RimWorld

RimWorld

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NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 3
   
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Description
A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists. Continued from the second repository, all hail the perpetual creation!
Items (634)
VAE-Accessories patch
Created by Shira
Raiders and visitors will finally spawn with VAE-Accessories. Idk why this still isnt a thing. works fine on 1.4 FAQ: -CE? yes -Why? why not? -Can i suggest something? no. -Why are the comments disabled? because most of you cant read and i'm tired of it. C...
Giant imperial turret
Created by mo
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions. These turrets have multiple barrels that can fire on targets simultaneously, and their turret rotation is relativ...
Slight CE tweaks for Research Reinvented
Created by Safairette
Moderately decreases the level of annoyance while you research new and wornderful ways to smite that one raider. Currently does the following: - Removed disabled ammo from prototyping and reverse engineering More features might come in the future. If this ...
Rebalance VEE's Vehicles in CE
Created by 莳音猫
Rebalance VEE's Vehicles in CE. Just like the armored vehicles in RimThunder. Tier1: Bunsen:30/20/20/10 Highwayman:10/10/10/10 Roadkill:60/30/30/10 Toad:10 Tier2: Bulldog:100/30/30/20 Tango:20/10/10/8 Tier3: Badger:60/30/30/20 Goliath:60/20 Marshal:400/50/...
CE rebalanced anomaly
Created by Zorin KWG
Anomaly balance for CE I have tested this patch on a hard difficulty with the monolith, so please, if you have recommendations on how to improve this patch, leave them in the comments. Since the beginning, I wanted Anomaly to basically be a pay-to-lose DLC...
CE/VE Gunpowder Fix
Created by turkler
https://i.imgur.com/ySSveRf.png I've always been annoyed at the fact that Vanilla Weapons Expanded's gunpowder research was not a prerequisite for Gunsmithing and the research itself cost a massive 1600 research points. This mod moves the contents of Vanil...
CE Hat render fix
Created by Aelflead Wayne
Fix CE 1.5 modded hat render in chest. Code is done by the amazing eth0net....
CE Anomaly Buff
Created by metritirodogiy
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger. Increases the power of anomaly content in CE. Mostly this means damage reduction and pain reduction buffs since CE is so heavy on armor stuff and ...
Local's CE Antique Ordinance
Created by Local
Buncha cannons Combat Extended and Antiques I required. Compatible with the Muzzle flash mod. Medieval and early industrial artillery pieces, cannons and machine guns. New types of ammunition and a few new research options....
Local's CE Launchers
Created by Local
Diverse arsenal of can openers for all uses and wealth levels. Put a rightful end to mechanoids large and enormeous alike, or simply blast targets to smitherens with this set of rocket, grenade and other-launchers selected for their coolness, unique vibe o...
Local's CE Machine Guns and Rifles
Created by Local
Assortment of impractical and practical lead spewers of all shapes and sizes, from wimpy last-ditch rifles up to state-of-the-art assault rifles and machine guns. Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. These...
Local's CE Antiques II
Created by Local
Buncha revolvers and early rifles Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. This time the focus is on early repeating and cartridge-firing firearms more fitting of an early industrial setting. Because of said f...
Local's Chauchat
Created by Local
The infamous chauchat and its sister SMG. They are simpler and cheaper than other automatic weapons to craft. They'll be used by raiders and sold by traders but, since they're rather quirky weapons... they've been set to be very rare spawns. Compatible wit...
Local's CE Longshots
Created by Local
High precision arms in a variety of shapes and sizes. Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. This mod includes incredibly high damage weapons as well as some nimbler petite types, they've been chosen based o...
Local's CE Sidearms
Created by Local
A whole lot of sidearms Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. Includes all sorts of new choices ranging from PDW's down to silly joke pistols, all integrated into the research tree as well as raider and tra...
Local's CE Antiques I
Created by Local
Buncha black powder muzzle loaders. Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. There's a great variety of weapons featured here, with just about every combat role having several options for use. Most guns hit VE...
Local's CE Shotguns
Created by Local
Many new shotguns with distinctive stats and uses. Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. I recommend using this mod along with shotgun ammo variety Includes low and high tech examples, raiders and traders w...
Vehicles: CE ammo description
Created by Just
Automatically adds links to CE ammo in vehicle's description. Allows to see the projectile's parameters. Upgrades included. Github Limitation: this information is only visible for completely built vehicle. Blueprints don't show it. Performance impact: none...
Local's CE Turrets and Sentries
Created by Local
A large collection of manned turrets and sentry guns to defend your bases with. Combat Extended required. Compatible with the Muzzle flash and Show Me Your Hands mods. This mod offers many options, including very powerful and overpowered-by-vanilla-standar...
Fancy ammo stacks for Combat Extended
Created by turkler
https://i.imgur.com/ySSveRf.png In base Combat Extended, ammo items have just three different sprites that represent their stack sizes. This mod doubles that to six for select ammo types. While I was at it, I re-exported all the textures, so they should be...
Weapon Range Rebalance for Combat Extended
Created by turkler
A problem I've always had with Combat Extended was the absurd ranges that firearms had. The weapons' effective ranges might technically be realistic, yes, but it does not play well when the average Rimworld map is 250x250 and the game actively advises you ...
Sneaky Bastard for Combat Extended
Created by turkler
Cheat death and gamble with your life. Dodge. This mod, to put it simply, adds a dodge mechanic which effectively allows a pawn to simply ignore damage which they would otherwise take. How does it work? There are two calculations, one for humanoids and ano...
Mechanoid Nerf for Combat Extended
Created by N7Huntsman
This optional patch/submod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently...
Grenade Variety for Combat Extended
Created by Keshash
This mod adds 7 new types of grenades to take advantage of CE mechanics. Demolition Charge https://i.imgur.com/uhF54iu.png «A plastic explosive designed to destroy walls and equipment with minimal collateral damage. Upon detonation, releases a directional ...
Combat Extended Realistic Animal Stats
Created by GrahammerTek
Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs. These patches were then removed in late 2022 with the release of C...
Combat Effects for Combat Extended (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of CalaveraLocas mod https://steamcommunity.com/sharedfiles/filedetails/?id=1756442393 - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update ...
Combat Extended Propellant
Created by Azuraal
Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft. Propellant is crafted from cloth in biofuel refinery (20 to 10), or at 50% yield at a crafting spot. Propellant refin...
Combat Extended Fragmentation buff
Created by irRegularGuy646
Ever thought it was weird how ineffective frag was in CE? even hand grenades are supposed to have an estimated shrapnel "kill radius" of several meters, yet 105mm artillery bombardment usually only incapacitates on more or less a direct hit. this mod patch...
Combat Extended
Created by Combat Extended
This mod can also be found on GitHub, as can older releases. This Steam version only supports the most recent version of Rimworld. https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/Development/Media/Discord_Banner.png Combat Extende...
Set Up Camp
Created by Alias
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward. Set up camp, once again²! Main Features For all your caravan managing needs, you can now set up camp anywhere. This let's yo...
Gun Research Overhaul
Created by ThatCoolSnek
do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns? no? why r u still here? go away bozo yes? then this mod is for u! this mod breaks down industrial gun research into more nodes (in its own tab), making progression feel...
The Generic Ammo Experience for Combat Extended
Created by turkler
https://i.imgur.com/ySSveRf.png This mod aims to deliver a cohesive experience built around generic ammo. I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a po...
No Bulk for Combat Extended
Created by turkler
Interested in participating in the development of my mods? Join the Discord server! https://i.imgur.com/ySSveRf.png Bulk is one of Combat Extended's many convoluted mechanics. The assigned bulk values of items can feel quite arbitrary sometimes and many pl...
Vibrant Tracers for Combat Extended
Created by turkler
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type. The new tracers should apply to more or less every appropriate projectile. A common issue I've had with Combat Extended was having to check raid...
CE_TacRigging
Created by ICEorANGE
CE携行具战术背心贴图高清重绘 CE portable equipment texture high-definition redrawing. 我专门给背部的贴图留有装备腰包的空间,腰包建议搭配我的另一个MOD《无尽星芒》中有专属的腰包 I have reserved space for equipping waist bags specifically for the back texture. Suggest pairing the waist bag with my other MOD.<无尽星芒>...
Anomaly Portal CE Patch
Created by XII_L
Combat Extended Patch for Anomaly Portal....
Pollution weapon
Created by 顶针的马
Do you find the task of dealing with toxic wastepack to be too mundane, with seemingly few uses for them? This series of modules was created to address this issue. It includes the addition of 3 disposable weapons and 4 "conventional weapons" that unleash s...
Pollution weapon or CE
Created by Mostima
如标题所示,这是Pollution weapon的CE补丁 (当作者说自己没时间兼容的时候我就知道要坏事,于是一晃半年过去了,八号的早上,我坐不住了,并尝试着自己做了补丁) (原mod曾提到要略强于原版属性,在CE补丁这里也要差不多,所以这些武器均略强于CE原版以及拓展的大部分武器)(心虚) —————————————————————————————————— 主要简略内容: 为原模组七把远程武器(存疑)做了CE适配,删除了因本人技术力不足而未能实现的四把武器的特殊效果并以加入新弹药作为弥补 新增了三种不同...
CE: Mechanitor Special
Created by Nathanlasvegas
I always found it weird that in CE you couldn't produce the ammo for the mechs you can gestate, so I created, CE: Mechanitor Special! Mech charge* ammo in the industrial! Unlocked after researching standard mechtech Stats The stats of the MS ammo were modi...
Black powder extras for Combat Extended
Created by turkler
https://i.imgur.com/ySSveRf.png This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun. I borrowed some stats from the Combat Extended submods but gave them a polish pass. Weapon tags, recipe costs, etc. were rebalanced with Vanilla Wea...
Butcher First
Created by Fozzy
Updated to 1.5 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" https://steamcommunity.com/sharedfiles/filedetails/?id=1567338829 "smooth first" https...
RepairLast
Created by Fozzy
Updated to 1.5 "Repairing is not as important than Building new stuff." sets the inworktypepriority on 55 - meaning reparing walls and furniture comes last but before smoothing walls and floors. Ur Pawns will construct and deconstruct before repairing. Ins...
Combat Extended Launchers
Created by Tonas
A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended! This pack is focused on launchers which aren't as easy to find on the Workshop as, say, the Javelin or historical RPGs and recoilless rifles. I did my best to make...
[CP] Jarhead - Military Sounds
Created by Chicken Plucker
Replaces a few vanilla sound effects with new military themed sound effects. Example of sounds: CommsWindow_Open - comms radio open CommsWindow_Close - comms radio close Urgent Letter Bad Big - air raid horn Death sound - Drum sting End credits song - Sold...
Coal Expanded (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neceross mod https://steamcommunity.com/sharedfiles/filedetails/?id=1874344070 - Replaced the specific fuel patches with a generic, thanks Kayedon! Should now add coal/charcoal as fuel wherever wood is used. https://...
Cyanobot's Leather Overhaul
Created by cyanobot
Yes, it's another leather-tanning production chain mod. This actually started life as a set of patches for Owlchemist's Simple Chains: Leather, but it grew more features as I worked on it until I decided it was just easier for it to be its own mod -- which...
Better Wool Production - C# Edition
Created by divineDerivative
Another continuation of Better Wool Production, but using C# to automagically make fleece for all wools. No more waiting for someone to add a patch for new mods, it just works! Features Shearable animals now yield unfinished fleece instead of wool, which n...
Cloth Production Expanded
Created by #6
---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer maintaining my mods. Feel free to take adopt and continue the work here, just be sure to include a list of maintainers and authors in your readme/about. This mod adds a...
[WYD] Synthetic Polymers
Created by Monkey Magic
Please Note: This mod is designed to work with 6's Cloth Production Expanded. You will need to download that mod to use this mod as it relies on the Spinning Wheel and Looms therein. This mod adds craftable synthetic polymers (requires a research by the sa...
Refine the silver!
Created by TheBronzeWarrior
Instead of just getting usable silver out of the wall, you have to refine it into pretty little coins! Includes patches for a few other mods too! (The big smithy in the preview is from VFE - Production) Very big credits to SirLalaPyon for giving me perms t...
Camping Tent
Created by AOBA
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. https://i.ibb.co/SJjVgfh/desc.png note: There status of the tent value has change but the description in workshop still the old one. pls check be...
Grass Is Still Hay
Created by Kotobike
Mod update Grass Is Still Hay https://steamcommunity.com/sharedfiles/filedetails/?id=2193891816&searchtext=Grass+Is+Still+Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod w...
Rim of Madness - Bones
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
[sbz] Simple Terrain Change
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Simple Terrain Change · Safe to add or remove from a save game https://i.imgur.com/PugTJIU.png Create spots, gather soil and water, and then change the terrain All terrain changes start with Soil, and as shown in the image a...
Persistent Cavalry Spikes
Created by ferny
https://i.imgur.com/EKuNZ5w.png Makes cavalry spikes last forever. In the original mod they disappear after five days. That's it. What about balance? Balance be damned. I don't know or care. Made this patch for my friend. My guess is I don't think it's tha...
Butcher Rotten Corpse
Created by #6
---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer maintaining my mods. Feel free to take adopt and continue the work here, just be sure to include a list of maintainers and authors in your readme/about. This mod makes ...
Vanilla Outpost Expanded Medieval Overhaul Patch
Created by Catherine
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets! Since 1.5 the Vanilla outpost framework has got its code changed and they removed their layout system so no more medieval farms and stuff. the only thing this...
Mono Weapons Pack
Created by Mad Catter
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them. Balance: These weapons are all balanced around Royalty's Monosword, some maybe a bit better. If you feel anything overpowered or underpo...
Plasma Weapons Pack
Created by Mad Catter
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them. Balance: These weapons are all balanced around Royalty's Plasmasword (except for the Stellic Weapons), some maybe a bit better. If you ...
Zeus Weapons Pack
Created by Mad Catter
Description: Adds 9 Zeus weapons and drafting stances for them. Balance: These weapons are all balanced around Royalty's Zeushammer, some maybe a bit better. If you feel anything overpowered or underpowered feel free to give feedback. Zeus Baton: Often emp...
Tox Weapons Pack
Created by Mad Catter
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better. If you feel any...
Printing Press
Created by Zaljerem
Spun out from "Vanilla Books Expanded Expanded" by Ben Lubar and Efi (1.4 Continued version by Mlie) https://steamcommunity.com/sharedfiles/filedetails/?id=2650429441 If the original author requests it, I will remove this update. This mod contains the manu...
Hot Spring Sound
Created by Senilia
I have added sound effects to the Standalone Hot Spring. Sound effects can only be provided for one hot spring. If there are multiple hot springs in the map, it may result in the earlier hot springs not having sound effects, and only the last one built wil...
Rimworld: Soundscape Enhanced - LITE
Created by trocapalot
https://i.imgur.com/cv8t3wa.png This a numbed down version of RSE that keeps only the combat and most interaction sounds. This page will not be moderated. Report any issues via the main page. https://i.imgur.com/S9cknZf.png I haven't had time to do proper ...
CE Patch For GD MK4 Addon (Paused)
Created by XII_L
Most features are now integrated into the prerequisite module. Use of the prerequisite alone suffices....
Mechanoid Invaders
Created by Elseud
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series. Each mech comes with an unique mechanic, from ai-usable buffing abilities to toxins hijacking the host body to create more mechanoids. This mod requires Expanded Biotech S...
[WH40K]Adeptus Mechanicus: Magos Xenobiologis
Created by Ogliss
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions...
Cloth Production Expanded Patches
Created by cyanobot
Compatibility patches (and a few other supporting tweaks) to extend the Cloth Production Expanded production chain to fabrics from other mods. For the most complete experience I also recommend Better Wool Production - C# Edition. Contains patches for the f...
Enslave wild men
Created by soup
By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner. It also allows wild men to do all things normal prisoners can if they are prevented normally....
VFE - Ancients Unlocked
Created by Vintorez
VFE - Ancients except you're not locked inside your own vaults. This applies a condition to your starting pawns in the Sealed Vault scenario that greatly increases their hacking speed for 24 hours, allowing them to almost instantly open the large locked do...
Zalcore Prefabs
Created by Zaljerem
Requires Alpha Prefabs https://steamcommunity.com/sharedfiles/filedetails/?id=3070780021 Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs." Best if used with: Vanilla Furniture Expanded Vanilla Furniture Expanded - Props and Decor Some pre...
Paws To Rest
Created by Elijah
Introduction: Hello! This mod uses the Funeral Framework from Alpha Memes to give animals proper funerals in RimWorld. Alpha Memes already provides this feature, but my mod is a bit different. It doesn't include all the extra content from Alpha Memes, maki...
Pikes
Created by turkler
https://i.imgur.com/ySSveRf.pnghttps://i.imgur.com/sVWVVMk.png I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls. It took a lot of work to get this working in a balanced state. S...
VWE Coilguns - Unnoficial Gauss Sniper
Created by Argón
A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 years ago, I am quite pleased that so many of you enjoy it however. -Sari Differently balan...
VWE Coilguns - Unnoficial Gauss Sniper CE Patch
Created by Aelflead Wayne
A CE patch for VWE Coilguns - Unnoficial Gauss Sniper....
Silent Raids
Created by hauvega
For those players who want a challenge try this mod. Adds Silent raids and manhunter packs. The regular raids and manhunter incidents are still there. Still uses existing raid strategies except stage then attack. There is no warning alert or slow down in s...
All Silent Raids Patch
Created by hauvega
A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs. This results in no enemy notification and manhunter pack notification at all. Does not modify modded incidents....
