RimWorld

RimWorld

1,135 ratings
Milira Race
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Mod, 1.5
File Size
Posted
Updated
65.527 MB
May 29, 2024 @ 9:15am
May 6 @ 7:20am
96 Change Notes ( view )
You need DLC to use this item.

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Milira Race

In 1 collection by Ancot
Milira series
4 items
Description
The characteristics of this mod are raid, combat, research and mechanoid.
I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it.

An ancient species that soars through the skies, the elves of the heavens, known as Milira. Characterized by their pure white wings and the diverse auras that crown their heads, they are often mistaken for angels and have been worshipped by many humans.

In the distant past, the Milira were strong and warlike. They seemed to be born for battle, relying on their innate combat instincts and superior physical capabilities. They excelled at using swift and fierce close combat, as well as devastating spells to shatter their enemies, thus dominating their realm.

However, after vanquishing all their formidable foes, the Milira gradually lost the meaning of battle. The race needed to find a new purpose for existence. But with their exceedingly long lifespans, the Milira's interest in anything could be worn away by the passage of time, leaving only the unfathomable sea of knowledge that continually drew them to explore.

Gradually, the Milira ceased to yearn for battle and began to pursue knowledge. They collected languages and texts from various races, observed every corner of the world; built floating cities, and established libraries to store their accumulating wisdom. Over time, the combat skills of the Milira were buried deep in the collective memory, covered by layer upon layer of fertile soil called knowledge.

The Milira had a long period of friendly relations with humans and occasionally guided them in the development of science and technology. However, after a certain incident, the Milira became enemies with humans, and the clouds of war gradually enveloped everyone. A conflict seemed inevitable...

Race Added: Milira; and related content.

Fight unique enemies and raids, using tactics and strategies to protect your colony;




Challenge absolutely new cluster threats and use targeted tactics to defuse crises;


Choose different difficulty bonus options to fight more challenging Milira;


Gestate and arm 16+ different types of Milian, upgrade their equipment and freely equip them with different weapons;


Use Milira's flight to shuttle flexibly through the battlefield, use weapon skill to change the battlefield situation;


Equipping colonists with float unit packs and combat drone to aid combat;


Construction of huge salt-melting fuel stations to provide automated fuel production and power generation;


Plenty of research projects waiting to be explored;


Complete the story of Milira and the Church, find the mystery step by step.


DLC compatibility
Require Royalty and Biotech.

CE compatibility
Milira CE Patch

Facial Animation
Milira Race Facial Animation

Gene Patch
Milira Gene Patch

Credits
Author: Ancot
Preview & storyteller portrait: KV4_EX

Support Language
English (default, translator: 璃玎鼠尾草, 祈月)
简体中文
日本語 (translator: Lucifel)
Russian (translator: FarTresh)

Known Issues
Kijin Race
Seems cause Milian apparel render failed.

Any feedback or suggestions are welcome.
Popular Discussions View All (4)
57
3
Apr 26 @ 9:10am
Poor Guide - informal / incomplete
BlackHeart
4
Apr 3 @ 11:50pm
I gave a +102 gift to miliria colony and it didn't changed the relations.
I may leave my opponent weakened
0
May 2 @ 6:21am
Melee animation support
rout
639 Comments
SiFi May 10 @ 6:42pm 
Something is borked. Cant equip Milira Feather Milian Lining on the Milira, or Milian. Thought it would have been for one or the other considering its description, but seems thats not the case at all.
Nehtiyalyr May 9 @ 1:57pm 
There's some way to make them use a modded body? I'm using Malang Bodies and the legs really stand out from all the other modded and vanilla races I have on the game...
Just asking because I really don't know if it's possible or not, if there's no way, no problem, great mod either way...
@Ancot 召唤!大佬能做一下对轮椅mod(是真的轮椅,工坊里面叫Wheelchairs)的装备兼容吗,猫猫可以在mod设置里面解除装备限制,走地鸡倒是没有这个选项。
Majora May 7 @ 3:00pm 
I should specify, you can load already generated maps and worlds, but making a new colony is entirely impossible.
Majora May 7 @ 2:57pm 
Incompatible with CVN Mechanoid Combined Arms Warfare while its dependencies are loaded. Completely stops maps from loading.

https://steamcommunity.com/sharedfiles/filedetails/?id=3065118483

Only thing loaded outside of dependencies and DLC is Rocketman.
Zibrolta16 May 7 @ 4:27am 
Hello, I've noticed that in the Church rank permissions, only the very first rank is allowed to trade with their caravans and settlements, but other ranks above it do not have such permission set, thus making trade only possible on the first Church rank.

Is this a feature or an overlook in the process of making?

(really cool race mod btw, I loved both Milira and Kiiro races, both are just so good)
rout May 6 @ 10:51am 
Kevin Jung May 5 @ 5:05am 
Hi author, could we request milira come to base for trades ? When i connect us and request then they ask what kind of option trade, but i see don't have any option. Please let me know how it work ?
陈毒秀 May 5 @ 4:15am 
请问能更新一下对Armor Racks的兼容吗
https://steamcommunity.com/sharedfiles/filedetails/?id=1875828205
因为米莉拉的三套战甲效果都比较独立,希望能有个快速切换的方法
P38 May 3 @ 4:05am 
Exception filling window for Milira.MainTabWindow_MilianConfig: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 53B438DE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()