RimWorld

RimWorld

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Quality Bionics (Continued)
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Mod, 1.5
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May 1, 2024 @ 8:12am
May 19, 2024 @ 10:48pm
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Quality Bionics (Continued)

Description
Have you ever wondered...

...why your intellectual colonists who have researched the secrets of the universe, or the crafters of your colonies who have produced artifacts of such quality that news of them spreads across the lands, can't seem to craft bionic equipment that has above standard efficiency?

Well, now you don't have to wonder!
Introducing quality bionics! Stronger bionics for smarter people.

Prostheses of a certain tech level and above (adjustable from the mod menu) now have quality levels that affect the efficiency of the part. because lets face it, someone had to have figured out a way to make a circuit in the unit a little bit better.

Mod compatibilities

This mod should generally work with bionics added from other mods.

This mod has a known incompatibility with Elite Bionics Framework -- it interferes with the way this mod works. I'm working towards the goal of making them more compatible.

The incompatibility with Elite Bionics Framework should be resolved now. Before you report anything, make sure you have the latest version of this mod (Steam can be a bit slow about propagating mod updates). If you want to force it, unsubscribe and then resubscribe to this mod.

In general, it's probably not the best idea to add this mod in the middle of a play-through.

Continued?

This is the official continuation of the original Quality Bionics mod by Rebel_Rabbit, coded by Taranchuck. I've received Rebel_Rabbit's blessing to be the official replacement of the original mod.

Version

This is version 0.2.0 for RimWorld 1.5 and 1.4

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

Like my work?
[ko-fi.com]

Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
Popular Discussions View All (1)
0
May 31, 2024 @ 1:51pm
Can you add Anomaly DLC suppport
goddling
105 Comments
mosi Apr 23 @ 11:27am 
I mostly enjoy having this mod, but what is the point of having a legendary nose implant when its special effect show no difference across qualities, and no single stat is affected by nose body part efficiency?
bruh Mar 18 @ 6:19am 
Thanks! Absolutely love this mod.
Target Dec 18, 2024 @ 4:32am 
What does "Tried to create a texture from a different thread." mean? A red error caused by this mod
femboy hooters Oct 16, 2024 @ 8:40am 
love your work ilyvion! :steamthumbsup:
lukey pookie Sep 19, 2024 @ 5:48pm 
Can you make this for tools as well? specifically tools o plenty https://steamcommunity.com/sharedfiles/filedetails/?id=3165522424 .
I tried to work it out but couldn't quite get it to work
pit-s Aug 18, 2024 @ 1:17am 
Could you plz think about adding a submenu to the surgery part of what part (quality wise) specificly should be installed?
Bc whats in the beginning just a minor inconvenience (allow/disallow specific parts) becomes very finicky when the numbers of parts increase, especially if you use shelves to store that stuff.
megabot Aug 9, 2024 @ 7:39am 
I hope your work on the mod is going well sir. have a nice day!
yogurt Aug 5, 2024 @ 12:26am 
any possibilities this would also affect bionic effects in the near future? :>
Scullex Jul 25, 2024 @ 2:10pm 
good luck on making 2.0
Demelios Jul 15, 2024 @ 9:56am 
Could you also made it compatible with Medical System Expansion 2?; (It make bionics works in parts so like a hand got fingers) You can put qualities on the finger and everything but when installed inside the frame of a hand only the hand quality as an inpact on the efficiency of the bodypart.