RimWorld

RimWorld

WeaponStats
327 Comments
Askesis Aug 23 @ 10:13am 
Could you consider adding DPS/DPSA to turrets? :-)
Codexvn Aug 17 @ 5:33am 
Regarding clothing, could it support filtering by clothing layers? For example, the underlayer, outer layer, etc.
Hastur Aug 15 @ 4:34pm 
Hey thanks for making this mod! It's helping me balance out the weapons for an update to my first mod! It caught that I was using the wrong type of bullet for one of the weapons since the numbers were *way* off.
jgt Aug 2 @ 12:07am 
will this show hidden weapons in the ancient danger cryo rooms?
tarantio Jul 23 @ 5:32am 
To add symbol to bottom menu use mod "UI not included"
Horhyzon Jul 22 @ 12:00pm 
Any way to show as a symbol in the bottom menu? This is the only tab without the option. Nitpick I know. It just stands out.
MrFlodo Jul 22 @ 7:05am 
v1.6 New Subscriber, loving the mod. Thank you Bodlosh for taking the time to create and update the mod. Very much appreciated and keep up the valued work!

I think ive noticed a small bug though, nothing major - Weapons appear to be reporting as "Ground" rather than "Storage".

When i short select Ground weapons only it still shows all weapons that are stored on shelves and when i click on Storage it shows no weapons. Is this a bug or is it something from myside?
Hangover. Jul 21 @ 7:31am 
Thank you for the update, S tier mod.
mosseph Jul 21 @ 6:17am 
Love this mod! I’m not hugely into combat, I don’t use CE, I just want to efficiently assign weapons. This helps me do that. Thank you for sharing!
KittenBear Jul 18 @ 10:56am 
Similar to @Gualdhar. Same problem with range. Probably the standard way to check weapon stats is before taking unique stats into account. I've seen the same issues with other mods.
Haven Jul 17 @ 6:27pm 
@CtrlAltFunk you do it.
Haven Jul 17 @ 4:35pm 
one dot six :)
Gualdhar Jul 15 @ 9:04pm 
FYI, the mod isn't properly calculating DPS on some unique weapons. I've got a unique assault rifle with 50% more shots per burst (5 instead of 3) and the dps is the same as a regular assault rifle of the same quality.
Stellar Harbour Jul 14 @ 12:24pm 
Is there a way to see all craftable items, not only currently available?
CtrlAltFunk Jul 12 @ 11:37pm 
Any chance you could add a B to the item name to indicate Biocoded weapons?
DawnsGlow Jul 1 @ 9:19am 
@bodlosh : I have created patches for 1.6. It works fine.

You can find the patch here : {LINK REMOVED}. Consider merging the patches to your source.
bodlosh  [author] Jun 30 @ 4:13am 
I will update, but probably not before 1.6 is officially out. Please stop asking.
seppi141 Jun 29 @ 7:20am 
pls make an update for 1.6 this mod is so usefull
月空 Jun 24 @ 12:55pm 
1.6
iriko Jun 21 @ 5:44am 
Hello, is an update of this mod possible for version 1.6 please?
FoxDren Apr 20 @ 4:32am 
was so confused. thought this was part of the numbers mod. glad someone finally pointed me here as this is what I was looking for when I installed the numbers mod.
DanScallion Apr 11 @ 6:19pm 
Would be nice to have option to hide/filter out tainted ones.
Playmaxx Feb 20 @ 5:42am 
When i press the craftable button, it will empty the whole window and i cant use it anymore until i restart. i play with a lot of mods, could that be the reason? or does it just load extremely long and i am too impatient?
bodlosh  [author] Jan 23 @ 10:58am 
@Reisen
Great!
If you are interested in making non-CE version which would make my mod obsolete, I would be grateful :)
Reisen Jan 23 @ 2:54am 
For anyone interested, I made a similar mod (new codebase, CE specific) version, that shows caliber and other missing stuff.

