RimWorld

RimWorld

Character Editor
4.491 kommentarer
RAD EMERALD For 5 timer siden 
HUH? 1.6?
凌狸 For 9 timer siden 
1.6?
Icepick1815 For 20 timer siden 
to piggyback off of apraxas. anything requiring a search bar/ display options will not work. can not add/ change traits [you can still do that with dev mode] when trying to add new item it refuses. hopefully this will be updated even though we havent seen void in a little while. But cheers regardless!:medkit:
Apraxas For 22 timer siden 
Tested and confirm that some of the functions still work on 1.6
1. Changing pawn body type(slim, male, female, hulk etc), hair, tattoo.
2. Changing gender, age, name of a pawn
3. Increasing, decreasing skills and passions
4. Removing health problem
5. Removing bed memories
6. Removing traits
7. Changing faith of a pawn

What doesn't work
1. Changing backstory
2. Adding trait
3. Adding psy-talents
4. Adding or giving items
5. Adding health related things(disease, artificial body parts, buffs)
6. Adding memories
7. Adding relations
8. Changing genes

So basically, removing things all work. Changing things work on very basic things, and nothing works on adding things. You can't even see what to add if you try to add anything.

Hope this helps.
NerdCuddles 13. juni kl. 15:25 
Rimworld players when a modder doesn't update a mod to a new version the MOMENT the update comes out on an unstable branch (Literally a humanitarian crisis)
NerdCuddles 13. juni kl. 15:16 
This seems to not work with Ponies of the Rim.
Specktorpedo 13. juni kl. 2:46 
Tried to patch it on my own to V1.6 but failed. I hope you gift us with a 1.6 update @VOID
Trump 12. juni kl. 8:24 
pls update 1.6?
RAD EMERALD 12. juni kl. 1:43 
pls update 1.6?
Fred_Shoehorn 11. juni kl. 16:41 
Best of luck, Looking forward to this update. Thanks for the work!
FG_Remastered 8. juni kl. 17:58 
@Recursos Humanos: Nope, but you can remove the button from the main bar in the mod settings so you aren't as tempted.

@Server_333: VOID only logs on to fix critical errors. It's unlikely this will be implemented.

@Wrench-Monkey24: Sibling relations are auto-created from having the same parents. Remove those to remove the sibling relationship.
Wrench-Monkey24 7. juni kl. 12:00 
a way to remove sibling relations?
Server_333 6. juni kl. 23:15 
make the genelist scrollable
I added a mod to do this but the character editor's genelist doesnt become scrollable
Recursos Humanos 3. juni kl. 16:05 
Is there a way to save all my item edits and then deactivate the mod? I’m asking because I can’t control myself
FG_Remastered 3. juni kl. 5:48 
:steamthumbsup:
Dragonofelder 3. juni kl. 0:58 
Update for my thing: Couldn't force recruit slaves, but I imprisoned them and was able to do it. Thanks @FG_Remastered
Alu 2. juni kl. 19:12 
thats cause character editors ui is different

If you wanted char editor to have that addon
youd have to hope mlie does it
i havent seen void talk here in some time now
CrazyOatmeal 2. juni kl. 13:39 
Mlie's scrollable genelist has no effect when Create Xenotype is selected from the character editor
FG_Remastered 2. juni kl. 7:20 
@Dragonofelder: You can force recruit, I believe.
Dragonofelder 2. juni kl. 5:25 
Can this be used to remove waveringly loyal? Because I have a slave who is in a relationship with a colonist... they're engaged...
2165261085 1. juni kl. 10:26 
- IRANSPILER Uskarvotock!. vFECore: [Enumerable’1 VFECore.BackstoryDef_FullDescriptionFor_Patch:Transpiler(IEnumerable’1 codelnstructions)
at bf.e () [0x00302] in <e2fdd4e3535742f5b613a97 bffd83b06>:0
at <0x18cb91b9210 + 0x0031a> <unknown method>
at CharacterEditor.CEditor+EditorUI+BlockBio.ac () [0x00001] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.String A_2) [0x00026] in <e2fdd4e3535742f5b613a97bffd83b06>:0
at ba.a (UnityEngine.Rect A_0, System.Action A_1, System.Action A_2, System.Action A_3, System.Action A_4, System.Action A_5, System.Action A_6, System.String A_7, System.String A_8, System.String A_9, System.String A_10, System.String A_11, UnityEngine.Color A_12, System.String A_13) [

(This problem occurs with a transparent error prompt in the upper right corner of the screen, which doesn't appear in the debug log. I extracted this text from a screenshot using AI OCR.)
CptWanky 31. maj kl. 17:41 
fyi if anyone other than me had this issue it seems like backstory constructor borks ce a bit(no dropdown menu and/or missing backstories). putting ce first in load order seems to have fixed it for now. probably common sense tbh but i figured i should mention bc i didnt see anything about it anywhere on either mod and i didnt make the connection at all.
Accretionist 31. maj kl. 4:48 
One of the worst relationship editors I've seen. I can't even begin to comprehend how it works.
The Bard of Hearts 28. maj kl. 11:51 
@Mypohicbowser
That usually happens whenever there are gender specific or body specific genes the pawn currently has. Try going into dev mode and removing any genes that are gender specific or body type specific and see if that doesn't stop it from happening.
Myphicbowser 28. maj kl. 8:45 
Anyone having an issue where if you set a Pawn's Body or Headtype to the opposite gender the game just auto-changes it back to the other body or head type? Like for example, changing a Male's head to Female Narrow Pointy makes it revert to a random male head, or changing a female body to a male body will just change it back as soon as a heddiff is added and the texture updates
Blub-Blub I'm a submarine 26. maj kl. 19:09 
Will stats and things added by new mods automatically be added to characters I have already saved using this mod? Or is it best to re-create your pawns each time you add new mods?
Xitaqa 19. maj kl. 6:39 
I can see how to edit favorite colors for pawns that have them. How can i add a favorite color for a pawn that doesnt already have one?
b 19. maj kl. 3:23 
i came here to ask the same thing as the person below. i cant edit any values below zero through this mod, except for metabolic efficiency, because that one has a slider. i wanted to ask if others are having the same issue cause i think* it was possible to do this before, but maybe im wrong.