Better VFE Mechanoids Loot
Created by EnderNyktos
Better Vanilla Factions Expanded - Mechanoids Loot Welcome, Inspired by "Better Loot Mechanoids" this mod changes the loot of "Vanilla Mechanoids" and "Vanilla Faction Expanded - Mechanoids". You can still use the Mech node as Free Sun Lamp (dark light mod...
No Fog
Created by Mlie
https://i.imgur.com/iCj5o7O.png Causes all maps to defog when loading. For those that dont like secrets :) Mod-idea and request by Renix. https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png https://i.imgur.com/WjDSfUn.png https://i.imgur.com/h5...
SOS2 Stuffed
Created by mentalis
Allows you to choose what material to build you Save our Ship 2 ship out of. includes: Shiphull, Airlocks, Solarpanels, Radiators, Hullcorners and their Archotech/mechanoid variations. -----------------------------------------------------------------------...
Fuel Pipenet for SOS2
Created by HRG164hjo
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod. As you can see, this mod provides a new way for your colony to refill ship reactors and ship engines, by putting uranium fuel pods into a hopper, and use pipes to c...
SoS2 Bioship
Created by alexanderelliott121
Grow your own starfaring abomination. Step 1: Wait for something to fall from the sky. Or go to the stars and hunt it. Step 2: Go to it, harvest its gooy innards. You're looking for a heartseed and organseeds. Step 3: Research. Step 4: Render meat into pro...
Ask Before Enter
Created by Mlie
https://i.imgur.com/iCj5o7O.png Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base. This mod shows a message as a trade caravan approches where you can tell the...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
VCE - Carnivore/Vegetarian Meals Patch
Created by Argón
https://imgur.com/Pxg7TrN.png https://imgur.com/4lOJpAd.png : v1.0 https://imgur.com/g95aeMy.png A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are g...
[Dizzy] Beds Need Bedding
Created by Dizzy Ioeuy
This simple mod makes any bed you build require Bedding, such as pillows, blankets, sheets. Bedding is simply a new resource you make at the crafting spot, or tailoring tables out of cloth or leathers. I made this as focused on the point as I could. There'...
Easy Switch Weapon For CE
Created by 3HST有限公司
Adds gizmo for each weapon in pawn's inventory. That's it, nothing more. This mod is intended for those who find even pocket sand not light weight enough. You'll need some other ways to get a weapon into your pocket. This mod is intended for CE which you c...
Repairable Gear Bench Retexture
Created by Keshash
About Retextures the bench in the Repairable Gear mod and gives the unpowered bench a separate texture. Also, patches the mod to work with "Even More Linkables". Requires the main mod, obviously, load the retexture after it. Credits This retexture was comi...
No More Catatonic Breakdowns
Created by kasenra
Let me explain to you the reasoning behind this mod by telling a story. There was a thriving colony of six enjoying their lives. Things went great until a raid came and took out three of them. The remaining, Caz, Kale, and Kodiak, had to push on. This last...
Steel slag breakdown
Created by GodlyAnnihilator
https://i.imgur.com/ki1CPZe.gif For Rimworld players tackling the formidable Ice Sheets or desolate Ice Sea, obtaining steel for smelting can pose a formidable challenge. This mod addresses this hurdle, particularly benefiting those navigating early-game e...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Compositable Loadouts
Created by Wiri
Features: - Create tags containing items which a pawn will wear / pick up / equip automatically - Create loadouts consisting of multiple tags for flexibility (composition) - Create bills which make `x` number of items, where `x` is the number of pawns with...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
Undergrounders: Plantable Timbershroom
Created by BattIeBear
Updated for 1.5! This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.5: Slightly increased planting speed to make up for low ...
Tastier Vanilla Ranged... AKs
Created by Serina
retextures most vanilla ranged weapons to (mostly) stuff from my "CE Guns But It's (Mostly) AK-s" mod...
CE: Armors - Extended Cut
Created by Serina
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (s...
In the Dark
Created by AwesomeKateFace
Three crashlander have to emergency drop down to an unknown, sunless world. A little bit more difficult than standard crashlander, with a dark twist. https://steamuserimages-a.akamaihd.net/ugc/875248544835366570/A465F9B7821C8386C92CD83AAB7E615E305AD7E0/ Th...
Rimsenal - Feral Faction Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif Rimsenal: Feral Faction Pack https://i.imgur.com/KslQ3Vt.png You have to give up a lot when you're pushed to the limit. Then how much should people give up if their civilization collapses? Look a...
Medieval Glass Patch for Rebuild
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png DESCRIPTION This mod DOES NOT require Medieval Overhaul, just adds functionality if MO is loaded. - Glass and Clerestory walls now require Smithing research instead of Electricity. - If Medieval Overhaul is loaded, adds glas...
Giddy-Up! Add-on: Animal Saddles
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
Gallatross and Friends Retextured
Created by Botch_Job
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson. I've also included tweaks to saddle textures so they should work with Giddy-up! by Roolo aswell. Arctic Lion ht...
Corpse Ghoulification Serum
Created by Metalocif
Adds a serum that resurrects human corpses and turns them into allied ghouls. It can be crafted (once Ghoul Resurrection is researched) or acquired through quests. It costs a shard, twisted meat, neutroamine, and bioferrite. It has two uses: recruiting com...
Modularization Vanilla Weapon
Created by THE_m00n
Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT suppor...
Modular Weapons Reskin
Created by Friend Computer
A reskin of all the weapons included in the "Modular Weapons" mod by Kaitorisenkou. Textures used are from Krazy4Games's mods: "RimWorldWar 2 Weapons" and "Vanilla Weapon Retextures." ...
RW - Planet Atmosphere
Created by THE_m00n
RW - Planetary Atmosphere Adds an atmospheric scattering effect to the game's planetary maps, making the atmosphere look more realistic. Key Features: - Enhanced Visuals: The new planetary atmospheric scattering effect makes the game's planets look more re...
Combat Extended Attachments
Created by N7Huntsman
This mod can also be found on GitHub. https://i.imgur.com/AkHlJ1K.png CE Attachments addon mod for Rimworld This mod adds several new firearms designed to take advantage of new the new underbarrel/secondary weapons feature of CE. The goal is to both showca...
Pollution Tweaks
Created by Kathanon
Gives more control over how pollution is generated in the world. Also adds options for making Acidic Smog spread pollution, and for controlling how "nearby pollution" is calculated. They are found under Mod options. Default values mimic vanilla behavior. T...
Nutrifungus on Polluted Soil
Created by Mavis
Allows for nutrifungus to grow on polluted soil. Same tasty fungus, now with added flavor! ...
Allow Adjacent Settlements
Created by whatamidoing
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement. I have a slightly better idea of what I'm do...
Full Armor - Hands and Feet
Created by SteveZero
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it? Don't like modded-in gloves and boots? Well, look no further, bringing to you the latest from XML wizardry technologies incorporated, I present to y...
Halloween Graves(from Halloween Parade)
Created by velcroboy333
Just the graves from Halloween Parade. I separated the graves out from the rest of the mod for those that don't want the animals and candy. That is all. Adds 8 new graves to bury your favorite pawns in. Original Mod: Halloween Parade All Texture credits go...
No Headstone Till Buried
Created by Wanzimar
What it does: -Removes headstones from empty graves. Save to add/remove from existing game save. Note:UI icons for graves will still display headstones for easier distinguishing. Compatibility: -Works with "Small Graves and Sarcophaguses" and "Big Graves a...
Epitaph
Created by telardo
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus s...
Small Graves and Sarcophaguses
Created by Wanzimar
What it does: -Adds smaller graves and sarcophaguses to the game. Compatibility: -"No Headstone Till Buried" compatible. -Works with velcroboy333's "Halloween Graves(from Halloween Parade)" mod, adds a separate dpopdown group for small grave variations. -W...
Big Graves and Sarcophaguses
Created by Wanzimar
What it does: -Adds bigger graves and sarcophaguses to the game. Primarily meant to be used with RedMattis' "Big and Small", but works completely fine without it. -Regular graves and sarcophaguses are now limited to corpses with body size 1 or lower, mod s...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Arknights death sound replacer
Created by IceScarecrowMax
Replaces death sound of colonists with Arknights operator death sound. Notes If there are any issues please let me know. I may or may not make similar mods in the future. Any critique or suggestions are welcome. Credits: RimWorld is owned by Ludeon Studios...
Gerrymon's Cannibal Style
Created by Gerrymon
WARNING: Blood and gores, mild horror. There's morbid style for savage raiders, there's gothic furniture for rich vampires, and there's bone thrones for barbarian and tribals, but we are just a humble colony that coincidentally enjoy the taste of human mea...
VFE - Ancients: Dragon's Vaults
Created by DragonKing
https://i.imgur.com/qGBxoXc.gif Features This mod adds 19 additional vaults to the Vanilla Factions Expanded - Ancients sealed vault starting scenario, inspired by the original vaults from the same mod. Each of the added vaults vary in size and complexity,...
Tidy Designation
Created by Cedaro
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing ... Can anyone tell me how to upload a GIF as cover?...
Villages:Homes
Created by OttersHoldHands
https://imgur.com/jQEVFFs.png https://imgur.com/t2i8Zhd.png Are you tired of building the same bedrooms for your pawns? Now you can house your pawns in rustic medieval majesty for as little as 500 Wood! Buy now and don't miss out on this limited time oppor...
MTGVehicles CE Patch
Created by magsan
MTGVehicles Combat Extended Patch I've confirmed that it works, but it's not balanced. Probably OP. Known issue: Indirect fire weapons fly in a straight line I don't know how to fix this. VVE has this issue too, so it's probably unfixable. Please report an...
Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out? I got you. With this tool you can simply mark all pawns you want to capture and your pawns will capture them themselves. This ...
[AB] No Golden Sanguophage Buildings
Created by Alleyballey
When I played with Vanilla Races Expanded - Sanguophages for the first time i thought that it was weird some of the buildings required gold. Especially when compared to the vanilla deathrest bed building cost. This mod simply removes gold from the build co...
Yehoria's VRE sanguophage tweaks
Created by Yehoria
I felt like Vanilla Races Expanded - Sanguophage just has kinda dumb categorization, so i made these changes: All abilities, that cost or reward hemogen(ecstasy, filter infection, hemosmosis) have been moved to hemogen category(resurrect is an archite gene...
Sanguophage Faction
Created by ocarina
"You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly." - Probably Tynan? Maybe? Who knows... Simple mod that adds a sanguophage faction, something that should probably already be in the game to begin wi...
Go-juice is medical
Created by PEE ASS
Makes Go juice a medical drug instead of a hard drug. This way imperial Hussars can take it to survive without the "Used recreational drug" mood debuff. Also means pawns going on a drug binge won't choose Go juice. Use the mod Common Sense to take medical ...
Growth Speed Makes Sense Now
Created by Jdalt40
Ever wondered why your child takes their slow ass time climbing up growth tiers despite having 150% Global Learning Factor? Don't you think they should be learning faster than Billy who is drooling in the corner? This mod fixes that so it's dependent on yo...
Hemogen Makes Sense Now
Created by Jdalt40
Ever wondered why your newly turned Sanguophage Billy is complaining of starving when there's a good slab of pirate on his table? Now Sanguophages can ingest Hemogen (10 hemogen per nutrition) by eating raw human meat/corpses! Hemogen now also gets consume...
Infections Make Sense Now
Created by Jdalt40
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%? This mod fixes that by instead spreading the infection to adjacent body parts upon hitting 100%! Alongside this, infections above 50% will...
Ideology symbols as Ideograms
Created by kilaXphantom
Adds ideology symbols from the base game and VE Ideology Icons and Symbols (If you have it installed) as ideograms/ritual spots for your colonists to use as a normal ideogram. I think the Ideograms are severely lacking in RimWorld and so I decided to reuse...
Bodies Matter More Now
Created by Jdalt40
Ever wondered why Billy, despite eating mounds of kitkats, is still able to sprint themselves towards the enemy? Or why Chase has the physique of Arnold Schwarzenegger but can only take the same amount of punches as a twig? This mod fixes that by making ev...
Sky High On Go-Juice
Created by Jdalt40
Ever wondered why Billy, despite snorting 50 tons of Yayo and not dying of overdose somehow, isn't sent into a quadrum long high and is instead sent into a day long high as usual? This mod fixes that by removing the severity cap from all vanilla drugs (if ...
UnCap TradePriceImprovement
Created by irilis
Allow your silver-tongued pawns to actually reach their potential and talk circles around traders! This mod really uncaps trade price improvement, and enables sale price to exceed buy price. Safe to add and remove mid-save. Mod compatibility Un-Limited mod...
Trade Price Improvement Makes Sense Now
Created by Jdalt40
Ever wondered why in uncapped trading mods, 100% trade price improvement doubles the selling price of your items, but buying price goes down to $0? This mod fixes that making -100% equal x/2 and so on! Some examples: Trade Price Improvement 100%, base pric...
Spines Matter More Now
Created by Jdalt40
Ever wondered why Billy despite having his spine screwed up from a charge lance is still able to do his work fine despite having barely any movement speed? This mod fixes that so your manipulation is dependent on your spine efficiency like moving! ...
Consciousness Affects Learning Speed
Created by Jdalt40
Ever wondered why Billy just took a charge lance to the brain and despite his survival already being a miracle, he decides that getting to Level 20 construction in a year is doable? This mod changes it so Global Learning Factor is dependent on the consciou...
VPE Self-Cast This! Plus
Created by zip
If you use this mod you won't need the original one Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2968439981 Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod pat...
No One Left Behind - Continued
Created by SaberVS7
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Destroy Fur Skin Overrides
Created by Nisteth
Based on original "Furskin Furry Fix" by johnsoncool676 Removes Furskin and Pig Nose gene romance chance debuff. Furskin no longer prevents beards. Prevents Furskin from forcing head types onto pawns. Cosmetic head genes will no longer conflict with furski...
VRE-Insector Gore Pack
Created by ThumbStick
Gore texture pack for Insector xenotype from VRE-Insector mod, includes insect-like limbs and guts, requires gore upon dismemberment mod and VRE-Insector mod to run. ...
VFE Pirates - Captains Can Melee
Created by Leon The Hero
Captains can now use melee weapons, like pirates do, yo ho ho Seriously, who decided that a pirate captain can't have a sword? What's up with that? Best used in conjunction with: VFE Pirates - Captains Can Work And also: VIE MaS - Specialists Can Work...
Mechlord Warcasket
Created by Kierannkkt (Heavy)
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work. I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of me...
Warcasket Jobs
Created by 1sylant99
Warcasket can work with animals, interact with prisoners, construct, mine and dumb labor They can't cook, work with plants, craft, science and doctoring Make your big boys more productive ...
Imperial Hoplites
Created by turkler
Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets. Hoplites Imperial forces now utilize a new warcasket fighter unit. High on juice, entombed in an advanced warcasket an...
FloraReskinPatchOnly
Created by tiagocc0
This is just the xml patch for the original cattleya Flora Reskin mod. So I changed the original patch to work with 1.5 since I love using it, only for vanilla flora so no VGP since I don't use it. Original: https://steamcommunity.com/sharedfiles/filedetai...
Flora reskin HD
Created by pashka
En(google translate): Original mod: here Many thanks to the creator of the main mod, you're good! :) -If you are the author of the original textures and don't want them to be used, just let me know. -If you have a problem with this mod, just don't use it. ...
Flora Reskin Addon for Other Mods HD
Created by pashka
En(google translate, sorry): Many thanks to the creator of the main mod, you're good! :) -If you are the author of the original textures and don't want them to be used, just let me know. -If you have a problem with this mod, just don't use it. (I just can'...
Humanoid Dryad
Created by gomi
Description: This MOD is intended to be Just a bit upgrade for Dryad.  == CAUTION == This MOD requires "VanillaExpandedFramework" Dryad apparel requires "Animal Gear" Gauranlen Trees:  Texture changes.  Can be reinstalled.  Can be planted under the roof.  ...
[SK] Humanoid Dryads (ICC Textures)
Created by MercuryRiver
This mod retextures the dryads from Ideology to appear more humanoid, but keep their themes Wasn't quite happy with any of the existing ideology dryad retextures for my more rimworld-style playthrough. ICC's looked great, but weren't for vanilla dryads so ...
[RF]Lanai Dryad - 小懒癌树精造型包
Created by RicoFox233
孙渣创作的吉祥物“小懒癌”为原型的树精造型替换包,仅替换了【文化】DLC中树精相关的贴图。 Lanai Style Dryad Pack - Replaces Dryad-related textures in DLC-Ideology. 本次MOD是另一位喜欢渣总漫画的画师合作的MOD(但是莫名成为和他第一款发布的MOD),而母树贴图为孙渣本人亲自绘制,算是把本尊骗过来了XD 为体现懒癌母树的大体积,所以修改了原版母树的贴图尺寸,其余数据方面没有做过多修改,建议不要和其他修改原版母树的MOD使用,特别是贴...
Justice For Dryads
Created by Kharshuf
Justice For Dryads One of the most underutilized features of Ideology are Dryads. Is it because they are bad? Not really in my opinion. It is just very annoying to use them. Oh your pruner, who spents eight hours every day pruning, is hurt and can't prune ...
Dryad retexture
Created by mincho_O_O
A simple retexture mod for dryads....
Perspective: Ores Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2923871543 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description This is a tiny graphical mod that makes the color s...
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Created by Victorique
https://i.imgur.com/7EMupXI.pnghttps://i.imgur.com/DADdOm0.png https://i.imgur.com/oF7vHe2.png Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back...
[sbz] EPOE retexture
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings EPOE is one of RimWorld's great classics. While there's no serious issue with the textures of original mod, it wou...
