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2035 Armories - Arma 3 Weapons
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Mod, 1.4, 1.5
File Size
Posted
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6.033 MB
Dec 30, 2024 @ 2:16pm
May 14 @ 12:41am
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2035 Armories - Arma 3 Weapons

In 1 collection by GrahammerTek
GrahammerTek's Mods
14 items
Description


After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders. See the preview images for the full list of what's added.

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.



Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why can I only craft one weapon's color variant?
A: To cut down on crafting menu clutter, I've limited players to only being able to craft one color variant per weapon, usually the one used most often used by its associated faction in Arma 3. The other color variants can be found in raids or bought from traders. If there is enough demand for a mod setting to allow crafting each variant, I will consider it, just be warned it would basically triple the crafting menu size.

Q: Why is X gun called Y when it's clearly a Z?
A: Some guns in Arma 3 use fictional names despite being largely identical to real guns. If you prefer to use the real-world names, or are used to the ACE3 names, enable "Use real-life equivalent weapon names:" in the Vanilla Framework Expanded mod settings if you have that mod loaded.

Q: X gun is in the wrong caliber!
A: Ain't no way I'm adding a Chiappa Rhino in .45 ACP. As for the ASP-1 Kir using 12.7x55 instead of 12.7x54, the two calibers are basically exactly the same, no point making an entirely separate caliber for it.

Q: Some launchers aren't implemented, will you add those?
A: Yes, I'm currently waiting for CE to finish work on their guided missiles system first. As a consequence of this however, the new launchers will be a CE exclusive.



Combat Extended
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]


[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
109 Comments
GravitWry Jun 4 @ 12:28pm 
@the lord's miracle Oh man, I sure do hope there aren't any mines here!
Leonard L. Church May 21 @ 6:09pm 
Man 200 Meters Front Bering 285, 6 move 200 Meters front, 7 move to 125084.

This is cool as fuck cant wait to fuck with this, i love arma, just look at my hours
Mr.7706 May 15 @ 1:07am 
Thank you for the RPG7 update!!
kentohun0 Apr 29 @ 7:48am 
Would be really cool if you could make Arma 3 global mobilization Cold War Germany CDLC Vehicle mod
the lord's miracle Apr 26 @ 6:15pm 
THE GREEN BACKS ARE COMING, THE AAF'S GONNA HIT THIS PLACE HARD!
Svenska-räv Apr 19 @ 11:27am 
Yo the Promet is a real gun its the FB MSBS Grot the bullpup variant oh and do you plan to add any of the CDLC weapons?
GrahammerTek  [author] Apr 19 @ 1:11am 
@RedDrake704 - It's an AK-15, In Arma 3 the developers named it the AK-12.
RedDrake704 Apr 18 @ 9:59pm 
Is the AK-12 using a 7.62? he uses 5.45
CSAT Basitin Apr 10 @ 8:08am 
Should I expect the Titan MPRL?
TheCommander Mar 25 @ 1:13pm 
@GrahammerTek - Thank you good sir, you are my hero