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@Server_333: VOID only logs on to fix critical errors. It's unlikely this will be implemented.
@Wrench-Monkey24: Sibling relations are auto-created from having the same parents. Remove those to remove the sibling relationship.
I added a mod to do this but the character editor's genelist doesnt become scrollable
If you wanted char editor to have that addon
youd have to hope mlie does it
i havent seen void talk here in some time now
at bf.e () [0x00302] in <e2fdd4e3535742f5b613a97 bffd83b06>:0
at <0x18cb91b9210 + 0x0031a> <unknown method>
at CharacterEditor.CEditor+EditorUI+BlockBio.ac () [0x00001] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.String A_2) [0x00026] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.Action A_2, System.Action A_3, System.Action A_4, System.Action A_5, System.Action A_6, System.String A_7, System.String A_8, System.String A_9, System.String A_10, System.String A_11, UnityEngine.Color A_12, System.String A_13) [
(This problem occurs with a transparent error prompt in the upper right corner of the screen, which doesn't appear in the debug log. I extracted this text from a screenshot using AI OCR.)
That usually happens whenever there are gender specific or body specific genes the pawn currently has. Try going into dev mode and removing any genes that are gender specific or body type specific and see if that doesn't stop it from happening.
if not, i too would highly appreciate the support for negative values.
Its listed in the social list but shows up as just pawns on the map, Idk how to fix it and i don't want to remove a mod accadently and brick every single save
I'm wondering if anyone has a fix?
(It's machine translation, I hope you know I mean)
yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
until it doesnt
welp ;-;
- First click the advanced button (#1 on the preview image) to show the advanced options.
- Then you need to save a pawn to a slot if you haven't already by selecting a pawn and clicking the save icon (second from the left on #11) and choose a slot.
- Next, you need to click the load button (first from the left on #11) and select the target pawn from the dropdown.
Done!