Medieval Overhaul: WMBP
Created by (◣_◢)
https://i.ibb.co/1GY4jDw/Eng-Desc.png This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project. If you are using Terrain Overhaul in addition to Medieval Overhaul and WMBP, the Dark Forest biome w...
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas. I wish you a wonderful time and farewell. This mod should can easily be added and removed, since it is just a retexture. A bi...
World Map Beautification : Lightless Empyrean
Created by Seti
world beatification project for the Lightless Empyrian. Credit goes to the creator of the lightless empyrean biome and the regrowth team! this mod took me like 10 minutes...
Corpse Cleanup
Created by Aelanna
Adds new designators for quickly cleaning up corpses in the field! Mod Contents This mini-mod adds two new designators in your Orders tab for helping with mass casualty cleanup! Destroy Corpse - Orders your colonists to destroy the designated corpses. This...
Campfires Can Cremate Corpses Re-Revived
Created by GeodesicDragon
ABOUT Allows you to cremate corpses at campfires, though it takes three times longer than using an electric crematorium. Please note that corpses will not be stripped prior to burning. CREDITS Mod originally created by: KapTaiN_KaVerN Updated to 1.1 and 1....
Greenworld - ReGrowth
Created by son1C
Greenworld with ReGrowth support! No more brown soil when you play with it. Based on the original mod made by chuiu. The original mod is not needed. Remember to load this mod after all ReGrowth mods you want to change the soil of. See the Greenworld Lite v...
SF Flowers Beauty Equality
Created by StarlightSovereign
------ All the plant-pot plantable flowers have the same beauty. Also they now all live one year because most plants are at least annual if not perennial so why should a rosebush only live for half a season? No, they're not otherwise balanced. No, I don't ...
[Dizzy] Flower Equality (Regrowth)
Created by Dizzy Ioeuy
This mod patches ReGrowth wilflowers to be on a par with the flower beauty equality mod beauty, and extends their life appropriately (they still die in adverse conditions). The Flower Equality mod is here: https://steamcommunity.com/sharedfiles/filedetails...
ReGrowth: Volcanic Ice Sheet (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Helixien, Taranchuk, Odeums mod https://steamcommunity.com/sharedfiles/filedetails/?id=2274136136 with permission - Added compatibility with the World Map Beautification Project https://i.imgur.com/pufA0kM.png http...
RG Bigger Trees
Created by Raygne
Supports: Vanilla Official DLC ReGrowth Series Vanilla Plants Expanded Vanilla Plants Expanded - More Plants Vegetable Garden Medieval Overhaul (fruit trees only) Changes tree sizes to be larger. Pawns, items and buildings will be hidden behind them. If yo...
Neutro-nope!
Created by Samuel_Bucher
I dislike the neutralope from ReGrowth: Core, so I've made a mod that properly removes it (Cherry Picker wasn't enough, I kept seeing neutralope meat various modded dialongs) and decided to share. Don't take this is as some sort of a diss to that mod serie...
Power Poles
Created by Epicguru
Adds the Power Poles and nothing else. Power poles are a way to avoid running cables everywhere, and instead have a more aesthetic power grid. Research electricity to unlock the power poles and wall connectors. The cables can be connected manually by selec...
Power Poles Extended
Created by gloriousyuri
https://i.postimg.cc/N0c3Pt0W/powerpoles-18.png Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New! Retexture the power poles from Fortification: ...
Winter Taiga Biome
Created by Reel
Requires ReGrowth: Core Requires Expandable Plants (Continued) https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.postimg.cc/VN8Gd8zd/banner1.png Welcome to my first ever biome mod! This adds a unique vanilla-fri...
Alpha Biomes: Mycotic Jungle vegetation patch
Created by RoboGerbil
Adds some more plants to the mycotic jungle for alpha biomes. Adds 3 new plants to the mycotic jungle. Modifies the Giant Agarilux to be considered a tree. Load after Alpha Biomes. Thanks to Sarg for creating Alpha Biomes. Also thanks to AllyJamy for the r...
Normal Stone for Alpha Biomes
Created by Hand Banana
Changes obsidian in pyroclastic conflagration and cragstone in forsaken crags to look like vanilla stone. The change is visual only. This is done via simple XML patching. Shouldn't conflict with anything else or be broken by updates. Completely savegame sa...
Workshop and Construction Sounds
Created by Deepfield
- What Do Replaces the vanilla machining and some other workshops, metal type construction and repair sounds with the ones used in Rimatomics by Dubwise. - Load Order Shouldn't matter unless you have another mod that changes the same specific SoundDef - No...
Binoculars Revamp for Combat Extended
Created by Keshash
Adds a new texture to binoculars, new artillery marker texture and radio chatter sounds when they are used. Features: * Adds unintelligible radio chatter sound when aiming binoculars - 3 lines for requesting fire mission and 2 lines for target confirmation...
[RH2] Faction: Militaires Sans Frontieres
Created by Chicken Plucker
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business. Militaires Sans Frontieres is a valuable commodity where clients all over the world are in need of their services. They are an army wi...
[RH2] Hand-To-Hand
Created by Chicken Plucker
https://i.imgur.com/ZMdTqjz.png Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat. https://i.imgur.com/sxjduP2.png - This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies - Include...
[RH2] Faction: Task Force 141
Created by Chicken Plucker
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction. In order for their colonisation to go smoothly, someone has the unfortunate job of dealing with the locals. Task Force...
[RH2] DOOM
Created by Chicken Plucker
https://i.imgur.com/4C8L9Qr.gif Rip and tear your way into RimWorld. Featuring remastered equipment from the DOOM 1.2 Mod. https://i.imgur.com/TGMPuLG.png Planned return for all gear from DOOM and UAC Kit. Includes the following equipment: - Praetor Suit -...
[RH2] Faction: Bounty Hunters
Created by Chicken Plucker
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide. They are highly organized, professionally trained and care very little for collateral damage. They don their ...
[RH2] Faction: Utilitarian
Created by Chicken Plucker
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their...
[RH2] Metal Gear Solid
Created by Chicken Plucker
Kept you waiting, huh? https://i.imgur.com/AEBZHEv.gif Mod Features: https://i.imgur.com/lg8mGCO.png Items: • Sneaking Suits (MGS 1 and MGS 2 variant) • EXO Suit THI set (Gray Fox outfit) • EXO Body THI set (Raiden outfit) • High-frequency Blade and Katana...
[RH2] Faction: Gruppa Krovi
Created by Chicken Plucker
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to. They go around the unexp...
Vanilla Temperature Expanded - Cheaper AC Patch
Created by Derp88_
Reduces the cost for AC Units in the mod that connect to the central AC unit to 30 steel. I wanted the cost of the AC units to be cheaper since the control unit and compressors are already pretty expensive to build. Should work with about everything, as al...
Edge of Descension - Stuncaster 2.0
Created by Rabbit
https://i.imgur.com/MsEvgor.jpg Descend into madness, crave violence and avenge yourself from your past mistakes. "Very well. Come forth." Stuncaster returns! With new abilities and Stunskip overhauled into a much more useful and powerful feature. Reign su...
Stop Killing Each Other
Created by Arylice
My first ever Rimworld mod from 2020! This mod prevents your colonists from going: Berserk Slaughterer Murderous rage Targeted tantrum Rebellion (Ideology) Entity slayer (Anomaly) Entity liberator (Anomaly) Now with a beautiful option menu! Choose what beh...
Prisoner Restraints
Created by SilkCircuit
Unbreakable prisoners? Unwaveringly loyal captives? Not anymore. Prisoner Restraints introduces new methods to break down resistance and a progression system that can make unwaveringly loyal prisoners recruitable. https://i.imgur.com/uwyJ4Hb.png Use fear, ...
Transistor Soundtrack
Created by KarbonPanzer
Requested by Viral. https://i.imgur.com/VUWKchL.png DescriptionContains Tracks from Transistor. Contains a few battle tracks and a main menu and credit track. Tracks Old Friends Stained Glass Forecast The Spine (feat. Ashley Barrett) Coasting Vanishing Poi...
Overclocked Inhibitor
Created by magsan
This mod adds an improved electric inhibitor that can increase containment strength through overclocking. Power consumption will increase in proportion to the containment strength. オーバークロックで収容強度を高められる改良型の電動インヒビレーターを追加します。収容強度と比例して消費電力も増加します。 ...
Vanilla XCOM Weapons
Created by flango
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds. Most weapons are intended to be balanced sidegrades of vanilla weapons. Comparison spreadsheet: https://docs.google.com/spreadsheets/d/1noxZp95Xr4qvBGPyDqH9VkYwANkD3W3HNvUbCwk...
Medieval Overhaul: Adaptive Storage
Created by (◣_◢)
General *) Combination of Medieval Overhaul & Adaptive Storage Framework *) Original Medieval Overhaul storage buildings remain in the game -) New storage buildings are located in the architect menu MOxASF Storage New Storage Buildings *) Newly created sto...
Do Not Go There!
Created by 幻想鄉の鵬鵬
Have your pawns ever went outside of the restrict zone in the middle of raid, just to fix that god damn wall? Well, at least this mod can tell them what the z-o-n-e means! This is a simple mod that make pawns no longer able to go outside of restrict zone t...
Simple Utilities: Fridge (Continued)
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist. Rebuilt to support new 1.5 methods and tweaked to use public fields instead of private ones. Uses the same defs as the original mod so any mod affecting those should be comp...
Early Vehicle Parts
Created by Captain_Tess
Thanks so much to Phaneron for the new textures. This mod adds early vehicle parts that can be used to craft Neolithic and Medieval vehicles. The goal of this mod has changed as I will not be working on new vehicle mods at this time. I will however be addi...
Simply Wheel Barrow (Vehicle)
Created by Captain_Tess
Thanks so much to Phaneron for the new textures. The first neolithic/medieval transport solution. Brought to you by the wheel. Introducing the wheel barrow!!! Can carry 250 mass, WOW! One Wheel Master(driver) One Wheeler(passenger) Combat Wheel Barrow: Sli...
Vehicle Tab Patch
Created by NuanKi
This mod ensures that any vehicles from mods using the Vehicle Framework that are not already in the "Vehicles" tab are properly moved there, even if they originally appear in other tabs. For example, mods like Simply Wheel Barrow (Vehicle) and Simply Bicy...
Mental Break: Hyper Focus
Created by Jck
Pawns now have a chance to become hyper focused, making them unable to do anything other than research....
VFE Pirates - Captains Can Work
Created by Leon The Hero
Removes the disabled work tags from the Captain role found in: Vanilla Factions Expanded - Pirates Best used in conjunction with: VIE MaS - Specialists Can Work If you want captains to be able to use melee weapons, check this out: VFE - Captains Can Melee...
Crypto Coffins
Created by LTS
Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it. For those who need a place to store the remains of their favorite pawn while waiting to find a resurrector serum or those who simply want a final resting place for t...
Reloadable Rockets (Continued)
Created by Zaljerem
Original mod by legodude17 https://steamcommunity.com/sharedfiles/filedetails/?id=2364529134 MIT License; all the same, if the original author requests it, I will remove this update. -- Original mod notes (1.4): Makes it so rocket launchers (doomsday, trip...
Assign Tab Reducer
Created by NachoToast
Modifies the 'Assign' tab to only list pawns on the current map, or those in caravans. Source Code...
Primitive Core
Created by velcroboy333
Note:This mod is only necessary for Rimworld 1.4+. If you are on 1.3 or lower, you can safely ignore the requirement. I apologize if the red line bothers you, but I have yet to find a way to version-specify requirements. Adds flint for the basis of the Pri...
Primitive Workbenches
Created by velcroboy333
An overhauled Primitive Rimworld Adds neolithic age production benches and resources. NOTE: For optimal compatibility, place near the bottom of the modlist. New Workbenches Include: Research Spot Research Table Primitive Crafting Table Stone Butcher Table ...
No Flint Campfires
Created by AngleWyrm
This patch removes the flint ingredient requirement from campfires that's added by the Primitive Workbenches mod, and restores their cost to the vanilla default of 20 wood logs....
Primitive Workbenches Retexture
Created by Phaneron
This is a retexture of the mod Primitive Workbenches in a more vanilla-ish style. Most of the mod has new textures, with a few exceptions: - beds for 3 pawns - weapons - totems If I have forgotten anything else, please remind me. The missing textures will ...
Tribal Ideology Icons
Created by GHOST
A collection of 50 icons for your tribal ideologies. Icons by Flaticon!...
Tribal Crib
Created by Nejellen
Tribal babies need cribs too! These cribs aren't research restricted, don't require cloth, and the fur blanket can be painted with the new paintable system in Biotech. The turned down flap of the blanket has "Colonist Bed" color and can be changed to "Medi...
T's Wild Child Rags
Created by Trickity
Adds Kid Rags, a simple neolithic clothing that is easy to make. Rags are randomized with 3 different designs. Good for tribal or naked starts. Counts as outer. 4/13/2024 updated for 1.5 11/25/2022 Added a patch to remove kid parka neolitic tags, dunno why...
Condition Matters
Created by SteveZero
A mod that makes you actually care about the condition of your equipment (i.e. apparel and weapons). How it works: Condition (i.e. health) now affects: Type Melee Weapons Ranged Weapons Apparel Effect reduced armor penetration reduced accuracy reduced armo...
Weapon and Apparel Quality Indicators
Created by Carny Senpai
Makes weapons and apparel have that glowing indicator above them like in Borderlands 2 and changes the color of the quality label on ground, in the description card and in the weapon/apparel label. Everything is optional. Don't want the indicators, but the...
Dragons Descent
Created by Onyxae
https://i.imgur.com/Ce52Rxk.png https://i.imgur.com/5L22ET5.png https://i.imgur.com/JKC25Xv.png https://i.imgur.com/Adi0mNG.png Version Yay they fly again (Version 5.2) Dragons have a different code structure for abilities, so please use the Add Abilities ...
Map Vehicles 2x Patch
Created by LS
Since the author cannot afford to add new vehicles now, I created a patch to double the size of the vehicles in Map Vehicles. Although the ingredients etc. should be 8 times the amount, they are 2.5 times the amount because it is too much. It is not yet re...
Fungoids aren't that dumb!
Created by Tookatee
A patch for Vanilla Races Expanded - Fungoid. Ever got frustrated that you could never really make your pawns fungoids without losing out on ever improving their skills? This mod removes the "No Study" gene on the Fungoid xenotype (the gene that causes the...
More Creepjoiners
Created by Metalocif
Adds a few more possible benefits Anomaly's creepjoiners can get. 04/04: Update 1.2 Added 1 benefit (metalhive). More to come. Tree Devourer Grants the ability to destroy Anima, Gauranlen, Polux, and Harbinger trees to get a stacking buff specific to each ...
True Random Raids
Created by ISee
Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster. https://storage.ko-fi.com/cdn/generated/zfskfgqnf/rest-eb3a8a45082874a438dd7f911cdb961b-qbaqpvjf.jpg General With True Random Raids ...
Fungoids aren't that ugly!
Created by Tookatee
A patch for the Vanilla Races Expanded - Fungoid mod. Ever wonder why you can have a colonist sit in a pile of rotting corpses and get a near lethal dose of rotstink without losing their lunch, but the moment they so much as speak to a fungoid they feel an...
Faunapedia
Created by Neronix17
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them. You can also choose to have them all known from the start, all the info is tracked regardless so t...
Isopoda Geneline Fixes and Balances
Created by StockSounds
I like electrical isopods, but Isopoda Geneline has its problems, so I made it to my liking, and I hope it'll match yours too. This simple mod changes the Isopoda head to not have a sick lightning cast ability, because the head is supposed to be a bad thin...
Life Lessons: Medical Mishaps
Created by Wumpi
Medical Mishaps is the medical module for Life Lessons. This mod adds an entire tree of medical proficiencies that will complicate medical treatments of most wounds and surgeries. An unproficient doctor may do more harm than good by attempting to treat wou...
Life Lessons for Everything
Created by yyyyy
introduction Added and modified Life Lessons compatibility for 73 mods and dlc. Compatibility List Anomaly CAI 5000 - Advanced AI + Fog Of War Processor Framework Adobe Abode (1.5 continued) AF · Dumpling Alpha Bees Ancient hydroponic farm facilities Ancie...
Life Lessons VBE patch
Created by Aurum
When a pawn masters a course and learns to read and write, he can craft textbooks at the Vanilla Books Expanded workbench, and the bookcase can store the books in Vanilla Books Expanded....
Life Lessons - Biology and Chemistry Patch
Created by Kosh
Change knowledge tree, so biology and chemistry doesn't requires advanced since any more...
Life Lessons Pawn Editor Integration
Created by Wumpi
Adds an extra panel to clearly navigate to the Life Lessons proficiency viewer without having to navigate into the pawn's bio. Note that the two mods will otherwise work fine together even without this extra panel....
Full Time Pioneering
Created by XandrMoro
Moves Pioneering from Life Lessons into its own job, so that your pawn can finally get done with researching engineering. ...
Cleanie
Created by XandrMoro
Tired of your pawns cleaning anything but your hospital? Want them to avoid spending hours and hours mopping the dirt outside? Cleanie will let you prioritize what and when to clean! How it is different from other cleaning mods? Well, you don't have to mai...
Hemogen Grinder Continued
Created by FerrisCG
Updated to 1.5, if your the original author let me know if you want this removed! Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2992032852 Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemog...
Hemogen Extractor [1.5]
Created by Procido
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads! FIXED FOR 1.5 Hemogen Extractor™ is unlocked via Deathrest research. Takes 300 steel, 6 regular and 1 advanced component to construct. Not...
