RimWorld

RimWorld

Character Editor
4,817 Comments
Touhoufanatic Nov 17 @ 5:11pm 
@throbby - it works with skills expanded perfectly fine. ive run them together for years, its likely some other mod causing your break. also, if you are having a problem, i'd suggest checking your log and sharing it in bug reporting.
Throbby Nov 17 @ 12:08pm 
Doesnt work with the mod Vanilla Skills Expanded. Boots and runs but breaks the big flame learning trait on custom pawns.
InnocuousKraken Nov 17 @ 5:17am 
By far, my favorite mod - thank you so much!
1049102116 Nov 12 @ 7:49am 
我很喜欢这个mod它已经很完美了。但是可以的话,我希望它能和rimtalk联动(希望也能保存角色的人物风格)
I really like this mod; it's already perfect. But if possible, I'd like it to integrate with RimTalk (to preserve the characters' speaking styles).:steamthumbsup:
Kit'Sune Nov 10 @ 6:24am 
When I load this mod (I loaded a save with only this and Harmony) cataphract armour and helmet loses its vacuum resist and about 20% of all damage resistances. Is there a fix to this?
Alu Nov 8 @ 9:28pm 
your gonna need to clarify what you mean by that @grzmichuj
cause it may have been a few weeks now
but my last 1.6 run had no issues
Grzmichuj Nov 8 @ 10:46am 
the UI of the mod has problems in 1.6.
Nimn Nov 7 @ 1:57am 
Not really a bug i think so i'm saying it here. If you have dev mode on and use the editor to swap a pawns ideo, it turns dev mode off. Very easy to just turn it back on but dumdum me forgets to XD
WJSabey Nov 2 @ 9:47am 
When adding new pawn relations, can you please make it so it defaults to the list of colonists rather than all generated pawns in the world? It takes several seconds to load all of those, and most of the time we want to use a colonist pawn anyway.
EnDo TG Oct 31 @ 12:06pm 
If you make a save and add the mod to it it works normally. Idk, maybe a mod conflict or something but if anyone else has the same problem jus do that
EnDo TG Oct 31 @ 7:50am 
this mod has now killed my fps and make world gen take like an hour. dunno why or how but it does because I tested it thinking it was another mod. this is one of my most used mods and its very disappointing
Apoli Oct 29 @ 10:15am 
The character editor does not save the eye colors in [NL] Face Animation. Every time I load the character I saved, the eye colors are different. Is there a solution for this, or does it not save them normally?
Sakura Yamanaka Oct 26 @ 3:34pm 
There seems to be an issue with growth opportunities with this mod, I had a problem where there was a 50% chance the game would completely softlock trying to open the growth opportunity window when it was installed
Hehe face Oct 25 @ 3:05pm 
I think there's an issue where character editor tries finding a certain style of advanced night vision goggles but I think there's only one universal one. (issue with gunlink and balaclava too) Oh I forgot the goggles and balaclava are from CE
Alu Oct 16 @ 5:43pm 
That def editor menu is a mess and always has been
shockwave Oct 16 @ 5:25pm 
sorry if this has been said or already is being worked on but you can't edit unique weapons the menu just doesn't pop up but the game thinks its there but its not clicking to a different item fixes it though i haven't been getting any logs from it either
Alu Oct 12 @ 6:34pm 
Well
Without logs
Modders cant see what's going on to fix anything
Void is barely active as it is
sabre Oct 12 @ 4:09am 
@alu im using geforce now i cant access the files regardless
shadow Oct 11 @ 6:23am 
I think it would be really cool if you could add injuries and I know there is the "Hurt" button but I mean like choose what injuries and if have prostetics
shadow Oct 11 @ 6:12am 
I have a bug where the menu shows one of my coloniest as dead on the left side of the menu but he is alife when I check him
Lil Kitty Girl Oct 10 @ 10:48pm 
I was able to manually fix it using the remove area debug tool.
Lil Kitty Girl Oct 10 @ 10:09pm 
Teleporting a pawn while its in the middle of using a jump pad can bug out the audo and leave it on repeat. It. Reloading the save does not fix.
TeFas1 Oct 10 @ 3:38am 
Hi there! Love the mod, but I found a bug with the recipe editor.

I tried to change the recipe for the Ratkin military helmet (from Vanilla Factions Expanded - Settlers). It normally needs mushroom cloth, a component, and 40 metal. I wanted to change it to 40 metal AND 25 plasteel.

So, I removed the old ingredients and added the plasteel. But when I saved, the recipe broke. It only kept the 40 metal and completely ignored the 25 plasteel I added.

Even weirder, the "Reset" button doesn't fix it. I hit reset, but the recipe stays broken as just 40 metal. It's like the original recipe is lost for good.

