RimWorld

RimWorld

9,510 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.667 MB
Sep 28, 2019 @ 1:41am
May 1, 2024 @ 9:14am
241 Change Notes ( view )

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Character Editor

Description
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (146)
28
Jun 2 @ 1:39pm
Bug reporting
Hedigo
141
May 18 @ 9:27am
PINNED: Frequently Asked Questions
VOID
49
1
Apr 19 @ 7:59am
PINNED: FUTURE TODO'S
VOID
4,481 Comments
FG_Remastered 6 hours ago 
@Recursos Humanos: Nope, but you can remove the button from the main bar in the mod settings so you aren't as tempted.

@Server_333: VOID only logs on to fix critical errors. It's unlikely this will be implemented.

@Wrench-Monkey24: Sibling relations are auto-created from having the same parents. Remove those to remove the sibling relationship.
Wrench-Monkey24 Jun 7 @ 12:00pm 
a way to remove sibling relations?
Server_333 Jun 6 @ 11:15pm 
make the genelist scrollable
I added a mod to do this but the character editor's genelist doesnt become scrollable
Recursos Humanos Jun 3 @ 4:05pm 
Is there a way to save all my item edits and then deactivate the mod? I’m asking because I can’t control myself
FG_Remastered Jun 3 @ 5:48am 
:steamthumbsup:
Dragonofelder Jun 3 @ 12:58am 
Update for my thing: Couldn't force recruit slaves, but I imprisoned them and was able to do it. Thanks @FG_Remastered
Alu Jun 2 @ 7:12pm 
thats cause character editors ui is different

If you wanted char editor to have that addon
youd have to hope mlie does it
i havent seen void talk here in some time now
CrazyOatmeal Jun 2 @ 1:39pm 
Mlie's scrollable genelist has no effect when Create Xenotype is selected from the character editor
FG_Remastered Jun 2 @ 7:20am 
@Dragonofelder: You can force recruit, I believe.
Dragonofelder Jun 2 @ 5:25am 
Can this be used to remove waveringly loyal? Because I have a slave who is in a relationship with a colonist... they're engaged...