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https://gist.github.com/HugsLibRecordKeeper/7dae9d9816c9ac8b1c3a7a8e7cd74e91
thanks
Not only does it nuke the current save, all saves get affected. I loaded a save before I moved the interaction spot, tried reinstalling something, and same thing happens that did on the save I change the interaction spot on.
Reloading the game fixed it however.
1. MAKE A BACKUP OF THE SAVE
2. open the save's .rws file in a text editor
3. search for <buildingToReinstall>
4. above it will be several lines of stuff, at the top is <thing Class="Blueprint_Install"> and below it is </thing>
5. delete <thing Class="Blueprint_Install">, </thing>, and everything in between
6. repeat for any other bugged blueprints
7. save and you should be done.
you should probably restart rimworld if you haven't already, just in case. if you have any issues then post here, i'll subscribe to the thread
https://gist.github.com/HugsLibRecordKeeper/4910a00ec3934186c9c7b84c2c0e5c6d
Odd bug: when this mod is enabled, I can no longer access the first option in the context menu (such as deconstruct or cancel) and cannot see the preview image when placing or installing buildings
as default spot, so when you try to rotate it to "default position" it will be on the prior spot
harmony
core
move interaction cell
2. Build a production building, Rotating production point
3. Demolish the building
4. At the site of the demolition, a new production building was constructed,Ensure consistent direction
5. The production point cannot now be rotated or returned to normal
This mod causes terrible lags in the mid-game due to some kind of Harmony Prefix patch
Dubs performance Analyzer (Harmony path): https://imgur.com/VHmc8fB