So it seems like the editor can remove ingredients okay, but it struggles to save new ones properly. And the reset function doesn't work for recipes once they're changed.

Could you please take a look when you have time? Thanks for all your hard work!
Alu Oct 8 @ 3:21pm 
That would be why in the discords for troublehsooting
We got a giant pin telling people where the output crash logs are
Cause no one thinks they exist

you however
Cant post them to steam
sabre Oct 8 @ 12:28pm 
dont think u can get a log either because of how it crashes right upon world generation specifically when ur supposed to hear the click button i think
sabre Oct 8 @ 12:09pm 
@bvcx me too
bvcx Oct 7 @ 7:46pm 
for some reason this mod are affecting the world generation, i have a modest mod list and its confliting with something, well, it was good years but its time to say goodbye.
Almizen_1 Oct 7 @ 1:05pm 
я никита и я рыжий даун :steammocking:
堇业先锋 Oct 5 @ 12:02am 
still bugs on unique weapon:(
LuxAhri Sera Oct 4 @ 2:55am 
hey there, love your work (been using it since i start rimworld) i'm just wondering why my character eye colour that i save in char editor didn't work. like i save the certian preset and when i come back the eyes in my char i save changes colour (i have facial animation installed too)
Tekuromoto Oct 3 @ 11:36am 
Great mod, thanks!

I'm having a problem where the hotkey that I set to open the editor doesn't save - every time I run the game I need to set the hotkey. I've looked at the config file and the key is there, but when I start up and check the mod settings the entry is blank.
Polywug Oct 2 @ 12:25am 
There was no log, it just didn't work.
I'm sorry if I'm being unhelpful.
Alu Oct 1 @ 7:21pm 
saying you narrowed it down tells modders nothing without a log or details
but beyond that
note that none of the other reports have a comment from void ether
Polywug Oct 1 @ 12:16pm 
Could you try and fix it please?
Polywug Oct 1 @ 11:27am 
There is a glitch that causes people to be unable to get pregnant that I have narrowed down to this mod.
Mantatabas Sep 30 @ 8:29pm 
Possible to include this mod? Life Lessons. Can't adjust pawn proficiency and is not saved.

https://steamcommunity.com/sharedfiles/filedetails/?id=2920678419
lchbBinProfi97 Sep 29 @ 12:13pm 
Is it possible to edit armor to have minus modifier? for example ranged cooldown multiplier -0.015 (like bandolier does?)
Peter Kitsuné Sep 28 @ 5:13pm 
Is it possible to edit the genes/xenotype of several pawns at once? Specifically, is it possible to edit the genes/xenotype of every pawn with a given xenotype?
oinko sploinko Sep 26 @ 11:32pm 
Seems to be causing map generation errors recently
m3(苏铭稚) Sep 26 @ 6:02am 
Bug report: Character Editor throws MissingFieldException for Pawn_StoryTracker.favoriteColor - this field seems missing in current RimWorld version.
AsunderCupid51 Sep 21 @ 3:20pm 
I have an bug where when I hurt people using the mod it destroys there apparel
blackendpizza Sep 21 @ 2:22am 
i ♥♥♥♥♥♥♥ want to love this, but man is it clunky to use.
M1911A1 Oversize® alt Sep 21 @ 12:59am 
how do i make building stuffed without them bugging out and getting built out of steel instead
reynielr119 Sep 20 @ 11:48pm 
Can I customize the unique traits on non-melee weapons using this mod? If so, how do I do this?
M1911A1 Oversize® alt Sep 20 @ 9:35pm 
nvm figerd it out
M1911A1 Oversize® alt Sep 20 @ 9:16pm 
how do i edit buildings
UselessGoddess69 Sep 20 @ 6:55am 
is there an option to disable 'Reset All To Default'?
Lost all my editing progress the 4th time from accidentally clicking it
BB7 Sep 18 @ 9:46pm 
Please!
Could you add a external way to save our edits in a seperate file?
To when something goes wrong, we not start from absolute zero?
Or atleast inclunding an option to disable "Reset All To Default"?
I don't want to sound ungrateful and your mod is absolute amazing, something right now I practically can't live without it, but, the catch is... Today for the 5th time I accidentally clicked this ♥♥♥♥♥♥♥ button, more than 270 custom edits went to hell, and right now I'm crying like a little girl,
So please could you help me with this matter?
And also include an away to add negative values?
minich Sep 16 @ 1:54pm 
Is there a way to add mechs? Trying to play solo Mechinator with bare naked start, but want like one Lifter mech with me.
Chipmunk Sep 16 @ 8:15am 
i can't play without itnow