https://steamcommunity.com/sharedfiles/filedetails/?id=3412865757
Eren Iron Jan 23 @ 12:50am 
how do you open the window to show the weapon stats? Is there meant to be a button at the bottom of the screen with the other menus? because I'm not seeing that. I've looked through all my in-game settings and options and can't find anything, even though this mod is definitely in my loaded mods list
Dizzy Ioeuy Jan 1 @ 1:27pm 
oh and this is NOT in CE just the basic game.
Dizzy Ioeuy Jan 1 @ 1:26pm 
Armor penetration showing all -100 which is not accurate for the weapons. Any fix?
Skeleton Man Dec 16, 2024 @ 9:08pm 
Would be nice if this showed:
1) Caliber (for CE's ammo system)
2) Weight
3) This is a CE specific problem, but being able to view ammo types in the same manner would be nice but probably out of scope
Lucillius Nov 25, 2024 @ 6:05am 
how accurate is this ? can anyone elaborate ?
REDIZIT Nov 11, 2024 @ 1:35am 
I would really like to see the caliber of weapons with the CE mod.
Askesis Sep 30, 2024 @ 12:54pm 
Could you add a check box for 'researched' and 'all'? Craftable only shows stuff if there's a table down for it (which, fair enough I guess), but it would be nice to see everything I *could* make and also everything I want to aim to make :-)
Narlindir Sep 29, 2024 @ 6:19am 
@1370818319 just use the "craftable" filter
1370818319 Sep 28, 2024 @ 9:25pm 
Can we have list of all weapons in game? Thank you
Spectral_Ace Sep 8, 2024 @ 9:47pm 
AP values for melee weapons says -100 for all
Ferchu Aug 24, 2024 @ 10:09am 
Yes, there's an issue with CE, as Thilenios mentioned. Could you solve it, @Bodlosh? Thanks!
Erythion Aug 19, 2024 @ 4:28am 
For CE compatibility, it'd be great for a caliber column to be added
Thilenios Aug 5, 2024 @ 4:21pm 
Doesnt seem like it supports stats from CE? ALl I see for armor for ever melee weapon is -100
BakaoAru Aug 5, 2024 @ 7:41am 
dunno what i did but the apparel tabs just goes blank when i turn on the craftable option
Narlindir Jul 3, 2024 @ 8:11am 
afaik
this works with MPA and PHA since it just takes ingame weapon stats
but its long ago that I played CE
2962342497 Jul 3, 2024 @ 2:00am 
Are you considering adding MPA and PHA damage to your weapon ranking?
Falc Jun 29, 2024 @ 3:42am 
Is there a way to change the stuff that craftable weapons show up as? Like, being able to toggle between plasteel, bioferrite or steel longsword, for example?
Narlindir May 21, 2024 @ 3:52pm 
Also would be neat if there was a DPSA with AP factored in
Narlindir May 21, 2024 @ 3:51pm 
can you make it so traders inventories can be compared too?
I dont know what to buy half the time xD
lol May 10, 2024 @ 11:12am 
Mentioned in Best Mods • Vanilla UI collection.
lean+asics May 5, 2024 @ 8:02am 
Please make sure that the window with statistics does not collapse when you press the central mouse button (dragging the camera)
九天十地菩萨摇头怕怕 May 4, 2024 @ 3:04am 
缺个中文汉化,哎。mod非常好!
InfiNight May 1, 2024 @ 6:19am 
The melee weapon DPS takes into account the stat modifier of the holder instead of showing the base value only. Exemple : an excellent uranium mace base stat is 11.49, while held by a dirtmole with 150% melee damage, it shows 17.23...
shimizu01 Apr 21, 2024 @ 3:08pm 
Finally I'm going to understand a few things about ranged weapons! This allows you to perfectly clarify what you need to know about each weapon in the map. Thanks again ! :D
ウィリャム Apr 19, 2024 @ 12:14pm 
Thanks you for the update :)