and fainting.
  • Dryad face - Carriers of this gene develop a wide mouth and grow a throat sac, producing a dryad-like appearance.
  • Dryad voice - Carriers of this gene have vocal chords that can imitate the croaks and warbles of dryads.

Please let me know what you think of the mod. I hope to continue working on it, tweaking and improving existing features while also adding new ones. Any feedback about balancing or gameplay feel helps me out a lot.

If you like my work, and have the means, consider leaving me a tip:
https://ko-fi.com/turnovus

Non-Steam version: https://github.com/Turnovus/Integrated-Genes/releases/latest
Popular Discussions View All (2)
63
Feb 20 @ 10:58pm
PINNED: Bug Reports
Turnovus
23
Apr 8 @ 6:54am
Balance Suggestions
RedPine
254 Comments
Andy Feb 28 @ 10:03am 
Strange, I enabled all the options in the mod settings and the genes finally started working on the main map, looks like you didn't link the functions to the settings correctly
Andy Feb 28 @ 9:46am 
The Archotech attunement and Latent Psychic genes don't seem to be working for me, I've played several games often using them, run this mod in vanilla game, tried editing xml, but I don't remember them ever working in 1.5. I definitely remember it working before, has anyone else encountered a similar problem?
Turnovus  [author] Feb 10 @ 4:56pm 
@Bosh
It's based around a random chance that is checked at fixed intervals. It's currently balanced so that the initial psylink is granted at the age of 45, though there is also a chance of newly-generated pawns with the gene being given a psylink based on their age. For pawns that already have a psylink, it will grant additional levels up to level 3 every 5.5 years on average. No other factors affect it, it is purely random.

Currently, latent psychic is mostly designed to improve the Regalids from Integrated Xenotypes, who spawn with the gene naturally. If I ever find the time to pick up mod development again, I might reexamine the gene to make it stand better on its own.
Bosh Feb 10 @ 2:58pm 
How does Latent Psychic work exactly? How long does it take on average for a pawn to develop a psylink? Are you notified when a pawn develops a psylink? Does a pawn have to be meditating to have a chance at developing a psylink? Does psychic sensitivity affect the chances of getting a psylink? Do you even read these?
Shrulk Jan 2 @ 12:43pm 
appears there is a conflict with rimhud that disables it
Tinda Dec 13, 2024 @ 1:07am 
I just upgraded to 1.5 (at last) and I found that it seems every single one of your genes grant a psylink? How come?
~zenith~ Dec 2, 2024 @ 6:49pm 
@Rearden
Still noticing this too. Tried to make my own custom xenotype with blind genetics only to find out that it's not applying the bonus. :/
The eyes still have to be cut out/gone to apply, which is rather surprising, considering that they are still listed as having Sight at 0%
Fun fact! I thought that the Blightsight meme was required to make pawns more psychically sensitive. Turns out that any pawn that gets blinded gets a psychic sensitivity bonus of +50% (!). Blindsight gives you a 30% bonus on top of that. Genuinely didn't find that out until today.
Tinda Nov 30, 2024 @ 2:27am 
Would it be possible to add a letter notification when someone with a latent psylink develops one?
Thanks :)
Spleenboy Nov 26, 2024 @ 3:24pm 
You added the cooldownticks check but I think you forgot to set it anywhere. I believe it's meant to be set in the GeneDef under ModExtensions
acrab Oct 16, 2024 @ 1:34pm 
Not sure if this has been asked previously but are you intending on integrating anomaly as well?