RimWorld

RimWorld

Character Editor
4,465 Comments
Xitaqa 15 hours ago 
I can see how to edit favorite colors for pawns that have them. How can i add a favorite color for a pawn that doesnt already have one?
b 18 hours ago 
i came here to ask the same thing as the person below. i cant edit any values below zero through this mod, except for metabolic efficiency, because that one has a slider. i wanted to ask if others are having the same issue cause i think* it was possible to do this before, but maybe im wrong.

if not, i too would highly appreciate the support for negative values.
lomak1nnn May 18 @ 8:35am 
On some items it is impossible to set the stat offset property to a value less than 0.3 or 0.0, i.e. it is impossible to set even a negative effect independently. For example, I want to edit the shooting accuracy parameter of the heavy plate helmet from vfe medieval expanded. By default, the parameter is -8.0, when I click edit this parameter it changes to 0.0 and nothing can be set below this value. It would be nice to support negative values.
I have an issue where any pawns that are off map and related to a pawn in my colony, just show "error getting tooltip" and the social tab is empty despite the fact that Bingus Kringus Dinkleburg XVII the high jedi priest of Florida has every relation known to man

Its listed in the social list but shows up as just pawns on the map, Idk how to fix it and i don't want to remove a mod accadently and brick every single save :steamsad:
SeatStealer May 9 @ 5:29pm 
I am wondering if anyone has a fix for this. I have a big list of colonists with a bunch of relationships between them (parents, kids, spouses, etc.) but when I load the list of colonists some of these relationships don't load (usually parent/child relationships).

I'm wondering if anyone has a fix?
江畔何人初见雪 May 4 @ 7:13am 
After using rimthemes to change the game theme, the Character Editor panel will flash and disappear when opened in the game. You must click on the screen to appear. How can I solve this problem
(It's machine translation, I hope you know I mean)
Surasu Undying May 1 @ 11:45pm 
Good mod but i have a problem and i think more people too. I use Vanilla aspirations expanded and in the need bar the aspirations appear overlapping the fullfillment bar, wich makes imposible toi change said aspirations but funny enough you can edit the fullfillment. Also i tested and if you use both Aspirations expoanded and food variety the food variety bar appears bellow fullfillment and overlaps even more. Hope i said that correctly sin english is hard and i do not wanna sound rude!
Alu Apr 27 @ 9:54pm 
screenshots show you how to do just that with the save and load button
Tek Apr 27 @ 1:17pm 
So... as I see this, this mod can't load previously saved colonists when you start a new game, right?
Moogle Apr 26 @ 7:06pm 
This mod is 10/10
Kamisato Ayato Apr 25 @ 7:18pm 
goated mod
FG_Remastered Apr 25 @ 11:51am 
@Ryu: What? Just click the arrows on the need bars. Or do you mean sth else?
Ryu Apr 25 @ 7:01am 
wish there was a way to edit fulfillment conditions haveing a ex slave wanting to befriend a place with slaves feels odd.
Bongwater Apr 23 @ 6:56am 
This mod for some reason, breaks the vanilla revolver (and some guns) for my game! It makes it so that said guns can't be shot at, but can be equipped, and it sometimes makes it so the pawn that has said gun equipped can't be controlled at all.
Fluffy Tails Apr 23 @ 4:15am 
I'm also getting the same error as @demiknight88 below, my editor keeps disappearing and re-appearing depending on where I click
Schadock [The Angeloids] Apr 14 @ 7:36am 
can you make a patch for "Elderhood Backstory" from cybranian?
[ITA]ZaZinga9700 Apr 14 @ 2:57am 
Skin tone become pale when i change how can i fix?
rain Apr 13 @ 7:25am 
yayobug
yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
Stychis Apr 13 @ 1:49am 
For reasons unknown, opening Character Editor disables Development mode. Not a huge deal, since I can just go re-enable it, but having to do it every time is a little annoying.
fireflystars79 Apr 11 @ 12:02pm 
Is it possible to change a Pawn's Aspirations with this?
Arsana Apr 9 @ 6:51pm 
Pretty pretty pretty please add multiplayer support<33:steamhappy:
流沙 Apr 7 @ 10:37am 
When saving colonists, some anomaly colonists cannot be stored—not sure why.(Too many red text, not sure which one to copy.)
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
demiknight88 Apr 7 @ 2:22am 
Im trying to use character editor with rimthemes and every time i click on the editor button the box pops up then vanishes and i have to click on the map somwhere for it to come back up does anyone know a fix for tha?
Void Clown Apr 6 @ 12:19pm 
@bryn Ovem better not, but its somewhat safe
until it doesnt
bryn Ovem Apr 5 @ 9:49am 
Is it safe to save pawns for a new playthrough with a changed modlist?
sneakynessfox Apr 5 @ 12:46am 
can there be an option to remove the "reset all to default" button, the AMOUNT of times i have accidentally click that button is so embarrassing.

welp ;-;
mac Apr 5 @ 12:02am 
读档时会导致电脑卡死
FG_Remastered Apr 3 @ 7:11pm 
@JohnMcHobo:
- First click the advanced button (#1 on the preview image) to show the advanced options.

