RimWorld

RimWorld

305 ratings
Move Interaction Cell
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Mod, 1.4, 1.5
File Size
Posted
Updated
157.161 KB
Apr 30 @ 5:02am
May 29 @ 12:12pm
5 Change Notes ( view )

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Move Interaction Cell

In 1 collection by Mlie
Developed by me
95 items
Description


Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
This mod adds an option to move the interaction spot of buildings.
Click it to rotate the spot, hold in Shift to rotate in the opposite direction, right click to reset.

Idea by: tsuzumi

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


78 Comments
Mlie  [author] Jun 6 @ 10:54pm 
@伪善猫尾 Please see the Reporting Issues section described above
伪善猫尾 Jun 6 @ 10:30pm 
Found a bug where colonizer could not decode mechanoid transponder when the simple research bench interaction cell was not the default
Jaggid Edje May 29 @ 5:32pm 
I sometimes have the same issue as @Shawn describes, but for me it's easy to resolve by just clicking the re-install button. I don't actually have to move it, just click the button, unselect the item, then re-select it and it works as normal again.
Mlie  [author] May 29 @ 12:15pm 
@Shawn Removed the moving of the cell for the monolith since it has no real way of knowing its changed size. Should hopefully work a bit better now. Not sure what the issue is when buildings are moved sometimes. Ill work on it.
Shawn May 29 @ 12:56am 
The drug lab, and I couldn't move the interaction cell for the Void Monolith (Anomaly) after it went from stage 1 to stage 2, either.
Mlie  [author] May 28 @ 10:19pm 
@Shawn What building did you test this on?
Shawn May 28 @ 9:51pm 
Moving the cell and later reinstalling the building makes the cell unmovable
Mlie  [author] May 22 @ 2:16am 
@Protok I havent seen this in my tests, can you verify with only this mod loaded?
Protok May 22 @ 1:54am 
It works, but when I restart game and load the save it resets to normal and Cell became unreachable. That happens not for all workbenches.
Mlie  [author] May 8 @ 11:09pm 
@Orm Hrolfson Its been requested already I think. Please post the link to the mod you want updated on the Discord server as it saves me a lot of time