RimWorld

RimWorld

2,185 ratings
Milira Race
27
12
7
6
6
2
2
143
31
13
12
12
11
11
10
10
7
6
5
5
4
2
2
288
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
70.388 MB
May 29, 2024 @ 9:15am
Jun 19 @ 7:02pm
153 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Milira Race

In 1 collection by Ancot
Milira series
5 items
Description
New Expand Content Released!
Milira Tech: Milian Modification

The characteristics of this mod are raid, combat, research and mechanoid.
I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it.

An ancient species that soars through the skies, the elves of the heavens, known as Milira. Characterized by their pure white wings and the diverse auras that crown their heads, they are often mistaken for angels and have been worshipped by many humans.

In the distant past, the Milira were strong and warlike. They seemed to be born for battle, relying on their innate combat instincts and superior physical capabilities. They excelled at using swift and fierce close combat, as well as devastating spells to shatter their enemies, thus dominating their realm.

However, after vanquishing all their formidable foes, the Milira gradually lost the meaning of battle. The race needed to find a new purpose for existence. But with their exceedingly long lifespans, the Milira's interest in anything could be worn away by the passage of time, leaving only the unfathomable sea of knowledge that continually drew them to explore.

Gradually, the Milira ceased to yearn for battle and began to pursue knowledge. They collected languages and texts from various races, observed every corner of the world; built floating cities, and established libraries to store their accumulating wisdom. Over time, the combat skills of the Milira were buried deep in the collective memory, covered by layer upon layer of fertile soil called knowledge.

The Milira had a long period of friendly relations with humans and occasionally guided them in the development of science and technology. However, after a certain incident, the Milira became enemies with humans, and the clouds of war gradually enveloped everyone. A conflict seemed inevitable...

Race Added: Milira; and related content.

Fight unique enemies and raids, using tactics and strategies to protect your colony;




Challenge absolutely new cluster threats and use targeted tactics to defuse crises;


Choose different difficulty bonus options to fight more challenging Milira;


Gestate and arm 16+ different types of Milian, upgrade their equipment and freely equip them with different weapons;


Use Milira's flight to shuttle flexibly through the battlefield, use weapon skill to change the battlefield situation;


Equipping colonists with float unit packs and combat drone to aid combat;


Construction of huge salt-melting fuel stations to provide automated fuel production and power generation;


Plenty of research projects waiting to be explored;


Complete the story of Milira and the Church, find the mystery step by step.


DLC compatibility
Require Royalty and Biotech.

CE compatibility
Milira CE Patch

Facial Animation
Milira Race Facial Animation

Gene Patch
Milira Gene Patch

Credits
Coder: Ancot
Art: Ancot, 德尔林

Preview & storyteller portrait: KV4_EX

Support Language
English (default, translator: 璃玎鼠尾草, 祈月)
简体中文
日本語 (translator: Lucifel)
Russian (translator: FarTresh)

Known Issues
Kijin Race
Seems cause Milian apparel render failed.

Statement on Derivative Works
The author (Ancot) does not grant authorization for any derivative mods or secondary creations based on this mod.
All unauthorized derivative content shall be deemed unrelated to this mod and does not represent the author’s views or position.
With respect to such content, provided that it does not involve deliberate manipulation of public opinion, references to real-world matters, or distortion of the core concepts of this mod, the author will, in principle, refrain from interference; however, the author reserves the right to pursue accountability where deemed necessary.

Any feedback or suggestions are welcome.

Other
If you enjoy my mod content and would like to support my work, you can contribute through the following channels:
https://www.paypal.com/paypalme/AncotWood
Popular Discussions View All (57)
5
Jul 31 @ 7:30am
米莉安机械体没有贴图,红字报错,只安装了本体和前置,今晚刚下的,用rimsort更新了纹理
摸鱼不吃胡桃
5
Jul 23 @ 11:15am
The RepairTick patching issue
TWSP
2
Jun 15 @ 1:31pm
CAI 5000 incompatibility?
oldnewone
1,401 Comments
16 hours ago 
土培种植箱怎么收获啊?
Aug 1 @ 8:59pm 
崩溃方法:Milira.JobDriver_Wait_CheckForAutoAttack_Patch.Prefix
触发条件:Milira 单位的 pawn 处于 Carried 状态(远行队/被救援)时,CheckForAutoAttack 被调用
相关堆栈:NullReferenceException at JobDriver_Wait.CheckForAutoAttack() → Milira Prefix
Jul 27 @ 7:28pm 
想玩剧情扩展包了!
Jul 24 @ 10:40am 
Hello, I found a performance issue.
Even with a minimal mod setup, a large number of MoteDualAttached instances remain after using beam weapons such as the Ray Pistol and Ray Rifle, causing continued rendering overhead even after combat has ended.
You can confirm that Milira_Mote_LaserPulse instances remain by using the debug inspector and hovering over the cells where the weapons were fired. Calls to MoteDualAttached can also be observed under Draw Dynamic Things in Dubs Performance Analyzer.
Jul 24 @ 5:07am 
我把墨诺灵卸了就正常了()
Jul 24 @ 4:47am 
老大,我的不落要塞变形为攻城坦克之后开炮没有伤害,并循环跳以下红字Exception ticking Milian_FortressCIWS41474 (at (135, 0, 204)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 30965544] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
请问是和什么mod产生化学反应了吗()
Jul 23 @ 8:37am 
would this mod/race be good for a gravship only playthrough or do some structures just require too much space?
Jul 22 @ 4:05pm 
Hello! Your mod is simply incredible!
The race is very cute and not too out of place. I really like the flight and wing animations. The weapons and tech tree are very interesting.
When I saw the pawns attacking me with that ghost flag and new turrets, I was thrilled!
But when I reached their settlement and saw a run-down village with simple turrets, I was a little disappointed.

Will you be adding their own settlements? That would be really cool! Thank you for your work <3
Jul 22 @ 11:09am 
Hello. The mechanitor can only equip weapons, but when equipping armor, it doesn't even highlight when you hover over it. Even the "Milian lining" is not equipped after removal. Could this be a mod conflict?
If anyone has encountered this and knows how to fix it, please let me know.
Jul 21 @ 7:16pm 
米莉安集群袭击生成的辉煌信标如果在周围找不到空地(例如在浅水水体环境、周围生成的重型桥梁被引力陷阱和其他东西占满)就会卡住无法创建米莉安降落事件,并产生恶性卡顿,请尽快修复。