RimWorld

RimWorld

Character Editor
4,458 Comments
Alu Apr 28 @ 4:54am 
screenshots show you how to do just that with the save and load button
Tek Apr 27 @ 8:17pm 
So... as I see this, this mod can't load previously saved colonists when you start a new game, right?
Moogle Apr 27 @ 2:06am 
This mod is 10/10
Kamisato Ayato Apr 26 @ 2:18am 
goated mod
FG_Remastered Apr 25 @ 6:51pm 
@Ryu: What? Just click the arrows on the need bars. Or do you mean sth else?
Ryu Apr 25 @ 2:01pm 
wish there was a way to edit fulfillment conditions haveing a ex slave wanting to befriend a place with slaves feels odd.
Bongwater Apr 23 @ 1:56pm 
This mod for some reason, breaks the vanilla revolver (and some guns) for my game! It makes it so that said guns can't be shot at, but can be equipped, and it sometimes makes it so the pawn that has said gun equipped can't be controlled at all.
Fluffy Tails Apr 23 @ 11:15am 
I'm also getting the same error as @demiknight88 below, my editor keeps disappearing and re-appearing depending on where I click
Schadock [The Angeloids] Apr 14 @ 2:36pm 
can you make a patch for "Elderhood Backstory" from cybranian?
[ITA]ZaZinga9700 Apr 14 @ 9:57am 
Skin tone become pale when i change how can i fix?
rain Apr 13 @ 2:25pm 
yayobug
yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
Stychis Apr 13 @ 8:49am 
For reasons unknown, opening Character Editor disables Development mode. Not a huge deal, since I can just go re-enable it, but having to do it every time is a little annoying.
fireflystars79 Apr 11 @ 7:02pm 
Is it possible to change a Pawn's Aspirations with this?
Arsana Apr 10 @ 1:51am 
Pretty pretty pretty please add multiplayer support<33:steamhappy:
流沙 Apr 7 @ 5:37pm 
When saving colonists, some anomaly colonists cannot be stored—not sure why.(Too many red text, not sure which one to copy.)
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
demiknight88 Apr 7 @ 9:22am 
Im trying to use character editor with rimthemes and every time i click on the editor button the box pops up then vanishes and i have to click on the map somwhere for it to come back up does anyone know a fix for tha?
Void Clown Apr 6 @ 7:19pm 
@bryn Ovem better not, but its somewhat safe
until it doesnt
bryn Ovem Apr 5 @ 4:49pm 
Is it safe to save pawns for a new playthrough with a changed modlist?
sneakynessfox Apr 5 @ 7:46am 
can there be an option to remove the "reset all to default" button, the AMOUNT of times i have accidentally click that button is so embarrassing.

welp ;-;
mac Apr 5 @ 7:02am 
读档时会导致电脑卡死
FG_Remastered Apr 4 @ 2:11am 
@JohnMcHobo:
- First click the advanced button (#1 on the preview image) to show the advanced options.

- Then you need to save a pawn to a slot if you haven't already by selecting a pawn and clicking the save icon (second from the left on #11) and choose a slot.

- Next, you need to click the load button (first from the left on #11) and select the target pawn from the dropdown.

Done!
JohnMcHobo Apr 3 @ 6:34pm 
Can anyone tell me how to acutally spawn a made pawn mid-game.
I know it says "hold shift to land clone in a pod" but none of the keys seem to work.
hwostowski Apr 2 @ 11:21am 
Hi! Could you please add compatibility check for humanoid pawns in social tab? It would be really, really great, because right now you can only check this in dev mode (else it is hidden) and I havent found any other mods which would make it visible. Compatibility is important for colony intern relations (I love having my colonists living in harmony, thus I try to keep pawns, who suits each other and need to turn dev mod on every time when I see a possible new pawn). Many thanks also for your great mod! ♥
FG_Remastered Apr 1 @ 2:27pm 
@versus: Un- and re-subscibe. Steam sometimes messes up downloads.
Alu Apr 1 @ 10:11am 
never had issues with it
versus Apr 1 @ 5:56am 
The relationship tab is bugged as hell and basically unusable.
FG_Remastered Mar 31 @ 10:07pm 
@WJSabey: Not as far as I know.

@Alchemy Saga: Through the add-on button. It's one of the buttons in the row below the pawn preview.

