RimWorld

RimWorld

Character Editor
4,487 Comments
NerdCuddles 4 hours ago 
Rimworld players when a modder doesn't update a mod to a new version the MOMENT the update comes out on an unstable branch (Literally a humanitarian crisis)
NerdCuddles 4 hours ago 
This seems to not work with Ponies of the Rim.
Specktorpedo 17 hours ago 
Tried to patch it on my own to V1.6 but failed. I hope you gift us with a 1.6 update @VOID
Trump Jun 12 @ 8:24am 
pls update 1.6?
RAD EMERALD Jun 12 @ 1:43am 
pls update 1.6?
Fred_Shoehorn Jun 11 @ 4:41pm 
Best of luck, Looking forward to this update. Thanks for the work!
FG_Remastered Jun 8 @ 5:58pm 
@Recursos Humanos: Nope, but you can remove the button from the main bar in the mod settings so you aren't as tempted.

@Server_333: VOID only logs on to fix critical errors. It's unlikely this will be implemented.

@Wrench-Monkey24: Sibling relations are auto-created from having the same parents. Remove those to remove the sibling relationship.
Wrench-Monkey24 Jun 7 @ 12:00pm 
a way to remove sibling relations?
Server_333 Jun 6 @ 11:15pm 
make the genelist scrollable
I added a mod to do this but the character editor's genelist doesnt become scrollable
Recursos Humanos Jun 3 @ 4:05pm 
Is there a way to save all my item edits and then deactivate the mod? I’m asking because I can’t control myself
FG_Remastered Jun 3 @ 5:48am 
:steamthumbsup:
Dragonofelder Jun 3 @ 12:58am 
Update for my thing: Couldn't force recruit slaves, but I imprisoned them and was able to do it. Thanks @FG_Remastered
Alu Jun 2 @ 7:12pm 
thats cause character editors ui is different

If you wanted char editor to have that addon
youd have to hope mlie does it
i havent seen void talk here in some time now
CrazyOatmeal Jun 2 @ 1:39pm 
Mlie's scrollable genelist has no effect when Create Xenotype is selected from the character editor
FG_Remastered Jun 2 @ 7:20am 
@Dragonofelder: You can force recruit, I believe.
Dragonofelder Jun 2 @ 5:25am 
Can this be used to remove waveringly loyal? Because I have a slave who is in a relationship with a colonist... they're engaged...
2165261085 Jun 1 @ 10:26am 
- IRANSPILER Uskarvotock!. vFECore: [Enumerable’1 VFECore.BackstoryDef_FullDescriptionFor_Patch:Transpiler(IEnumerable’1 codelnstructions)
at bf.e () [0x00302] in <e2fdd4e3535742f5b613a97 bffd83b06>:0
at <0x18cb91b9210 + 0x0031a> <unknown method>
at CharacterEditor.CEditor+EditorUI+BlockBio.ac () [0x00001] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.String A_2) [0x00026] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.Action A_2, System.Action A_3, System.Action A_4, System.Action A_5, System.Action A_6, System.String A_7, System.String A_8, System.String A_9, System.String A_10, System.String A_11, UnityEngine.Color A_12, System.String A_13) [

(This problem occurs with a transparent error prompt in the upper right corner of the screen, which doesn't appear in the debug log. I extracted this text from a screenshot using AI OCR.)
CptWanky May 31 @ 5:41pm 
fyi if anyone other than me had this issue it seems like backstory constructor borks ce a bit(no dropdown menu and/or missing backstories). putting ce first in load order seems to have fixed it for now. probably common sense tbh but i figured i should mention bc i didnt see anything about it anywhere on either mod and i didnt make the connection at all.
Accretionist May 31 @ 4:48am 
One of the worst relationship editors I've seen. I can't even begin to comprehend how it works.
The Bard of Hearts May 28 @ 11:51am 
@Mypohicbowser
That usually happens whenever there are gender specific or body specific genes the pawn currently has. Try going into dev mode and removing any genes that are gender specific or body type specific and see if that doesn't stop it from happening.
Myphicbowser May 28 @ 8:45am 
Anyone having an issue where if you set a Pawn's Body or Headtype to the opposite gender the game just auto-changes it back to the other body or head type? Like for example, changing a Male's head to Female Narrow Pointy makes it revert to a random male head, or changing a female body to a male body will just change it back as soon as a heddiff is added and the texture updates
Blub-Blub I'm a submarine May 26 @ 7:09pm 
Will stats and things added by new mods automatically be added to characters I have already saved using this mod? Or is it best to re-create your pawns each time you add new mods?
Xitaqa May 19 @ 6:39am 
I can see how to edit favorite colors for pawns that have them. How can i add a favorite color for a pawn that doesnt already have one?
b May 19 @ 3:23am 
i came here to ask the same thing as the person below. i cant edit any values below zero through this mod, except for metabolic efficiency, because that one has a slider. i wanted to ask if others are having the same issue cause i think* it was possible to do this before, but maybe im wrong.

