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yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
until it doesnt
welp ;-;
- First click the advanced button (#1 on the preview image) to show the advanced options.
- Then you need to save a pawn to a slot if you haven't already by selecting a pawn and clicking the save icon (second from the left on #11) and choose a slot.
- Next, you need to click the load button (first from the left on #11) and select the target pawn from the dropdown.
Done!
I know it says "hold shift to land clone in a pod" but none of the keys seem to work.
@Alchemy Saga: Through the add-on button. It's one of the buttons in the row below the pawn preview.
@Overlord: Not unless you feel like re-creating them manually.
You might try this: Go into dev mode, go to the health tab of the pawn in question. click the options button at the top right of the window. Select "Show Hidden Hedifs". Its possible it got spawned with part of a weird trait or combo of something. If so, just click the red "X" next to the heddif that shows up to get rid of it. Should solve the issue if that is what's happening. Happened to me at some point in the past. Good luck.
I agree with FG_Remastered. Frankly, this mod can do everything Prepare Carefully does and more. I've used both mods before. Never needed PC after this one, though. You can use this during new game set up AND for mid-game. You can even save pawns into slots and load them back into other save files and such if you want. Change their ideo, race, traits... anything.
@John Darksoul: Yes, but remove PC. ChE is better in every way.
Switching Xenotypes leaves a bunch of leftovers and I'm not sure how to remove them. :(
I've got a pawn in the Empire that I want to make the High Stellarch, but I've found no way to actually make them the faction's leader.
I've tried everything including deleting every person in the faction except for them, but the game will just generate a new faction leader rather than make her the faction leader.
I was messing around with mod settings and on reload of the game one of the pawns changed from female to male, yet still has the female body and hair and everything, so it would just be changing 1 attribute, I'm however unsure how to correct/undo this.