RimWorld

RimWorld

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Medieval Overhaul: Adaptive Storage
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Mod, 1.5, 1.6
File Size
Posted
Updated
16.046 MB
Feb 11, 2025 @ 11:00am
May 5 @ 11:32am
20 Change Notes ( view )

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Medieval Overhaul: Adaptive Storage

Description
Wanna play with an older version of MO?
You can download an older version of this mod here: https://github.com/EvilEyeGuy/Medieval-Overhaul-Adaptive-Storage

General
*) Combination of Medieval Overhaul & Adaptive Storage Framework
*) Original Medieval Overhaul storage buildings remain in the game
-) New storage buildings are located in the architect menu MOxASF Storage

New Storage Buildings
*) Newly created storage buildings that replicate the functionality of the original MO storage
*) Dynamic storage buildings for more immersion, based on stored items
-) Changes apply only to open storage, where contents are visible
-) Closed storage remains unchanged, but stacks inside chests are hidden
*) Visual adaptation of storage colors based on stored resources:
-) Timber storage changes color based on the type of wood
-) Log storage adapts to the stored raw-wood stack
-) Ingot storage changes color according to the metal stack
-) Brick storage adapts to the brick stack





Weapon Racks
*) Three melee weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) Three ranged weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) One generic weapon rack, to store weapons from other mods




Incompatible
*) I don't know


Credits
Thanks to SirLalaPyon, for making that awesome Medieval Overhaul mod.
Thanks to Psyche for making that awesome Holster mod.
Thanks to Ren7z for makring that awesome Clean Textures mod.
Thanks to the people from Adaptive Storage Framework, for makeing such an awesome mod.
Thanks to Orain for creating some nice looking partially-filled textures for the plank piles.


Github
https://github.com/EvilEyeGuy/Medieval-Overhaul-Adaptive-Storage


Check out my other mods
216 Comments
(◣_◢)  [author]
Jul 17 @ 12:26am 
@Maethendias : I do not remove anything by default. This mod has its own settings, where you can manually decide whether the buildings should be removed. If the option is checked, the buildings will be removed. If your buildings are still disappearing even though the option is disabled, I suspect that another mod might be causing it. Some mods, such as the Progression series, have caused similar issues in the past. Are you using any of those?

I can still take a look at it, of course, although I have never encountered this issue myself.

@Green Tea : It has been a while since I last checked, but I think there is an option in the LWS mod settings that disables the feature which moves everything into a separate tab.
Jul 16 @ 5:59pm 
Hello, great mod, but I have a question on compatibility though. Is there a way to make LWM's Storage and this mod play nice with each other? Because when running a mod list with only these mods and their prerequisites, LWM causes this mod and MO to remove everything from Rustic Storage tab by MO and the MOxASF tab from here into the Storage tab made by LWM, causing lots of visual bloat on the screen with how many buildables there are and cause the world to stutter and lag. Other than that, works great imo!
Jul 16 @ 1:57am 
i think this might be the mod that somehow removed ice cellars from the building menu

yup, that was it. i actually really would like it if you WOULDNT remove MO storages that arent deliberate duplicates of your storage items, because of issues like these
Jun 15 @ 8:22am 
Okey I found it, for some reason disallowing weapons in the buildings ThingDef causes some categories and items to disappear from the storage category menu.

So far Im aware that textiles and beer disappear.
Jun 15 @ 4:01am 
@Tyfo
It seams you have the same issue as me. I did a quick test and it looks like the shelf can store beer but doesn't allow you to filter for it. Same as in my case with everything under the missing "textiles" category.
Jun 15 @ 3:16am 
@Naturtok - that's really good info. I had gone through all the comments, and saw someone say something similar, but had understood it to be the mod settings in the Adaptive Framework mod. Thanks!

However, after trying the Adaptive Storage Global Settings mod, it claims Beer IS enabled in those shelves. So I'll chalk it up to some kind of mod conflict (even though I have no errors of any kind).
Jun 15 @ 2:39am 
the adaptive storage global settings mod allows you to manually choose what can and cant be in every storage related to adaptive storage.
Jun 15 @ 12:57am 
This mod makes my storage beautiful. However, for some reason, the generic shelf ("A shelf for storing miscellaneous items.") doesn't allow storing beer, but the other one named shelf ("A shelf primarily used for storing clothing.") does.
Jun 7 @ 1:30pm 
I have a quastion, should I be unable to filter textiles in the shelfs? Pawns still store things like wool in them but "Textiles" does not appear as a category in the "Storage" menu. Both the vanilla and MO shelfs can have the "Textile" category present and only the shelf from this mod seam to lack it.
May 27 @ 3:54pm 
@Low Intelligence Specimen i have same error