Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










So maybe:
bird meat
white meat
red meat
lizard meat
Keeping at the bottom:
human meat
insect meat
Because I was thinking "Optimization: Leathers" already has a list of leather types created by different animal types, so couldn't the same logic they use to determine the animal's leather type be used to determine their meat type?
https://steamcommunity.com/sharedfiles/filedetails/?id=3044059819
I'm happy that you recommend us "Optimization: Leathers - C# Edition" which I like to use.
But while the Leathers mod simplifies the game by dividing into 9 leather types.
This mod oversimplifies the game by reducing like 100 different meat types into 1 meat type.
I came across this mod "Simplified Meats" which seems similar but it's from 2017. Almost 10 years old.
https://steamcommunity.com/sharedfiles/filedetails/?id=868696901
和外星人种族不兼容,弹出三个报错
incompatible with alpha animals. Cooking with aeroflit meat breaks the pawn's functionality and causes graphical errors and artifacts. Aeroflit meat cannot be replaced with normal meat, so...
is due to this mod changing meat generated through butchering added race to unified human one
should be okay to ignore