@Overlord: Not unless you feel like re-creating them manually.
Overlord Mar 31 @ 4:28pm 
Is there a way to overwrite existing, randomly generated paws with your saved ones instead of having to delete and then add in yours?
Alchemy Saga Mar 31 @ 1:00am 
How do you change ears and/or tails? Struggling to get that to go through.
WJSabey Mar 27 @ 10:37pm 
Is it possible to hide needs on the needs tab that don't apply to the current pawn like the normal needs tab does? Each mod that adds new needs takes up more space on that screen, until eventually the memories and moods are crowded out completely.
FG_Remastered Mar 26 @ 1:53pm 
@Hotaninja05: For stuff like that, try RIMMSqol
Hotaninja05 Mar 26 @ 1:30am 
Hey man is there a way to add a negative value to apparel which stats you are editing? For example i am trying to turn a helmet into a gas mask b editing the stats and when looking at the example gas mask it says "Smoke sensitivity -100%" but I cannot chnge mine to a negative value. The lowest I can go is "0.0" why is that and can it be changed?
The Bard of Hearts Mar 22 @ 9:38pm 
@Lance Axiom
You might try this: Go into dev mode, go to the health tab of the pawn in question. click the options button at the top right of the window. Select "Show Hidden Hedifs". Its possible it got spawned with part of a weird trait or combo of something. If so, just click the red "X" next to the heddif that shows up to get rid of it. Should solve the issue if that is what's happening. Happened to me at some point in the past. Good luck.
Lance Axiom Mar 22 @ 7:36pm 
anyone know how ?
Lance Axiom Mar 22 @ 7:35pm 
i want to change general labor speed of a single pawn they have a defualt of ten percent for some reason. (the main crafter of my newest colony generated strange stats.)
kiobu Mar 20 @ 4:14pm 
The social tab in this is horrendous
The Bard of Hearts Mar 20 @ 1:30am 
@John Darksoul
I agree with FG_Remastered. Frankly, this mod can do everything Prepare Carefully does and more. I've used both mods before. Never needed PC after this one, though. You can use this during new game set up AND for mid-game. You can even save pawns into slots and load them back into other save files and such if you want. Change their ideo, race, traits... anything.
FG_Remastered Mar 19 @ 11:59pm 
@Chaonic: Let the game run for a few seconds after making changes. They sometimes only happen after the game had time to update.

@John Darksoul: Yes, but remove PC. ChE is better in every way.
John Darksoul Mar 19 @ 6:22pm 
Save game compatible? Also will it work with prepare carefully or should I just use one when starting a new game. I know they do very similar things I just wanna be able to edit my characters mid game
Chaonic Mar 19 @ 11:46am 
How do you change a pawns ears, tail etc?
Switching Xenotypes leaves a bunch of leftovers and I'm not sure how to remove them. :(
FG_Remastered Mar 19 @ 6:58am 
@fergis4: Skill issue.
fergis4 Mar 19 @ 4:12am 
The UI on this mod is unbelievably bad garbage! It's so messed up and jumbled every time I take a break from rim world and come back I've complete forgot how this garbage code even works!
fergis4 Mar 19 @ 4:07am 
Can someone remind me how this garbage mod works? I'm trying to import saved pawns from a previous run but every time I launch the game I spawn with the random die rolled pawns! Why can't I select the pawns I've saved wtf is going on? The UI in this mod is worse than a Bethesda hud! The only reason I use this instead of prepare carefully is it conflicts with one of my mods! I hate the UI in this mod it's beyond a pain in a butt to use I hate this mod!
The Dutchman Mar 17 @ 5:02pm 
Definitely doesnt do that
竹芒马 Mar 13 @ 1:45pm 
I found a bug: this mod will render stacking mods such as stack xxl ineffective against steel, components, etc
Shleenbeen Mar 13 @ 3:15am 
Does anyone know of a way to swap out a faction leader with an existing pawn in a way that will actually make that pawn the faction leader?
I've got a pawn in the Empire that I want to make the High Stellarch, but I've found no way to actually make them the faction's leader.
I've tried everything including deleting every person in the faction except for them, but the game will just generate a new faction leader rather than make her the faction leader.
Yellow Mar 12 @ 11:49am 
I can't remove children from the social tab when editing pawns before creating a new world
Zakool Mar 12 @ 6:52am 
hey i noticed when using this with rim of magic, adding class traits just gives the trait and none of the abilities of that class as far as powers. was wondering if anyone else had the problem
FG_Remastered Mar 10 @ 10:01pm 
@Xeonzs: After changing the gender, you need to also change its body type. Click on body, then on body type to open the dropdown.
Xeonzs Mar 10 @ 9:56pm 
Is there a way to change the gender of a pawn with this mod?
I was messing around with mod settings and on reload of the game one of the pawns changed from female to male, yet still has the female body and hair and everything, so it would just be changing 1 attribute, I'm however unsure how to correct/undo this.