RimWorld

RimWorld

3,243 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.536 MB
Sep 28, 2019 @ 1:41am
Sep 11 @ 8:20am
180 Change Notes ( view )

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Character Editor

Description
last update: 2021-09-11 (version 1.3.842)
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)


MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..100]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns [90 slots]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• editable stats were added since 2019-07-18T01:33, that is fully optional and just for fun
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







IF YOUR PAWNS FROM THE OLDER VERSION WERE NOT IMPORTED - YOU CAN TRY THIS
if they were not imported - then most likely the old hugslib file could not be found. you can rescue them if you want by - downloading an older character editor version from the external download[www.nexusmods.com]. when you start with the old version, go to mod settings of this mod and click on 'export'. this will save a file on your desktop. then you can change back to the steam version of the editor, open the mod settings and 'import' the file.
Popular Discussions View All (83)
17
Aug 27 @ 4:32pm
PINNED: FACE MODS
VOID
61
Oct 28 @ 1:03pm
PINNED: Frequently Asked Questions
VOID
22
Aug 17 @ 8:06pm
PINNED: Saved characters not loading
KillerTheFlareon (SSEC)
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2,290 Comments
Exeon 1 hour ago 
Anyone else getting an issue where creating after starting or editing before starting a world completely takes characters off the work menu? I want this mod to create custom characters but it's pointless if I can't use the work tab for them.
Also after I start a game saved pawns won't load at all.
TheSevenSins Dec 1 @ 5:27am 
I have a question: Is there a patch or any plans to add saving for both the rimworld of magic class stats and the vanilla ancients power into the informations saved on the pawn? Currently, a rimworld of magic pawn reset to level zero and sometimesare assigned the wrong class when loaded, and the ancient stuff is simply unsaved
Shinuxen Nov 30 @ 9:59am 
Have this problem when pressing apparel button in inventory tab, apparel list is not displayed and this is spammed:
Exception filling window for CharacterEditor.DialogArmory: System.NullReferenceException
Shock Absorber Nov 30 @ 5:21am 
Can't change gradient type. Log posted below but i get no errors or anything.
Log: https://gist.github.com/0ba0638f53859aebdd612dbc8fb792cf
Darkequation Nov 30 @ 2:15am 
What does the astronaut in the starting setting do? Toggling it seems to make colonists not spawn when start.
reallyhairydave Nov 28 @ 7:01am 
Any chance for the powers from Vanilla Factions Expanded Ancients to be added?
mjdecker123 Nov 27 @ 5:53pm 
Ncr, I also had this issue. If you want just a 1st and a last name, Just use the middle and the last slot. The middle slot is what they will go by
Ncr Ranger Nov 27 @ 3:48pm 
Even when I just randomize colonists it doesnt work?
Ncr Ranger Nov 27 @ 3:48pm 
They all need a vaild name what the hell?
[Khorne] Shits'N'Giggles Nov 26 @ 11:39am 
this is absolutely amazing