RimWorld

RimWorld

Vanilla Animals Expanded — Royal Animals
263 Comments
Medusa 🐍 Sep 7 @ 9:12am 
@jpinard not an expert, but I think you could use cherrypicker to disable parts of this mod, or any other mod, for your local game. I'm pretty sure it'll work for removing specific animals from this mod
jpinard Sep 4 @ 10:19pm 
OK thanks!
Sarg Bjornson  [author] Sep 2 @ 10:59pm 
Not easily, no
jpinard Sep 2 @ 2:43pm 
This mod is wonderful, but there are several animals I'd prefer to not have in my game from this mod. Can you give us an option to disable them like you did in Vanilla Animals?
Sarg Bjornson  [author] Aug 29 @ 7:10am 
The abilities are patched unto the Odyssey animals
creeperlization Aug 29 @ 5:27am 
odyssey add some same animal as this mod. Do they have the same ability? As I found some not by trading with empire, but they are wondering in the map. The information card indicates that they are from Odyssey not from this mod. But somehow there is some special meat yield from quail and I didn't trade for that animal. So I suppose that these odyssey animal have the same ability? Or it is not, only the one buying from empire has the ability?
White_Drake 🐾 Aug 26 @ 2:07pm 
Is it possible to somehow disable some animals?
dripitydrip Aug 24 @ 12:11pm 
LMAO thanks boss
Sarg Bjornson  [author] Aug 24 @ 10:51am 
Absolutely intended, you monster
dripitydrip Aug 24 @ 10:50am 
I can't remember what systems are vanilla and what is mods anymore, But I found an interesting side effect of Orangutans people should be aware of.

I set up orangutans to be managed like every other animal - My pawns auto slaughter if too many are in the colony. Because the apes are listed as tutors in the social tab, my colonists keep getting negative traits when i kill an orangutan, because the game is handling a dead monke the same way it does if a family member was killed

I don't think this is a bug per se, it could even be intended. I have way to many mods to track the exact interactions, but just giving everyone the heads up

TL;DR: Colonists think orangutans are family, go crazy when they're butchered for meat
Zoey Aug 20 @ 12:51pm 
mmmmmmmmmmm

monke
JACK Aug 3 @ 6:26am 
I'd also understand if it's not worth the extra texture, but I agree with Rubus about the female orangutans!
Leo Jul 23 @ 4:27pm 
@bolemeus the VCEF_RawFishCategory error is probably the "More Archotech Garbage" mod.
Rubus Jul 23 @ 1:22pm 
I'm sure someones mentioned this before, but could the female orangutans not have the facial flanges? It's a tiny detail, so I'd understand if it's not worth the extra texture. Ook!
Sarg Bjornson  [author] Jul 13 @ 2:47am 
Yes
Jakov Jul 13 @ 1:43am 
Is there integration with peacocks from this mod, and the ones from odissey ? Or is there like a regular odissey peacock, and a special peacock from this mod ?
Sarg Bjornson  [author] Jul 11 @ 11:15pm 
Fixed on Aspirations as soon as it is pushed
Kov Jul 11 @ 11:09pm 
The defs VAERoy_Quail, VAERoy_Peacock and VAERoy_Swan are disabled on this mod when Odyssey is enabled, as the game includes those animals (defs Quail, Peacock and Swan in Races_Animal_Birds.xml in Odyssey folder).

Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
Mortagon Jul 11 @ 9:26pm 
Also getting those same errors
NEXDEATH47 Jul 11 @ 6:50pm 
im also getting those errors. only errors ive gotten in like 100 mods
bolemeus Jul 11 @ 3:37pm 
Im getting a couple of errors on 1.6 for this mod.
It's probably related with another mod. But Idk which

```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
Dizzy Jul 9 @ 11:06am 
thank you for updating so i can take my pet rabbit (named Cat) into space with me :>
Green Party Dew Jul 4 @ 12:48pm 
Will these animals use the new flying mechanic?
Head May 18 @ 11:14am 
Megachickens are so much fun!
savagecritter Mar 10 @ 3:43pm 
I love that this mod adds giant cocks, but it's sad that nobody can ride them ;_;
Frisky Feb 8 @ 2:10pm 
arise chicken, arise!
Trivia Vanille Feb 7 @ 5:51pm 
*Edit: I meant VFE: Empire
Trivia Vanille Feb 7 @ 5:49pm 
so, just to verify, is this mod compatible with VFE: Royals and VFE: Deserters? i cant imagine why it wouldnt be, but i've seen strange incompatibilities with mods before so i want to just check before adding this
MichalPl111 Nov 20, 2024 @ 10:19am 
as a forestry student ill say pheasant is a mediumly rear bird but is a wild bird that is quit common in some national parks
Dark Ludor Nov 15, 2024 @ 5:52am 
Caracal where ?
WarKittyKat Oct 6, 2024 @ 2:56pm 
I would like to thank someone for my quail. Apparently these critters can show up in petsitting quests and lay a lot of eggs and my colonists are going to be very happy.
Helidusk Aug 31, 2024 @ 4:01pm 
Is there an option or patch to make peacocks sound like peacocks instead of chickens? My beautiful regal birds sound like common bawk-bawks :steamsad:
JACK Jul 27, 2024 @ 12:41pm 
had some megachickens hatch full size due to a conflict and it was truly an exercise in pain and futility watching them roam the entire map trying to eat enough grass to fill their stomachs, collapsing in exhaustion from time to time before starting the process again
fester_21 Jul 18, 2024 @ 8:16am 
megacock
spoogly Jul 12, 2024 @ 1:01pm 
megacock
'Zee Kat Jul 5, 2024 @ 1:56pm 
:steamthumbsup:
Sarg Bjornson  [author] Jun 24, 2024 @ 8:52am 
No need even, just update the mod, you have an old copy
Oskar Potocki  [author] Jun 24, 2024 @ 5:55am 
Please report it using the google forms with the proper logs attached.
'Zee Kat Jun 24, 2024 @ 5:03am 
Pheasants cause issues when robots and items become invisible throwing loop errors.
retrobarbaari Jun 23, 2024 @ 12:34am 
Invisibility pulse pheasant?
That's some weird high fantasy. Sounds like it came from Terry Pratchett.
Dani Jun 18, 2024 @ 11:25am 
"That a giant cock!" "Yes, It is. I just found the rarest cock!" "What do you think about cock?" "Well, I think this cock could have thirteen wife." "I think so..." " Maybe fifteen?" "Nah, that's enough." "But, damn if I will get three giant cocks."
DuckGoosebear PrairieDogLover Jun 12, 2024 @ 12:49am 
eventually mega chickens overtake the entire map, or what?
Oskar Potocki  [author] May 17, 2024 @ 1:58am 
Stews ignore any positive or negative effects of food.
Posh Octavia May 16, 2024 @ 2:16pm 
the quails dont seem to be upgrading meals in this version, i just made some fine stews and they stayed fine stews even with the royal poultry
Sigourney Weaver in Alien4 May 5, 2024 @ 7:10am 
as a user of vanilla cooking expanded that runs the colony on gourmet meals... I always wished there was another interaction with pheasants to it. just putting that here as some kind of suggestion
KX Apr 8, 2024 @ 4:35am 
Everyone gangsta until a chicken with the size of a Imperial battlecruiser shows up
samsockeater Feb 19, 2024 @ 1:02pm 
...more sam, the opposite of less, you bloody idiot
samsockeater Feb 19, 2024 @ 1:02pm 
so if i keep it from being able to die and spend ages, it could be map sized it just may take less time than for the sun to explode
Lord_Duckian Feb 18, 2024 @ 3:47am 
@samsockeater I've seen a 17 year old mega cock. it's about 5 tiles tall
Target Feb 3, 2024 @ 12:42pm 
Thanks to this mod my Lord got a Giantcock.