RimWorld

RimWorld

WeaponStats
331 Comments
Hi,一个小建议,可否对"可制作"列表中的内容增加一个"品质"选项,"材料"选项以及"瞄准时间"选项
毕竟有些武器在是否高品质,是否1%瞄准时间的表现是天差地别的
Hi, just a suggestion: could you add a "Quality," "Materials," and "Aiming Time" option to the "Craftable" list? After all, the performance of some weapons can be drastically different depending on whether they are high-quality or have a 1% aiming time reduction.
Furious Fred Oct 22 @ 10:55am 
Apologies if this is already known, but it appears that items in the Odyssey DLC Outfit Stands don't show up in the lists. I just noticed this when trying to compare which of my Plate armors would have the highest protection stats and failing to find any of the ones that were slotted onto the Outfit Stands.
EfeTheCaptain Oct 14 @ 1:26pm 
This mod heavily affect the performance. Is there a way to edit the refresh rate ? I guess it's scanning the entire map too frequently. I'd like to tame it down to 1 scan per 10s.
oldmanwhistler Oct 9 @ 10:05am 
Is there any way to filter the armor tab by outer/middle/skin?
Askesis Aug 23 @ 10:13am 
Could you consider adding DPS/DPSA to turrets? :-)
Codexvn Aug 17 @ 5:33am 
Regarding clothing, could it support filtering by clothing layers? For example, the underlayer, outer layer, etc.
Hastur Aug 15 @ 4:34pm 
Hey thanks for making this mod! It's helping me balance out the weapons for an update to my first mod! It caught that I was using the wrong type of bullet for one of the weapons since the numbers were *way* off.
Jgt358 Aug 2 @ 12:07am 
will this show hidden weapons in the ancient danger cryo rooms?
tarantio Jul 23 @ 5:32am 
To add symbol to bottom menu use mod "UI not included"
Horhyzon Jul 22 @ 12:00pm 
Any way to show as a symbol in the bottom menu? This is the only tab without the option. Nitpick I know. It just stands out.
MrFlodo Jul 22 @ 7:05am 
v1.6 New Subscriber, loving the mod. Thank you Bodlosh for taking the time to create and update the mod. Very much appreciated and keep up the valued work!

I think ive noticed a small bug though, nothing major - Weapons appear to be reporting as "Ground" rather than "Storage".

When i short select Ground weapons only it still shows all weapons that are stored on shelves and when i click on Storage it shows no weapons. Is this a bug or is it something from myside?
Hangover. Jul 21 @ 7:31am 
Thank you for the update, S tier mod.
mosseph Jul 21 @ 6:17am 
Love this mod! I’m not hugely into combat, I don’t use CE, I just want to efficiently assign weapons. This helps me do that. Thank you for sharing!
KittenBear Jul 18 @ 10:56am 
Similar to @Gualdhar. Same problem with range. Probably the standard way to check weapon stats is before taking unique stats into account. I've seen the same issues with other mods.
HavenOnline Jul 17 @ 6:27pm 
@CtrlAltFunk you do it.
HavenOnline Jul 17 @ 4:35pm 
one dot six :)
Gualdhar Jul 15 @ 9:04pm 
FYI, the mod isn't properly calculating DPS on some unique weapons. I've got a unique assault rifle with 50% more shots per burst (5 instead of 3) and the dps is the same as a regular assault rifle of the same quality.
Stellar Harbour Jul 14 @ 12:24pm 
Is there a way to see all craftable items, not only currently available?
CtrlAltFunk Jul 12 @ 11:37pm 
Any chance you could add a B to the item name to indicate Biocoded weapons?
DawnsGlow Jul 1 @ 9:19am 
@bodlosh : I have created patches for 1.6. It works fine.

