1,775 ratings
More Faction Interaction (Continued)
Mod, 1.0, 1.2, 1.3, 1.4
File Size
1.657 MB
Jan 30, 2021 @ 12:09pm
Nov 2 @ 12:24pm
16 Change Notes ( view )

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More Faction Interaction (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
694 items

Update of Mehnis mod

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

- Ludeon: https://ludeon.com/forums/index.php?topic=35832

- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Popular Discussions View All (7)
Nov 16 @ 7:23am
Incompatible Mods
ASMR gaming
Aug 13 @ 10:18pm
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
Sep 20, 2021 @ 6:16am
Faction War
-[EVIL]- Mášŧεя¹
< >
[BUYA] Till Eulenspiegel Nov 18 @ 9:50am 
This may be a silly question, but Pirates Expanding could be fun, but do the number or frequency of raids scale with the number of Pirate Outposts? To give us reasons to go and knock them out? If not, is there a way or mod to make it do so that would work well together with your mod to do so?
Jeep91 Nov 14 @ 3:14am 
Thank you!
gbjj08 Nov 13 @ 7:05pm 
it would be cool if non pirate factions could expand too
ThatsAFrog Nov 11 @ 3:05am 
This seems a bit obtuse of me, but does anyone know how to marry off pawns to better relations? Im hoping to have a dynasty, and i would like the ability to marry off members of the royal family.
Mlie  [author] Nov 9 @ 6:12am 
@Malorkith Seems to be a lot of other issues in that log. Can you replicate it using the steps under "Reporting issues"?
Mlie  [author] Nov 9 @ 2:02am 
@Malorkith You can also share the actual log-file.
C:\Users\(NAME)\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log
Malorkith Nov 9 @ 1:57am 
Can't give HugLib because I can't open it when the bug occurs.

When my colonist reaches the Annual Expo and the event window comes up, nothing happens when I press the "lets get started" button. Also, I can't close the window or open HugLib. The game itself continues to work and does not freeze.
Mlie  [author] Nov 7 @ 5:44am 
@separat.mn Please follow the directions described above under "Reporting Issues" to find the cause of the issue
separat.mn Nov 7 @ 4:22am 
When I add MFIs to my mod list, I don't have any factions when generating the world. I'll send the journal in a moment