RimWorld

RimWorld

4,354 ratings
Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
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0.362 MB
Jul 25, 2016 @ 1:40am
Jul 21, 2021 @ 9:59am
17 Change Notes ( view )

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Mad Skills

Description
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Popular Discussions View All (2)
1
Jul 21, 2021 @ 10:02am
Not Working
Spanks Masterson
0
Jan 30 @ 3:06pm
Is there a way to stop decay once a pawn hits level 20?
DJRedNightMC
< >
607 Comments
NoOne_ReaVen May 9 @ 5:35am 
Im having an really weird issue where skill XP goes up into the negative stoping progress alltogether and showing infinite progress numbers
ussrblyie Apr 14 @ 9:02am 
@iris19880818 confronted with same problem, could you tell me which the mod conflicted with mad skill?
Giovanni Apr 6 @ 2:55pm 
I wish could me possible a merge between this and Ducks' Insane Skills mod, love this mod but I wish to go more than level 20, there are any chanses?
Ratysz  [author] Apr 3 @ 5:40pm 
@Milenier: Judging by name alone, probably not.
Milenier Apr 3 @ 8:04am 
does this mod work with "skill limit and decay tweaker"?
Kira Mar 26 @ 4:08am 
@Ratysz sorry for not reading it all. Just a suggestion to add a bold into the text or a header if questions like mine persist. Thanks!
Ratysz  [author] Mar 25 @ 11:21am 
@Kira: says right so in the description.
Kira Mar 25 @ 8:18am 
Is the mod safe to add to the existing save?
Knight Dandelion Mar 12 @ 1:57am 
Best Mod Dude, Thx
DeadlyMoon7 Mar 9 @ 1:07pm 
Could there be a conflict with Android Tiers?
Somehow my robots are losing their skills as if the mod didn't exist.