if not, i too would highly appreciate the support for negative values.
lomak1nnn 18. maj kl. 8:35 
On some items it is impossible to set the stat offset property to a value less than 0.3 or 0.0, i.e. it is impossible to set even a negative effect independently. For example, I want to edit the shooting accuracy parameter of the heavy plate helmet from vfe medieval expanded. By default, the parameter is -8.0, when I click edit this parameter it changes to 0.0 and nothing can be set below this value. It would be nice to support negative values.
Official| TheWhiteHattedGamer 17. maj kl. 16:07 
I have an issue where any pawns that are off map and related to a pawn in my colony, just show "error getting tooltip" and the social tab is empty despite the fact that Bingus Kringus Dinkleburg XVII the high jedi priest of Florida has every relation known to man

Its listed in the social list but shows up as just pawns on the map, Idk how to fix it and i don't want to remove a mod accadently and brick every single save :steamsad:
SeatStealer 9. maj kl. 17:29 
I am wondering if anyone has a fix for this. I have a big list of colonists with a bunch of relationships between them (parents, kids, spouses, etc.) but when I load the list of colonists some of these relationships don't load (usually parent/child relationships).

I'm wondering if anyone has a fix?
江畔何人初见雪 4. maj kl. 7:13 
After using rimthemes to change the game theme, the Character Editor panel will flash and disappear when opened in the game. You must click on the screen to appear. How can I solve this problem
(It's machine translation, I hope you know I mean)
Surasu Undying 1. maj kl. 23:45 
Good mod but i have a problem and i think more people too. I use Vanilla aspirations expanded and in the need bar the aspirations appear overlapping the fullfillment bar, wich makes imposible toi change said aspirations but funny enough you can edit the fullfillment. Also i tested and if you use both Aspirations expoanded and food variety the food variety bar appears bellow fullfillment and overlaps even more. Hope i said that correctly sin english is hard and i do not wanna sound rude!
Alu 27. apr. kl. 21:54 
screenshots show you how to do just that with the save and load button
Tek 27. apr. kl. 13:17 
So... as I see this, this mod can't load previously saved colonists when you start a new game, right?
Moogle 26. apr. kl. 19:06 
This mod is 10/10
Kamisato Ayato 25. apr. kl. 19:18 
goated mod
FG_Remastered 25. apr. kl. 11:51 
@Ryu: What? Just click the arrows on the need bars. Or do you mean sth else?
Ryu 25. apr. kl. 7:01 
wish there was a way to edit fulfillment conditions haveing a ex slave wanting to befriend a place with slaves feels odd.
Bongwater 23. apr. kl. 6:56 
This mod for some reason, breaks the vanilla revolver (and some guns) for my game! It makes it so that said guns can't be shot at, but can be equipped, and it sometimes makes it so the pawn that has said gun equipped can't be controlled at all.
Fluffy Tails 23. apr. kl. 4:15 
I'm also getting the same error as @demiknight88 below, my editor keeps disappearing and re-appearing depending on where I click
Schadock [The Angeloids] 14. apr. kl. 7:36 
can you make a patch for "Elderhood Backstory" from cybranian?
[ITA]ZaZinga9700 14. apr. kl. 2:57 
Skin tone become pale when i change how can i fix?
rain 13. apr. kl. 7:25 
yayobug
yayo粉*4的原材料从32*精神叶变为8*精神叶
The raw materials for the 4 packs of Yayo have changed from 32* spirit leaves to 8* spirit leaves.
Please excuse me for my poor English. I'm sorry if my translation is not accurate and fluent enough
Stychis 13. apr. kl. 1:49 
For reasons unknown, opening Character Editor disables Development mode. Not a huge deal, since I can just go re-enable it, but having to do it every time is a little annoying.
fireflystars79 11. apr. kl. 12:02 
Is it possible to change a Pawn's Aspirations with this?
Arsana 9. apr. kl. 18:51 
Pretty pretty pretty please add multiplayer support<33:steamhappy:
流沙 7. apr. kl. 10:37 
When saving colonists, some anomaly colonists cannot be stored—not sure why.(Too many red text, not sure which one to copy.)
For colonists that can be saved, their anomaly-related traits and abilities are:1.Jolly;2.Steel Conversion.
For colonists that cannot be saved:1.Erudite ;2.Erudite + Void Obsessed;3.Anomalous Medicine;4.Jolly + Grotesque ;5.Flesh Mutation
These are colonists added through events.
Meanwhile, an original starting colonist gained the trait Void Embrace after completing the Anomaly storyline. This colonist can be saved, but after duplication, their Death Avoidance charges dropped from 4 to 1.
(Machine translation—wording might be off.Hope this Issue will gets fixed)
demiknight88 7. apr. kl. 2:22 
Im trying to use character editor with rimthemes and every time i click on the editor button the box pops up then vanishes and i have to click on the map somwhere for it to come back up does anyone know a fix for tha?
Void Clown 6. apr. kl. 12:19 
@bryn Ovem better not, but its somewhat safe
until it doesnt