RimWorld

RimWorld

105 ratings
WeaponStats
 
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Mod, 1.0
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0.252 MB
Jul 12, 2017 @ 6:42am
Feb 12 @ 9:53pm
24 Change Notes ( view )

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WeaponStats

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Description
Adds a "Weapons" tab - list of ranged, melee, explosive and other weapons present on the current map.

When in dev mode, there is a "D" button on each line which shows some debug info.

Here is an updated and enhanced version for B19:
https://filedn.com/lWv3afQJbf54nYvdSVxmJe8/WeaponsTabB19.zip
Popular Discussions View All (1)
4
Nov 17, 2018 @ 6:39am
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71 Comments
duanethebathtub Feb 9 @ 12:30pm 
Thank you for this mod! I couldn't play a game without it. Coupled with the "Inventory" mod, they are an amazing tag team.
Fizo Jan 22 @ 10:23pm 
don't know if its possible but a tab for turrets also? anyways, Awsome mod!
K'Braid Jan 13 @ 12:58am 
do you think you could recalculate DPS to also include the average persentage of accuracy? It would really help it figuring out the best gun to give to my best shooter.
Smelly Fish Dec 31, 2018 @ 2:11am 
Nice
duanethebathtub Dec 26, 2018 @ 4:06pm 
This is AWESOME... wanted something like this for a long time... feature request- make the name sortable... thank you!
Denigrate Dec 13, 2018 @ 7:46am 
I too would love to see an "I" button!
Zaiyan Nov 22, 2018 @ 3:18pm 
Very helpful to distribute weapons to pawns, when you have over 20 pawns!

Two suggestions.
- Adding the Shot Count for ranged weapons in the table.
- Adding a button for each shown weapon to directly open the Information Window of the object.
Like the 'D' button in dev mode, just an 'I' button, for example.
bodlosh  [author] Nov 16, 2018 @ 8:25am 
UPDATE!
Fixed Medieval times legendary weapons not being displayed.
Added a possibility to display currently craftable weapons and apparel (so you can compare with what you have and craft better equipment for your colonists).

@GoingTheNowhere never tried Hardcore SK, but I have not seen a mod this is incompatible with (yet).

There were also some questions concerning slowing the game... I suppose it should not. The table only updates when it is visible and it updates when the filter changes otherwise every 250 ticks (TickRareInterval).
GoingTheNowhere Oct 30, 2018 @ 8:49am 
Will this mod work with Hardcore SK?
7MD Oct 26, 2018 @ 12:15am 
You fixed it! Nice job. Thanks