Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing will get fixed, because it’s impossible to figure out the culprit. Since the issue is observable early during the world generation, I’d enable Performance Optimizer and sort my mod list with RimPy. RimPy is absolutely a blessing, because a lot of times the issue is actually an incorrect sort order, and since RimPy is community-driven, you’re relying on the database that other players helped building throughout the years.
Not until that version of SoS is actually released as stable. That said, go to your local SoS folder and open `About/About.xml` with a text editor of choice (Notepad will do). Delete this line [github.com], save, launch RimWorld with both mods as usual, but be prepared for unexpected issues that might or might not ruin your playthrough. Also do keep in mind that it’s never a good idea to remove mods from an ongoing save, so if anything goes wrong—that might be it for that playthrough.
Just because a mod isn't on the workshop doesn't mean it's private or not worthy of support.