RimWorld

RimWorld

188 ratings
Wolfein Race
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Mod, 1.5
File Size
Posted
Updated
43.094 MB
Apr 30 @ 1:14am
May 1 @ 6:46am
8 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.




Over 80 pieces of clothing, including accessories



More than 45 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Combat Extended (CE) Compatibility:
Unfortunately, as I have never played with CE, there is currently no compatibility patch for it. If I were to attempt balancing it myself, the result would likely be a mess.
(Someone is currently helping with the development of the compatibility patch for the mod)

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309

Supported Languages:
Simplified Chinese
English (with the help of ChatGPT)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳

Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (1)
1
Apr 30 @ 8:16am
Great mod
perl
68 Comments
Aranador 24 minutes ago 
I have a selfish request, if you have the time and interest : would you be willing to add support for Save Our Ships 2 mod? Some of your high end armours are clearly environmentally sealed, judging by their toxic resistance, so maybe space compatibility is feasible. Of course any other awesome stuff you add, I'll be glad for too :)
瓜鸽  [author] 5 hours ago 
@Touka Theoretically it is possible, but other mods are needed to generate racial factions.
Julius_ovO 6 hours ago 
nice !:steamthumbsup:
AnDeNi 8 hours ago 
医药不能添加方案用不了不能拿来收费:steamhappy:
what the dog doin?
Touka 12 hours ago 
is it safe to add mid save?
rout 14 hours ago 
Thank you. It's a bit annoying to see that notification constantly if it doesn't affect you, so hopefully this can be fixed. Love this mod :D
瓜鸽  [author] 14 hours ago 
@rout I will consider not showing this moon phase when not using the Wolfein race later, but I'm not sure if it can be done
rout 14 hours ago 
Hi, there is a bug. Even when you do not have a Wolfein pawn on the map, there is a notification WaningGibbous, FullMoon, WaxingCrescent, etc.

I propose the moon phase should only be displayed if it is relevant. I was playing as a normal Baseliner colony and they still showed up.
瓜鸽  [author] 16 hours ago 
@牧羊人 目前种族里只有女性