RimWorld

RimWorld

1,211 ratings
More Faction Interaction (Continued)
17
23
11
2
3
5
5
8
6
5
5
5
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.2, 1.3
File Size
Posted
Updated
1.381 MB
Jan 30 @ 12:09pm
Sep 27 @ 1:31pm
12 Change Notes ( view )

Subscribe to download
More Faction Interaction (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
628 items
Description

Update of Mehnis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”



[invite.gg]
[github.com]


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

Credits
- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages
- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility
- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
Popular Discussions View All (6)
6
Sep 20 @ 1:48pm
Bugs
Sir_Nilsson
12
Aug 4 @ 7:07am
Incompatible Mods
ASMR gaming
1
Oct 16 @ 10:23am
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
vizthex
< >
420 Comments
bearhiderug Nov 22 @ 2:11pm 
Masq Oct 1 @ 8:15am
Any problems with Supply and Demand and/or Bargain Tweaks (your continuation)? I'm using both with this and on the surface there seems to be no problem but idk about under the hood.
suku gamer Nov 9 @ 6:50am 
i'm using the raider meme from ideology and the "- Pirates spread out and grow outposts" events don't trigger the mood bonus that raiders get for destroying outposts
Flash Oct 28 @ 6:18pm 
its compatibility to star wars mods?
Xeonzs Oct 27 @ 12:49pm 
Actually nvm it's not this mod, it's the mod that gives options such as force sleep, rest and almost there, it's for some reason also trying to apply itself to other caravans.
Xeonzs Oct 27 @ 12:45pm 
This seems to work for the most part since the last patch, but the part that lets you help farm the crops of other towns is broken, something about the caravan improvements, because now when that part is done the return caravan constantly keeps changing from on the move to sleeping when return to home.

As if the game doesn't realize that the even is over, so constantly keeps telling it to sleep while at the same time telling it to move cause it's not sleeping time and they're supposed to be on the move.
SU | Matt Oct 22 @ 6:39am 
adding to a save? Will it break anything
Zuada Oct 9 @ 4:06pm 
Ok, so here's a case of dumb user. I removed MFI from an existing save for clogging my game with traders, and only after 2 in-game years I noticed there were no raids/traders appearing anymore. I know you clearly stated the mod can't be removed from saves, but I just wanted to know if adding it back could fix it?
Masq Oct 1 @ 6:15am 
Any problems with Supply and Demand and/or Bargain Tweaks (your continuation)? I'm using both with this and on the surface there seems to be no problem but idk about under the hood.
Crazus Sep 29 @ 8:39am 
is the insult function apart of this mod?
SetArk <Nyanverick 07> Sep 28 @ 10:04am 
Ohh no problem @Mile !
It's just sad, because, this mod add some pretty fun content.
Whenever it's compatible again to RimWar, i shall be installling again!
Anyway, it could be useful to add on the compatibility issues, saying that the Mod will give some problems on intercepting Trading caravan from RimWar.
I'll do another test here, to make sure that the problem is MFIC conflicting with it.

Anyhow, as always, thanks for beeing the keeper of dead mods!