RimWorld

RimWorld

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Eccentric Tech - Core
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Mod, 1.3, 1.4, 1.5
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1.148 MB
Jul 20, 2021 @ 10:38am
Mar 14 @ 10:17pm
12 Change Notes ( view )

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Eccentric Tech - Core

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

Mod Contents

Core adds the following content:

Research Projects:

  • Aurora Core - Enables construction of the Aurora Core, which unlocks the rest of the technologies for Eccentric Tech.
  • Nanofabrication - Enables construction of Nanofabricators and Nanoassemblers, precision nano-scale facilities that are capable of producing advanced Second Wave materials, components, and equipment.
  • High-Density Hex Cells - Enables production of High-Density Hex Cells at the Nanofabricator. HD Hex Cells are advanced power storage devices used in Second Wave weapons and equipment.

Buildings:

  • Aurora Core - An advanced AI mainframe hosting a reconstruction of The Eccentric's military-grade starship persona, AP-0176 "Aurora". Attaching this to a Hi-Tech Research Bench allows the decryption of Aurora's database and the use of her hoarded technologies.
  • Nanofabricator - A precision nano-scale production facility capable of manufacturing advanced Second Wave materials such as Nanoweave and High-Density Hex-Cells.
  • Nanoassembler - A precision nano-scale production facility capable of building Second Wave weapons, equipment, and smart apparel.

Materials:

  • High-Density Hex Cells - A compact energy storage device capable of extremely high energy density while remaining remarkably stable. Used in Second Wave weapons and smart apparel.
  • Nanoweave - A smart fabric comprised of layers of synthetic threads, microscopic plasteel reinforcements, and artificial muscle fibers. On its own it is unremarkable and barely stronger than synthread, but it can be used to produced advanced Second Wave smart apparel and bionic implants at the Nanoassembler.


Dependent Mods

The following mods require Eccentric Tech - Core as a dependency:

Eccentric Tech - Foxy's Armory 2.0

Eccentric Tech - Angel Apparel

Eccentric Tech - Advanced Shields

Eccentric Tech - Cosmetic Modifications

Optional Dependents

The following mods do not strictly require Eccentric Tech - Core, but have additional content unlocked if it is loaded:

Eccentric Tech - Defense Grid: allows for the fabrication of high-energy shield cores from the Nanoassembler.

Eccentric Tech - Fusion Power: allows for the fabrication of TFG modules from the Nanofabricator.

Links

Eccentric Tech mods were created to accompany The Eccentric's Angels, a Rimworld-inspired webcomic on Reddit.
100 Comments
@Cinder Jack Do you have one of the versions of Tacticowl running? I was just seeing the same thing with "Tacticowl Continued" (along with a ton of other breakage like factions not spawning on the map), and removing it has fixed things.
Aelanna  [author] Jul 15 @ 6:28am 
@Cinder Jack - I need more than that to go on. Can you provide a log file?
Cinder Jack Jul 15 @ 12:22am 
just wanted to say that the Eccentric tech core is coming up with errors with its projectiles when loading the game
umad41 Jul 5 @ 3:06pm 
Just wanted to pop in and say that I love your mods! Thank you for keeping them up to date
Cookie Eater Jul 3 @ 8:33am 
That has to be it then! I was testing out the release candidate with a local copy- will do.

Thanks again for being awesome!
Aelanna  [author] Jul 2 @ 10:13pm 
@Cookie Eater - If you had a local version of Combat Extended (such as the recent release candidate from GitHub) and you are going back to the Steam version, then make sure you delete your local copy entirely. RimWorld has had a bug since 1.4 wherein having a local copy of a mod causes the Steam version to no longer be recognized by conditional compatibility features such as MayRequire and LoadFolders.
Cookie Eater Jul 2 @ 10:48am 
Amazing mod, love your work! (And your comics on the subreddit)

I've noticed with CE 1.5 that ammunition for Eccentric weaponry is not updated as it was in 1.4 (E15 using 6x24mm pulse charge rounds for example), is this a bug or something that will be added?
Aelanna  [author] Jun 27 @ 9:08am 
@tree - Same deal, though. I need a log and a mod list, or preferably a HugsLog which would have both. It's 99% likely an issue with another mod you're running, and there's absolutely nothing I can do unless I can reproduce the issue.
tree Jun 27 @ 7:23am 
i can't interact with the buildings (persona core; nanoassembler; nanofabricator).
the persona core does what it is meant to be doing (it connects to research-benches)
but i can't interact with the produktion building (i can't select it, like it is not even there)
:(

Same problem, and no error reported
Aelanna  [author] Jun 26 @ 8:51am 
@luis.vette - Are you getting any kind of errors? Can you provide a log? I can't do much about it without more information.