RimWorld

RimWorld

1,763 ratings
Vanilla Animals Expanded — Royal Animals
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.273 MB
Sep 3, 2022 @ 7:07am
Jun 5, 2024 @ 9:17am
6 Change Notes ( view )
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Vanilla Animals Expanded — Royal Animals

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





Check change notes for details



After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts. Royalty DLC brings a fresh new faction to the game, but I did feel like it could use some fleshing out. Our first step in that direction is adding some Royalty-specific animals, that affect various mechanics added by the DLC.

With Vanilla Animals Expanded - Royal Animals we are adding a decent selection of animals important in one way or another to the Empire. From poultry that turns any meals into lavish meals, to orangutans that can educate your colonists, this mod should greatly enhance your Royal playthroughs.

These animals can only be obtained from the Empire.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Royal expansion. It adds 9 new animals. They have vanilla artwork, sounds and balancing.




Vanilla Animals Expanded: Royal Animals adds following animals to the base game:























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No. These animals appear only via quests and with Imperial traders.

Q: Why the new description style?
A: We are updating the visuals of our Animal mods. This is a test run.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be!

Q: Do I need Royalty DLC for this mod to work?
A: Yes

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.



Graphics are created by Oskar Potocki and Erin.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







240 Comments
savagecritter Mar 10 @ 3:43pm 
I love that this mod adds giant cocks, but it's sad that nobody can ride them ;_;
Frisky Feb 8 @ 2:10pm 
arise chicken, arise!
Trivia Vanille Feb 7 @ 5:51pm 
*Edit: I meant VFE: Empire
Trivia Vanille Feb 7 @ 5:49pm 
so, just to verify, is this mod compatible with VFE: Royals and VFE: Deserters? i cant imagine why it wouldnt be, but i've seen strange incompatibilities with mods before so i want to just check before adding this
lobotomized larry Nov 26, 2024 @ 5:59pm 
nice cock
MichalPl111 Nov 20, 2024 @ 10:19am 
as a forestry student ill say pheasant is a mediumly rear bird but is a wild bird that is quit common in some national parks
Dark Ludor Nov 15, 2024 @ 5:52am 
Caracal where ?
WarKittyKat Oct 6, 2024 @ 2:56pm 
I would like to thank someone for my quail. Apparently these critters can show up in petsitting quests and lay a lot of eggs and my colonists are going to be very happy.
Helidusk Aug 31, 2024 @ 4:01pm 
Is there an option or patch to make peacocks sound like peacocks instead of chickens? My beautiful regal birds sound like common bawk-bawks :steamsad:
JACK Jul 27, 2024 @ 12:41pm 
had some megachickens hatch full size due to a conflict and it was truly an exercise in pain and futility watching them roam the entire map trying to eat enough grass to fill their stomachs, collapsing in exhaustion from time to time before starting the process again