RimWorld

RimWorld

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Vanilla Animals Expanded — Royal Animals
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Mod, 1.3, 1.4, 1.5
File Size
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2.273 MB
Sep 3, 2022 @ 7:07am
Jun 5 @ 9:17am
6 Change Notes ( view )
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Vanilla Animals Expanded — Royal Animals

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





Check change notes for details



After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts. Royalty DLC brings a fresh new faction to the game, but I did feel like it could use some fleshing out. Our first step in that direction is adding some Royalty-specific animals, that affect various mechanics added by the DLC.

With Vanilla Animals Expanded - Royal Animals we are adding a decent selection of animals important in one way or another to the Empire. From poultry that turns any meals into lavish meals, to orangutans that can educate your colonists, this mod should greatly enhance your Royal playthroughs.

These animals can only be obtained from the Empire.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Royal expansion. It adds 9 new animals. They have vanilla artwork, sounds and balancing.




Vanilla Animals Expanded: Royal Animals adds following animals to the base game:























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No. These animals appear only via quests and with Imperial traders.

Q: Why the new description style?
A: We are updating the visuals of our Animal mods. This is a test run.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be!

Q: Do I need Royalty DLC for this mod to work?
A: Yes

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.



Graphics are created by Oskar Potocki and Erin.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







230 Comments
fester_21 Jul 18 @ 8:16am 
megacock
spoogly Jul 12 @ 1:01pm 
megacock
'Zee Kat Jul 5 @ 1:56pm 
:steamthumbsup:
Sarg Bjornson  [author] Jun 24 @ 8:52am 
No need even, just update the mod, you have an old copy
Oskar Potocki  [author] Jun 24 @ 5:55am 
Please report it using the google forms with the proper logs attached.
'Zee Kat Jun 24 @ 5:03am 
Pheasants cause issues when robots and items become invisible throwing loop errors.
retrobarbaari Jun 23 @ 12:34am 
Invisibility pulse pheasant?
That's some weird high fantasy. Sounds like it came from Terry Pratchett.
Danik Plan Jun 18 @ 11:25am 
"That a giant cock!" "Yes, It is. I just found the rarest cock!" "What do you think about cock?" "Well, I think this cock could have thirteen wife." "I think so..." " Maybe fifteen?" "Nah, that's enough." "But, damn if I will get three giant cocks."
DuckGoosebear PrairieDogLover Jun 12 @ 12:49am 
eventually mega chickens overtake the entire map, or what?
Oskar Potocki  [author] May 17 @ 1:58am 
Stews ignore any positive or negative effects of food.