- Then you need to save a pawn to a slot if you haven't already by selecting a pawn and clicking the save icon (second from the left on #11) and choose a slot.

- Next, you need to click the load button (first from the left on #11) and select the target pawn from the dropdown.

Done!
JohnMcHobo Apr 3 @ 11:34am 
Can anyone tell me how to acutally spawn a made pawn mid-game.
I know it says "hold shift to land clone in a pod" but none of the keys seem to work.
hwostowski Apr 2 @ 4:21am 
Hi! Could you please add compatibility check for humanoid pawns in social tab? It would be really, really great, because right now you can only check this in dev mode (else it is hidden) and I havent found any other mods which would make it visible. Compatibility is important for colony intern relations (I love having my colonists living in harmony, thus I try to keep pawns, who suits each other and need to turn dev mod on every time when I see a possible new pawn). Many thanks also for your great mod! ♥
FG_Remastered Apr 1 @ 7:27am 
@versus: Un- and re-subscibe. Steam sometimes messes up downloads.
Alu Apr 1 @ 3:11am 
never had issues with it
versus Mar 31 @ 10:56pm 
The relationship tab is bugged as hell and basically unusable.
FG_Remastered Mar 31 @ 3:07pm 
@WJSabey: Not as far as I know.

@Alchemy Saga: Through the add-on button. It's one of the buttons in the row below the pawn preview.

@Overlord: Not unless you feel like re-creating them manually.
Overlord Mar 31 @ 9:28am 
Is there a way to overwrite existing, randomly generated paws with your saved ones instead of having to delete and then add in yours?
Alchemy Saga Mar 30 @ 6:00pm 
How do you change ears and/or tails? Struggling to get that to go through.
WJSabey Mar 27 @ 4:37pm 
Is it possible to hide needs on the needs tab that don't apply to the current pawn like the normal needs tab does? Each mod that adds new needs takes up more space on that screen, until eventually the memories and moods are crowded out completely.
FG_Remastered Mar 26 @ 7:53am 
@Hotaninja05: For stuff like that, try RIMMSqol
Hotaninja05 Mar 25 @ 7:30pm 
Hey man is there a way to add a negative value to apparel which stats you are editing? For example i am trying to turn a helmet into a gas mask b editing the stats and when looking at the example gas mask it says "Smoke sensitivity -100%" but I cannot chnge mine to a negative value. The lowest I can go is "0.0" why is that and can it be changed?
The Bard of Hearts Mar 22 @ 3:38pm 
@Lance Axiom
You might try this: Go into dev mode, go to the health tab of the pawn in question. click the options button at the top right of the window. Select "Show Hidden Hedifs". Its possible it got spawned with part of a weird trait or combo of something. If so, just click the red "X" next to the heddif that shows up to get rid of it. Should solve the issue if that is what's happening. Happened to me at some point in the past. Good luck.
Lance Axiom Mar 22 @ 1:36pm 
anyone know how ?
Lance Axiom Mar 22 @ 1:35pm 
i want to change general labor speed of a single pawn they have a defualt of ten percent for some reason. (the main crafter of my newest colony generated strange stats.)
kiobu Mar 20 @ 10:14am 
The social tab in this is horrendous
The Bard of Hearts Mar 19 @ 7:30pm 
@John Darksoul
I agree with FG_Remastered. Frankly, this mod can do everything Prepare Carefully does and more. I've used both mods before. Never needed PC after this one, though. You can use this during new game set up AND for mid-game. You can even save pawns into slots and load them back into other save files and such if you want. Change their ideo, race, traits... anything.
FG_Remastered Mar 19 @ 5:59pm 
@Chaonic: Let the game run for a few seconds after making changes. They sometimes only happen after the game had time to update.

@John Darksoul: Yes, but remove PC. ChE is better in every way.
John Darksoul Mar 19 @ 12:22pm 
Save game compatible? Also will it work with prepare carefully or should I just use one when starting a new game. I know they do very similar things I just wanna be able to edit my characters mid game
Chaonic Mar 19 @ 5:46am 
How do you change a pawns ears, tail etc?
Switching Xenotypes leaves a bunch of leftovers and I'm not sure how to remove them. :(
FG_Remastered Mar 19 @ 12:58am 
@fergis4: Skill issue.
fergis4 Mar 18 @ 10:12pm 
The UI on this mod is unbelievably bad garbage! It's so messed up and jumbled every time I take a break from rim world and come back I've complete forgot how this garbage code even works!
fergis4 Mar 18 @ 10:07pm 
Can someone remind me how this garbage mod works? I'm trying to import saved pawns from a previous run but every time I launch the game I spawn with the random die rolled pawns! Why can't I select the pawns I've saved wtf is going on? The UI in this mod is worse than a Bethesda hud! The only reason I use this instead of prepare carefully is it conflicts with one of my mods! I hate the UI in this mod it's beyond a pain in a butt to use I hate this mod!