BetterHemogenFarmContinued
Created by pewpewlord420
The mod adds a Gizmo to any Pawn (be they Colonist, Slave, or Prisoner), which allows you to flag them to automatically extract hemogen. This allows you to select a different Prisoner Interaction Mode, and enjoy the benefits of both. For instance, you can ...
Craftable Deathrest Capacity Serum
Created by Majestic Madman
https://i.imgur.com/Zg5OMAv.png How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\s...
Children Don't Need Deathrest
Created by Halicade
I got tired of them not getting enough learning because they needed to deathrest. Now only pawns 13 or older need deathrest. Works in 1.4 and 1.5...
Trap Retexture
Created by Guezzy
This mod gives your traps a more realistic and immersive look! Traditional spike traps are now replaced with simple, wooden stakes driven directly into the ground, offering a clean and natural aesthetic. The stakes, made from light wood and smooth metal, a...
Vanilla Chemfuel Expanded - Unofficial Expansion - lower research cost patch
Created by Bambaryła
Lowers research costs for Vanilla Chemfuel Expanded - Unofficial Expansion...
Unisex Royalty Apparel
Created by Draconicrose
Makes Royalty apparel unisex, removing the "wearing male/female apparel" debuff. Special thanks to Razor 2.3 for the patches. Github ...
Roo's Painting Expansion Expansion
Add 57 new painting to the modern art caategory. Majority of them is drawn by Sam Yang, the other are AI generated and sadly I can hardly found the author Art Credit: Sam Yang, San m, Filliasapiens ...
Force Mech To Work
Created by Azzy
Meches can prioritize to work...
[QoL] OpenDatDoor
Created by Guezzy
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist. No need to look for drafting and change the door status to “Leave open”. This also work on fence gate. Now you can easily open the...
VCE - Electric/Chemfuel Stew Pot
Created by 氟氯溴碘砹
Add other versions of stew pot in 'Vanilla Cooking Expanded - Stews'. As many people asked what's the difference between stew and soup: - Stew will hide all its ingredients, including human meat, insect meat, twisted meat. Pawns eating this will not get an...
VFE - Ancients: Dragon's Micro Vaults
Created by DragonKing
https://i.imgur.com/qGBxoXc.gif Features This mod adds 10 additional "micro" vaults to the Vanilla Factions Expanded - Ancients sealed vault quest pool, inspired by the original vaults from the same mod. By default, these only appear during sealed vault qu...
VFE - Ancients: Dragon's Playable Micro Vaults
Created by DragonKing
https://i.imgur.com/qGBxoXc.gif Features This mod consists of patches that add the vaults from VFE - Ancients: Dragon's Micro Vaults, as playable starting scenario vaults. If you want to have any of those as your starting vault, then you will need this mod...
Little Anomalies - Little Nightmares Anomaly Music Replacer
Replaces RimWorld's Anomaly soundtrack with the beautiful and haunting music of the Little Nightmares universe. Whenever Anomaly content is active on the colony map (such as encountering an Anomaly creature or activating the Monolith), a new music system a...
Perishable Hemogen
Created by ricardojoaosantos0
Makes it so Hemogen is perishable. It is blood after all......
More Gizmos
Created by UntouchedWagons
Adds more useful gizmos to buildings: * Stools, Chairs and Arm Chairs have been added to tables, production benches, the ground penetrating scanner and the long range mineral scanner. * The hopper has been added to the Nutrient Paste Dispenser. * Deep dril...
Little Nightmares Main Menu and Credits Music Replacer
Replaces RimWorld's Main Menu entry song, Core's credits song, and Ideology's Archonexus victory song with the beautiful and haunting music of the Little Nightmares universe. This mod *should* work fine without Ideology even though it replaces one of its t...
Darkest Dungeon Incident Sounds
Replaces RimWorld's Incident Sounds with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon. No voiceover is contained herein, only the universal language of affluent base instinct! RIP Wayne June. This mod has ...
Auto Dissector
Created by LingLuo
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary. It can also be used for processing prisoners, allowing...
Better Mood Descriptions (1.5)
Created by carlarc
V1.5 Changes the Optimist, Depressive, etc. thought descriptions, to an in-character sentence, instead of 'Natural penalty from X Trait'. Finally updated! Code entirely by Meltup. Apparently I can only add friends as contributors. Bruh. https://steamcommun...
Technical map Vehicles
Created by mo
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want. Or the wildest modification, placing a uranium cannon in the...
Ebon Rise
Created by DeVout Numelran
Hey guys, this is a creature content mod to add in my own personal creatures into the world of Rimworld! This is very early in its development. As such only one creature has been added so far. It is mostly functional, but we need to get test runs done so w...
Random Spawning Genes
Created by Halicade
Random spawning genes! So many mods add genes and only so many are on pawns. I wanted more variety on them and didn't like the current options available. This mod will make all pawns spawn with an additional random assortment of genes. In order to prevent ...
Wall Dragger Overhaul Replica
Created by Rabiosus
"When the shortcut is pressed, things with a draggable dimension of 1 (like walls) can be built straight from one point to another, not only vertically or horizontally." (quoted from the description of Wall Dragger Overhaul) When dragging a wall, you can d...
Autocannon from Helldivers 2 - Nerfed Patch
Created by Pasmeia
Patch for Autocannon from Helldivers 2. Autocannon changes: Added 2 advanced components to recipe Raised required crafting skill from 5 to 8 Reduced bullet explosion damage to 1/5 Autocannon backpack changes: Added 1 advanced component to recipe Raised req...
Autocannon from Helldivers 2 - Backpack Slot Edit
Created by Pasmeia
Small patch which moves backpack slot from waist to torso, also allows childs to wear it. That way the backpack can be worn with ranged shield belts from Vanilla Apparel Expanded - Accessories . Works with Packs Are Not Belts ....
Yorkies CAN HAUL! 1.5
Created by Elijah
Introduction Reduced some files for redundancy and slapped on the 1.5 label. The original mod and this mod work in version 1.5! Credits: Original Mod MIT License Copyright (c) 2020 Threnix...
VTE - Proxy Heat Patch
Created by Wolfy
Patch allowing proxy heat to affect furniture surrounding heat sources. Credits: The original Preview Artwork by the Vanilla Expanded Team...
Simple FX: Smoke Patches
Created by MysticFelines
A collection of patches to add Simple FX: Smoke support for mods not already supported. Patches for Appliances Expanded Dubs Bad Hygiene Royalty & Ideology Helixien Gas Brazier Simple Utilities: Wall Vanilla Expanded Patches for Vanilla Expanded include VF...
Colonist Merger
Created by SilkCircuit
Why waste food on two good pawns when you can waste food on one great pawn? This mod adds the Amalgamation Chamber which merges two colonists into a single, superior entity, blending their skills, traits, and identities while erasing their original forms. ...
Ghoul Prosthetics
Created by Metalocif
Ghouls are fun but somewhat one-note. Maximize tankiness, move speed, and melee damage, minimize food consumption, and you're good to go. This mod introduces several prosthetics to give you more options than just "power claw/flesh whip, barbs, plating, met...
Rhythm of Raid [Epic Soundtrack Expansion]
Created by 0000000000000000000
Immerse yourself in the atmosphere of real chaos and grandeur with this mod, which completely rethinks the musical accompaniment of settlement raids! I created this mod because I felt that the original raid music lacked the epicness and dynamics that could...
Drag-Sorting
Created by ferny
What does this do? Watch the demonstration video, it gives a good look. This is a mod that allows you to quickly organize your game through dragging with right-click. This is meant to be a vanilla feeling mod, so players don't have to go digging in mod con...
Auxiliaries Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's P...
Darkest Dungeon UI Audio Overhaul
Replaces RimWorld's UI sound effects with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon. This mod covers every UI element and even adds new sound ques and variant effects! No voiceover is contained herein, ...
Geothermal Fracking
Created by SilkCircuit
Frack the environment. This mod lets your pawns slowly and painfully hack away at the Earth's crust, forcibly creating new steam geysers—killing the planet, one crack at a time. Allows additional steam geysers through geothermal fracking. How To Use Requir...
Deathless Means Deathless
Created by Dizzy
Prevents incoming damage from reducing the HP of Deathless pawns' neck, head, and brain below 1, effectively rendering them completely immortal. Does not prevent death via falling mountain. Does not grant any form of regenerative capabilities whatsoever, n...
Plants and Things Materials Only Hydroponics Enabled
Created by SapphicSuccubus
A materials only version of Plants and Things. Grow steel,gold,plasteel,uranium,jade, and stone bricks! This is the same as my other mod except the plants can be put in hydroponics basins. (a feature thats been requested multiple times) More details about ...
More anomaly crafting recipes
Created by Sentinel
This mod adds several crafting recipes to items related or present to anomaly, the list is: Entities! Crafted at the bioferrite shaper. Golden Cube: Costs 100 Gold, 1 Shard, 1 AI Persona core. Revenant spine: Costs 250 Bioferrite, 10 Shards, 1 Bionic spine...
RimForge Retextured
This mod Retextures the mod Rimforge by Epicguru. This Mod retextures and in some cases lowers the overall resolution of some files given in the original mod to match a more consistent style that I personally try to replicate. Mod Replaces / Adds 115 Uniqu...
Fortifications - Industrial
Created by AOBA
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The Fortifications - Industrial. https://i...
Cybernetic Warfare and Special Weapons (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Trunken and Luizis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1811369911 - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-...
Fortification Industrial - Frontier
Created by AOBA
yes another fortification mod is out, with new mechanic added. And as usual, Combat Extended is fully supported, so don't ask me again. https://i.imgur.com/O2v1IPC.png if you have any issue using the mod please report in https://i.ibb.co/CHY91mx/discord-Ic...
Simple Slavery Collars
Created by TRIBeagle
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC. Caution! This mod is available with or without ideology DLC. However, unlike the Simple Slavery mod, the function of creating slaves is not included. Without Ideology D...
Fortification Industrial - Patches
Created by japa4551
Non-Steam Version Adds Deconstruct Floor Designator for Fortification Industrial - Citadel (Addon) alongside multiple integrations with other mods and a few other miscellaneous changes. Simple Slavery Collars - Collar Functions added to the Radio Terminal....
Outfit Builder Redux
Created by Rumpled Foreskin
Easily create and update your pawn outfits with the click of a button. When you force wear clothing, a new save button will appear on the assign tab next to Clear. Left click: Create and assign a new outfit policy with the name of the selected pawn, with o...
Windows Use ReBuild Glass
Created by Luke
A patch for Window to use "Glass" from Rebuild: Doors and Corners mod instead of "Glass Pane"...
[JPT] Open The Windows
Created by jptrrs
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW! Your base designs are never going to be same. Let natural light in! Once your pawns realize they've been cut off from nature's light cycles, they're going to crav...
Linkables Info Expanded
Created by Deadmano
Provides full information of the stats linkable facilities provide in the information window. Safe to add or remove at any time. A perfect companion for Even More Linkables...
Dynamic Trade Interface
Created by Zeracronius
A high-performance and customizable trade interface originally inspired by Trade UI Revised. Written from scratch to not only avoid the biggest performance hits of the vanilla UI but to also allow for other mods to easily extend it with additional columns....
Vanilla Animals Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/VHycREK.png 1.1.0 (10/06/2022): 1.4 Update https://i.imgur.com/hGxHj49.png THE INDIVIDUAL ANIMALS EXPANDED MODS WON'T BE UPDATED TO 1.4! Vanilla Animals Expanded is a large mod that contains almost all pr...
Vanilla Animals Expanded — Royal Animals
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/crEaOVF.png Check change notes for details https://i.imgur.com/lKe1O7Q.png After expanding every single biome and animal type in the game, it’s about time we start expandin...
Vanilla Animals Expanded — Endangered
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/VHycREK.png 1.1.0 (10/06/2022): 1.4 Update https://i.imgur.com/hGxHj49.png Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world t...
Vanilla Animals Expanded — Waste Animals
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/crEaOVF.png Check change notes for details https://i.imgur.com/lKe1O7Q.png Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of cr...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the b...
Gene Fabrication
Created by Happycam
https://i.imgur.com/uY2hXM2.png Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading? With massive mod lists with hundreds of new genes, is it even worth losing your sanity over it? Your colony could alread...
[AV] Mechanoid orbital traders
Created by Veltaris
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active. All base rimworld and biotech DLC mechanoids...
Quality Factors
Created by esev
3/17/25 - this was a side project into coding, and as such I'm not very experienced. I'm not happy with the performance impact of this mod and probably will not update it further. Adds the ability to adjust the factors by which items are affected by qualit...
Aliens Fireteam Elite Soundtrack
Created by Survivalmaster
Description Aliens Fireteam Elite Soundtrack I did not make this music, it was composed by those involved in the Aliens Fireteam Elite team. I merely turned the files into MP3's for peoples enjoyment in Rimworld on bug hunts. This mod is best coupled with ...
Aliens Dark Descent Soundtrack
Created by Survivalmaster
Description Aliens Dark Descent Soundtrack I did not make this music, it was composed by those involved in the Aliens Dark Descent team. I merely turned the files into MP3's for peoples enjoyment in Rimworld on bug hunts. This mod is best coupled with RimT...
Aliens Colonial Marines Soundtrack
Created by Survivalmaster
Description Aliens Colonial Marines Soundtrack I did not make this music, it was composed by those involved in the Aliens Colonial Marines team. I merely turned the files into MP3's for peoples enjoyment in Rimworld on bug hunts. This mod is best coupled w...
Alien Isolation Soundtrack
Created by Survivalmaster
Description Alien Isolation Soundtrack I did not make this music, it was composed by those involved in the Alien Isolation team. I merely turned the files into MP3's for peoples enjoyment in Rimworld on bug hunts. This mod is best coupled with RimTunes for...
VFE - Ancients: Dragon's Overhauled Vaults
Created by DragonKing
https://i.imgur.com/qGBxoXc.gif Features This mod overhauls the original vaults from Vanilla Factions Expanded - Ancients, by reworking each vault design, but sticking close to the original concepts. Both sealed and looted variants are included. The primar...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png This is an update of -210's mod with their approval. https://steamcommunity.com/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon.com/...
AnimalHarvestingSpot ReTexture
Created by Si-Cafe
Description Just replaces textures in Animal Harvesting Spot. ...
Water is Cold
Created by Mo
Makes water cold, deep, and fun. All mod credits go to Cozarkian, I only updated it to 1.4...
Some Things Float
Created by Mlie
https://i.imgur.com/iCj5o7O.png Let the river wash your trash away! This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things...
T-Print Codex: SoS2
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png Adds techprint requirements to a variety of Save our Ship 2 research to slow down and balance progression. (I don't think your colonists would be able to learn how to make a space ship that easily!) I will likely m...
Wood's Muzzle Flash for Ancient urban ruins
Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类...
Volunteer For Tribute [1.3+]
Created by UntouchedWagons
Makes the Tribute Collector requestable at the Comm Console This is a fork of the original mod but flagged as compatible with 1.3 onwards. Original can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2723306141&tscn=1741612292...
Post-apocalyptic Shelters
Created by AOBA
tents mod extension about some Post-apocalyptic shelter. Desc : added two new tents in rimworld. Army Tent is a bigger tent capable to hold 4 pawns in one . and Scrap shelter is a simple canopy which made by steel. Other region-related tent extension (yurt...
Igloo
Created by AOBA
tents mod extension about Igloo and ski...well nothing else. igloo cost nothing but only work, but it'll melt when temperature is over 0° Celcius and ski is a linkable building for igloo that add 0.05 comfort. need tents mod as dependency...
Pollution Overhaul
Created by Skylar
Anyone else think the pollution mechanics of biotech were somewhat lacking? Or maybe you just wanted to cause a little more chaos using pollution? Then this mod is for you! This mod completely overhauls the environment, Toxic weapons and adds some new stru...
Toxlamps
Created by koni
Warning: This mod is dependent from the Biotech DLC Description ToxLamps adds various toxifying light sources enhancing your Waster role-play Contents There are currently five lamps based on a chemical light producing reaction where hazardous and environme...
Vanilla Terrain
Created by Jet
Buildable Vanilla Terrain! A lightweight, balanced & vanilla friendly, buildable floor mod. Now supports the pollution mechanic from the 1.5 update! If you like the mod, please consider rating it so more people can see it. Contributors Russian Translation:...
Prisoner Fight Club
Created by SilkCircuit
This mod adds a sparring mat where two prisoners fight until only one is left standing. Victors sharpen their melee skills but become more resistant, while losers leave weaker in both skill and resistance. Spectators enjoy the violence. Ever wonder why peo...
Reequip Weapon Upon Recovery
Created by Riketta
Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground. Successor of "Do Not Drop Weapon" and "Where Is My Weapon?" with better implementation. Settings Check mod settings. There y...
Quality Bionics (Continued)
Created by ilyvion
Have you ever wondered... ...why your intellectual colonists who have researched the secrets of the universe, or the crafters of your colonies who have produced artifacts of such quality that news of them spreads across the lands, can't seem to craft bioni...
Anima Animals Retexture
Created by tzverg
Это подмена текстур для модификации Anima Animals Combined (Continued). За основу брались текстуры от автора Kor_HellCross и немного дорабатывались. Мод делал для себя, по требованию владельца текстур могу убрать из публичного доступа....
[AV] Toxic Waste Disposer
Created by Veltaris
This mod is adding a new event which allows the player to dispose toxic waste for a fee. https://i.imgur.com/TgN92W5.png Do you also get requests where someone wants to dump their toxic waste to your colony and pays you for it? Now you can do (almost) the ...