if not, i too would highly appreciate the support for negative values.
lomak1nnn May 18 @ 8:35am 
On some items it is impossible to set the stat offset property to a value less than 0.3 or 0.0, i.e. it is impossible to set even a negative effect independently. For example, I want to edit the shooting accuracy parameter of the heavy plate helmet from vfe medieval expanded. By default, the parameter is -8.0, when I click edit this parameter it changes to 0.0 and nothing can be set below this value. It would be nice to support negative values.
I have an issue where any pawns that are off map and related to a pawn in my colony, just show "error getting tooltip" and the social tab is empty despite the fact that Bingus Kringus Dinkleburg XVII the high jedi priest of Florida has every relation known to man

Its listed in the social list but shows up as just pawns on the map, Idk how to fix it and i don't want to remove a mod accadently and brick every single save :steamsad:
SeatStealer May 9 @ 5:29pm 
I am wondering if anyone has a fix for this. I have a big list of colonists with a bunch of relationships between them (parents, kids, spouses, etc.) but when I load the list of colonists some of these relationships don't load (usually parent/child relationships).

I'm wondering if anyone has a fix?
江畔何人初见雪 May 4 @ 7:13am 
After using rimthemes to change the game theme, the Character Editor panel will flash and disappear when opened in the game. You must click on the screen to appear. How can I solve this problem
(It's machine translation, I hope you know I mean)
Surasu Undying May 1 @ 11:45pm 
Good mod but i have a problem and i think more people too. I use Vanilla aspirations expanded and in the need bar the aspirations appear overlapping the fullfillment bar, wich makes imposible toi change said aspirations but funny enough you can edit the fullfillment. Also i tested and if you use both Aspirations expoanded and food variety the food variety bar appears bellow fullfillment and overlaps even more. Hope i said that correctly sin english is hard and i do not wanna sound rude!
Alu Apr 27 @ 9:54pm 
screenshots show you how to do just that with the save and load button
Tek Apr 27 @ 1:17pm 
So... as I see this, this mod can't load previously saved colonists when you start a new game, right?
Moogle Apr 26 @ 7:06pm 
This mod is 10/10
Kamisato Ayato Apr 25 @ 7:18pm 
goated mod
FG_Remastered Apr 25 @ 11:51am 
@Ryu: What? Just click the arrows on the need bars. Or do you mean sth else?
Ryu Apr 25 @ 7:01am 
wish there was a way to edit fulfillment conditions haveing a ex slave wanting to befriend a place with slaves feels odd.
Bongwater Apr 23 @ 6:56am 
This mod for some reason, breaks the vanilla revolver (and some guns) for my game! It makes it so that said guns can't be shot at, but can be equipped, and it sometimes makes it so the pawn that has said gun equipped can't be controlled at all.
Fluffy Tails Apr 23 @ 4:15am 
I'm also getting the same error as @demiknight88 below, my editor keeps disappearing and re-appearing depending on where I click
Schadock [The Angeloids] Apr 14 @ 7:36am 
can you make a patch for "Elderhood Backstory" from cybranian?
[ITA]ZaZinga9700 Apr 14 @ 2:57am 
Skin tone become pale when i change how can i fix?
rain Apr 13 @ 7:25am 
yayobug
yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
Stychis Apr 13 @ 1:49am 
For reasons unknown, opening Character Editor disables Development mode. Not a huge deal, since I can just go re-enable it, but having to do it every time is a little annoying.
fireflystars79 Apr 11 @ 12:02pm 
Is it possible to change a Pawn's Aspirations with this?
Arsana Apr 9 @ 6:51pm 
Pretty pretty pretty please add multiplayer support<33:steamhappy:
流沙 Apr 7 @ 10:37am 
When saving colonists, some anomaly colonists cannot be stored—not sure why.(Too many red text, not sure which one to copy.)
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
demiknight88 Apr 7 @ 2:22am 
Im trying to use character editor with rimthemes and every time i click on the editor button the box pops up then vanishes and i have to click on the map somwhere for it to come back up does anyone know a fix for tha?
Void Clown Apr 6 @ 12:19pm 
@bryn Ovem better not, but its somewhat safe
until it doesnt
bryn Ovem Apr 5 @ 9:49am 
Is it safe to save pawns for a new playthrough with a changed modlist?
sneakynessfox Apr 5 @ 12:46am 
can there be an option to remove the "reset all to default" button, the AMOUNT of times i have accidentally click that button is so embarrassing.

welp ;-;
mac Apr 5 @ 12:02am 
读档时会导致电脑卡死
FG_Remastered Apr 3 @ 7:11pm 
@JohnMcHobo:
- First click the advanced button (#1 on the preview image) to show the advanced options.

- Then you need to save a pawn to a slot if you haven't already by selecting a pawn and clicking the save icon (second from the left on #11) and choose a slot.

- Next, you need to click the load button (first from the left on #11) and select the target pawn from the dropdown.

Done!