RimWorld

RimWorld

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Rim Languages
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Mod, 1.5
File Size
Posted
Updated
689.305 KB
Mar 23 @ 2:57am
Apr 19 @ 6:27pm
13 Change Notes ( view )

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Rim Languages

In 1 collection by Cybranian
RimWorld+
29 items
Description


[ko-fi.com]
[boosty.to]


About
This mod adds a language system to the game for all humanoid factions.
Languages ​​are generated automatically for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default.
Language is tied to a faction, not a specific pawn. Learning a new language applies to your entire colony.

How to learn a language?
Language is learned through your colonists interacting with native speakers. This applies to any social interaction between them. You can learn a prisoner's language through a special interaction in the prisoner tab. Languages ​​can also be learned through language books.


Language in Faction Tab


World languages


Detailed settings when starting a new game



There are several default modes of generating languages ​​and dialects
- One language per race and dialects for tech levels (For each race, only one language will be generated, which is uniform for the race. Dialects for each technological level will be generated based on this language. Xenotypes of the same race are still considered to be of the same race)
- A language for each technological level for the race and dialects for all factions (Languages will be generated for each race based on the number of technological levels. At the same time, each faction will receive its own dialect)
- A language for each culture for the race and dialects for all factions (Languages will be generated for each race based on the number of ideo cultures. At the same time, each faction will receive its own dialect)
- Natural random with settings (Languages ​​will be generated in a random number specified by the player, but not more than the number of factions. Language dialects will be randomly distributed among factions without regard to race.)



Learning languages ​​and dialects
- Added interaction for prisoners - learning a language.
- Added books that allow learning languages.
- Added ideological precepts that encourage or discourage learning languages.

Prisoner Interaction


Language Book



Restrictions
- You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse (customizable).
- You cannot contact a faction without knowing the language.
- Pawns will be more likely to conflict if they do not know each other's language and dialect.
- Pawns will be less likely to romance if they do not know each other's language and dialect.
- You cannot recruit or convert a pawn without knowing the language.

Welcome to Settings





Original Russian translation
Original English translation
French translation by T. Dussolier is included directly
Chinese by Whuh




Compatibility Info
- Need start new game: No, languages ​​will be generated in any case.
- Mod can be deleted in midgame: Yes, after resaving you will no longer see errors.
- Removing and adding fractions in midgame: This will most likely lead to a collapse, do not add or remove factions from your save
- DLC required: No
- CE compatibility: Yes

Incompatibility Info
- Fluffy's Relationships Tab: Patch here
- Custom Prisoner Interactions: AI reason

For developers
- The system allows you to set your own generation rules, thanks to the Language Family Def.
- You can create your own language and link it to a race, as well as set accelerated dialect generation for the factions of that race.
- If the race is not used in the Language Family, the language will be generated automatically according to the standard rules.
- If a dialect is not defined for a fraction in the Language Family, the dialect will also be generated automatically according to the standard rules.




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Popular Discussions View All (3)
1
1
Apr 25 @ 2:31am
[Request] Extract Drawing Logic for Compatibility Patch (Fluffy Relations Tab)
0。0
0
Apr 12 @ 4:33am
Faction-Tab UI Misalignment with Custom Factions
Mangalloy
204 Comments
PuchXd 5 hours ago 
Is there another mod,besides MoonJelly and Dead man's switch, who uses a custom language?
Cybranian  [author] Apr 27 @ 6:55am 
@Muad'dib

1) This can be configured in the mod settings
2) Language learning occurs through any social interaction or by reading language books
Muad'dib Apr 27 @ 6:33am 
1: So you can not trade at all unless you know their language?
2: Are there any ways to learn a language besides prisoner and books? Like will they randomly interact with visiting pawns and learn languages over time? I use hospitality and was wondering how that would interact.
Cybranian  [author] Apr 27 @ 1:17am 
@Simi

Learn the language and it will pass
Simi Apr 27 @ 12:06am 
Since I put this mod in my games all the prisoners are in unwavering loyalty, is this normal ?
Cybranian  [author] Apr 25 @ 3:07am 
@0。0

good job
0。0 Apr 25 @ 2:29am 
Added support for the Fluffy's Relationships Tab mod, feel free to try it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3470086716
majik Apr 24 @ 10:17pm 
to anyone who is having issues not being able to use relations tab, while its not a perfect replacement, "social interface" and "relations interface" by dimonsever000 are solid replacements in the meantime
Cybranian  [author] Apr 24 @ 6:42pm 
@Cadet CStinky

By any social interaction with language speaker
Cadet CStinky Apr 24 @ 6:38pm 
Any way to learn a language without capturing a faction member?