True Custom Health Resize
Created by Moriarty
True Custom Health Resize! Lets you resize the health tab we all spend a lot of time looking at, when we doing warcri....i mean tending to our poor priso...colonist! Also it really helps with operation window and drop downs for bills, when you have a lot o...
Resize Character Info
Created by nonnonstop
Resize the information box of the character. The size can be changed in the MOD settings. GitHub ...
Resize Filter Tab
Created by nonnonstop
Resize the filter tab at stockpile zone. The size can be changed in the MOD settings. GitHub ...
Prosthetics Trade Ship (Balanced OBT)
Created by Dingle
This is a balanced version of Apathetic Slug's mod 'Orbital Bionics Trader' Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2559369880 In this version there is a 1.4x price multiplier and a reduced amount of stock for balancing. Compatible...
Factories: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?" I thought the same, which is why I created this mod! I’ve overhauled research costs, building costs, and reci...
Dilrafil (MiguelFium)
Created by Nozama
Dilrafil (MiguelFium) Adds Dilrafil, which allows you to take existing drugs without the risk of tolerance or addiction. Made from component Spacer and medicines, this allows you to take the original drugs without any risk. However, it is expensive enough ...
Warcaskets temperature patch
Created by Kimo'
What does this mod do? Simple patch to change minimal and maximal comfortable temperature of the Hazard Warcasket and all the spacer tiers Warcaskets. Include the Mechlord Warcasket from Kierannkkt! Increased all spacer Warcaskets cold resistances by 55°C ...
Arthur GC's Hunting Grounds: Prey Overpopulation Control
Created by Arthur GC
🦅 Arthur GC's Hunting Grounds: Prey Overpopulation Control 🦅 Hunting Grounds introduces a more dynamic predator system to RimWorld, ensuring better ecosystem balance by spawning predators when the prey population increases. 🦊 Predators Respond to Prey Over...
Vanilla Nutrient Paste Expanded: Sleeping Spot Fix
Created by potato1234_x
Fixes the nutrient paste dripper from vanilla nutrient paste expanded not working for sleeping spots. Now you can drip feed prisoners *even more* inhumanely!...
[RX97] Simple Raft
Created by Rangelx97
The peak of caveman engineering it a adds a raft that works as a 5X7 platform ...
Organ Incubation
Created by SilkCircuit
Grow fully functional, lab-cultivated organs using the Organ Incubator—a high-tech vat capable of producing synthetic hearts, lungs, kidneys, and livers for transplants or trade. It'll cost you an arm and a leg—well, actually, to be more specific, it'll co...
Vanilla Factions Expanded - Medieval 2
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes or GitHub for detailed change lists. https://i.imgur.com/QO75ONx.png A worthy successor to our beloved Vanilla Factions Expanded - Medieval and Vanilla Factions Expanded - Vik...
Fantasy Quest Rewards Retexture
Created by SereQ
https://i.imgur.com/e7oHGRO.png Sup guys, it has been a while since my last release. Welcome to next mod in my (still not named) series of retextures aiming at bringing some of your favourite mods into my art style heavily inspired by the Medieval Overhaul...
Vanilla Psycasts Expanded - Death Rattle Compat
Created by silentsquids111
This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the material...
you should not hit dogs
Created by quinn
makes your pawns be nicer to the animals they are trying to tame (Changes taming dialogue, e.g. Pawn slapped the Animal in a show of dominance. --> Pawn gently patted the Animal in a show of affection.) (This is just a language edit and should be compatibl...
Colonial Shuttle + VTE Texture Patch
Created by Jelheb
I love Colonial Shuttle. I love its ease of use and its impact on late-game travel. But I also love Vanilla Textures Expanded's alternative imperial shuttle. It has this badass vibe space colonies should have. So why not mix both shuttles? Description This...
Celtic Cape Retexture
Created by madganser
Not Compatible with Layers: Capes and Armor as it uses it's own textures for the different capes. Retextures the cape from Royalty to have a Celtic sailor knot trim on it. This mod is mainly meant for personal use due to the lack of cape retextures on the ...
Simple Utilities: Ceiling Adjusted
Created by Monkey Magic
Original Mod by OwlChemist. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you wil...
Simple Utilities: Wall Adjusted
Created by Monkey Magic
Original Mod by OwlChemist. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you wil...
Less Addiction
Created by Botaxalim
https://i.imgur.com/9KUsymQ.png 1.0.0 (18/3/2025): Release https://i.imgur.com/OftK2rd.png • Balanced Drug Use – Less Addiction, More Survival! Are you tired of your colonists getting addicted too easily in RimWorld? Do you feel like the vanilla addiction ...
Pawns on Display
Created by 猫 Nawjak
Build sculptures of your sculpted colonists! Display statues to remember bygone heroes! In loving memory of Statue of Colonist, which was a great inspiration. How to use On an art bench, craft a "Pawn on Display" Install sculpture Use gizmo to apply the vi...
Goblins are not human. A MONSTER - More More Monstish!
Created by amefurashi
!!This mod only works with the great goblin mod, Rim-Gnoblins!! After turning a gnoblin into a goblin ( https://steamcommunity.com/sharedfiles/filedetails/?id=3421908359 ), I still felt like it wasn't quite a goblin. So I took away their hair, their techno...
Supersoldiers Unleashed (VFE - Ancients Patch)1.5
Created by CHAD
Original Description: "I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself! List of changed things: - Removed Minimum Fail Chance for Gene Tailoring Pod ...
WorkProfiles
Created by Сapybara
https://i.postimg.cc/wj42bCv3/Description.png "Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management. https://i.postimg.cc/mDfQvBGZ/Key-Features.png - ...
Golden Cube Retainable
Created by .
Minor adjustments have been made to the anomalous entity "Golden Cube": When neutralizing the Golden Cube, colonists obsessed with cubes will no longer enter a berserk state, but instead receive a temporary mood debuff; The neutralized Golden Cube will no ...
End It – A Darker RimWorld Choice
Created by --Kaos--
End It – A Darker RimWorld Choice ⚠️Warning: This mod adds dark, sensitive content. Use at your discretion.⚠️ Life on the Rim is brutal. Sometimes, the struggles, the despair, and the suffering become too much. "End It" adds a grim but immersive option for...
Progression Robotics: Revert some nerfs
Created by Kimo'
What does this mod do? Progression: Robotics recently received an update to balance that aims to make workdrones more accessible, at the cost of requiring mechanoids/motorized component for regular mechtech. While the idea of locking mechtech behind those ...
Shape-Shifting Skill Reliquary
Created by SilkCircuit
The Skill Reliquary introduces a horrifyingly alluring shape-shifting effigy, manifesting an ancestral deity in animal appearance. Colonists who seek its enlightenment will find their weakest skill improved—along with an unsettling sense of joy. https://i....
Furskin Fluff Retextured
Created by Monkey Magic
Add a new, fluffier texture for Furskin fluff, fixing the fivehead issue - see original mod for details on the mod. Original Mod here >>> https://steamcommunity.com/sharedfiles/filedetails/?id=3224761741 https://i.ibb.co/pyYz3q0/kofii.png...
Lightless Empyrean CMT
Created by tzverg
Simply pphhyy's Lightless Empyrean Biome Patch for use with Majestic Foliage Framework . For personal use....
Boiling CMT
Created by tzverg
Simply ReGrowth: Boiling Biome Patch for use with Majestic Foliage Framework . For personal use. Публикую по просьбе моего приятеля из поднебесной. Удачи с дипломом, не забудь про моё пиво! х)...
VV - New Harvest
Created by VVenchov
VV - New Harvest Version: 3.1 Bring a true agricultural revolution to your colony with VV - New Harvest! This mod adds a total of 50 new plants, expanding your farming, foraging, and industrial possibilities. Whether you're growing crops to feed your colon...
Aurelian Stone spawns in Gulden Forest
Created by Harmonea
I love Gulden Biome, but it always seemed to me like its special Aurelian Stone was on every map I settled except for Gulden Forest. So I made a tiny patch mod to fix that. With this mod, Aurelian Stone will never spawn outside Gulden Forest (unless anothe...
RimCalendar
Created by yaboie88
📅 RimCalendar – Visually Track Your RimWorld Life! 📅 Tired of missing quest deadlines? Forgetting birthdays? Wondering when that raid will hit? RimCalendar adds a beautiful seasonal calendar to your screen, letting you stay ahead of every major event in yo...
Toughness Skill
Created by penis character
Adds a Toughness skill heavily inspired by Kenshi Starting out, Toughness actually increases the bleed rate and damage taken by your pawns. As you level up, you TOUGHEN UP, your skin hardens, and your blood learns to stay where it belongs. Toughness is lev...
One with Death
Created by Rokuni
----UPDATE IS OUT!---- Have fun! this is a small sneakpeak of the update https://i.imgur.com/xVC49rp.png ------------------------------------------------------------ To get the first green crystal first find the book, then once you have a necromancer read ...
The Army Of Fetid Corpses 1.5
Created by BlackMarket420
https://i.imgur.com/Jnebip5.png Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.5. This mod is a remaster and newly improved version of the previous 1.4 version of the mod, in which it adds new monsters, new weapons, new apparels, new ...
Soft Warm Primitive Beds
Created by cyanobot
Adds compatibility for Soft Warm Beds to the Primitive Workbenches hay beds. XML only. Bed/blanket graphics are by Phaneron from Primitive Workbenches Retexture, used with permission. Some of them are edited by me. Tribal bedding graphics are found within ...
Alpha Skills
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features Alpha Skills adds: - 13 new passions. Most of them use a new custom system that swaps the passion between an active and inactive state upon certain conditions - 15 new expertises for pawn skills New Passions https://...
Sacrificial Ritual
Created by Black Halo
A new ritual! People die, people live, the Gods give gifts. Basically everything about the ritual can be customized in settings. If there is something you want to change but can't, let me know and I'll add it in. ----------------------- Modstate Notes ----...
Bunker Machine Gun Tower
Created by cymdly
After countless wars, the colonists learned to build fortifications using the technology they had.A multi-barrel rapid-fire machine gun was installed on a solid foundation, which was not very accurate, but had a high rate of fire and did not require electr...
No Water, No Life. Forked
Created by redbrick
===================================================================== Description of original mod "No Water, No Life" This mod adds "Need Water" to pawns. There are various means to get and transport water, such as: wells, pumps, water pipes, faucets, wate...
[AV] Dynamic Combat Mode For Mechs
Created by Veltaris
This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again). When toggled on (dynamic combat mode active) they will prefer to fight over doing their normal jobs, provided enemies are a...
Turret for Fun
Created by cvrunmin
Turret for fun! This mod adds turrets/cannons that are non-lethal and "fun to use". Some are joyable and allows your colonists to entertain with the joyable turrets. Features https://i.imgur.com/ZSgv0ZA.png https://i.imgur.com/QAoqRSW.png https://i.imgur.c...
Stellic Crown is Royal Apparel!
Created by Tragedy
A small patch that makes the Stellic Crown count as Royal Apparel for any Royal Title. I was annoyed that I couldn't have my Archon wear a Stellic Crown without the "Want archon-specific apparel" debuff, and I could not find an existing mod to change this ...
Medieval Trader Airships
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png Description This mod is mostly just a retexture of Trader Ships by AUTOMATIC and their code is used under MIT license. Original mod (not required) is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2046222331 Th...
Sell Trashbricks
Created by CountVlad
Allows trashbricks from Vanilla Recycling Expanded to be sold to traders. It uses the original item value of 0.2 silver per brick. (Credit: Silver icon is from Vanilla Textures Expanded)...
Combat Skills Matter More
Created by Dombie The Zombie
This is a simple patch to give melee/shooting skill more weight in Rimworld. Things this mod does: 1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel les...
Dombie's Trait Balance Changes
Created by Dombie The Zombie
These are my changes to the traits of Rimworld. Most of these changes are to remove frustrating aspects while also nerfing overtuned traits. These are my changes, TLTR Edition: Nimble now has -25% Aiming Delay in addition to their dodge chance increase. Bo...
Dombie's Gene Balance Changes
Created by Dombie The Zombie
These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any met...
Laser Weapons: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added researc...
Helpful Pals
Created by bunners
Graphic design is NOT my passion. What's in this mod? An animal mod that adds pals from Palworld. Like in the original, they will (sometimes) do work around your colony depending on the pal and I tried to be as accurate as possible for what I'm limited in ...
RimCalendar Vanilla-ified
Created by Bubby
Be warned that most of the code had originally been AI-generated using ChatGPT. This is a slight reworking of the mod RimCalendar by yaboie88. I removed some of the (imo, unnecessary) functions: the death anniversaries, random cross colors, format changes ...
Cotton to Cloth
Created by Sterling Kerman
SHORT DESCRIPTION: This simple mod adds a new item called "Raw Cotton" which replaces Cloth as the product of harvesting Cotton Plants. After researching "Cotton spinning", you can then process or spin Raw Cotton into Cloth at tailoring or crafting station...
[NL] Photographer(Unofficial)
Created by BlueEggplant
Thanks This mod was created by Photographer, a mod for 1.3 that was created by NALS in the community, I would like to thank Mr. NALS for the permission. Brief Description This mod adds a camera that takes pictures of the scenery in a specific location and ...
Rimhammer - The End Times - Daemons
Created by SickBoyWi
https://i.imgur.com/o247Wmy.png https://i.imgur.com/8fNHdxB.png https://i.imgur.com/NokrJmL.png This mod adds Warhammer themed Daemons into Rimworld. The Chaos Daemons function similar to mechanoids in core RimWorld. They are not a playable faction, but a ...
GridCellTemperature
Created by SuperHobbang
Change the thermal system to a tile-based system. https://github.com/yachehobbang/GridCellTemperature Compatible with existing mods using the RimWorld temperature system. It is possible to add and remove mods in existing saves. Performance: On a medium map...
Dubs Bad Hygiene: StallDoorFix
Created by 1
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together. Also work for Dubs Bad Hygiene LITE: Make sure you are using ONE OF THE FOLLOWING: Dubs Bad Hygiene OR Dubs Bad Hygiene Lite. Detailed Descrip...
RimCalendar Vanilla-ish Retexture
Created by Bubby
A retexture I put together using photoshop and vanilla assets since I don't like the look of the original. Does not touch any of the code or return the vanilla time and date format, this just replaces the AI textures in the calendar. The crosses are all on...
Muzzle Flash for Stellic Arsenal
Created by 你好
Stellic Arsenal has added muzzle flash. When playing, I felt something was off and noticed there was no patch. If you have any better ideas for texture placement or muzzle flash selection, feel free to post them in the discussion area....
Ferret's Just Stone
Limestone? Marble? Granite? What are you on about? Stone is Stone. (This mod just makes all stone types turn into one "Stone" based on Limestone and by based on I mean the exact same defs but with ReplaceLib making them all limestone. Doesn't affect floors...
Ocular Biome CMT
Created by tzverg
Simply Ocular Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework . For personal use....
Superorganism CMT
Created by tzverg
Simply Gelatinous Superorganism Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework . For personal use....
Van's Retexture : Hemogen Vials
Created by Sir Van
https://raw.githubusercontent.com/SirVann/HemogenVials/main/Infographics/Infographic_Description.png A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage. It was originally a personal retext...
Scrollable Genelist
Created by Mlie
https://i.imgur.com/iCj5o7O.png When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason. This makes the selected genes-area just continue to grow causing it to push out the rest of the genes when edi...
Rustic Meal Retexture
Created by Jelheb
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays. Not only do they look subpar compared to the rest of the VE content, but they also don’t thematically f...
Automated Work Assignment
Created by Ekinox
This mod helps manage work priorities by intelligently selecting suitable pawns (Skill Level and Passion) for each work type and assigning them your configured priority level, while giving you detailed control through the in-game Mod Settings menu (now Per...
Duty Tally
Created by mrclrchtr
DutyTally Keep your colony running smoothly with DutyTally! This lightweight mod adds a "Workload" column to the Work tab, showing a score based on the work types assigned to each colonist. This helps you balance work assignments across your colony and qui...
Addie's Sanguine Arsenal
Created by Addie Van Winters
Addie's Sanguine Arsenal Additions: Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest. Weapons are made at a machining table. Exanguis Handgun: A handgun th...
ReGrowth: Boreal CMT (Patch)
Created by tzverg
Simply ReGrowth: Boreal Forest Biome Patch for use with Majestic Foliage Framework . For personal use....
RimWest
Created by yMaxeuss
Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in...
WildSpawn - A Progression: Agriculture Preset
Created by Harmonea
This mod adds wild-spawning plants from numerous mods to various biomes. Why? WildSpawn was designed with mods like Progression: Agriculture or SeedsPlease in mind, as a way to ensure that most starts and scenarios have access to a few fruits and vegetable...
Chemfuel Retextured : For Medieval and Tribal
Created by Hexacon
I made this for my tribal playthrough. it can be used by tribals or medieval folks. I'm not an artist so this took me a long time to make If you have any suggestion for other simple stuff to make please tell me in the comment or ping me in the Rimworld dis...
Security: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png We all need to protect our colony—ah, fuck it, I can't think of anything creative for this one. You know the drill: I feel the mod has some balance/design issues, so I rebalanced existing content and added some new...
Mechanoid Engage Mode
Created by Ater
Have you ever wanted your mechs to just go and fight, without having to micromanage their actions? This mod adds the "Engage" mode. Essentially a "Terminator" mode, where your mechs will behave as if they were raiders, autonomously looking for and engaging...
Terrain Zone Selections 1.5 Forked
Created by 0。0
Forked 1.5 version of pyrce's Terrain Zone Selections mod. IMPORTANT This is an updated version of an existing mod, I claim no ownership of the original code. This version may be taken down by request from the original author. The original author is free t...
