RimWorld

RimWorld

6,688 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
6.287 MB
Sep 28, 2019 @ 1:41am
Aug 11 @ 8:27am
230 Change Notes ( view )

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Character Editor

Description
last update: v1.4.1242 build on 2023-08-11 for RimWorld v1.4.3704
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• editable stats were added since 2019-07-18T01:33, that is fully optional and just for fun
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (117)
372
Sep 14 @ 4:28pm
PINNED: BUGs in v1.4
VOID
105
Aug 24 @ 7:20am
PINNED: Frequently Asked Questions
VOID
38
1
Aug 25 @ 12:50am
PINNED: FUTURE TODO'S
VOID
< >
3,669 Comments
standing528blade 1 hour ago 
How do i spawn a pawn of a certain xenotype?
FG_Remastered Sep 21 @ 4:50pm 
@Rosen Ritter: PC or ChE? PC will mess up all pawns generated while it's active. ChE can be safely removed IIRC.
Нагризолич Sep 20 @ 2:49am 
@SalmonToastie I believe you have to edit skin color germline gene for that if you have biotech
SalmonToastie Sep 20 @ 1:09am 
How do i change skin colors? Whenever i select a new color and remove the old one nothing happens.
Rosen Ritter Sep 19 @ 7:58am 
So is it safe to remove mid-save, so I can design my colonists then remove it after?
FG_Remastered Sep 18 @ 12:51pm 
@OldIslayNick: Do not use Prepare Carefully. While this is the one feature this mod is missing compared to it, you'd do yourself a disservice going back to it, as it will mess up all pawn generation.
OldIslayNick Sep 18 @ 3:11am 
Is there any option to keep it balanced apart from "just don't cheat"? Or do I need to install Prepare carefully for that? Can they work together?
Herebellama Sep 17 @ 7:25am 
I'm sorry if this question has been asked before.
Is there a guide uploaded that explains with visuals how to use the relationships feature? I'm wondering if its bugged as my choices aren't being implemented. (This isn't siblings, I saw that warning.)
Victor Sep 15 @ 2:23pm 
Would it be too much to ask to not log so many messages in the steam version? I noticed this mod alone logs like a dozen lines on startup.
cant aim Sep 10 @ 10:25pm 
Anyone know what this error is?
Exception filling window for CharacterEditor.DialogViewXenoGenes: System.NullReferenceException: Object reference not set to an instance of an object
at CharacterEditor.GeneTool.PrintIfXenotypeIsPrefered (Verse.Pawn p) [0x0002a] in <31aeedd25e67475286a4c61702d6ebc1>:0
at CharacterEditor.DialogViewXenoGenes.DoWindowContents (UnityEngine.Rect inRect) [0x003a2] in <31aeedd25e67475286a4c61702d6ebc1>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)