RimWorld

RimWorld

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Wolfein Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
63.215 MB
Apr 30, 2025 @ 1:14am
Jul 8 @ 3:08am
141 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.

Racial Mechanics:
Nocturnal Creatures: An enhancement that occurs in wolfeins over a period of time, often at night.
Lunar Phase Effect: The physiological state of the Wolfein species fluctuates at night in response to lunar phases. As the full moon approaches, their sensory perception, reaction speed, and aggression intensify. These effects are especially pronounced in pureblood individuals.





Over 90 pieces of clothing, including accessories



More than 50 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Regarding the problem of having to manually select genes at the beginning, there is currently no way to do this, because implanting genes will first turn the character into a human species race before operating, so the race must include human species in the whitelist, otherwise genes with the same name will not be overwritten and multiple identical genes will exist at the same time.

Combat Extended (CE) Compatibility:
Wolfein CE Patches(Creator:leaople )

Other creator‘s Mod Extensions:
Wolfein Imperial Weapons(Creator:莱伯勒希特 )
男性沃芬 —— Male Wolfein(Creator:wstls )
[GFI1.6]沃芬族凛冬工业(Creator:银)
Wolfein Allegiance (Creator:leopoko)
沃芬族:军企版 Wolfein Race: Mega Corp Edition (Creator:haishen)
沃芬Wolfein拓展:“小红帽” (Creator:Heimu_qwq)
Wolfein Race Patches (Creator:Bryan)
Wolfein Black Science Expand (Creator:华影夏)
荷鲁斯的沃芬帝国拓展 (Creator:天马)
Wolfein Ear and Tail Animation (Creator:AOTA Yu)

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309
Partial weapon mode switching code: Liquid^2

Supported Languages:
Simplified Chinese
Traditional Chinese
English (with the help of ChatGPT) (Assist with Repairs: Rekasa)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳
Russian(Translated by Nanamy )Wolfein Race (Ru translation)
Spanish(Translated by Froit Berzerker )Wolfein Race Al Español
French(Translated by vip )Wolfein Race [Fr]



Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (31)
1
Jul 18 @ 5:33am
如何通过character editor更改头发款式?
fancy
1
Jul 19 @ 8:21am
Possible compatibility issue with Wolfein Race / Prototype Heavy Sabre
Seruleo
3
Jul 8 @ 3:17am
Major update?
Arbiter
1,609 Comments
Jul 20 @ 10:04am 
Is there a way to work with the resistance against megacorp?
Jul 20 @ 6:18am 
And the characters are VERY cute. I like them very much. "Veldson" with her bionic limbs are pretty cool.
I also manage to recruit another girl from capturing the Resistance's raid team. She's full flesh and blood. A contrast to Veldson. Also very cute. Now I can compare the different between flesh and augmented body.
Jul 20 @ 6:17am 
I play the mod, add it mid-game so I'm not Wolfeins.
>Live my life, my colony (mostly) peaceful.
>Some fugitive named "Veldson", a female Wolfein who decided to run away from the Resistance because they getting more and more ridiculous/radical in their war with the Corporation. Her body, all limbs, ears and tail are all bionic replacement.
>Me, decided to help her out of kindness. She's also pretty good at fighting and mining.
>The Resistance accused me of cooperating and trading with the Corporation (I never did.)
>Got attacks by the Resistance because if the fugitive I decided to help.
>I won. But decided to let it go.
>The Resistance attack me again for no reason.
"What's your problem, man?"
>Event pop-up. The Corporation's plane crash.
"Well, they made an enemy with me. ♥♥♥♥ it, I'm helping the Corp. You can land here. I got tank now."
>The plane crash and the Resistance soon follows.
Now the Resistance just made another enemy...ME.

It's great. :steamthumbsup:
Jul 19 @ 6:54pm 
非常有辨识度的种族,军企的服装武器风格太帅了,现在在殖民地小镇门口专门修了个沃芬风格的军管所来负责防卫和关押
Jul 19 @ 10:40am 
I will keep an eye out for the next event and try to show you the log! Everything else has worked for me so its not a big deal. Thanks again for such an awesome mod!
瓜鸽  [author]
Jul 19 @ 9:53am 
@Ysehporp I tested it on my end, and the event is working normally, so it seems like it may be a conflict with another mod. I'll do some more testing and see if I can narrow it down, but without any error messages in the log, it's unfortunately much harder to identify the cause.
Jul 19 @ 9:36am 
It was empty of anything but my pawns from my caravan. I did not arrive by shuttle. I didnt have the log pop up and tell me about an error either.
瓜鸽  [author]
Jul 19 @ 8:18am 
@Ysehporp Thanks, I'm glad you're enjoying the mod!

Under normal circumstances, there should be two groups fighting each other when you arrive. In your case, was the map completely empty with no pawns at all?

Also, did you get any error messages in the log? One more question: did you travel to the event using a shuttle?
瓜鸽  [author]
Jul 19 @ 8:16am 
@Battle Window Nocash I'll see if I can make it compatible with Multiplayer. I'm not very familiar with how the Multiplayer mod works, so I can't promise I'll be able to fix it, but I'll give it a try.
Jul 18 @ 6:45pm 
Love the mod and all the work thats gone into it. The new tech tree is quite fun and the outfits are fantastic!!! I also wanted to report a bug. I showed up at a Wolfein ambush site. I arrived and it said "arrived at the combat zone" then.... nothing. I was just alone on a map. I reloaded to before i sent my caravan and sent one again and every time it was just empty.