Semi Random Research: Progression Fork
Created by Arodoid
Disclaimer This is a mod originally beautifully designed by Captain Muscles, lovingly maintained and added to by GrobmotoriGER, and ultimately forked by Arodoid. This mod would never have been possible without these excellent developers, and this is merely...
Pawngress Renderer
Created by ANNOProfi
Pawngress Renderer Periodically export images of your pawns. Usage Simply set the export path to your desired location and it will export to a folder per pawn in that location. The default export path is set to the desktop, where it will create additional ...
Makeshift: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png You thought Rimworld combat was RNG-Heavy? Well, I bet you haven't played with Makeshift. The reduced accuracy + random shot count make it the most RNG-Heavy thing you'll ever see! That said, I actually like the id...
Medieval Overlap Remover
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png Description This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2. Changes - De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Bed...
Turret Pipeline Patch For Many Mod
Created by 井宏邈
A Reel's Turret Pipeline compatible patch, adapted CeleTech Arsenal MKIII Paramount Combat Armaments Siguret-Security armory Fortifications - Industrial Fortification Industrial - Citadel Fortification Industrial - Frontier Values are simply balanced, feel...
Vanilla Cooking Expanded - Haute
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expa...
Apparel Commonality Patches for VE Apparel
Created by Mac
This mod aims to reduce the hilarious(ly bad) spawn rates for modded apparel, this should prevent every colonist having either a scarf or an apron on start. Shoes are mostly left untouched as they won't spawn in the first place for a lot of pawns, and I am...
Quarry Mech Patch
Created by 氟氯溴碘砹
A simple patch that adds quarry job for all mechs with mining skill, compatible with mod mechs. Only effective to mechs built after adding this mod. For old mechs, you need to reconstruct them. ...
Non-Lethal: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here. I haven’t changed much since the existing content is in a good place so all it just neede...
Combat Skills Matter More (Nerfed Version)
Created by Dombie The Zombie
This is a nerfed version of my Combat Skills Matter More mod. It still focuses moreso on the Melee skill. -Anything with less than 10 Melee will hardly, if ever, dodge. No more fat-rolling! At level 15, you will reach 50%, which is a lot. After that, the s...
VE Shoe and Glove Remover
Created by Mac
Shoes and Gloves are the true bast- orphans of Rimworld, not acknowledged by Tynan in the first place and implemented in a very lacking way by the VE team, they had me wondering if they are worth fully implementing or if they should just be removed altoget...
Cuddles
Created by Yaveton
Cuddles! What if a colonist is in a relationship, but the loved one is far away, and they're committed to the relationship? They can cuddle! You can designate any* double bed to be specifically for cuddles. Make sure it's super nice there! Cuddling has bas...
Crafted Locally Filter
Created by Lomzie
A tiny little mod that adds special "locally crafted" and "not locally crafted" thing filters. Only considers things crafted at workbenches such as machining tables, fabrication benches, the sorts. Excellent for smelting down and recycling weapons and appa...
Helpful Raccoons 1.5
Created by Elijah
Disclaimer: I am not the original author of this mod. This is a fork created to address a minor issue with the original and to update the mod to version 1.5. If the original author requests its removal, I will comply. Otherwise, enjoy! Changes: Reduces the...
VFE Farming - Moveable Planter Box
Created by Pasmeia
Makes VFE planter boxes reinstallable/uninstallable. Minified planters have some weird description, but apart from that everything seems to be working fine. ...
Pawns Have Mouths
Created by Leaguenet
An 1.5 update and reupload of "Pawns Have Mouths" mod. 1.5-compatible version is mostly identical to the previous one, but some mouths were resized to better fit on the heads. For those who want a Vanilla Textures Expanded - Facial Animation look for their...
Reinforced Mechanoid2 Extended
Created by Eclair
Personally created patch for reinforced mechanoid2! Some balancing patches are included except the features below. Currently maintained version is: Reinforced Mechanoid 2 (Continued) by mlie. https://i.imgur.com/VF3VNQX.png Locust GIF: https://i.imgur.com/...
Joe's Tweaks: Medieval Overhaul
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png Description These are my personal Medieval Overhaul Tweaks from my RPG Adventure Flavour Mod Fork. A few of them were in the original version of that mod as well. Boozing for Psyfocus: - All alcoholic beverages from Core Rim...
VPE - Horaxian
Created by Sentinel
Master the power to manifest the horrors of the void against your foes! Psycasts: Tier 1: Inhumanization: Opens the eyes of the affected, causing them to become inhumanized after an humanity break. Bioferrite Transmutation Study: Reflect on the origin of t...
Vanilla Weapons Expanded: Sound Overhaul
Created by trocapalot
https://i.imgur.com/cv8t3wa.png Vanilla Weapons Expanded: Sound Overhaul is a complete rework of the weapon sounds within VWE, bringing them up to par with the rest of the sounds in my other mod. I have once again spent a lot of time redesigning each sound...
Grievous Wounds
Created by SirProok
Grievous Wounds "A scratch? That was your spine, darling." In the RimWorld combat, a bullet to the eye shouldn’t leave raiders looting your fridge. It should burst in, ruin everything it touches, and drop them where they stand. Grievous Wounds adds a cruel...
Addie's Mantles and Cloaks
Created by Addie Van Winters
Addie's Mantles and Cloaks Additions: 4 Mantles and Cloaks under the complex clothing research. Mantle - A basic mantle providing some protection from the elements. Fur Mantle - A fur lined mantle for cold environments. Spacer Cloak - a plasteel-weave cloa...
Auto-Cast Specialist Commands
Created by Linnun
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered! Production Specialists will auto-cast Production Command when they start production tasks Research Specialists ...
Bark and Leaf Apparel
Created by LuxJelly
Is leather clothing truly essential for survival in the wild? When trees are everywhere all around us, perhaps not. This mod enables you to craft garments using branches, leaves, and vines—represented as Wood Log in-game, of course. Leaf skirt/top can be c...
VVE - Secondary Weapons
Created by 050
Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some. Recommended to use with Vanilla Vehicles Expanded - Upgrades for Tier 1 vehicle upgrades. Compatible with: Combat Extended Vanilla Vehicles ...
Everfiring Turrets
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png Is it too late for a stupid April Fools' mod? I don’t think so. So here I present to you: Everfiring Turrets Your turrets will never stop shooting—no cooldowns, just endless bullets! (But their damage is cut in hal...
Armored Up
Created by Darkone
11/29 Big Update! Fixed errors from not having B&S or Vehicles Framework; Added vehicles support! Fixed some mod behaviors to work better! Fixed a bug causing most weapons to inherit both damage and AP bonuses to their AP due to most vanilla weapons using ...
Rim War + Vanilla Base Generation Expanded Patch
Created by kev675243
Ever wanted to have a better base generation than the base game while having dynamic strength bases? Well now it's here! ⚔️ Rim War + Vanilla Base Generation Expanded Patch A compatibility patch between Vanilla Base Generation Expanded (VBGE), and RimWar, ...
VWE Research Cleanup
Created by muffins
Originally intended to be a simple patch for VWE Quickdraw that would make the bullpup DMR available without the base Vanilla Weapons Expanded mod, this quickly spiralled out of control into a comprehensive patch for the entire VWE series. Many of the deci...
Simple Visual Stairs
Created by Kutte
Plain stairs on top of floors, no costs. nothing fancy just for visuals original art from Reikenbach and Latki ...
VE accessories Ranged shield belt - nerf
Created by Bean
A small mod that nerfs The ranged shield belt from VE accessories. I wanted to put them roughly on par with the shields from the siege breaker armor from VE armour as I find them quite strong as is Patched with CE relevant values if CE is installed....
Watchtowers ce fix
Created by K
修复ce不能从墙后面射击的问题 Fix the issue where CE cannot shoot from behind a wall....
Visible Wealth
Created by 1trickPwnyta
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth? Did you know that your snowhare corpse is worth $18? Well now you can see a detailed breakdown of your colony's wealth, including all your items, buildings, and...
Keep Converting
Created by Linnun
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty. Worry no longer! ...
Vanilla Quests Expanded - Cryptoforge
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/FVl9AE8.png https://i.imgur.com/RNJ5U2V.png https://i.imgur.com/gdFXg8F.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Job In Bar - Fixed!
Created by Nalzurin
Unofficial fork of Job in Bar by Dark. Fixes the "chosen name is invalid" issue as well as inability to customize colors in the options menu. Additionally you can now customize labels for each pawn by going into their bio tab, selecting rename button and c...
Gotobarn
Created by Guezzy
English : The GotoBarn mod is a RimWorld modification that improves animal temperature management behavior. This mod modifies the JobGiver_SeekSafeTemperature class to make animals seek shelter as soon as they experience the initial stage of hypothermia, r...
Steppe Themed Expansion
Created by Hei
"This mod is coming along nicely, I will finish it up soon and release it!" - Hei, August 17th, 2024 While going through my backlog of unreleased stuff I found this and decided to fix it up for release, this is an expansion of *general* ideas of the people...
Scary Scaria
Created by Bean
Gives Scaria a 0.1x pain mod and 1.2x moving mod. Primarily designed balance wise with CE in mind - but works with or without. Playing CE? Check out my other mod to fix and better patch animals in CE. CE Extensive Animal Balance Tweaks ...
Fleshmass Regeneration
Created by Amro
- - Version 2.0 - - - Required Mods - Requires Harmony and Anomaly - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneratio...
Birth Status Handler
Created by Scouncien
📌 Birth Status Handler Ever wondered what happens when a new life enters the world... under uncertain circumstances? Birth Status Handler adds a lore-friendly and gameplay-enhancing system that automatically assigns a newborn's status based on their mother...
STALKER_notifications
Created by Atlastoby
STALKER_sounds...
Mechanitor Burden
Created by Meteores
About: This mod focuses on various things that provide powerful bonuses to mechanids in exchange for the strength of the mechanitor, to the extent that they will not be able to live independently. The mod aims to consider vanilla balance and compatibility....
EchoColony
Created by Gerik Uylerk
Have you ever wondered what your colonists think about their daily lives? Their relationships, that scar that never healed, their last breakup… or that human leather throne in the dining room? With EchoColony, you can talk to them directly. 💬 Their respons...
Rimknights - Oripathy
Created by Jsin0
Updated 5/4/25 Rimknights - Oripathy brings the dreaded disease from the world of Arknights to Rimworld. Currently, this mod only has the disease oripathy and a few sources of infection. Current features: Oripathy - As this condition progresses, more and m...
Ancient Ruins All Deconstructible
Created by Meteores
Does the same thing as Ancient Urban Ruins All Deconstructible, but with different mods. Currently supports: Ancient mining industry Ancient hydroponic farm facilities The Dead Man's Switch - AncientCorps FAQ: Why is this a separate mod? - https://imgur.co...
Crypto Weapons: Restored
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings. It's totally understandable though as the ...
Automatic Work Assignment
Created by Lomzie
Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number o...
Medieval Things: Geysers
Created by Salvador
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting. It introduces a series of handcrafted, stone...
SVMF's Mass Effect Armory 1.5
This mod adds various Weapons, Armor, and Apparel from the Mass Effect Universe. Mostly balanced for Vanilla. 256x256 (Default) & 512x512 Textures now included. (Toggled in Mod Options) This updated combined version should be safely switched to from either...
Hot Bunks
Created by doakey3
For beds marked as a "Hot Bunk", When a pawn exits the bed, the bed will be unassigned. This allows multiple pawns to share a bed as long as they have different sleeping schedules. https://github.com/doakey3/HotBunks...
[RH2] Helldivers: Super Apparel
Created by Chicken Plucker
Spread managed democracy throughout the galaxy. https://i.imgur.com/GpITYn0.png Features: - 27 Helldivers 2 super armour sets - 11 Super capes - 1 new super crafting bench Other notes: - Needs polishing on description and stat finalization for individual a...
[RH2] Helldivers: Super Firearms
Created by Chicken Plucker
Ready to liberate. https://i.imgur.com/5oB4XYC.png Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes:...
Corpse Cleanup Ritual: Harbinger Feast
Created by Yefreitor
https://i.imgur.com/QPQXiJy.gif Tired of cleaning up corpses after every battle? Worry no more! This mod adds a psychic ritual that transforms corpses into either twisted meat or bioferrite, depending on ritual quality. FAQ Q: The cooldown is too short/lon...
Fray of the Fog
Created by Not Dvdyyz
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists. https://i.imgur.com/gyF4ttS.gif https://i.imgur.com/vOiJf3l.png Inspired by mods like Archotech Expanded, Fray of the Fog aims to introduce a you...
Simple Non Humanlike Pawn Control
Created by emitbreaker
Simple Pawn Control Framework Custom control system for non-humanlike pawns. This mod enables drafting, equipping, and work tab logic for any animal, mechanoid, mutant, or custom-defined race. 🔧 How to Use (Players) 1. Click the new Pawn Control button in ...
LRAD Weapons
Created by sliter
LRAD Weapons - Non-Lethal Crowd Control for RimWorld Tired of lethal force being your only option? This mod introduces Long-Range Acoustic Devices (LRADs) - sophisticated non-lethal weapons inspired by real-world acoustic hailing devices. Choose between a ...
Crypto-Tech : Craftable
Created by JoeDoX
This mod will allow you to build the cryptoforge in your base. I've tried to balance the construction and manufacturing of the crypto-technology as much as possible. To do this, you'll need to find the ancient cryptoforge and analyze it to obtain all the r...
Campfire Stews
Created by BadOaks
Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible. The basic idea is you take whatever is available, put it in a pot and boil it until it's food. Depending on what you put in maybe it even tastes good. The only re...
CE Extensive Animal Balance Tweaks
Created by Bean
Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos? Or that Bears/Rhinos have less armor then leather armor made out of their hides? and much much more This mod fixes that. Insec...
CE Melee weapons armor penetration buffs and tweaks
Created by Bean
Updates the armor penetration values of many medieval melee weapons. I find that in CE melee weapons make sense in tribal/early medival and are quite strong during spacer, with toxblades, plasmaswords, monoswords and shield belts etc.. But many struggle in...
Lagless Lamps - C#
Created by Jsin0
Updated 5/19/25: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. Inspired by Optimization: Meats by SeoHyeon This is for the people who want to do low tech runs without bogging down their computer wi...
Dwarven Overhaul
Created by The Ocean
Dwarven overhaul changes some aspects of the game to be more dwarf-like, adding a race, some alloys and a system of grudges to exact vengeance on all who wronged you in any perceived way. Inspired By Tolkien's and Warhammer's dwarves, these little guys are...
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Created by GrahammerTek
https://imgur.com/4XHCCLv.png Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat? Then GTek has a supply of used, surplus sporting rifles with your name on it! Th...
2035 Armories - Arma 3 Weapons
Created by GrahammerTek
https://imgur.com/4XHCCLv.png After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders. See the preview images for the full list of what's added. The calibers being ...
Hideous Destructor - 4.26mm Weapons
Created by GrahammerTek
https://imgur.com/4XHCCLv.png Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod. "The basic infantryman's weapon of the 22nd century." CE Info: The ZM66 is extremely accurate thanks to its scope, and its bullpup design makes it comp...
GTek's Arsenal Ancient Urban Ruins Loot Replacement
Created by GrahammerTek
I originally made this for my personal use, but after frequent requests to release it I finally have done so. Reworks the weapon loot tables in Ancient Urban Ruins to use weapons from my various mods, mostly from Arsenal 2. Additionally adds some extra loo...
More High Value Loots From Ancient Urban Ruins
Created by Mr.7706
Tired of underwhelming loot rates in other games (cough Delta Action cough)? This mod brings the thrill of unearthing "Big Red & Gold"-tier treasures to RimWorld! Explore ruins packed with ultra-valuable items from across the worlds, designed to replicate ...
RimPikmin
Created by Tobyguilmon
https://i.imgur.com/cR7bs1o.png Bring the charm and strategy of Pikmin into RimWorld! This mod introduces fully functional Pikmin as plant-based helpers who grow from adaptive seeds into unique, specialized helpers, each color representing a unique role. W...
RimPikmin Style
Created by Tobyguilmon
https://i.imgur.com/cR7bs1o.png Add a splash of Pikmin charm to your colony with RimPikmin Style — Pikmin-themed style set. Decorate your colony with colorful, nature-inspired furniture, pikmin-ify electronics, and structures that reflect the adventurous a...
VVE: Tier 3 Upgrades
Created by turkler
https://i.imgur.com/ySSveRf.png Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own. His reasoning for not wanting to do is fair, but I've always wanted some fancy...
Craftable Pherocores!
Created by Priesttech
This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod. I made it for myself, but then decided to share it. This should probably appeal to those who prefer a more relaxed style of gameplay. You can craft pherocores o...
Removes Tainted Clothes
Created by Heister
Removes tainted effect from clothes. It will remove from new clothes and existing clothes....
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Free Draftee Direction
Created by gguake
Make free direction of your draftee on idle, not south only. This mod not affect your save....
[VK]ToukenRanbuHairVanilla
Created by Vi
This mod adds hairstyles of the Tachi characters from Touken Ranbu. (36 base styles + 8 variations, totaling 44 hairstyles) Version Facial Animation - WIP: https://steamcommunity.com/sharedfiles/filedetails/?id=3008131331...
The Dead Man's Switch - AncientCorps
Created by AOBA
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years. Now, the underground military facilities built for total war are operating once again. Ancient automatroid war machines are gathering on the surfac...
