RimWorld

RimWorld

2,125 ratings
[NL] Facial Animation - Experimentals
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.994 MB
Aug 21, 2021 @ 11:22pm
Mar 14 @ 3:28pm
53 Change Notes ( view )

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[NL] Facial Animation - Experimentals

Description
Required Mod: Facial Animation - WIP
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197

The best body textures for this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2820615654

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".


Features:
  • Repainted Eyeballs.
  • Drawing Sclera
  • Mood-dependent changes in complexion.


Dear Users

Thank you using my Mods, Facial Animation has been patched by various modders.
I'm very happy about that. However, at the same time, it was becoming difficult to add new features.

So, I decided to split Facial Animation into two mods. This mod is for the human race.
It contains only textures and definition files enabling new features.

If you are interested in my textures and you want to trying new features, please activate this mod.
I apologize for any inconvenience.


Dear Modders

In order to release the new features of Facial Animation faster, this mod has been separated from Facial Animation.
Therefore, the new features implemented in this mod do not consider compatibility at all.
If you create a compatibility patch, it may not work properly depending on the future updates of this mod.

PS
Initially, I expected only to apply the facial textures and facial animations I created for humans to the other race's faces. When I released new features and add new definitions, I wanted to reflect them automatically to other races. In other words, I did not expected that patch mods changes and replaces original textures and definitions. However, in reality, in some cases, some mod was released replacing textures and definitions. In such cases, it was not desirable for them to automatically reflect my changes.Also, since my mod only supports overriding textures and definitions, if I add new textures and definitions, modders cannot remove them.
Then, I separated my mod to 2 mods. If you are patch modder and you want to reflect new features to your mods, you can make this mod a prerequisite. However, you need to understand that future updates will automatically reflect changes to your mod.

Caution
Redistribution of this MOD data is prohibited.




Release Note



2025/02/24
- Added highlight textures to all head blank face types. Now, by adding highlights, we have ensured that the depth and contours remain visible when a pawn is standing in the dark or has a darker skin tone.

2024/11/04
- Added new LidType for Male, LidSharp.

2024/10/06
- Repainted all mouth images to include white-colored teeth.
- Added a new skin option: SkinFreckledCheek.

2024/09/29
- Added some new headShapeDefs, hot and cold.
- Added Haul animation defs.

2024/09/16
- Repainted some textures.
- Added some new mouthShapeDefs, sad, tight, puzzle, surprise.
- Modified a some faceAnimationDefs.
- Added some new faceAnimationDef, Flee, Reading.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.

2023/12/09
- The male pawn's parts were almost completely redrawn.
 Jaw height and face size are now about the same for males and females. Improved hairstyle compatibility.
- A new mouthShape, "smile", has been added to the mouth.
When Mood is 80% or higher, the "smile" mouthShape has been shown.

2023/11/03
- Added an new LidType.

2022/07/05
- Processed all images to make the edges less noticeable.

2022/05/08
- Added an new def file. It changes each eyes when pawns have ArchotechEye or BionicEye.
- Repainted female head textures.

2022/04/24
- Fixed the probability of fang mouths being generated.

2022/04/23
- Added a mouth part which it has fang!

2022/04/17
- Added a lid part.

2022/04/12
- Added a freckle part.

2022/04/03
- Added a thick brow part.

2022/01/16
Large updates! ... for me.
- Changed the structure of the eye! The movable range of the eyes has been greatly expanded.
- Changed all eye graphics due to suitable above new method.
- Changed some male graphics, eye , mouth and heads.

2022/01/15
- Changed texture paths in Experimentals . Therefore, Experimentals and WIP now refer to different textures.

2022/01/02
- Added a new Def definition "half", a new special implementation that can partially hide the eyeball.
- Added two animation defs, for Blink and WaitCombat using half LidShapeDef.

2021/12/19
- Implemented Teary eyes. Teary eyes are now displayed when the pain becomes too strong.
- Pale face due to low mood and embarrassed face are shown at the same time.
- Removed unnecessary transparent images rendering to reduce the load.



2021/11/07
- When the pawn's mood is high, their cheeks become slightly colored red.
- When the pawn's mood is moderate, their cheeks lose color.
- When the pawn's mood is low, their face turn pale.

2021/10/31
I tried to use Render Texture for creating facial part textures in this release version.
Please let me know if you find any problems that happen again and again.
- Repainted all eye textures (female) to match the new shaders.
- Added mask image paths to the eye defs.

2021/10/19
- Added new eye type.



ユーザーの皆様へ

Facial Animationをいつもご利用いただきありがとうございます。
Facial Animationはこれまで様々なModderの方々によってパッチが作成されてきました。ありがとうございます。
しかしながら、同時に最近は互換性を考えると新機能の追加が難しいと感じてきています。

そこで、私は表情Modを2つに分離することにしました。
新機能を試してみたい方は本Modを有効化してください。ご不便をおかけしますが宜しくお願い致します。

Modderの方々へ

FacialAnimationの新機能を高速にリリースするため、本ModはFaicalAnimationから分離しました。
したがって、本Modに組み込まれた新機能は互換性を重要視していません。
互換パッチを作成する場合、本Modの今後の更新によっては正常に動作しなくなる可能性があります。
182 Comments
Ranger Dimitri Mar 29 @ 8:27am 
So, wanted to ask if it's this mod or the main mod that has the gene that enables you to disable FA Faces? In either case though, could you enable that Gene for use with Vanilla Races Expanded: Androids? As it currently stands, it's not listed in the options for them to use, and it would be nice to have so my custom made Wardroid Robotic Race actually looks the part rather than having weird texture thing going on with it. It's a good mod to be sure and I enjoy using it! But just wanted to point out something I felt needed to be mentioned.
giyoon2 Mar 8 @ 6:33am 
fix steam deck error plz
Kyliness Mar 5 @ 2:12pm 
is there a way to not let eyes changed colors after I installed bionic eyes? All of them changed to blue colors after I did so.
hoteldoor538 Feb 14 @ 12:04pm 
is there a way to stop ghouls from blushing?
Daseinfool Feb 4 @ 2:47am 
hope for the solution with the textures errors on steamdeck. O7
celest7k Jan 25 @ 4:57pm 
@Cirom I have the same problem. The only mods are FA and FAE. I play on Linux. Any solution?
gh0stashes Nov 23, 2024 @ 11:57am 
@AzureSix use "Go Away Eye Strain" for that. This mod doesn't change vanilla prosthetic textures
AzureSix Nov 17, 2024 @ 5:48am 
I'm using this mod, but the archotech and bionic eye have the vanilla graphic nothing is updated.
Cirom Nov 16, 2024 @ 8:50am 
Having an issue with this mod on Steam Deck specifically - often when a setting gets changed or when ProgressRenderer takes a screenshot, everyone gets black textures behind their eyes similar to this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3366850529

This does not happen on PC.
Espiovvv Nov 4, 2024 @ 10:51am 
@I Avensh I
YES, so disable animations and keep the changed faces in the mod's settings to keep your TPS maxed.