You can find the patch here : {LINK REMOVED}. Consider merging the patches to your source.
bodlosh  [author] Jun 30 @ 4:13am 
I will update, but probably not before 1.6 is officially out. Please stop asking.
seppi141 Jun 29 @ 7:20am 
pls make an update for 1.6 this mod is so usefull
月空 Jun 24 @ 12:55pm 
1.6
iriko Jun 21 @ 5:44am 
Hello, is an update of this mod possible for version 1.6 please?
FoxDren Apr 20 @ 4:32am 
was so confused. thought this was part of the numbers mod. glad someone finally pointed me here as this is what I was looking for when I installed the numbers mod.
DanScallion Apr 11 @ 6:19pm 
Would be nice to have option to hide/filter out tainted ones.
Playmaxx Feb 20 @ 5:42am 
When i press the craftable button, it will empty the whole window and i cant use it anymore until i restart. i play with a lot of mods, could that be the reason? or does it just load extremely long and i am too impatient?
bodlosh  [author] Jan 23 @ 10:58am 
@Reisen
Great!
If you are interested in making non-CE version which would make my mod obsolete, I would be grateful :)
Reisen Jan 23 @ 2:54am 
For anyone interested, I made a similar mod (new codebase, CE specific) version, that shows caliber and other missing stuff.

https://steamcommunity.com/sharedfiles/filedetails/?id=3412865757
Eren Iron Jan 23 @ 12:50am 
how do you open the window to show the weapon stats? Is there meant to be a button at the bottom of the screen with the other menus? because I'm not seeing that. I've looked through all my in-game settings and options and can't find anything, even though this mod is definitely in my loaded mods list
Dizzy Ioeuy Jan 1 @ 1:27pm 
oh and this is NOT in CE just the basic game.
Dizzy Ioeuy Jan 1 @ 1:26pm 
Armor penetration showing all -100 which is not accurate for the weapons. Any fix?
Skeleton Man Dec 16, 2024 @ 9:08pm 
Would be nice if this showed:
1) Caliber (for CE's ammo system)
2) Weight
3) This is a CE specific problem, but being able to view ammo types in the same manner would be nice but probably out of scope
Hamza Baloch Nov 25, 2024 @ 6:05am 
how accurate is this ? can anyone elaborate ?
REDIZIT Nov 11, 2024 @ 1:35am 
I would really like to see the caliber of weapons with the CE mod.
Askesis Sep 30, 2024 @ 12:54pm 
Could you add a check box for 'researched' and 'all'? Craftable only shows stuff if there's a table down for it (which, fair enough I guess), but it would be nice to see everything I *could* make and also everything I want to aim to make :-)
Narlindir Sep 29, 2024 @ 6:19am 
@1370818319 just use the "craftable" filter
1370818319 Sep 28, 2024 @ 9:25pm 
Can we have list of all weapons in game? Thank you
Spectral_Ace Sep 8, 2024 @ 9:47pm 
AP values for melee weapons says -100 for all
Ferchu Aug 24, 2024 @ 10:09am 
Yes, there's an issue with CE, as Thilenios mentioned. Could you solve it, @Bodlosh? Thanks!
Erythion Aug 19, 2024 @ 4:28am 
For CE compatibility, it'd be great for a caliber column to be added
Thilenios Aug 5, 2024 @ 4:21pm 
Doesnt seem like it supports stats from CE? ALl I see for armor for ever melee weapon is -100
BakaoAru Aug 5, 2024 @ 7:41am 
dunno what i did but the apparel tabs just goes blank when i turn on the craftable option
Narlindir Jul 3, 2024 @ 8:11am 
afaik
this works with MPA and PHA since it just takes ingame weapon stats
but its long ago that I played CE
2962342497 Jul 3, 2024 @ 2:00am 
Are you considering adding MPA and PHA damage to your weapon ranking?
Falc Jun 29, 2024 @ 3:42am 
Is there a way to change the stuff that craftable weapons show up as? Like, being able to toggle between plasteel, bioferrite or steel longsword, for example?
Narlindir May 21, 2024 @ 3:52pm 
Also would be neat if there was a DPSA with AP factored in
Narlindir May 21, 2024 @ 3:51pm 
can you make it so traders inventories can be compared too?
I dont know what to buy half the time xD
lol May 10, 2024 @ 11:12am 
Mentioned in Best Mods • Vanilla UI collection.
betonov May 5, 2024 @ 8:02am 
Please make sure that the window with statistics does not collapse when you press the central mouse button (dragging the camera)