Greatbow Rebalanced
Created by Dick McWang
The greatbow is now more accurate at long range, the arrows travel faster, and it penetrates armor very well. The research cost has also been brought down to 400, the same as the recurve bow. If you want a greatbow variant that shoots three weak arrows at ...
Triple-Shot Greatbow
Created by Dick McWang
Adds a new bow unlocked with the greatbow research. It shoots three weak, inaccurate arrows at once. It's quick to aim, but has a lengthy cooldown. Any enemy that can spawn with a greatbow (heavy archer, chieftain) has a chance to have a triple-shot greatb...
[XGG]RawHealroot Patches
Created by XGGJI1
Request SeedsPlease: Lite Redux This simple xml patch modifies the products of some other mods' Vanilla Healroot-based plants to RawHealroot(Further processed into MedicineHerbal), keeping it consistent with SeedsPlease: Lite Redux's modification to Core a...
Pitch black nights
Created by Spino777
It just makes all nights so dark you can only see with a light source. (very scary) ...
Turrets: Re-Examined
Created by Smxrez
https://i.postimg.cc/PrtYpZ92/Details.png If you can’t tell by now—I love turrets. Like, a lot. But once you start stacking multiple turret mods, things can get messy. Everyone wants their own research projects and balance ideas, which makes stuff feel bad...
VAE Gas Mask with Hats
Created by chopchop.fan2014
adds a patch to include the vanilla expanded content restoration gas mask for masks with hats made for myself and i have no idea what im doing so if somethings wrong my bad masks with hats: https://steamcommunity.com/workshop/filedetails/?id=2869261852 vae...
remove drops HP
Created by 氟氯溴碘砹
remove HP of some important drops - mech chips (Biotech) - Artifuscle/Component Control Chip/Component Fire Control/Component Transmitter/Neurocomputer (The Dead Man's Switch) - Facility Intel/Site Intel (The Dead Man's Switch - AncientCorps) - Solar Cryst...
RimCryptoEconomy
Created by yaboie88
Got extra electricity to spare? Turn your power into cash. With Rim Crypto Economy, you can mine coins and sell them on the market for Passive Income. Got extra silver laying around? have it work for you, as they say. You can also Buy coins instead of mini...
WASDed Pawn - Direct combat control
Created by addvans
About Use your pawns at full potential. Go WASDed mode during combat - walk around, aim with your mouse, and shoot to kill. 1.0.1 update of 04.29.2025 • Fixed issue where some mod-related tooltips won't render if WASDed is enabled; • Fixed issue with speed...
Dark Ages : Beasts and Monsters
Created by Sir Van
https://raw.githubusercontent.com/SirVann/InfographicBank/main/Infographics/General_Infographics/Infographic_Description.png A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to popula...
Mechs Nuzzle
Created by turkler
https://i.imgur.com/ySSveRf.png This is a simple mod that allows mechanoids to nuzzle colonists. Small or cute mechs will be more receptive to cuddles while our more spiky friends might not be so interested in snuggles. And, of course, smaller mechs nuzzle...
Spirits
Created by Dishonest
Introduction "Spiritual" successor to Spirits - Elysian Xenotype. Adds two new xenotypes with completely reworked features from the previous version. I'm planning to resume work on updates/requests here as well as the sunlight spirits mod after I return fr...
Tempo De Recreação
Created by Coiahy
🛠️ Recreation Time – Smart Auto Draft A simple and smart mod that improves colonist behavior during recreation time. 🎯 What it does: During the timeslots marked as "Joy" (Recreation) in the schedule tab, this mod will automatically draft colonists briefly ...
Emancipate
Created by xgropo
I wanted the ability to free slaves when I "liberate" an enemy village. Adds a right-click option to free slaves. Slaves are emancipated and head home. They give a reward of goodwill once off the map. Update 20250522 Now a chance (see mod options) that an ...
Junkyards for VVE - Tier 3
Created by turkler
https://i.imgur.com/ySSveRf.png A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient. Vanilla does not have a 'camp' mechanid so I'd end up littering my map with a bunch of abondoned bases. And so, t...
Medieval Things: Medical
Created by Salvador
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing. It introduces tincture medicine as an herbal alternative to industrial kits, healing cots and healer's stands to improve pati...
EchoTales
Created by Gerik Uylerk
📖 EchoTales — Your personal AI chronicler for RimWorld Ever wished someone would write your colony’s story like a novel, documentary, news report, or Greek tragedy? With EchoTales, you get your own AI-powered chronicler that creates personalized entries ab...
Don't burn my cpu Shamblers!
Created by Roo
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased...
Rapid-fire Miniguns
Created by Garr Incorporated
UPDATE LOG: 31st of March 2024: Updated to 1.5. This is a simple mod, so it works fine. 5th of January 2023: Fixed a typo within the code; Added compatibility with Vanilla Weapons Expanded - Frontier (Handheld Gatling Gun affected). 21st of November 2022: ...
Vanilla Traits Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/N5mR7gS.png 1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses...
All Specialists Can Work
Updated from iwishforducks Specialists can work! Now every single Specialist can work. Works with Ideology, works with all VFE's, works with alpha memes. GitHub ...
VIE MaS - Specialists Can Work
Created by blyad
A simple patch to allow work to roles from Vanilla Ideology Expanded Memes and Structures....
Vanilla Factions Expanded Medieval™ 2 Melee animation Patch
Created by keylutsh
Patches the weapons from the hit mod Vanilla Factions Expanded Medieval™ 2 to work flawlessly with the Melee animation mod (Patent Pending) Do note that I tried my best with the flail FACT This mod needs both Vanilla Factions Expanded Medieval™ 2 and Melee...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Auto-assign Inventories on Caravan arrival
Created by Syrus
Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map. - For...
8bit Faces Facial Animation ver.
Created by はち
自分用に作成。8bitFacesのFacial Animation対応版です。 前提としてFacial Animation - WIPとFacial Animation - Experimentalsが必要です。 2つのModより後に配置してください。 このModのパッチにより元のFacial Animationの顔パーツなどは削除されます。 2024/5/9のアップデートにより、目の色を変えられるようになりました。 Credits: Facial Animation by Nals...
Xenotypes for 8bit Faces
Created by Netist
Textures for xenotype heads and face parts from vanilla and various mods, reworked to fit on 8bit faces Currently supported xenotypes: Pigskins Phytokins VRE Sangouphages (Strigoi) Wasters Neanderthals Genies VRE Fungoids (I think) Roo's Fauns Xenotypes I ...
Short Social Fight
Created by mmng
A simple patch that shortens the duration of social fights. Vanilla Minimum duration: 7 seconds Maximum duration: 2000 seconds This MOD Minimum duration: 2 seconds Maximum duration: 10 seconds ---------------------------------------------------------------...
Perfect Pathfinding (1.5 Update)
Created by Mantazzo
Updated version of Perfect Pathfinding mod made by JisPichi https://steamcommunity.com/sharedfiles/filedetails/?id=2341486509 It has all the same features as the original version did. This is what I would consider a "temp-fix" version - I just fixed one me...
AA Animal Gear for Fancy Rats
Created by ArmoredAmpharos
Using the Animal Gear framework, this mod allows you to craft equipment for the Fancy Rats. Known issues: at default settings, their nose may be cut off for some reason. This problem may be exacerbated by Camera+. To fix this, go to the mod settings for An...
Voice Acted Colonists
Created by Alexis Popcorn
https://i.imgur.com/EFKAUtV.png This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk. Redesigned for increased compatibility and flexibility! Each colonist can be assigned a Voice in the mod settings! When they perform...
VAC: Titanfall 2: Mecha
Created by Gremlin
https://i.imgur.com/EFKAUtV.png This is a Voice-Pack for the mod Voice Acted Colonists created by AlexisPopcorn which was commissioned by me. This voice pack contains the following voices from the game Titanfall 2: - Androids - Male/Female - Titan BT - Tit...
Voice Acted Colonists: Apex Legends
Created by Gremlin
https://i.imgur.com/EFKAUtV.png This is a Voice-Pack for the mod Voice Acted Colonists created by AlexisPopcorn which was commissioned by me. WARNING: This is a rather large Voice-Pack with some of the actions having almost 100 clips to pull from so it wil...
Computer Voice Gene
Created by Bahlivern
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises. When inspecting the /TG/station GitHub repository for the specific clown noise my previous mod needed i found that some of the arcade noise would be pretty cool as pawn v...
Clown Voice Gene
Created by Bahlivern
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises. I've had this idea floating in my head since i first saw this mod but never got arsed to actually make it... At least u...
Off-Map Caravan Loading
Created by Temmie
Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving. Acts as a more balanced approach than using "send instantly" with configurable time taken to pack everything off-map. No more multi-day packing and...
YeetBlades (Continued)
Created by Zaljerem
Original mod by DanDMan68 https://steamcommunity.com/sharedfiles/filedetails/?id=2578297107 If the original author requests it, I will remove this update. YeetBlades OP Patch (restores original OP settings) https://steamcommunity.com/sharedfiles/filedetail...
Nopower Comms Simplified
Created by Meltup
Communicate with other factions via Bird Post. "Well technicly you are using animals to power your stuff" A simplified version of nopower comms console (no glow crystals). Since original author stated that they are not doing anymore updates for Rimworld mo...
T's Cohoot Nopower Comms Replace
Created by Trickity
This mod replaces the bird cage item into a cohoot perch from Monster Hunter Rise Requires Nopower Comms Simplified. Rotate to change cohoot's outfit. Cohoot's design is owned by Capcom. Recommendations Monster Hunter RimWorld Monster Hunter Armor Checkout...
No Power Ransom Demand (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of newcolonists mod https://steamcommunity.com/sharedfiles/filedetails/?id=1830519147 - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fir...
No Quests Without Comms
Created by GwinnBleidd
This is an unofficial update of eBae's https://steamcommunity.com/sharedfiles/filedetails/?id=2136753617 to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its sub...
No Power Wires
Created by Weil
A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity). They look a bit ugly. If you want to see them you can just open the power build category. Before making this, I used ED...
Mercenaries For Me - Continued
Created by Ionfrigate12345
https://i.imgur.com/kTkpTOE.pnghttps://i.imgur.com/WjDSfUn.png Disclaimer: I'm not the author. This is the continued version of the original mod Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=1832318107 I made some updates to make it...
Roo's Metal Retexture
Created by Roo
And Jade...
AI Can Use Psycasts
Created by Metalocif
This mod lets enemies use psycasts. What's the difference between this and Powerful Psycast AI? This mod leans on the system vanilla uses to let enemies use abilities, instead of creating extra jobs, which should be more stable and performant. It is also c...
[JPT] Human Resources
Created by jptrrs
So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power. Great! Now, how exactly does the builder figures out how to actually build the damn solar panels? Or else: your hunter has been using only bow and arrow for...
Research Tree (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Fluffys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1266570759 Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftcl...
TVForPrison (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2002019195 - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added s...
Simple Restraint Belt
Created by amefurashi
- INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker? -"don't have enough medicine to keep under anesthesia." -"It will be a while before can use MOD-made restraints." -"It's so barbaric to have to remove ...
Compressed Raid Continued
Created by Ionfrigate12345
https://i.imgur.com/kTkpTOE.pnghttps://i.imgur.com/WjDSfUn.png Disclaimer: I'm not the author. This is the continued version of the original mod Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=3227665030 Languages - English - 日本語 (by ...
Untitled Goose Mod
Created by Scurvyez
Discord: steveo.o steam: Scurvyez https://imgur.com/2p03pkM.png https://i.imgur.com/wsFzGcp.png Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see f...
Sailpunk Airships - Vanilla Vehicles Expanded Rework
Created by Froffy
Using Vehicle Framework and Vanilla Vehicles Expanded, adds 5 new airships for medieval+ tech air transport. Textures used were created by Vanadriel in their original mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2813904955&searchtext=sailpun...
Insects tab
Created by Eclair
Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team. This mod adds a tab for the insects from VFEI2. Compatibility: Vanilla Textures Expanded: Adds a mainbutton icon to insects tab. Problem: None currently. Misc: Rimworld is ow...
Combat Extended: Gameplay Edition
Created by Samael Gray
After following CE since it was called Combat Realism and was only available on Ludeon Forums, to working on the mod for years and getting to know its ins and outs, it was time to take matters into my own hands, solve two of its major issues and respect th...
VVE - High Tier Upgrades
Created by Froffy
An extension of the basic vehicle upgrade system. Higher tiered vehicles will have higher tiered upgrades available to them, which cost a larger investment of work and resources, but are vastly more powerful than their tier 1 cousins....
TendYourself
Created by Meower
Allows downed pawns to tend themselves. Makes solo runs possible. It doesn't matter whether the pawn is a doctor or not, the cut throat must be tended. Multiplayer compatible. Tested only on 1.5. Works for ANY humanlike pawns. Don't be surprised when raide...
Sensible Warcasket progresion
Created by Bean
A large number of balance changes to warcaskets intended to smooth the progression between generations and ensure war caskets each have their niches. supported mods: WarCasket Expanded (As a bonus makes Warcaskets temperature patch compatible with CE) Chan...
Remove Vanilla Combat OST
Created by Dragonborn1705
A simple mod that should remove all the base game combat related soundtracks from the Base game, Royalty and Anomaly. The tracks removed from the game all have the <tense>true</tense> xml snippet of code in them. These tracks being: Baselius Here It Comes ...
negative traits
Created by test
read title͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏...
Wildfire Prevention Service
Created by The Blind One
Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires. How it works: > Normally Grass and Tall Grass will spread wildfires across the land by hopping from one grass patch to the next scorching it...
Mood Bar Color
Created by GoudronChambre5
Add a colorful background to the colonists' bar according to their mood. The mood is represented by a background going from red to green. Purple color is added for colonists in mental break. Blue color is added for colonists in medical rest. Version: - 1.3...
Kidnapped colonist camp(Continued)
Created by Sericaer
这是对Kidnapped colonist camp进行的1.5版本适配。 https://steamcommunity.com/sharedfiles/filedetails/?id=1573104354 游戏过程中,当殖民者被绑架后,我十分想拯救他们,但是游戏中能在遇到他们的机会比较少,而mod中Kidnapped colonist camp对应被绑架的处理比较好,会为这些绑架者概率生成囚犯营地,但是非常可惜这个mod只适配1.0版本。这个mod已经长时间没有更新了,所以我把他适配到1.5版本。 Thi...
BattIePatch: Ghoul Mood Bar Shows Their Hunger
Created by BattIeBear
V1.5 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful a...
Medieval Prosthetics
Created by Nuno
https://i.imgur.com/I50024a.png A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs. Inspired by Expanded Prosthetics and Organ Engineering. https://i.imgur.com/HBsANaM.png Prosthetic Tier...
Milira Event Story Expand: The Tale of Milira
Created by Pakerwot
"You seem perplexed, with many questions unanswered." "Why does Millira harbor such hostility toward the Surface?" "That... would require a rather lengthy tale." <Content> Millira Incident Expansion Pack Adds random events related to Millira. This mod must...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
Asimov
Created by Neronix17
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod. Not a framework but a foundation, frameworks have no content built into it, this does, so it's a foundation to build on. No more having half a dozen dif...
Geothermal Coolers
Created by Neronix17
Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter. More specifically this adds two types of geothermal cooler: Geothermal Cooler - 2x2 sized, can go anywhere but ...
Psysight
Created by Neronix17
Simple mod adding a hediff for Psysight, which any blind Psycaster can have, the main goal of this was to be compatible with Vanilla Psycasts Expanded so it can handle whatever level range you want for the growth of this ability and whatever buff you want ...
Mechadroids
Created by Neronix17
Mechanoid pawns, also known as Mechadroids. They're a humanoid mechanoid that behave mostly the same as pawns aside from being genderless and having an energy need instead of food and rest. If you have Biotech they are crafted at the large mech gestator (a...
Rim-Effect Renegade: Core
Created by Neronix17
https://i.imgur.com/Agppz41.png Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld...
Rim-Effect Renegade: Asari and Reapers
Created by Neronix17
https://i.imgur.com/Agppz41.png Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld...
Rim-Effect Renegade: N7
Created by Neronix17
https://i.imgur.com/Agppz41.png Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld...
Rim-Effect Renegade: Extended Cut
Created by Neronix17
https://i.imgur.com/Agppz41.png Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld...
All Rimworld of Magic Class Genes
Created by Touch-nir
What does this mod do? The mod adds genes that allow you to get a magic or might "class" from Rimworld of Magic How do I get these genes? The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes What happe...
Rim-Effect x VPE Integration
Created by Cedaro
Integration of Rim-Effect and Vanilla Psycasts Expanded! Features 2 new psycaster paths: Tech and Biotic Customized background art, thanks to Bing Image Creator What's Changed Now when you install an omni tool or biotic amp, besides unlocking a random abil...
CVN Mechanoid Combined Arms Warfare
Created by ShunTheWitch
Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assau...
No Resource Readout
Created by Johnson1893
A little mod that completely removes the resource readout from the GUI (not just hided, FPS-friendly). For those people who are bothered by this like me ;] Can be disabled/enabled by default hotkey Ctrl+R (see keybinding settings). It's safe to add to exis...
[CF] Bionic Icons HD
Created by Crimson
Adds some upscaled textures for bionic icons mod ...
DBHGenes in xenotypes
Created by SariusSkelrets
Add some fitting DBH genes to some existing xenotypes and then some more to keep their metabolic balance the same Impid: require less water (they live in deserts). Increased bladder and hygiene fall rates Highmate: can't get dirty (they're made to be beaut...
DBHGenes
Created by SariusSkelrets
Add some genes related to Dubs Bad Hygiene to your game. Requires Biotech and Dubs Bad Hygiene. Genes: - Incredibly High / Very High / High / Normal / Low / No genes for thirst, bladder and hygiene - x3 / x2 / x1.5 / x1 / x0.5 / x0 need fall rate respectiv...
Cooler Psycasts
Created by Metalocif
34 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation! Three psycasts only appear if you have Vanilla Expanded Framework enabled. One requires Vanilla Races Exp...
Graying Hair
Created by Arky
This feature is still not implemented in vanilla 1.4/1.5/biotech ! _________________________________________________ Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age. It starts when they are ...
Ideology Development+
Created by Garwel
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions. A reform now requires varying amount of development points, determined by what you change. The cost consists of the following parts: - Base reform cost, which is based on the...
Sane Skills - Realistic Skill Rarity
Created by Evyatar
https://imgur.com/Y1esBQc.png Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter. It's perfect for players who seek a more strategic and immersive RimWorld experience. My ex...
Before the Crash: Backstories
Created by Ostrich-Hungry
https://i.imgur.com/vxTo4jl.png You know what I used to love the most about RimWorld back when I still had traces of childhood fascination? Modding the game and making factions interact with each other. It was wild watching Chicken Plucker's UAC go up agai...
Change Caravan Loadout (continued)
Created by GanjaMan [NL]
Continuation of https://steamcommunity.com/sharedfiles/filedetails/?id=2139318762 Made by; Hultis. unsubscribe from old mod to avoid issues using this one. For some reason caravan formation doesn't have the remove item functionality that pod/ship loading h...
Trait Extractor is a valuable item
Created by amefurashi
- INTRODUCTION - The Trait Extraction and Injection MOD's Trait Extractor is great, but in the early stages you can't get it at all, but in the late stages you can suddenly mass produce it, so the balance seems extreme. In fact, tools that allow the contro...
Endless Space 2 OST
Created by Itzal
Adds in some songs from the Endless Space 2 OST. Songs included: Dyson Sphere Worship The Endless Unstable Molecule Flat Geometry Digital Minds Forgotten Moon Lost Cities Light Curve Boltzmann Brains Time For Change Surface Formations (Combat-only theme) T...
Instruments play Touhou Music
Created by MACAN HUESOS
About This mod replaces music that your colonists play on instruments to some Touhou tracks of my choice. Piano now plays "Night of Nights", Harpsichord - "Reach for the Moon - Immortal Smoke" and Harp - "Walking the Streets of a Former Hell". Dependencies...
Hardspace Shipbreaker Soundtrack
Created by KarbonPanzer
https://i.imgur.com/VUWKchL.png Description The profits must grow or else we might have to cut bonuses for the bosses this quarter, that's not going to happen over your mutilated body. However, if you even think the word union, we will find you in void of ...
Medieval Things: Rogue Work
Created by Salvador
Medieval Things: Rogue Work adds a collection of morally questionable, socially manipulative professions to your colony. These non-violent specialists use charm, deception, and subtle exploitation to benefit your colony in underhanded ways — all without sw...
AnimalZYARI Textures
Created by Nozama
Probably a male version. I will provide anthropomorphized textures for existing animals, etc. To be honest, I made this to be a treat for the eyes and to improve my drawing skills, but at the moment the lines are distorted and the colors are not very good,...
M.O.T.H.E.R. HK Tank Battle
Created by Wizardman420
click play on music above then read, BGM <3. The Forgotten Signal Unlock a colony-ending encounter by activating the corrupted charity transmission at your comms console. Rewards: • Battle to the music, Dreams of Future War! • Blueprint: M.O.T.H.E.R.’s Ang...
ArkRim - Infected Union
Created by Sentinel
A late industrial early spacer faction that fights the oppression placed on the people struck by the Oripathy disease. https://imgur.com/j6pPxvj.png BIOTECH RELATED The people of this faction are infected by the Oripathy disease, slowly killing them while ...
[KRT]Socks for NL Realistic Body
Created by KORETA
Try to add several type socks for NL Realistic Body, basic five body types. Now NL body type pawn can wearing socks or stockings to cover their legs and feet. I plan to add more in the future, maybe some dress too. It's my first mod so it might be problem ...
Faded Catharsis
Created by Vectorial1024
Play like the OGs! Catharsis thought now only provides +5 mood instead of +40 mood. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please...
Aquariums!
https://i.imgur.com/fft5JCb.png Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Vanilla Fishing Expanded and Fishing Reworked. You will need one (or both if you want) of t...
VCEF & ROOF texture replacement
Takes the beautiful assets from Roo's Fishing spot and overrides the Vanilla Fishing Expanded assets. This mod modifies and adds no files. It merely redirects VCEF texture paths to use the ROOF paths via patching....
Medieval Hussars
Created by Ravinglegend
This mod requires VE Classical to function. This mod Hussars dependant upon Opium instead of Go-Juice to eliminate the immersion breaking of medieval hussars relying on spacer substances to survive. It also makes hussar genes heritable and rewrites their d...
Varied Tribes
Created by Ravinglegend
I never liked that the vanilla tribes did not have any xenotype variety. This mod adds xenotypes to vanilla tribes and to the ones added by ideology. This will add them also to any modded tribes inheriting from the tribebase. If VE tribal is installed, thi...
Recruit Slaves
Created by Garwel
This mod lets you recruit slaves in a balanced way without having to imprison them first. How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the...
Sculpting Bench
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Renames the art bench to the sculpting bench. That's it? Why? The art bench was originally called the sculptor's table and it still after all these years exactly that. Other mods add other forms of art tha...
T's Conversion Staff
Created by Trickity
A Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded...
[LYN] Magical Conversion Staff
Created by Lyn the Cookie
About This mod simply adds a ranged attack to the conversion staff and renames it to "magic staff". It has the same stats as a recurve bow. The conversion staff now has an additional cost of 20 Jade, so its more expensive of a ranged weapon than the bow, b...
Ultimate Storyteller [1.4-1.5]
Created by gold
This is a quick update of the https://steamcommunity.com/sharedfiles/filedetails/?id=2557208773 mod for 1.4-1.5. The directory structure for the storyteller texture is slightly different and I set it to appear slightly lower compared to my other modded sto...
CORPSEPIT
Created by Quiteunhappy
Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again. Hello. Have you got too many corpses? Are you tired of putting bodies in rivers until they deteriorate? Do you need something like a crematorium, but without all of that con...
GHJ's Grenade Pack
Created by Great Hero J
Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades. I always felt that the vanilla frag grenades were lacking and a bit clunky to ...
Yaoma Storytellers - Farseer Fan
Created by Zaljerem
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro https://steamcommunity.com/sharedfiles/filedetails/?id=3030767805 MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original autho...
Medieval Overhaul Balance Patch
Created by KomfiKat
Balance patch for gear and materials in the Medieval Overhaul mod. Includes 2 new armor items. These changes reflect my personal preferences and are not a critique of the original mod's balancing. Credit to: SirLalaPyon as the author of Medieval Overhaul a...
Recoil
Created by Marukun
Enhanced recoil animation during shooting Compatibility: Combat Extended – will override this mod Yayo Animation – will override this mod, but if Yayo Animation conflicts with other mods (such as Miho, Paniel, etc.) and its animations can't be used, then t...
Reel's Turret Pipeline - Rimsenal Security Patch
Created by King Matt 👑
Changelog: MM.DD.YYY - 05.10.2025: Initial 1.5 Upload Details: This mod patches turrets from Rimsenal - Security Pack to use the turret pipeline from Reel's Turret Pipeline. Included turrets: Shard Sentry Kinetic Sniper Machine Gun HMG Nest Known Issues: -...
Outlander Solutions - Continuous Contention
Created by mjeiouws
Introduction Warnets are a computerised threat mitigation system unlocked by microelectronics, enabling automatic planning and execution of global, strategic, and tactical operations. Using gathered intelligence to plan missions, an expansive and well-supp...
LED Lights Strip
Created by Lored
https://i.imgur.com/T6TztQL.png This mod adds simple LED light strips to RimWorld, including standard and hidden variants. LED light strips are placed directly like power conduits, combining lighting and wiring in one sleek design. They provide a beautiful...
Lagless Lamps C# - The Profaned Patch
Created by King Matt 👑
Changelog: MM.DD.YYY - 05.09.2025: Initial 1.5 Upload - 05.10.2025: Removed Wraith Orb from fuelless Details: This mod patches obelisks from The Profaned mod to be Lagless and removes their fuel requirement. Known Issues: - Leave any issues in the comments...
1trickPwnyta's Ideology Patch
Created by 1trickPwnyta
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Full list of tweaks: Ranchers no longer get upset about planting "human food crops". They already g...
1trickPwnyta's Biotech Patch
Created by 1trickPwnyta
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings. Children The Child Labor: Encouraged precep...
More Unyque Names
Created by 1trickPwnyta
Have you ever wished the game was more inclusive of names that white millenials give their kids? No? Then don't use this mod. Updates 09/04/2024: Added more name parts Credits Concept: @mouse_draws Mod icon: @mouse_draws ...
Always Unique Ideologies
Created by Densevoid
Each independent faction, including work sites and beggars, has its own unique ideology. If you liked this mod, rate it!...
[VKz]-Angel statue-Anima Tree Remake
Created by VK_Zero
Anima Tree Remake,Replace with an angel statue. 仙树贴图重置,替换为了天使像。 ...
Anima and Gauranlen Tree Retexture
Created by ΔTØM
Retextures for Anima and Gauranlen Trees, making then as imposing as theys should be. Graphic retexture from "The Divine Elf - COMIGO`S MAJESTIC TREES''. I will take down the mod by request from the author, owner of the images. More than 1k hours playing w...
Medicine 2.0
Created by PatchesIX
a retexture for vanilla medicine... the forbidden candies. Update: 1/4/23 >"updated" to 1.4 >Reduced graphic size slightly (now it doesn't look like your buying in B U L K) ...
OrganProstheticRetex
Created by PatchesIX
Slippery x256 textures! ...
Replantable Special Trees
Created by Archangel
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, and Harbinger Trees all in one mod. Does not change any other properties of the trees. ...
AdjustedSpecialTrees
Created by HigashiDDD
Yet another mod about special trees tweaks. 1.Removed artificial building punishment for anima tree, nature shrines, animus stone, gauranlen tree and polux tree 2.Allow to replant anima tree, gauranlen tree, polux tree and harbinger tree. Fixed dryads thro...
VFE Insectoids2: Buffs and tweaks
Created by Kimo'
What does this mod do? This is just a collection of small changes and tweaks I made to make insect stuff from VFE: Insectoids 2 a little more engaging and fun, in my opinion. - Petroglypher can now transform standard hive walls into hivestone walls. - Hive...
Grenade tweaks
Created by Just
Allows throwing grenades over walls and tweaks their range depending on user strength. Reassembly for 1.5 version. Github Some fixes. Soft incompatibilities: - Smarter Raider AI https://steamcommunity.com/sharedfiles/filedetails/?id=2945497357 To fix: disa...
Raiding Worthwhile
Created by kongkim
Continued mod A simple but good mod made by Yoann. Huge thanks to Yoann for the mod. Original mod. Has been using this mod for a long time, so talked to Yoann about keeping the mod updated :) Hope you people like it, so plz let me know what you think and i...
Dust Bunnies
Created by Crow
Adds the Dust Bunny, a small, living cleaning creature that feeds on filth. Originally believed to be a harmless dust puff mutated by glitterworld nanites, the Dust Bunny has since been identified as a xenoform uniquely adapted to human settlements. It con...
Vanilla Textures Expanded - Ambrosia Texture FIX
Created by Tolak
- adds the fruitless ambrosia plant texture - fixes pathing of the original vtexe withered ambrosia plant You can ignore the requirements and use it as a standalone retexture at the cost of the fruitless plant texture. Making this work as a standalone rete...
CAS: Vanilla Armour Expanded
Created by 11Bullets
Camouflage and Stealth for Vanilla Armour Expanded Mod details This mod combines the functionality of Camouflage and Stealth with the fantastic armor designs of Vanilla Armour Expanded. Credit to the creators of both of those mods for their fantastic work,...
Vehicles Wrecks Expanded - Dungeons
Created by explorer.n11
This mod add to the game various of dungeons. ---FIRS OF ALL--- This mod DOES NOT require any mods or DLC installed, and can be run on basic vanilla as is. However, for better experience, I highly recommend to have at least Ideology DLC, because most of th...
Vehicles Wrecks Expanded - Disassemble for Spare Parts
Created by explorer.n11
This patch gives you ability to disassemble vehicle wreck form Vehicles Wrecks Expanded for a spare parts. Works only for wreck form Vehicles Wrecks Expanded mod. Work by itself, require only depended mods. -------------------- There is more! -------------...
Vehicles Wrecks Expanded - Part Two
Created by explorer.n11
This mod is for those who want to make the vehicle obtaining process more challenging and exciting. This mod changes research requirements for vehicles. (Example on photo) Now you need special techprint for each vehicle to learn how to construct it. This t...
Sprouts
Created by 姬酱
Added a new crop: Sprouts Sprouts can grow in any light environment, including complete darkness. They grow extremely fast, but the yield is very low. ...
Vehicles Wrecks Expanded - Turn off Spawn
Created by explorer.n11
This mod simply disable natural spawn for Vehicles Wrecks Expanded and Vanilla Vehicles Expanded - Tier 3. Wrecks now don't spawn naturally - instead they are located in specific sites. -------------------- There is more! -------------------- Core mod http...
Giddy-Up Faction Restrictions
Created by (WTH) era
Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts. You can also set mounts per faction. So you can, for instance, set BoneReaper animals to spawn as mounts only to the BoneReaper faction. There is a Base ...
Vehicle Framework - Local Flight Systems
Created by NuanKi
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required! (Perfect for when walking around the map feels *too peasant-like*)" What It Does: Map-Local Flight: Launch and land vehicles anywhere on the same map. *Parking ti...
Adaptive TPS
Created by Block
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even re...
Anomaly - Chimera Variants
Created by hekmo
Adds some variation to chimera stats by adding random hediffs based on animal attributes. Each comes with an advantage and a disadvantage for balance. Chimeras average 1 attribute but can have 0 or several....
Smart Pistol
Created by Rabiosus
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically. Any rounds fired will then maneuver to hit the locked targets. When you aim at a target, the pistol also locks onto hostile targets within a 35° cone centered...
[TW1.5]Retexture~Snow man
Created by 堂丸
It's just a simple mod that retexture the vanilla snowman. ...
Beer and Molotov Retexture
Created by qux
Retexture for vanilla beer and Molotov. https://i.imgur.com/nSjgvzw.png https://i.imgur.com/ZYyW86M.png Thanks to Argón for art....
[VAE] Boots and Gloves for sale!
Created by explorer.n11
This simple patch add boots, shoes and gloves from Vanilla Apparel Expanded for sale to settlements and caravans....
Imperial Arsenal: Royal Warcasket (Continued)
Created by Coldzero
Continuation of ♂Master♂'s epic mod which adds "a dripped out warcasket and silly weapon." Original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2914153829 I updated a few things to be inline with Ancient Arsenal's Warcaskets too. If ♂M...
Ponpeco Pajamas
Created by ponpeco
This mod adds pajamas that promote healing and better rest. https://i.imgur.com/xtIDpAr.png While wearing these pajamas, your colonists will fall asleep faster, rest more deeply, and recover from injuries and illnesses more quickly. However, there are sign...
XenoPreview
Created by CoolNether123
XenoPreview adds a live preview window to the xenotype creation screen. As you select genes, instantly see exactly how your custom xenotypes will appear in-game. Each gender has an individual lock, allowing you to reroll appearances separately until you fi...
Titan Vehicles Upgrades
Created by turkler
https://i.imgur.com/ySSveRf.png After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod. And so, I did! A brief overview of the content added by this mod Titan vehicles now have upgrades, similar to the up...
Visitor Spot
Created by GentleCode
Have you ever encountered a situation where, after installing the Hospitality, other visitors don't belong to Hospitality stopped at the perimeter of your defensive position and died one by one under the fierce fire line. If you have encountered this probl...
Mod Beards Only
Created by misonomi
This mod removes all vanilla and Biotech beards. You may want to remove hairs too ( https://steamcommunity.com/sharedfiles/filedetails/?id=2383581550 ) ...
Just Originium
Created by bunners
As the title says, but with added compatibility with Rimknights - Oripathy if both that and Vanilla Expanded Framework are downloaded. You can use this mod without them, but the originium won't cause oripathy buildup when close, so...you'd just have a pret...
Toggleable Shields
Created by turkler
https://i.imgur.com/ySSveRf.png This mods allows you to toggle the shield buildings added by Vanilla Furniture Expanded - Security. This mod was previously uploaded by the client who commissioned this mod. We decided to pass the mod to me, it's a mod I lik...
[WYD] Ditch and Embankment
Created by Monkey Magic
Adds a ditch and embankment as an early defensive measure. The ditch and embankment will slow down attackers as they must pass through the ditch, and climb the embankment to reack the defenders. Built as a structure, the ditch and embankment is 3x12, and s...
Tolerable Bioferrite Plate
Created by Numbers
For everyone else who played a silent hill game, or for any colonists who enjoy the look of rusted metal without the danger of tetanus, this is for you! A simple XML change to make bioferrite plate not have a beauty malus, so you can at least pretend like ...
Linked collections (5)
In 4 collections by Nevik The Storyteller
NevikTheStoryteller's RimWorld 1.5 Modlist (Eternalized - Vanilla Expanded)
610 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Rivening - Medieval Overhaul)
964 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Metamorphosed - Combat Extended)
943 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Prophesied - Yayo's Combat)
704 items